Tuesday, 12 May 2020

Last Week's Games: Forbidden Island, Dominoes, Misty, New Super Mario Bros U


This week I have been sorting out some thing with the new house; it’s an ongoing project and has left very little time for playing games! Most of the games I’ve played this week have been board games, which is just as well really, since as you all saw last week, I’ve got quite a few to get through…
There's just something about that tin...
The most significant one for me and Kirsty was Forbidden Desert, which we played a few nights ago. This is a game in which you play a team of explorers who have crash-landed in a city buried by sand, and have to race against time and the weather to find the four parts of a flying machine that can get you to safety. Once we’d figured out the game mechanics, how to find the various parts and what to do with them, we beat the game on its easiest setting – though not before an extremely tense moment where we would both die of thirst if we drew one more Sun card!
I’m a fan of Matt Leacocks’s board games, and the very distinct style of mechanic that comes with them. I also like the co-operative nature of the games, as I often find with board games that the winner comes down to the level of experience a player has with a game – not so when it’s a shared objective. As we played Forbidden Desert for the first time, we found ourselves making the comparison with Pandemic, and realising that we were probably enjoying the Forbidden series more. Are the Forbidden games better than Pandemic, which since its release has spawned a second edition, two Legacy games and several spin-offs including the obligatory Cthulu version? That’s a matter of opinion. But where Pandemic can be a stress-inducing headache where you never have quite enough in the tank to do everything that needs to be done to stop a global pandemic, (not to mention that the subject matter of Pandemic is a little on the nose these days!) the Forbidden games appear to be more of an Indiana Jones-style pulp-adventure. There’s not quite as much at stake; you’re finding lost relics, and if you don’t manage to do it then you have little to blame but your own hubris in looking for them in the first place. Game mechanics are important of course, but I think in this case, the theme of the Forbidden games may prove a more enjoyable experience for us.
Watch how you're spelling Dominoes, by the way.
Otherwise all you'll get is pizza.
One of the other games we’d played, that I’d not played for a good long while, is Dominoes. We’ve all played Dominoes, but it had been a while since either me or Kirsty played it; we had to look up the rules online because our version of the game was missing the rules. (They were probably there at some point but had been lost in the mists of time.) It was an interesting experience, depending as much on luck as anything else. I won two games and Kirsty won one, but it came down to drawing the right tiles! An enjoyable game, if a little short.
We also had a go with Misty; the simple card drafting and placement game Kirsty bought me for Valentines’ day. It’s an easy enough game to play and understand but there’s a definite strategy for winning – making sure all your moving cards are placed well and go in the right order – which I’ve figured out, but Kirsty isn’t quite there yet. Also, I suspect that playing the game with multiple players would be a very different experience – hopefully we’ll be able to find out in the not-too-distant future!
You can only save at Castles, funnily enough...
Finally, when I did manage to get one of my consoles working, I had a go at New Super Mario Bros U on the Wii U. This competently-designed and gentle platformer is always a good one to pick up and play, and, as with many of the later Mario games, enough going on to satisfy the completionists among us! Right now, I’ll be happy to get to the end of the game, which at this point I’m not too far away from.
I also bought a new Xbox 360 so we’ll see what happens with that…

Tuesday, 5 May 2020

Last Week's Games: Moving House and some other bits of faff...


