I've been seeing a lot of chat going around recently about the possibility of Warhammer 40,000 (40K) 6th Edition coming out in the Summer. Now I've never really known what to believe about the rumours I hear about Games Workshop, because of what I know of the company and their methods I'm pretty sure most of it is just speculation. But, GW can't go for a year these days without some big release in the summer to keep their shareholders happy, and with much of 2011 being given over to some expansions to Warhammer Fantasy (not universally well-received) and Dreadfleet (I've not heard kind things said about this game from anyone other than the GW staff so far,) this year will have to be massive for them. And what could be more massive than a re-vamp of their most popular game?
I'm approaching these rumours with... some trepidation, if I'm honest. While I've been doing the hobby on and off for 13 years now, this is the first time I'll have been involved long enough to sit from one game cycle to another; that is to say play one edition of a game long enough to care if they change it to another. 40K 5th Edition came out literally 2 weeks after I started working for GW back in July 2008, and I never really played 4th so while I was aware of the changes to the rules, I didn't really appreciate how it would affect the dynamic of the game. I certainly will this time around, which brings me on to my main issue: what's wrong with the version we've got now?
Actually thinking about it there are certain areas of the game that could benefit from some attention. Here are the three changes I think should be made in 6th edition 40K:
You won't see this lot going to ground... |
How the rule might work a little better is if the unit CAN act in a limited manner the following turn. For example, if they want to either move or assault, or both, they have to do it as though they were moving through difficult terrain. If they want to shoot, they count as having moved, whether they have or not - so you couldn't fire heavy weapons, or a rapid fire weapon past 12''. This would ensure that they could get the benefit of an improved cover save and provide an incentive to keep them alive in the first place. I've never had the opportunity to playtest such a thing but I think it might be something for them to think about for the new edition of 40K.
2) 'Sweeping Advance' This rule has caused some controversy over the time I've been playing 40K. For the way the rule works in 5th edition, I think it works better than 4th, but there's still a way to go. In 4th edition, the loser of a close combat would take a leadership check, and there may be some modifications to this but I can't quite remember what they are now. If the unit passed, they stayed in the combat, no problem. If they failed, they would have to run 2D6'' away from their opponents. The opponents would usually then have the option of chasing them down 2D6'' or consolidating D3''. If they went with the former and rolled equal to or over the losing side's roll, they would catch the running squad and wipe them out to a man/ork/whatever. It now works a little differently in 5th, where this time if the losing squad fails their leadership test which is modified down by however much they lost the combat by, both players roll a D6 and add their initiative. If the losing side comes up with the higher result, they run off 2D6'' as before. If the winning side has the higher result, the losing side is completely wiped out. Either way, the winning side then get to consolidate D6''.
Now in some ways I like this rule, and in some ways I don't. For a start, I like that the sweeping advance rule is now based on Initiative rather than a random number on 2D6, because a hulking, stupid Ork should be easier to catch off-guard than a quick, nimble Eldar Dire Avenger. I like the fact that the winning side is no longer obliged to chase after their opponents in order to wipe them out, because that would mean they'd end up alone and unsupported ahead of their own lines. And consolidation is better now that it's D6'', because let's be honest in a game like 40K where are you going to go with D3''?
Could one of these guys take out 20 Orks? It's possible... |
3) The Starter Box: This is a bit of a funny one, and partly a reaction to the fact that I've been branching out from GW and started playing some board games and role playing games as well as wargames. Basically, what I'd like to see from the starter box is a 'Game in a Box,' that is to say that if the boxed set to 40K - currently Assault on Black Reach - is the only thing you ever buy from Games Workshop, you could still put it together and get some games in without ever having to buy expansions, or extra models, or nothing like that, which would make it a board game as well as a war game. Reason is basically it might be a little easier to get people to drop the £100+ that GW are charging for their starter bundle these days (core game, hobby starter set, can of black spray paint) if they don't then have to feel obliged to spend another £3/400 on armies/books/terrain/campaign materials/transport before it's actually going to be any good.
Not a bad set of models, but what are they fighting over? |
Will GW fix this for 6th edition? There's no reason why not. When questioned about the apparently high price of the boxes and the models, I can remember my former manager telling customers that they put them up at the price it costs GW to make them. If that is true and they are now selling for £60 a core boxed set that they once sold for £40, that gives them another £20's worth of tinkering to do with the boxed set that will make it a more complete experience than it is now. Of course, this is a sweeping generalisation, and I know that it's not even close to being that simple for GW, but it is a change I would like to see and they will have to work very hard to convince me that they don't have the capacity to make it.
So those are my 3 tweaks to the game that I'd put in for 6th Edition. As you can see, it's all minor, niggly stuff that I could actually sort out myself with a couple of 'house rules.' And therein lies my main concern, which is how much change are GW going to make that will warrant a new edition of the game?
If they release a game that's fundamentally similar to 5th edition but with a few tweaks to the rules, as I have described, then their currently existing fan base will find it a bit harsh to spend the £45-50 they're charging for their new rulebooks when all they actually need is a PDF updating their old ones. And since the game has not changed all that significantly since 3rd edition - you still do the same things to move, shoot and assault, the wound tables are always the same, the stat lines are always the same - that seems to be a likely course of action for GW at this point. But will it really be enough for a new edition?
The book might be impressive, but was the game any good? |
Of course, with GW, it's all about the recruitment. They've realised that they've got competition now, and where in the past veterans would hang on to them for life, now they'll be lucky to keep someone coming into the store for 3 years. That's how long it takes for most people to work out that everything they enjoy about the hobby, be it the painting, the gaming, the background, the modelling, whatever - everything they enjoy, they can get elsewhere, probably for higher quality if they know where to look and almost certainly for less money. So GW may still be the biggest players in town, but if they ever were the only players they're certainly not anymore, and the only way they are going to keep their business ticking over is to act like what they are; a way in to what has now become a much larger town. They have to keep a constant influx of new hobbyists coming into the shops to replace the ever-growing number of people who abandon it. So all the decisions they make are not to please veterans, it's to get more people in to it.
Thing is, I can't quite see how a new edition of 40K is going to help them with this. For someone wandering into Games Workshop for the first time wondering what the hell it all is, the concept of editions, 40K, or even wargaming, will probably be alien to them. What are they going to care what edition it is, or how the rules have changed? Sure, the release day will probably raise some eyebrows and entice a few more people into the shop to have a look, but how will it help them to recruit beyond that?
So, to sum all that up in an open message to Games Workshop: I hope you know what you're doing guys, I really do.