Monday, 31 December 2018

A cautious return to blogging...


It’s been a while since my last blog post where I told you all not to expect too much more from me in the future due to having to accommodate a number of significant changes in my life. Right now, we’re coming up on New Year, and with New Year comes New Year’s Resolutions. I’ve got a number of them, but for now, I’m going to try and get my gaming blog going again.
A few things have changed since I last posted. I’ve still been playing the Xbox 360 and various games on my laptop, but also I’ve been playing Kirsty’s Playstation 4, and she was kind enough to buy me a Nintendo Switch for Christmas. We’ve been having a laugh with that! I’ve not been playing as many hobby games as I used to due to time allowances, but I always enjoy it on those occasions where I do, and I’ve been fortunate enough to have acquired some new games over the last few weeks!
So I’m looking forward to writing about it all again. I’ll try and get most of my regular series going, so Last Week’s Games should come out on Mondays. One thing I’m not going to be doing next year though is playing a new game every week, as I tried to do this year. It was a well-intentioned attempt to play at least some of the games I’ve been buying, but ultimately it meant that I wasn’t getting very far on the games I was playing and I enjoyed them a lot less than I could have done.
I therefore face a new challenge this year: Trying to write about more or less the same games each week and make it sound interesting. For example, while I’ve thoroughly enjoyed the PS4, Yakuza Zero is the only game into which I’ve put any significant amount of time. I currently own two games for the Switch, (Street Fighter and Rayman,) and as I tend to buy games on the cheap, I probably won’t own too many more for a while. And on those occasions where I’m alone with my laptop long enough to play a game on it, it tends to be the same one each time now (currently Regicide.) The same is true for my Kindle Fire; the only game I’ve played on that for months is 8-Ball Pool and I really enjoy that but there’s a certain amount of skill involved with it, rather than clicking things to make things happen until it starts demanding money. My 360 is always there but the only game I’ve played on that for a while is XCOM: Enemy Unknown. Some semblance of progression on at least one game a week should be enough for me to find something to write about, we’ll see how that pans out.
As for the Hobby games, it’s as and when I can find the time. I’ve had to drop the Black Country Role Playing Society indefinitely; we’ll see how things pan out but it will be a long time, if ever, before I will be able to return. I’ve still got the monthly RPG group; that tends to be pretty constant. I’m hopefully going to be having some games nights around my flat so I might get some board games in. The Wargames, have had a massive slowdown, as it’s a faff to make it happen; I’ve missed painting my models but requires a certain amount of planning and deliberation to find time to do it, which if I’m honest sucks a lot of the fun out of it. Doing it with two or more people in order to actually play a game is something I haven’t attempted in years (I just go down to the relevant shops and played a game with whoever is there.) You can be rest assured that on those occasions where I do manage to get a game in, I’ll be writing about it!
2019 will going to be an interesting year, whatever happens. I hopefully won’t buy too many more games in the future but I might at least get a better “Bought : Beaten” ratio than I’ve manged for the last few years!

Saturday, 6 October 2018

Why My Gaming Blog Has Stopped - For Now...


It’s been quite a while since my last post, and I find myself making a new one to tell you all not to expect any more for the foreseeable future…
I’ve had some significant changes to my life occur over the last few years, and while most of them are positive, they’ve also affected the amount of time I can put on writing blogs like this. Most saliently, I finally moved out of my Mom and Dad’s house for the first time in nearly 33 years. That’s brought with it a lot of flexibility to do things I wasn’t able to do before – I won’t go into details – but also a lot of responsibility to look after my new home and be a lot more efficient in managing my time and my money.
What this means is that I don’t have time to write regular blogs any more. It’s a shame, as I had a number of things I wanted to write about. Access to Kirsty’s PS4 means that I can play a whole lot of games I couldn’t before. I was planning a retrospective look at some of the games I’d played in my past which was going to become a weekly post once I’d written enough of them. And after my experience at the UK Games Expo, it was my intention to enter some hobby gaming tournaments and write about my experiences with that. I was going to call it Tournaments and Tribulations. But I barely have time to play these games anymore, let alone write about them! I’m sure, to most of you reading this, taking the 45 minutes it generally takes me to write a 700 word summary of what I’ve been playing this week isn’t a huge imposition on me, but as I spend the vast majority of my time these days either working, supposed to be working or asleep, there just isn’t the time. Welcome to the real world, eh?
Also, blogging doesn’t make me any money. I know how that makes me sound, so let me clarify here that I never expected any substantial amount of money from this. I only ever did it for my own enjoyment, and it was great to see some other people enjoying my posts as well, a few of whom I know in person (mainly from the gigging circuit, and for similar reasons I don’t do anywhere near as many gigs anymore!) But with my schedule as packed as it is, a lot of other things to do (sometimes work, sometimes not,) and my own personal enjoyment my only real incentive to write the blog, it’s fallen by the wayside.
Will I ever do it again? Perhaps. There are things going on that are still quite “up in the air,” so to speak; a lot of situations are developing and I haven’t quite got settled into a routine yet. If such a time comes when I do, and I can find a regular amount of time in the week to put into playing games, I might be able to write about them in a regular blog again. But it’s not going to happen without a re-assessment of exactly when I can get everything out. In the past, I would put Last Week’s Games out on Mondays, Pick-ups and Trades out on the first Wednesday of every month (at least, that was the plan; it rarely worked out that way!) and on those occasions when I managed to beat a game, I’d write a Backlog Beatdown post about it for the next Friday if I could. If I manage to post anything out in a regular schedule again, it won’t be anywhere near as busy. There may be some changes to the content as well; I might find myself playing more handheld games as I’m out rather a lot these days! We’ll see what happens.
In the meantime, I thank you all for reading my blog. There were roughly 60-100 of you a week at its peak, and more would come along later to look at archived posts. I hope you know I appreciated each and every one of you, and I hope to be back some day!

Monday, 20 August 2018

Last Week's Games: Early August


Hi, it’s been a while since my last regular blog, so I thought I’d do an update for you with the games I’ve been playing over the last few weeks. This isn’t me ‘resuming normal service’ in the usual way; things are still very up in the air at the moment and I can’t give a timetable to a weekly blog for another couple of weeks at least, but I can give you an idea of what’s been happening. 
Mack the Knife. Also known as Stabby McGee.
Thanks Kirsty!

