Saturday, 30 April 2011

28/4/11: Pathfinder: Souls for Smuggler's Shiv

How this came about is I joined the Black Country Role-Playing Society and joined in with this game as it was the only one with any vacant spaces. I'm familiar with the concept of RPGs but I'd never played them in this context before, thankfully the GM Viggy was kind enough to help me out with making a character and getting everybody started. I ended up creating a human rogue called Raziel (borrowed from the Legacy of Khaine series) with a talent for bluffing and wit.

We started out on a ship, which Raziel was on because he'd been involved in a situation in The Shackles that had started with a con and ended in a fire. After we'd all sat down to dinner, we all blacked out and woke up, one by one, to find our weapons and equipment lost and giant crabs nibbling at our feet...

Thus began a fight to the death to take out these crabs. Raziel did his best but with not a lot of strength or combat skills to speak of, the crabs ended up doing more damage to him. After one of my colleagues killed the crab that was attacking Raziel, the only thing he could think to do was run to a dump of weapons and equipment that was just behind us, pick up his rapier and join in a 3-1 fight with another crab. Unfortunately this crab attacked Raziel and almost killed him, thankfully the intervention of the other PCs on the beach killed the crab. One of them was kind enough to heal everybody with his special ablilty* and we then went along to question the other passengers of the ship and figure out what on earth to do next.

One of the prisoners was a guy in shackles, begging to be released. We tried to get some information out of him about why he might have been imprisoned in the first place, but all we could get out of him was "I'm innocent; it was a frame-up." He offered his friendship for his release, and as a sailor member of our party was of the opinion that the more friends we have, the better, Raziel tried to pick his lock and get him out of the shackles. It was a tough lock, I rolled highly for the skill check but it wasn't enough and the lock remained fast.

Another of the passengers claimed she was thirsty, and even though one of us had a barrel of something in his possessions, he wasn't sharing. The halfling passenger made an ill-advised attempt to relate what was going on to something that had happened before... and at that point we had to leave it.

The wreck of the ship we were on is not far away, and as it depends on the tide we've got a very limited amount of time to search it so we may have to make that a priority next time. The passengers need some more interaction, I'll do what I can to get some more information out of them...

Until next week!