Despite some major positive changes happening in my life lately, this blog will take on a mainly negative tone. None of it is all that bad, in the grand scheme of things, but there are some inconveniences which have meant I haven’t had all that much time for playing games over the last couple of weeks.
Yeah...
The most significant thing that has happened to me in a few years, then, is that I bought a house. This was something that we had to organise quite quickly. Kirsty and I had been planning to move out of our flat and into a house for a little over a year at that point; for various reasons we didn’t manage it until now. We viewed the property back in January and offered on it, then Covid-19 happened which bought with it all sorts of confusion with the solicitors doing the conveyance. By the time we’d got a straight answer and a date for completion, we had about six days to pack down our entire home and move it into a house – thankfully not far away, but it was a confused mess and we couldn’t count on much help! Part of what this meant was that I had to move my entire collection of board games, and this very afternoon I managed to arrange them all against the same wall our spare room, taking the picture you see on your right while conceding that I really do have problems with obsessive hoarding.
Apart from the time it takes to move to a new house and get everything fixed and tidy there, which is still an ongoing process, we couldn’t use our TVs for a while either. The landlord of the flat we moved out of cut the plugs off our TVs and wired them up straight into the mains so that we didn’t have wires trailing everywhere.[1] The problem was of course that with the lockdown, he couldn’t put them back on again, and because the plugs they came are sealed, neither could we. So, we had to wait for a convenient moment to go and buy some plugs to plug the TV in before I could use any of the consoles! Of course, there was always the Switch or my Laptop, but time was not on my side this week, so I didn’t get to play them too much.
I tried to come up with some sort of snide remark about
where I'd like to stick that sniper rifle but it just came
out really rude.
One game I won’t be playing again is Fortnite on the Nintendo Switch. I’m not saying I didn’t enjoy any of it, but it’s cost me a lot more than it was worth. Basically, my account got hacked, and a certain amount of money was spent on it. I won’t say exactly how much here; it was more than a takeaway, less than the deposit on my house. I’d never had a problem with this before in a year of owning the Switch and came across it within weeks of sharing information with Epic Games, so in addition to changing my password, I’ve deleted Fortnite off my Swtich and I won’t be playing it anymore. I’m currently having some email dialogue with Nintendo to resolve the situation, so hopefully I will get my money back, but this has left a rather bitter taste in my mouth as you might imagine!
I tried to have a go on my Xbox 360 – I was hoping to beat Sonic Generations, and I’ve been able to see my games for the first time in a year and a half (they’ve been in the loft hitherto) so I was hoping to try those of them I hadn’t gotten around to playing yet. Two things got in the way of that – first, the HDMI cable wasn’t plugged in, and second, it’s doing that thing again where the controller won’t connect to the console. This is the second time it’s had this problem this year, and it won’t be going away – it might be time for a new one. I’ll try and order one in the next few days; if nothing else I’ll get an extremely helpful new hard drive to download some free games on to!
Until next week…


[1] It’s alright, he’s an electrician; he knows how to do it.

Friday, 1 May 2020

Backlog Beadown: Going on a Dragon Quest with Dragon Quest


I bought Dragon Quest when I saw it advertised on Facebook. This was not a series I had any investment in, or even many games for – one for the Nintendo DS that I haven’t played. But I like RPGs, and within the last few years I’ve been quite interested in the first iterations of long-running series. This is partly because of my almost OCD-like desire to play games in sequence, but I also find it fascinating to see the progression of games as a series: Where the story went, what mechanics were introduced, where the games were good and where they weren’t.
The box art has a certain charm...
Dragon Quest, then, is the first in a long-running series of what later became known as JRPGs – Japanese Role-Playing Games. As an opening statement of intent, it does the job well enough. You play as a stranger who is descended from the legendary hero Erdrick, who has journeyed to the land of Alefgard. Upon arrival, you are informed that the Princess has been captured by a dragon, and that the land has been overridden with monsters and danger from the Dragonlord. The hero then goes on a quest to rescue the Princess, follow in his ancestor’s footsteps, defeat the Dragonlord and bring peace to Alefgard. As plots go, this is as basic as it gets, but in many ways that’s a positive thing – there’s no massively contrived plotlines, no twists, no wandering around the world trying to remember what’s going on. Here’s the dragon, here’s the princess, here’s the Dragonlord, what are you going to do about it?
If you can get around the outskirts of the town without
actually leaving, you'll meet the key seller...
The gameplay is fine; it’s a top-down role-playing game that became the standard in the mid-80s to mid-90s. It is interspersed with a random battle system that pitches you against monsters of increasing difficulty depending on how far you are into the game. Both are quite simple; exploration is nothing too taxing, except for one or two of the secret areas that are necessary to discover to get to the end of the game. As a nice touch, most of the dungeons you can explore aren’t lit, requiring you to use torches – and later, magic – in order to be able to see more than a few feet. Some may call this a faff, but it puts a simple resource management mechanic into the game. The combat is turn-based and not difficult; you attack, the monster fights back, and who ever runs out of hit points first loses. This is for the best as Dragon Quest is very grindy and you will be in combat a lot to be at the required level. Magic is introduced later in the game but it’s mainly for healing; attacking spells are not particularly helpful in any way I that I noticed. Levelling up just happens once you’ve reached a certain number of experience points – there’s no assigning points or anything like that.
This is my evidence that I have no imagination at all
when it comes to naming my characters.
It’s a basic game that does its job well – but the Switch version has got a rather jarring art style. From what I understand, it’s a port of a version of the game that appeared on mobile devices, and some of the graphics are off-base. It’s rare for me to complain about graphics; I’m usually fine with anything if the art style is consistent. But that’s not the case here. The overworld looks like a slightly overdone Super Nintendo game. The monsters have cutesy Kids TV look to them – faithful to their original design but reducing their implied threat somewhat! And the fonts look like the most basic Arial font on Microsoft Word. It doesn’t look good, and it doesn’t look bad – it just looks wrong. And I guess it doesn’t detract from the enjoyment of the game. Neither does the sound, which works well, if a little repetitive. Even the dialogue, which presumably is a cringe-inducing American interpretation of what Olde English sounded like, works. But with a little re-working, polish and consistency, this version of Dragon Quest could have been so much more.
Dragon Quest is a good game, if a little grindy and lacking in polish. I don’t feel any particular need to return to it – but I would very much like to see where it’s going in its sequel…
Final Score: 3/5: Worth a look.