I’ve cheated a bit with playing new games over the last few weeks, as most of them were on the Capcom Arcade Classics Collection Volume 2. This was a disc I bought for the Playstation 2, I think I was still at University at the time so it would have been anything up to twelve years ago. I bought it mainly on the strength of the original Street Fighter which was featured on the disc, and didn’t touch any of the other games on there. That was a shame, as Street Fighter is arguably one of the weakest games on there,[1] and I missed out on some gems! A lot of them were old late 80s/early 90s arcade games, where the arcades where at their peak of featuring scrolling beat-em-ups you were never going to be able to beat without spending at least £10 on continues, but I’ve had a lot of fun with them. Kirsty and I got through Captain Commando, and there’ll be a Backlog Beatdown on that one soon!
Well that's a bit presumptuous. I don't remember being friends
with Susan and Brian. I'm sure they're very nice people.
Elsewhere I’ve been playing 8 Ball Pool on my Kindle Fire. This is a top-down pool game that is played against various people around the world, including at least two people I know! I’m doing reasonably well with it, I win about two thirds of my games, although I’d suggest that at least half of those are to do with the connection going on the other side of the match! Once you get past the novelty of playing pool on your tablet, it’s an unlock-fest really, and one that is not shy about advertising its micro transactions, but as long as you keep your wallet under control it’s possible to have a good time with games like this!
Also I’ve been trying to get through the original Castlevania on the WiiU. As anybody who has played this game will tell you, after a deceptively easy first level, the game becomes brutally difficult, and the only way I’m making any progress is to scum-save each part of the levels and hope for the best when I get to the boss. Thankfully, the structure of the WiiU allows you to do this, or I wouldn’t have a chance. I’ve always really enjoyed the Castlevania games, but apart from beating Super Castlevania IV in 1997, I’ve never beaten another one. Might be time to play through some more!
I haven’t had much time for hobby gaming over the summer holidays for various different reasons, but I’ve continued to run Pathfinder’s Rise of the Runelords for Dave, Victor, Morgan and some of their friends. I’ve also started to run Dungeons and Dragons again at the Black Country Role Playing Society, where I’m running the Misty Fortunes and Absent Hearts path from the D&D Adventurer’s League. I had a starting line-up of players worryingly similar to the Falcon’s Hollow saga I ran years ago, but I should have some new players join up next week.
I should go to the Nashkel Mines next...
Perhaps as added inspiration I started a new campaign on Baldur’s Gate as a Sorcerer. I’ve played through probably the first third of the game many times, and have never been able to see it through quite until the end, however this time is different because I allowed Khalid and Jaheira, and certain other party members to be killed off and will recruit new party members as I’m going along. I almost never do this as canonically they both survive until the end of the game, but I thought I’d see how I get along with the core line-up!



[1] Yes, I know it paved the way for the massive gaming entity that the Street Fighter Franchise eventually became, but the first game in the series just wasn’t there yet.

Monday, 30 July 2018

Last Two Week's Games: Wet, Streets of Rage 3, Roll the Ball, Chaos Cultists


Normally I keep these blogs to 700 words; that’s roughly a side of A4 and about as much time as anyone’s got for anything I have to say about video games! However, as this blog has to cover two weeks rather than one, this will be a little longer.
Mordheim Mercenaries.
My time last week was somewhat limited but I did manage to get a few games in! I had my usual go through Mordheim: City of the Damned, and I’m not sure what’s going on with my warband but I seem a lot more susceptible to injuries than I ever did before. There have been a few characters I’ve had to prematurely retire before I’ve got as far as the campaign missions, which is slowing my progress down somewhat and I hope that the game doesn’t bug out on me when I get there!
My new game for this week was supposed to be N3: Ninety-Nine Nights, a game I’d bought for £1 from CEX a few months before. Having tried it, I’m not sure they checked the game when it was traded in. My Xbox 360 wouldn’t read the disc, and when I took it out of the machine to find out why, I noticed a white ring burned into the silver side. Knowing it would never work in a million years, and not having had the foresight to keep the receipt, I put it in the bin. CEX, you done messed up.
A typical action scene...
So the new game that was actually my new game was a game I’d bought in the same purchase, funnily enough: Wet on the Xbox 360. I know that it hasn’t got great reviews, but I bought this one on the strength of it appearing in one of Metal Jesus’ Hidden Gems videos. He admitted it wasn’t great but there was some fun to be found in it, and I was pleasantly surprised to find he was right! It is a third-person action adventure, with an emphasis on combo kills and style. For example, you get more points for taking out an enemy while sliding on your knees, which is brilliant. Not the standard for games these days, but it’s always nice to see games doing things just a little bit different. I had a decent time with the arena battles particularly, where the enemies constantly respawn until you shut down the respawn points. I also really enjoyed the section where there’s a big car chase and you’re combining precision-shooting with quick-time events; the latter are rarely welcome but I’d have enjoyed actually having to jump between cars a lot less.
Unfortunately the game is let down by slightly wobbly controls; in certain situations the buttons take the lead character, Ruby, in unexpected directions. This is rarely a problem in the main section of the game, because I don’t mind having to figure out which jumps you can make and which you can’t. It takes me back to the old Tomb Raider games! But I don’t like it on the Assault Course stages in-between the levels, because you’re on a timer and can ill-afford to make mistakes because the controls are letting you down. Nonetheless, I enjoyed the game, and saw it through to the end. A Backlog Beatdown review is on its way!
New enemies, new character models,
new gameplay mechanics...
I had a go through Streets of Rage 3; the only game from the main series I never beat. I’d played it before and never seemed to like it quite as much as Streets of Rage 2. Nonetheless, I’ve been having some fun with the game, although it’s an interesting new take on the mechanics. Some of the moves were re-balanced, throws do a lot more damage, Max has been replaced completely by Zan, and there are environmental hazards to contend with as well. Also Blaze had a re-vamp; her character is better than ever! I’m finding her a lot easier to control than I did in SOR 2. My quest for all the achievement points is going to be a tough one, since the game contains a system where you have to max out your Blitz attack, and the only way to do it is to score 120,000 without dying even once. This is ferociously difficult and I’m going to run in to a lot of problems doing it but apparently there is a cheap trick you can employ on level 6 to make it happen. I haven’t got there yet though!
Puzzling...
My new game for the second week is Roll the Ball, something I downloaded on to my phone. It’s a puzzle game where you have to arrange tiles to roll a ball into a target square. There’s usually some parameters; a certain set of squares you have to go through, a target number of moves, and even a mode where the ball is moving as you complete the puzzle and you have to move the squares – often with the ball in it. It’s a nice distraction when I have a few moments to kill, and there’s a lot of levels so it will keep me going for ages.
The tile they're standing on is what I
use as a pallet, by the way,
Finally, I completed a hobby project: I finished painting my Chaos Cultists. I had the flesh and the base left to do, and once I’d done that and tidied it up a little bit they actually ended up looking quite good. I haven’t done a massive amount of justice to them with my camera phone but they are looking OK at the moment. I started my next project, a Dark Apostle, and I’d forgotten how much I dislike building resin models, as they barely hold together and fall apart if you so much as breathe on them too hard. I only managed to get the undercoat on before I dropped it and the leg fell off! But I’ll fix it and try again in the week.
A reminder – no Last Week’s Games blog next week; I’m on holiday. But I’ll try and do a blog covering both weeks for the week after.

Monday, 16 July 2018

Last Week's Games: Shadowrun Returns, Cooking Fever, Mordheim, Co-Optional Podcast


A rather interesting mish-mash of games for me this week:
Beautiful game, but not running too well...
I started this week with my new game for the week, which is Shadowrun Returns. This is an RPG in the style of Baldur’s Gate or one of its sequels, and has you create a character to perform ‘runs,’ a series of missions in a cyberpunk world that go outside of the mega-corporations controlling it. The combat works very similar to XCOM, and the couple of hours I played of it were more enjoyable than the awful multiplayer-only shooter on the Xbox 360 by some considerable distance.
Unfortunately my laptop really doesn’t like running Shadowrun. It crashed a few times during the time I was playing it and I had to restart the computer. I don’t know whether the game is poorly optimised or whether this is one of those games my laptop would rather not be running, but I’ll have to keep a sharp eye on how that’s working out before I put many hours into the game.
So many sausages...
I’ve become rather engrossed in a game on my Kindle Fire called Cooking Fever. It’s a game where you create various dishes to serve to customers in a set amount of time. For a game that’s supposed to be a time-waster, it does a fine job of hooking you in and convincing you to play just one more level, and I’m having a good amount of fun with it so far. You serve customers to earn money, and serve them quickly to earn tips. You then spend that money to upgrade your equipment and eatery so that the customers will wait longer, tip higher, and your cooking efficiency improves. It has micro-transactions in the form of diamonds that have to be used to unlock some upper tiers of food production, customer satisfaction and more restaurants. These can be earned in-game via an experience point system, but I can see this becoming a grind in the later stages of the game!
I finally finished painting Angron. This was a Forge World model that my mate Dave asked me to paint ages ago in exchange for some dwarves. I got so far in to the project and then left it for literally years; by the time I give it back I will have had that model for nearly five years. I definitely won’t be accepting any more painting commissions, as I have little enough time and patience to paint my own models, and it looks pretty poor to accept a job and then not do it for nearly five years. I was far from pleased with the final result; I know I can do better. But Dave told me he needed the model back, so I did the best job I could in an evening and I’ll hand it back next time I see him.
Ogres are amusing, but will need levelling up
before they're much use!
Finally, I started another campaign on Mordheim: City of the Damned with Mercenaries again. This time I’m doing them all as Nordland Pirates, who have their skills in ambush attacks. It will work or it won’t! It’s a special game that I run in to so many bugs with, yet enjoy enough to keep coming back to it!
I also watched the Co-Optional Podcast #222 featuring Sky Williams. I’m mentioning this because he gave an interesting piece of gaming discipline that I thought I might try: He said that he’d got bogged down playing the same two MMOs and not really doing anything with his other games, so now he’s trying to beat one game a month. I’ve got a long list of games I’ve yet to even played, never mind beaten, so I think I might try that over the next few months to see how it goes. I’ve certainly not done a Backlog Beatdown blog for a long time!
On that subject, the blog posts may be a little erratic over the next few weeks due to holidays and a very busy week on the horizon! I try to get these posts out on Monday but that isn’t always possible. In particular, I will almost certainly miss Monday 6th August, though I will probably try and publish something later on that week.
See you all soon!

Saturday, 14 July 2018

Last Week's Games: Mordheim, Regicide and the Witness


I started this week with a game that might by now be considered an old favourite: Mordheim, City of the Damned. I think what inspired me to do that was that at some point I had a look at the achievement list on Steam, and found that there’s a lot of achievements that only a very small number of folks have achieved. Wanting to be one of them, I’m aiming high this time, wanting to get some heroes to level 10! It’s not an excellent game – the bugs can get in the way sometimes, and it tanks the power on my laptop, and that’s even before we get into the somewhat limited map design and ferociously tough objectives. But as you’ve probably gathered from the tone of some of my more recent posts, I love the Games Workshop licensed games, and Mordheim has been my favourite of them so far.
Witch Hunters. They hunt Witches, I've heard.
By “ferociously tough objectives,” I’m talking specifically about the Crush their Will missions, which is Mordheim’s version of Capture the Flag – you have to steal the enemy’s idol at their cart and return it to your own. The problem that it runs in to is that the battle system works on Morale – the war bands need to take a morale check once their morale falls below a certain point, and if they fail, which they almost always do, the battle is over. The trouble is that there’s rarely enough time to get from one side of the map to the other to get the idol and bring it back to your own, except for certain maps that are generated randomly so there’s no way of strategizing this. And even if there were, you would have to use one of your heroes to do this, as your henchmen don’t have the same kind of mobility. Then again, I tend to play either Mercenaries or Possessed, I don’t very often play Skaven so the position might be different there, we shall see! I played for a long time until I ran into a game-breaking bug that stops you from beating one of the campaign missions, and while I did get some advice on beating it, I ended up starting again as the Witch Hunters.
I also had another go at Regicide, 40K’s version of Chess, where I’ve got stuck on a mission where you have to stop three Ork Stormboyz (knights) from getting into two squares on your side of the board with four Tactical Marines (pawns) and two Devastators (bishops.) The problem I’m running in to is that the secondary objective is to capture the three Stormboyz, (i.e. the conventional way you’d do it in Chess,) not kill them. It’s a tricky thing to do because of course it doesn’t stop the Stormboyz trying to kill you, so even though you make the right moves, your pieces could very well be killed by the enemy shooting at them before they have a chance to capture! So ultimately I’m relying on a mistake by the AI, which isn’t a particularly rewarding way of dealing with things.
I tried Eternal Crusade again after being away from it for about a week, during which the competition seemed to have ramped up in difficulty! I found myself not enjoying it quite as much as I used to, it might just be getting a little old now.
This bit's a beauty...
My new game for this week was The Witness, a puzzle game in which you travel round an island solving maze-like puzzles. This sounds like the most boring thing in the world but I actually quite like things like that and I’m enjoying my time with it, even if I had to look at IGN to find out what to do with one of the Tetris puzzles. It’s a beautifully-presented game, and the ambience does a lot to keep my mind focussed on a couple of different things at the same time. My only complaint so far is about the puzzles that you only appear to have one chance to complete; if you don’t, that puzzle is shut down. It seems a little harsh not to get a second go at it, especially if the puzzle rules have changed!