Thursday, 23 April 2020

Last Week's Games: Pathfinder, Rhino Hero, Sonic Generations, Dragon Quest, New Super Mario Bros U


Seven deadly sins, seven ways to win...
Over the last weekend, I continued running Rise of the Runelords for my Pathfinder group. We are trying to maintain the game during lockdown by doing it as a video call; it worked well with some connection issues. Long-term readers of the blog will know that running a game online is nothing new, but when I’ve done it before, it’s how the game stared – not as a contingency plan for not being able to meet! The group completed their task in the Vault of Greed, and journeyed on to the Shimmering Veils of Pride where they encountered their own reflections in the mirrors! Not to put to fine a point of it, but there could have been no better time for me to not have to hand out their character sheets, as for perhaps the first time I had access to all their information and was able to run their characters. Unfortunately, I had to cut the battle short due to family illness, but we will hopefully pick it up again in the future.
There is talk of members of that group doing a game in the week as well; I’d like to be a part of that but we’re in discussions about that system to run and who will be running the game. I’ll see how it works out; I would prefer to play this time as I don’t get to play very often, but it depends on what the other lads want to do.
Spider monkeys. See what they did there...
Earlier in the week, Kirsty and I had a go with a board game that I’ve had for a while and not done anything with yet – Rhino Hero. This is a game about stacking cards to resemble a skyscraper and getting your hero to the highest point on the skyscraper without knocking the whole thing down. It’s aimed at younger people and is a good game; perhaps not with the depth of some of the other games that we play, but certainly the most dextrous and one of the better ones for spectacle. We had a great time building the towers and trying not to knock them down! Kirsty won both games that we played, and we’d be happy to show this to our friends when we’re out of lockdown and they can come around again!
Sonic Generations. It's a lot of fun!
One game I forgot to mention I’d played the previous week was Sonic Generations on the Xbox 360. I was inspired to play this partly by YouTube’s The Completionist, partly because I’d downloaded if for free off Games with Gold, and partly because I’d just finished Assassin’s Creed 2 and wanted something light-hearted and fun to play. I’ve enjoyed it so far, although I find it better in short bursts rather than prolonged sessions. If it were just a case of getting through the game, I might have beaten it by now already, but while the number of stages may appear to be small, there are a lot of challenge modes attached to each stage and that is taking a decent amount of time at this point! I’ve been playing Sonic for almost for as long as I’ve been playing video games and there’s little to surprise me now, but it’s a good fun game and one that I’m hoping to see through to the end.
You would not believe the faff I've got to go through
to get a screen grab from the Switch to my computer...
One game that I actually did see through to the end was Dragon Quest on the Nintendo Switch. I’d bought this a few months ago, played it for a few hours in November, and didn’t play it again for a while, mainly because knowing the time investment generally needed for RPGs, I waited until I had some time before committing to it! I don’t want to say much more than that right now because I’m hoping to get a review out either this week or next week.
Finally, I’ve been playing New Super Mario Bros U on the Wii U. As it’s been a while since I played it, and the levels I tried to play through last time were very difficult, I started a new save file. I may or may not see it through to the end but it’s a Super Mario game; they’ll always be fun while they last!