Monday, 2 July 2018

Last Week's Games: Sonic Transformed, Streets of Rage, Midnight Wanderes


What's it like to drive with no tyres?
As I resolved to play one new game every week, I tend to do that at the start of the week to make sure I’ve done it and give the game a chance to engage me. I didn’t do that this week, starting with a game I’d been playing a few weeks before: Sonic All-Stars Racing Transformed. I had a fine time with this a couple of weeks ago but had left it alone for most of the previous week; it took a few goes to get back into the rhythm of the game. I had a go at the final section of the World Tour, and chose Vyse for this part of the play through as one of the achievements are tied up in his lap times and I wanted to level him up. However, after a few races, it became apparent that I’d got as far as I was going to get by playing through on Normal difficulty. I tried switching to Expert and got utterly destroyed, so I settled for Hard difficulty and played through the first few races again to earn some stars. This is going to take a while but it’s the sign of a good game that I’m willing to come back to it!
The three original heroes. Shame Adam
didn't appear in any more games!
On Wednesday night Kirsty and I had a go with the original Streets of Rage on the Xbox 360; I downloaded the compilation trilogy when it became free on Gold. I chose Adam for the play through and Kirsty played as Axel. It was good fun going through the game and hearing Kirsty come up with names for the enemies: Stabby McGee, Streetwise Prince Harry, Purple Zombie Dude, Yellow Turtle Guy and He-Man were some of my favourites! We actually did quite well; we got as far as the last stage but we fell down to the Big Ben bosses. The game is re-balanced to accommodate two players, and when Kirsty ran out of lives and continues, I couldn’t handle two of the Big Bens on my own with Adam as he moves quite slowly. It didn’t help that I kept forgetting not to throw them in this edition of the game!
Metal Slug with a crossbow...
So what was my new game for this week? Well, a while ago, I watched one of Metal Jesus’ videos, Discover HIDDEN GEMS in Game Collections and Compilations, which he did with his friend John Riggs. In that video they talk about some excellent games that were part of compilations, and Jason (Metal Jesus) was often surprised to hear John talk about a game he didn’t realise that he owned on a compilation! The same applied to me when John talked about a game that appeared on Capcom Classics Collection vol. 2: Midnight Wanderers: Quest for the Chariot. This was actually hidden in a multi-game, called Three Wonders, so wouldn’t necessarily happen across it. So I gave it a try. It is a platform/shooting game similar to Metal Slug in gameplay, where you control a hobbit called Lou on a quest apparently taken on a whim to find a chariot. I gave it a go and it’s a pretty decent game; I like the way it plays, the jumping feels a little off but it very often did back in the early 90s when jumping mechanics weren’t standardised. The enemy design is really good as well. I didn’t get too far with it since I didn’t have long, but I had a decent amount of fun and I’ll probably come back to it at some point – although, it has to be said, that compilation has a lot of other good games on there that I should probably check out too!
I managed to find time to go to Warlords ‘n’ Wizards and continue to paint my Chaos Cultists. I’ve done the vast majority of them now; I just need to do the flesh and the base and we’re away. I’ve got another ten to paint after this, and I’m hoping to get a Dark Apostle done after that. That will be 500 points of Word Bearers painted, so I might move on to something different after that; I was inspired to paint Blood Angels by Regicide after all!

Monday, 25 June 2018

Last Week's Games: Regicide, The Savage World of Solomon Kane and Lost Cities.


After playing Eternal Crusade for a while, I had a go with another Warhammer 40000 game: Regicide. This is a 40K game based on Chess, with the different Space Marines representing the different pieces. Tactical Marines are pawns, Terminators are rooks and so on. Where it differs from Chess is that your pieces can shoot at each other with weapons and throw grenades for area-of-effect attacks, putting an interesting spin on the classic game.
Those obstacles block movement, funnily enough...
I’d previously tried this a month ago, but didn’t count it as my “new game” because I only managed to play through the tutorial. I had a go with a Skirmish match – as near as it gets to a standard Chess game – and I had some fun with it. The tactics need to account for having ways to attack the pieces other than capturing them like Chess. I was prepared for it to be an occasional curiosity rather than a game I’d put any substantial amount of time into, but there is a campaign I found strangely engaging due to the short length of the missions.
Some aspects of the game work, and some don’t. In the campaign, your pieces are deployed in a set, and you use them and their abilities to take out certain enemy pieces. It’s like a puzzle, as you manoeuvre your units in to the best position to capture a piece – an instant kill – while trying to avoid such a situation yourself. It also gives me some ideas for how I could run some short games of 40K; pitched battles are all well and good but the game is open to so much more! Where the game is let down, is with its Random Number Generation (RNG.) It uses a percentile ‘chance to hit’ system, which adds complexity to the mechanics but severely alters the strategy. It might seem strange for me to say this given that two of my favourite games of the decade are XCOM and Mordheim, both of which use RNG systems. But in those games you could affect the numbers it came up with – get closer, flank your opponents, develop your abilities etc. Regicide doesn’t have that, and the consequence is that meticulous strategy and puzzle-solving can be invalidated by the pieces being able to attack without having to capture. I’ve lost a few campaign games from making the right moves, but the key pieces falling before I can take the win, in a manner removed from the process of playing Chess. But then, I was never much of a Chess player!
Looks like a Witch Hunter...
I also returned to the Black Country Roleplaying Society after some time off, and joined The Savage World of Solomon Kane. From what I understand, this is a tale of swashbuckling and derring-do in a gothic horror setting, with Solomon Kane himself being a harbinger of righteousness. While he is the hero of the piece, he’s not above committing acts of outright villainy to achieve his aims! I’m playing an elderly sorcerer; able to perform magic but forced to maintain secrecy due to the world’s negative view of magic and witchcraft. And, we have the usual disparate party in the other players!
I approached this game with some caution as I know almost nothing about Solomon Kane, and I’m not fond of Savage Worlds as a system. But with roleplaying games, the enjoyment comes from the interaction with the other players, so I’ll give it a chance. It was a slow start this week due to character creation, but we’ll see how it picks up next week!
Apparently this is quite a common 'couples' game...
Finally, on Sunday night I played Lost Cities with Kirsty. This is a card game in which you compete to make the most money from exploring lost cities by creating long runs of cards, with additional twists: There are five possible explorations you can start, but starting those costs you 20 points potentially ends in negative figures. Also, you can bet to double your score at the start of a run – but this is applied after you’ve taken off the 20 to fund the expedition. It was a fun game while we were playing it, but the maths homework at the end was a bit of a chore!

Monday, 18 June 2018

Last Week's Games: Sonic Transformed, Catan, Exploding Kittens, Eternal Crusade and 911 Operator...


This week was busier than I expected!
Let's not worry too much about why a Hedgehog who is
the fastest thing alive needs a car...
My new game for this week was Sonic All-Stars Racing Transformed, recently downloaded for the Xbox360. This is a kart racing game with the usual line-up of Sonic characters, plus another several characters from Sega’s other properties such as Alex Kidd, Super Monkey Ball, Shinobi and, bizarrely, Wreck-it Ralph. I was expecting to play a few rounds of this and then put it to bed, but I was astonished and delighted by how much fun this game is! I’m working through the World Tour at the moment, which is great for introducing the game’s modes – racing, battles, time trials, drift challenges, that sort of thing. The races are pretty easy – you don’t need to win the race to beat the level; you only need to come third – but some of the other challenges are pretty tough. The drifts, in particular, require a lot of precision. I initially chose Sonic for my play through, because you don’t buy a Sonic the Hedgehog game not wanting to play as Sonic, but when I’d levelled him up as high as he’ll go and couldn’t progress him any further, I tried playing as Danica Patrick, who handles very well. I wondered what Sega game she was from and was surprised to discover that she is, in fact, a real person! I’ve got to the end of the World Tour – just the Bonus levels to do now – but the game still has a lot to offer and I’m nowhere near fed up with it yet, so I’ll keep going for a bit longer!
It’s a little strange how that works out as I tend to prefer games with storylines. Or, at least, I think I do. But a competently-designed racing game has a very addictive “just one more go” mentality that is proving every bit as fun as an engaging plot. I enjoy having a nice balance between the two.
A mixture of non-sequitur and smarmy self-reference
often mistaken for comedy by the same sort of people
who describe themselves as "random..."
Later in the week I had a Wednesday afternoon in Warlords and Wizards, and played an enjoyable game of Catan with a couple of the lads in there which I was very pleased to win! I also had a go with Exploding Kittens; it’s a card game where you have to avoid picking up certain cards from a blind draw. The art is amusing, though very much “of its time,” and the game mechanics work even though it is based on luck. But to be honest I didn’t think much of it. It’s far too reliant on luck for me, and the theme doesn’t lend itself to a compelling plot or reason to be doing what you’re doing. The kids in the shop enjoyed it, and if someone got it out at a party I’d join in, but I won’t be spending any money on Exploding Kittens. A change of schedule means that my regular visits to Warlords and Wizards on Wednesdays have now come to an end, but I will still pop in when I can. It’s a great little shop!
I had a few rounds of Eternal Crusade; what I’ve started doing with that is trying to progress with one character until I’ve reached a Requisition Points Bonus; there are usually three available bonuses worth 1500 points each, and once I’ve achieved one I’ll move on to the next character. The reason for this is that the one you’ve won takes a while to be replaced, and could be replaced with something you could have been working on while you were playing. It also lets me have a go with some of the other factions, which is always nice.
The level I'm stuck on, funnily enough.
Finally, I continued playing 911 Operator, which I originally tried way back in February (I had to go back through my blog to find that out.) It’s odd to play games about going to work, but I really enjoy the core gameplay loop! I think the campaign could have done with fewer cities and a bit more time to develop in each city, as the improvements you make usually only occur once before you have to move on. The map doesn’t make much difference to what’s going on.
Let’s see what I’ve got time for next week…

Monday, 11 June 2018

Last Week's Games: Split/Second, Eternal Crusade, X-Wing, Catan, One Night Ultimate Werewolf, Pathfinder