Wednesday, 15 April 2020

Last Week's Games: Cities: Skylines, Super Smash Bros. Ulitimate, Fortnite


Strewth, I’ve been playing a lot this week! I beat Assassin’s Creed 2, you can read about that here, but I’ve talked enough about that game so here are some others:
Yeah, mine doesn't look that good.
On one of the nights in the week I had a go with Cities: Skylines, a city building game on the PC. It’s been out for a few years now and has been talked up quite positively as an alternative to SimCity. From what I’ve been hearing about the most recent iteration of SimCity, an alternative was needed, as many people weren’t happy with the always-online DRM (Digital Rights Management,) and the fact that it almost forced a multiplayer mode on what has been traditionally a single-player experience. Having not played a SimCity game since SimCity 3000, however, I went into Cities: Skylines without much prejudice; games like this have moved on since I last played one and I was willing to see what has changed since then.
I’ve been pleasantly surprised thus far! The zoning is much the same as I remember, but the roads can bend (not that I’ve been able to make it happen yet!) and while there are a certain set of utilities you need to make happen straight away like power and water, other public services – police, fire, healthcare – don’t actually come in to it until your town is big enough to give rise to the need for them. If I have any issues with it, I would say that once the game starts moving, it moves a little fast for my liking. This is arguably because I’m still trying to learn the mechanics, I can’t see the veterans of the game saying the same, and I know you can pause it, but I couldn’t help the feeling that the game was running away with me somewhat.
Absolute chaos for most of this!
I charged my Nintendo Switch and played a couple of games on that as well, namely Super Smash Bros: Ultimate. I bought this game a couple of months ago, and knowing the scale of the game, didn’t touch it for weeks. I’ve had a go with it now and I’ve quite enjoyed it; I’m not sure about the controls (Combining platforming with two-finger fighting is an odd one!) but they can be re-bound, so that’s ok. Fighting in arena battles with characters from major gaming franchises is fun, and with a lot to unlock it’s the kind of game I can dip in and out of and continue to make progress as I’m going along. I’m still getting used to the mechanics; getting your opponent’s damage to a certain point then knocking them off the edge of the stage is unlike any fighting game I’ve played before, but it’s an interesting challenge which I’m enjoying so far. If I get enough games to justify it, I might consider buying a subscription to the Nintendo live service – I haven’t yet, but I think with Smash I may always have the fact that I haven’t got a hope of unlocking any of the online achievements at the back of my mind…
Better get used to seeing this load screen...
Finally, I’ve had a go with Fortnite, the Battle Royale game that everyone’s been talking about, for better or worse. I had a go with it on the Switch; I don’t know how well that version stacks up to everyone else but that’s what I’ve chosen to play it on. It’s alright. Again, I’m finding the controls a little off, and I’m not sure how mapping some of the game’s key controls to the face buttons lends itself well to such a compact machine as the Switch. But as a shooter, it’s fine, I’ve played it for long enough to have an idea of its addictive qualities and have fallen into the trap of the “Just one more go” mentality. It is worth the hype? I don’t think so, but then again I haven’t bought the battle pass (and until I’ve earned enough, what was it again, “V-Bucks” in game to buy it, I won’t,) so I probably haven’t had much of the core experience yet. I don’t know how frequently I’ll come back to this, but it’s not like I’ve spent any money on the game, so...

Friday, 10 April 2020

Backlog Beatdown: Assassinating more Creeds with Assassin's Creed 2


I bought Assassin’s Creed 2 a few years ago, not long after beating the first Assassin’s Creed game. By all accounts the second game in the series was the better of the first two games, but I found when I played it that I wasn’t quite ready to come back into the rhythm of Assassin’s Creed games at that point, and left it for a couple of years. I came back to it with the intention of getting to the end…
The double assassination was a pretty cool move...
Assassin’s Creed 2 picks up the story of Desmond Miles from where the previous game left off, as he escapes from Abstergo’s laboratory. Teaming up with a group of assassins in a safehouse, he investigates the memories of Ezio Auditore da Firenze, a charming but foolish young man. After witnessing his father and brothers being executed after being framed for treason, Ezio seeks out his uncle Mario who trains him in combat and sets him off on a quest to kill the men responsible for arranging his family’s death. On the way, Ezio develops new skills, finds new weapons, makes new allies, and is eventually inducted into the order of Assassins, who seek peace through freedom. But where do the motivations of the conspiracy truly lie? And what is at stake?
The initial run of Assassin’s Creed games were the early stages of what would eventually become the Ubisoft Open-World Sandbox game, and while Assassin’s Creed 2 was released before this kind of thing became the standard, many familiar tropes are here. Tall buildings to climb to unlock certain areas of the map, the side activities that involved racing and puzzle platforming, collectibles, assassinations, funnily enough, and the occasional story quest to keep the narrative of the game moving. Some changes were made to the handling of the character between the two games, but we know what we’re getting here – go around the cities, complete all the tasks, and find out what is happening in the long-running battle between the Assassins and the Templars. Talking about it in 2020 makes the whole thing feel a bit old-hat to be honest – but at the time, this was on the cutting edge of what could be done with video games.
This is some point early on in the game, judging
by the length of the health metre...
Assassin’s Creed 2 brings to the game a couple of differently handled sections. There’s a bit where you get to test out Leonardo Da Vinci’s flying machine, for example, and race a carriage. Probably the most significant addition to regular play are the assassin’s tombs that you can investigate, since they involve some puzzle-platforming that is quite challenging in places. Plus, there are a few new weapons you can play with; smoke bombs and poison. Some of these are more useful than others, but they add an extra dimension to gameplay.
The Assassin’s Creed games that I’ve played so far have always been good to look at, and this one is no exception. The cities you visit are cleverly designed and have their own feel to them, the character models are looking a little of their time now but do at least have expression, and the cutscenes are well-presented. The voice acting is fine; the characters are straight and serious when they need to be, and overblown caricatures for the one-shots, and the sound-effects are suitably visceral. And there were no incompetently coded bugs that I could see.
You know that look...
So, is Assassin’s Creed 2 a good game? I reckon it is. It can be to play and tells an interesting story, if a little contrived. It goes on maybe a little longer than it needs to, but sometimes I need to remember that these games are designed for people who would buy this game on launch, and that would be the only game they bought for about three months so there would need to be plenty to do to keep them engaged. I expect that playing the game constantly would get old after a while; I was determined to finish it and was playing the game past the point where I was having fun with it. I don’t expect I will get the DLC for it either, since it adds nothing to the overall plot, but Assassin’s Creed 2 was fun while it lasted.
Final Score: 3/5. Worth a look.