Quite a bit to get through this week…
Get ready to blow stuff up!
My new game for this week was Split/Second, a racing game recommended by Metal Jesus in one of his Hidden Gems videos. It’s an arcade racing game with a TV show-like aesthetic, where you drive in various challenges to compete for enough credits to advance to the elite races – and hopefully the next episode! What I like about this is that this is purely an arcade racing game; there’s no micro-managing your vehicle, no sense of realism in the game. It’s just you against the cars and the environment.
Oh yes, the environment. The main gimmick of the game is that you can, once you’ve drifted enough and been on someone’s tail for long enough to build up your power meter, trigger certain parts of the environment to cause problems for your rivals. More often than not, these come in the form of explosions that throw them off the track, but there’s some fun ones as well. In one of the earlier tracks, triggering a certain point causes a digger to swing its shovel around that creates an obstacle. It works for a couple of reasons: Firstly, you can’t just press the button to ruin someone’s day; it needs precise timing and knowledge of the track in order to make it work effectively. Secondly, certain of these trigger points change the entire layout of the track, so chances are you won’t be racing on the same bit of track on the next lap!
I played Split/Second for a couple of hours and I was really enjoying it so I’ll definitely be playing some more!
I carried on with Eternal Crusade, there’s a live campaign running over the next few days where you have to win five battles for a large reward of Rogue Trader Credits. These are used to buy weapons and armour that affect the character aesthetically. They’re no better or worse than the equipment you can buy; they just look different. This is the Micro-Transaction element of the game; you can pay money for these things but since it wouldn’t increase my level of enjoyment of the gameplay, I certainly won’t be spending money on them! But if I can get enough RTC to get an upgrade for one of my guns, I might do that. Otherwise they’ll just sit there gathering e-dust!
I found myself with a little more time to be out and about than I normally do, and on Wednesday I went in to Warlords and Wizards and had a game of X Wing with my old friend Mason. I’ve known Mason a while and his collection of Imperial ships has grown in that time! I took on his force with my Trenchrunners, and had a run of good luck in the beginning of the game. However, the ferocious abilities of Quickdraw, as well as the support provided by a local shuttle, meant it was a very hard game that I eventually lost. Great fun though, cheers Mase!
Then on Friday I had a game of Catan with a couple of young lads who go to the shop. They’re getting quite in to it now and with that comes a certain amount of skill. I got off to what I thought was a good start by heading straight for the ports, but they managed to break up my Longest Road, and one of the lads won the game on at least three bought victory points. Well done!
All sorts of different roles...
We also had a quick game of One Night Ultimate Werewolf; I had the app on my Kindle Fire and we sat down for a four-player game. I was the Werewolf with one of the other lads, and I tried to bluff it to claim to be the seer; they saw through it eventually but time had run out by then and we all voted for the Troublemaker. Great fun!
Finally on Sunday I continued Pathfinder: Rise of the Runelords with Dave, Victor, Morgan and Ian. For the first time, I’ve run a campaign all the way up to level 8, and the lads were happy to level up!
I’m expecting a quieter week next week, so see you then!

Wednesday, 6 June 2018

Pickups and Trades #5


I’ve been very short on money this month, so I haven’t bought as many games as usual. That can only be a good thing!
On Steam, I bought the following games:
The Risen trilogy. I know, I know, it’s not very good, but it was on sale, and the first one purports to have some flashes of brilliance in it so I bought it as a pack.
Stronghold Crusader Extreme HD: A Real Time Strategy game with Castles instead of bases. Sign me up!
Sword of the Stars Complete Collection: It looks like a space combat game plus its expansions, I haven’t played one of these that wasn’t a Star Wars game in a while so this will be interesting.
Can you figure out this interface?
From GOG, I bought Warhammer: Shadow of the Horned Rat. This is a game that I don’t know if I ever officially owned, (more likely borrowed off someone and never gave it back) but I probably still have the CD-ROM lying around somewhere. It’s based on the Warhammer Fantasy universe, and I enjoyed it hugely when I used to play it nearly two decades ago. I actually have it on the PlayStation, but it doesn’t work very well on there. The user interface was never particularly good, and without a mouse or any form of analogue controls, it’s a nightmare to try to run. I’ll never get the CD-ROM version to run on my laptop in a million years (from what I remember, you needed to be in 256 colour mode. Remember that? I’ll tell you what doesn’t remember that: Windows 8.1,) so I bought a digital version. I gave it a test run, as some GOG users were experiencing problems with it, but it seems to be running just fine and I had a great time getting stuck in to it again!
While my financial situation is unlikely to have improved by the time next month’s blog goes out, I had saved up some money and bought some games at the UK Games Expo at the beginning of June, so I’m looking forward to telling you all about that!

Monday, 4 June 2018

Last Week's Games: Divine Divinity, UK Games Expo 2018


I had a very enjoyable weekend at the UK Games Expo, I got to play a lot of new games and had a fantastic time. I’ll give an overview and the highlights here, but some of it will need to go in a separate blog. Even so, there’s lots to cover here, so this blog will be a little longer than usual:
Having had most of this week off work for the half-term holiday, I had time to play some video games; I cracked on with Eternal Crusade, but I played a new game as well: Divine Divinity. It’s an action-RPG in the style of Diablo. Indeed, it starts in pretty much the same way; you find yourself in a small town plagued by some misgivings from the local area, and after some initial fetch-questing, you descend into the dungeon to sort it all out.
Down in the Dungeon...
What I like about this game is that there’s no hand-holding; no easy first level, no tutorial. It’s you vs the game almost straight away, and I am fine with that. One of my pet peeves of video games is having to play it for an hour before the actual game starts. But in Divine Divinity, once you’re in the dungeon, you’re on your own. And I had a really good time; I chose the Wizard class, I managed my resources, killed enemies, got the treasure and went back to the town to take breaks when I needed to. I’ve noticed that with some RPGs, the dungeons are designed to give a sense of realism and pacing, and while the latter is crucial for a good game, sometimes the need to stop playing the game to advance the plot makes it feel somewhat artificial. While plot can add to a game, developers should never forget that the core of the game is the gameplay, and when it’s done as well as this, I could happily spend the entire game dungeon-bashing without any semblance of plot. I’ll be coming back to this one!
I make an effort to return to the UK Games Expo every year! It’s very often the highlight of my year. Here’s how it went down:
Yep, it was as rickety
as it looks...
On Friday, I had entered two tournaments: Catan and Dominion. It had been a long time since I’d played in tournament, and in previous years I felt I’d missed out on some of what the expo had to offer by avoiding them, so I signed up to play some games. I never expected to do very well, which is just as well because I didn’t, but I played seven games in a day which is more than I think I’ve ever manage in my life!. I’ll cover what I can remember of the details in a new semi-regular blog series titled Tournaments and Tribulations, but at this point I’d like to say that the atmosphere was almost the complete opposite from what I expected from tournaments. I’ve played with so-called hard-core players before, and I’ve struggled to enjoy it. I didn’t know the games very well so I expected to have a rough time, but the vast majority of people I played were very nice, patient and helpful, and that made my day as much as anything else.
Adam and Chloe - Showing me a new way
to play Hey That's My Fish
 
On Saturday I met up with some old friends from Swindon: Adam, Chloe and Tom. After going around the expo for a while we went to the gaming hall; I was happy to introduce them to Hey, That’s My Fish! We played a couple of games, and I won both of them. Chloe made an interesting observation: She suggested that we play the second game blind, with the tiles upside down. This would have been covered in playtesting, but it made a remarkable difference to the game. Without being able to call our moves based on the number of fish we’d get, we instead played a lot more aggressively, blocking each other off, and making sure we had a long run of tiles to collect when we were blocked. We also borrowed Riff Raff from Thirsty Meeples; a game in which you aim to be the first to put all of your wooden pieces of cargo on a rickety ship without them falling off – if they do, you need to catch them. Adam and Chloe won that between them. Finally, we played A Fistful of Penguins; a gambling game in which you compete for money by rolling different combinations of animals on dice, and using penguins to re-roll or add dice. I can’t remember who won those games but it was a good laugh!
A Fistful of Penguins.
Penguins are purple.
Tom stayed for Sunday and Kirsty was there as well, so we watched a couple of shows. Dark Room was excellent; John Robertson was exhausted after what must have been a long weekend for him, but his improvisation and crowd interaction was spot-on. We also saw Knightmare Live. I’ve now seen the show three times, and it was good to see some different rooms being developed. The team guiding the dungeoneers was the best I’ve ever seen it; they were from Shut Up and Sit Down. The two lead actors, however, weren’t quite as on it with their improvisation as they usually are, and I think there was a presumption that the vast majority of people had seen the show before. This blunted their usually excellent performance, but it was a very funny show nonetheless.
You can see the pattern emerging in our
preferred choice of gaming animal...
 
 
 
Earlier I’d bought Ice Cool, and Tom showed Kirsty and me how to play. It’s a really good game about flicking penguins through the halls of a school to get fish, while one penguin tries to stop them. It takes about ten minutes to play, and is meant for children, but it’s great fun and we thoroughly enjoyed it. I won the first game, and Kirsty won the other by being very good at catching our penguins!
So, a brilliant weekend, and I while my bank balance can certainly wait for the next one, I can’t! See you next year.
 

Wednesday, 30 May 2018

Rest In Peace TotalBiscuit: A Tribute


As many people know by now, John ‘TotalBiscuit’ Bain died a few days ago from bowel cancer that spread to his liver. I’ve been a fan of his for a while and wanted to do a tribute to him, so I’ve made this blog post. His battle with cancer has been well-documented, and he was a very well-known figure in games media, so rather than it being a biography of his life, which many will do, I thought I’d give a brief overview of who he was and then talk about what he meant to me. I’d rather have to do this only once so while I would normally keep these blogs fairly short, this one will naturally be longer.
There are better pictures than this, but this is how I remember
TotalBiscuit - sitting in his office doing the podcast.
The production and access of media has been changing dramatically for as long as I can remember. Around the middle of the previous decade, YouTube came in to prominence as a large platform on which you can upload videos. Once the site started running advertisements on those videos, and the people who make them – content creators – started to be paid, it became possible to make a decent living from making videos on YouTube. This came from advertising revenue initially, and with their fame and exposure, many YouTube stars made money from sponsorship deals as well.
One such person was TotalBiscuit, a games critic who championed consumer rights and choice. He tended to focus on PC gaming with a balanced line-up of reviews of games from major publishers to draw in the views, and indie (smaller) developers to support the practice of developing games. His biggest and longest-running series was WTF Is… ?, which gave TotalBiscuit’s first impressions of a game after playing it for a few to several hours depending on the game. It combined gameplay footage with TotalBiscuit’s massive talent for commentary, and he produced hundreds of videos for the series. He also provided commentary on news and controversies within the games industry, as well as supporting and commentating on the competitive gaming movement now known as E-Sports.
I first became aware of TotalBiscuit in late 2012 when he posted a video of playing the multiplayer mode of XCOM: Enemy Unknown against Angry Joe; another games critic I’d been following for a while by then. It was entertaining, but I didn’t know anything about TotalBiscuit at that point so I took two prominent YouTubers playing the multiplayer mode as a curio to a game that I’m a big fan of – I’d bought and beaten the game by then, and it remains one of my favourite games to this very day.
The video that truly engaged me, that made me realise that TotalBiscuit’s was a voice well worth listening to – and I expect that the same is the case for many people – was This video is no longer available: The Day One Garry’s Incident Incident, posted in October 2013. TotalBiscuit displayed something that became a prominent issue on YouTube over the next few years, where an angry game developer – in this case Wild Games Studios – abused YouTube’s copyright strike system to remove his coverage of their appalling game Day One: Garry’s Incident. TotalBiscuit provided an insightful and useful overview on exactly how this works, what was done and how behaviour like this was used as an attack on games critique and what it would mean for the industry if it were to continue to allow this to happen. Three million people had viewed that video by the time the topic next came up, and that number has grown considerably since then. To put that in perspective, a games critic can, at the top of their expectations, expect roughly a million to a million and a half people to watch their videos if they are popular enough and if the game is big enough; usually the so-called Triple-A releases. Most of TotalBiscuit’s videos were viewed by around half a million people, at the height of his popularity. No small number of course, but the only time I ever see videos viewed more than that are the more popular music videos.
I guess what was most appealing about all this to me was the fact that TotalBiscuit was, or at least appeared to be, talking as himself; a genuine human being. I’d certainly come across some volatile videos before – prior to this I watched a lot of Angry Joe, and the Angry Video Game Nerd – but TotalBiscuit was the first games commentator I’d seen since the days of Bad Influence in the 90s where the reviewer was talking as himself; not a character or a persona invented for Youtube. Not that this makes Angry Joe or the Nerd any less valid in the points they make, you understand, but TotalBiscuit was a lot more relatable for, of all things, using a normal speaking voice.
TB's strong and often caustic opinions made him a controversial
figure. Here's some commentary he did on the Gamergate scandal.
At that point, I became a fan, watching the WFT Is… videos and the less-regular Content Patch; a series commenting on the news in the gaming industry. Interestingly, for the longest time, TotalBiscuit’s content wasn’t relevant to me, as I didn’t own a PC capable of playing the vast majority of the games he covered. Some had console ports, but with the Xbox 360 coming to the end of its generation by then, and not having enough money to justify buying what is now the current generation consoles, he didn’t cover many games I eventually bought. For me it was more about finding out what’s going on in the world in an industry I’m interested in. So I watched all the videos, enjoyed the way he presented himself, even adopted some of his mannerisms (people who know me in person might remember that I often punctuate the flow of my speech with “yes indeed,” and agree with certain things with “and rightly so.”) Often I’d fall asleep listening to some of his videos, not watching them at all, purposefully putting them on any time I wanted a nap! I feel no shame in admitting this since I know from talking to certain people that it is far from uncommon. Later, I enjoyed the Co-Optional podcast as well; I don’t follow Jesse Cox and Dodger but it was always nice to hear some people sitting around talking about video games, and I’d often have it on while I was playing, though the three-hour format made it difficult to listen to all the way through due to time constraints. Of course, when I bought my laptop, which in 2015 was a pretty powerful machine, I was able to download and play some of the games he’d been covering; regular readers will recognise those times when I’ve said my purchases were inspired by TotalBiscuit, and I still have a list of games he covered that I’d like to buy at some point!