Tuesday, 7 April 2020

Last Week's Games: Pandemic, Arcania, Assassin's Creed 2

I’ve slowed down on the painting since last week. I made a start on six of the Terminators from the Space Hulk set, but after the third rather thin layer of red paint I put on, I didn’t take that any further. I probably will this week – but I struggled to find the inclination last week. There were a few different reasons for that, including the fact that I was enjoying playing some other games in the evenings!

Not looking good for Europe...
At one point me and Kirsty had another go at Pandemic so that we could try to beat it again with proper regard to the rules this time. Some of you may remember we tried the game a few weeks ago but got two rather important points wrong: you’re supposed to draw two infection cards after an Epidemic, and for that reason, we didn’t get a single Outbreak; and you’re only allowed to give or take a card if you’re in the city of the card you’re trading, unless you’re the researcher which neither of us were. So, we tried again with those rules in place and the game beat us this time; we arrived at the end of the Outbreak track but there were only two cards left in the draw deck so we would have lost the following turn anyway. It didn’t help that we’d got a particularly harsh draw at the start of the game and an early Epidemic; both New York and London had three infection cubes on them and as they’re next to each other, when those cards came up again they were a part of a triple outbreak across Europe and North America, and the blue cubes even found their way to South America.
The Shadow Beast.,,
I spent a couple of evenings playing Arcania on the PS4. One of the problems I run in to when I’m blogging long-form RPGs is finding things to say about it without repeating myself; if you’ve been following my blog for a while you’ll know that by the standards of most of what you can buy for the PS4, Arcania is pretty poor. And yet this is the game I’m sticking with! I’m not far away from the end of the game now (the target level for the end of the game is 30 and I’m at 25,) and I think that, for all its faults, Arcania does have some positive qualities. I’ve never particularly liked Crafting systems, for example, so it’s nice to play a game where I don’t necessarily feel obliged to use it. But I think the main benefit for me is the linearity. This is no open world game where you can wander around the map becoming hopelessly lost and confused; it’s always obvious where you’re supposed to be and what you’re supposed to be doing. The dungeons are challenging in their own way, and often quite fun. And while there are side quests, there are not too many of them – they don’t necessarily distract from the main storyline. Sadly, the main storyline is also marred by the cutscenes not working properly, and I missed some crucial pieces of information – thankfully you can read the finer points of these in your quest log – but there are some redeeming qualities. The voice acting, for example, while far from great, somehow manages to convey the urgency of your mission. And the unnamed lead character, while a complete doofus in many situations, has a B-movie-like self-awareness – almost as though he knows he’s in a video game. I might even get to the end of this one!
Just done the bit with the Golden Mask...
Contrast that with the other long-form game I’ve been playing a lot of lately: Assassin’s Creed 2. While this game is far more competently put together, Ubisoft were finding their stride in creating huge open-world sandbox games, with plenty to do in them, yes, but a lot of it feels like it’s padding out the game. I guess it represents good value for people who bought this game new and that might be the only one they buy for three months, but for me there’s quite a lot of unnecessary faffing about in Assassin’s Creed games. Still, I’m close to the end of it now!