Then in late 2014, TotalBiscuit publicly announced that he had cancer. I remember thinking at the time that it was a very brave move. For various reasons, I’ve been a lot more careful what I’ve been saying online than I was when I was younger, and I’m not sure I’d want something like that to be common knowledge. But for someone as popular as TotalBiscuit, he’d never have been able to keep it quiet for long. I thought it was a fantastic act of strength to admit that he’d had the symptoms of his condition for roughly a year before going to the doctors about it, and to advise people to get themselves checked out if they think they have any symptoms to avoid repeating his mistake. But I wasn’t unduly worried at the time. Nobody had used the word ‘terminal’ at that point, and with advances in technology and treatment, cancer isn’t always the death sentence it once was. It’s far from fun, but there was hope.
The cancer went into remission, but later returned, and this time it was terminal. I can’t remember how I felt about that at the time, but I was glad that TotalBiscuit kept WTF is… and the podcast going, and the “I Will Now Talk About…” videos, which had somewhat replaced the content patch, was a welcome addition to his line-up. He talked about the cancer from time to time but never for sympathy, and I truly believe it was never his intention to stop working. He made regular videos for as long as he was able, including one very open interview about living with Stage 4 cancer. (From what I understand, Stage 4 is the point of no return for cancer.) I was particularly impressed with his remark that, while the chemo therapy is a massive drain on him, he would accept the four days every two weeks he had to go through it for the ten reasonably good days in between.
At this point, I would like to mention his TotalBiscuit’s wife Genna, who has supported him throughout all of this. This has happened in many different ways, I’m sure, but the specific example I’m thinking of is with the food, which TotalBiscuit talked about in the interview. Even in spite of horribly aggressive conditions like cancer, your body doesn’t want to be ill, and will try to fight to keep itself healthy – but you have to give it the fuel in order to do that. Unfortunately, when you’re that ill, preparing food for yourself is the last thing you feel like doing.[1] For TotalBiscuit, that fell on Genna. If he was too ill to cook, she would do it. If he threw up the food she’d made because he was ill, she’d prepare something else. If that didn’t work either, she’d try another meal, and she’d keep trying until she found something TotalBiscuit could keep down. He said that once he’d eaten a meal, the difference it made to his energy levels and health was huge. He lived far longer than his original prognosis, and I believe his family were a large part of the reason for that. There’s a lesson in there, I think. So well done, Genna.
While the Co-Optional Podcast kept going, TotalBiscuit’s reviews were becoming less frequent, and early this year when he published the Top 10 Games of 2017 video, I remember thinking he didn’t sound well. And then right at the end of April, there was a post on Reddit where TotalBiscuit told his audience that the conventional treatments were no longer effective, and with few other options, he would be managing his pain as best he could and be retiring as a games critic. He knew he hadn’t got long left; he refused to be drawn into exactly how long since he’d already beaten the odds for people with his condition. It was his intention to keep the podcast and streaming going, and for Genna to take over the channel once he’d gone. I think that was probably the most upsetting part of this whole thing. I can’t imagine what it must have meant for TotalBiscuit that he had to stop doing the job he’d loved for so long because he was physically unable to do it.
I regularly looked at his Twitter feed after that – unfortunately the last month has been very busy for me and I haven’t had time to watch the podcast, and I’ve never seen Twitch (as if I need another video site taking up what little time I do have!) and he did a really good job of keeping people informed on how he was doing. And then, on May 24th 2018, the messages started to go up showing that TotalBiscuit had died.
I found it an odd sensation of proportion that I should have been more upset by the passing of someone on YouTube that I’d never even had any dialogue with, let alone have occasion to meet, than some people I’ve known in person who have died over the last five years.[2] Surely it should be the other way around? But I guess TotalBiscuit was a regular part of my life for most of the last five years through his videos, and while there are many YouTubers out there who do their own thing which is just as good, if not better, things on YouTube, games media, and even the internet, are never going to be quite the same again. I’m going to miss him, a lot.
Nonetheless I’ll keep my eye on how things develop. I really hope Genna picks up the channel, and that the Co-Optional podcast keeps going. I’ll continue to write my blog – not that I in any way would have stopped because of this, but I would like to think of myself as a voice that’s worth listening to, even if I rarely talk about current games. I’ve seen enough coverage on Youtube to know that people generally like to listen to or read about people talking about video games, and TotalBiscuit was a large part of creating that culture for me. I’ll keep working, and doing what I can to make a living – that’s not easy, in this day and age, but despite my eating habits my body has the capacity to be an active member of society in a way that some people sadly don’t get the chance to do. And I will – and indeed have – get myself checked out if it appears an illness is going into the long term. I’ll continue with my music as long as I am able, in fact last Friday I did a musical tribute to him by ending a short set at an open mic with a rendition of The Parting Glass.
As for TotalBiscuit, I hope he’s out of pain now, and I hope his family know how much he meant to so many people. “Goodnight, and joy be with you all.”


[1] Not that I’d know about how chemo therapy makes you feel, but I felt like that the last time I was very ill with the flu, and from what I understand about cancer, it is far worse.
[2] Just to clarify this remark: Most of people I’m referring to were former colleagues, bandmates, people I’d known through a previous long-distance relationship and a family member I hadn’t met in over two decades. I hadn’t seen them for a long time and, while I’ll always remember the time I had with them fondly, in most cases we were far beyond the point where I had a stake in their affairs.