Monday, 25 June 2018

Last Week's Games: Regicide, The Savage World of Solomon Kane and Lost Cities.


After playing Eternal Crusade for a while, I had a go with another Warhammer 40000 game: Regicide. This is a 40K game based on Chess, with the different Space Marines representing the different pieces. Tactical Marines are pawns, Terminators are rooks and so on. Where it differs from Chess is that your pieces can shoot at each other with weapons and throw grenades for area-of-effect attacks, putting an interesting spin on the classic game.
Those obstacles block movement, funnily enough...
I’d previously tried this a month ago, but didn’t count it as my “new game” because I only managed to play through the tutorial. I had a go with a Skirmish match – as near as it gets to a standard Chess game – and I had some fun with it. The tactics need to account for having ways to attack the pieces other than capturing them like Chess. I was prepared for it to be an occasional curiosity rather than a game I’d put any substantial amount of time into, but there is a campaign I found strangely engaging due to the short length of the missions.
Some aspects of the game work, and some don’t. In the campaign, your pieces are deployed in a set, and you use them and their abilities to take out certain enemy pieces. It’s like a puzzle, as you manoeuvre your units in to the best position to capture a piece – an instant kill – while trying to avoid such a situation yourself. It also gives me some ideas for how I could run some short games of 40K; pitched battles are all well and good but the game is open to so much more! Where the game is let down, is with its Random Number Generation (RNG.) It uses a percentile ‘chance to hit’ system, which adds complexity to the mechanics but severely alters the strategy. It might seem strange for me to say this given that two of my favourite games of the decade are XCOM and Mordheim, both of which use RNG systems. But in those games you could affect the numbers it came up with – get closer, flank your opponents, develop your abilities etc. Regicide doesn’t have that, and the consequence is that meticulous strategy and puzzle-solving can be invalidated by the pieces being able to attack without having to capture. I’ve lost a few campaign games from making the right moves, but the key pieces falling before I can take the win, in a manner removed from the process of playing Chess. But then, I was never much of a Chess player!
Looks like a Witch Hunter...
I also returned to the Black Country Roleplaying Society after some time off, and joined The Savage World of Solomon Kane. From what I understand, this is a tale of swashbuckling and derring-do in a gothic horror setting, with Solomon Kane himself being a harbinger of righteousness. While he is the hero of the piece, he’s not above committing acts of outright villainy to achieve his aims! I’m playing an elderly sorcerer; able to perform magic but forced to maintain secrecy due to the world’s negative view of magic and witchcraft. And, we have the usual disparate party in the other players!
I approached this game with some caution as I know almost nothing about Solomon Kane, and I’m not fond of Savage Worlds as a system. But with roleplaying games, the enjoyment comes from the interaction with the other players, so I’ll give it a chance. It was a slow start this week due to character creation, but we’ll see how it picks up next week!
Apparently this is quite a common 'couples' game...
Finally, on Sunday night I played Lost Cities with Kirsty. This is a card game in which you compete to make the most money from exploring lost cities by creating long runs of cards, with additional twists: There are five possible explorations you can start, but starting those costs you 20 points potentially ends in negative figures. Also, you can bet to double your score at the start of a run – but this is applied after you’ve taken off the 20 to fund the expedition. It was a fun game while we were playing it, but the maths homework at the end was a bit of a chore!

Monday, 18 June 2018

Last Week's Games: Sonic Transformed, Catan, Exploding Kittens, Eternal Crusade and 911 Operator...


This week was busier than I expected!
Let's not worry too much about why a Hedgehog who is
the fastest thing alive needs a car...
My new game for this week was Sonic All-Stars Racing Transformed, recently downloaded for the Xbox360. This is a kart racing game with the usual line-up of Sonic characters, plus another several characters from Sega’s other properties such as Alex Kidd, Super Monkey Ball, Shinobi and, bizarrely, Wreck-it Ralph. I was expecting to play a few rounds of this and then put it to bed, but I was astonished and delighted by how much fun this game is! I’m working through the World Tour at the moment, which is great for introducing the game’s modes – racing, battles, time trials, drift challenges, that sort of thing. The races are pretty easy – you don’t need to win the race to beat the level; you only need to come third – but some of the other challenges are pretty tough. The drifts, in particular, require a lot of precision. I initially chose Sonic for my play through, because you don’t buy a Sonic the Hedgehog game not wanting to play as Sonic, but when I’d levelled him up as high as he’ll go and couldn’t progress him any further, I tried playing as Danica Patrick, who handles very well. I wondered what Sega game she was from and was surprised to discover that she is, in fact, a real person! I’ve got to the end of the World Tour – just the Bonus levels to do now – but the game still has a lot to offer and I’m nowhere near fed up with it yet, so I’ll keep going for a bit longer!
It’s a little strange how that works out as I tend to prefer games with storylines. Or, at least, I think I do. But a competently-designed racing game has a very addictive “just one more go” mentality that is proving every bit as fun as an engaging plot. I enjoy having a nice balance between the two.
A mixture of non-sequitur and smarmy self-reference
often mistaken for comedy by the same sort of people
who describe themselves as "random..."
Later in the week I had a Wednesday afternoon in Warlords and Wizards, and played an enjoyable game of Catan with a couple of the lads in there which I was very pleased to win! I also had a go with Exploding Kittens; it’s a card game where you have to avoid picking up certain cards from a blind draw. The art is amusing, though very much “of its time,” and the game mechanics work even though it is based on luck. But to be honest I didn’t think much of it. It’s far too reliant on luck for me, and the theme doesn’t lend itself to a compelling plot or reason to be doing what you’re doing. The kids in the shop enjoyed it, and if someone got it out at a party I’d join in, but I won’t be spending any money on Exploding Kittens. A change of schedule means that my regular visits to Warlords and Wizards on Wednesdays have now come to an end, but I will still pop in when I can. It’s a great little shop!
I had a few rounds of Eternal Crusade; what I’ve started doing with that is trying to progress with one character until I’ve reached a Requisition Points Bonus; there are usually three available bonuses worth 1500 points each, and once I’ve achieved one I’ll move on to the next character. The reason for this is that the one you’ve won takes a while to be replaced, and could be replaced with something you could have been working on while you were playing. It also lets me have a go with some of the other factions, which is always nice.
The level I'm stuck on, funnily enough.
Finally, I continued playing 911 Operator, which I originally tried way back in February (I had to go back through my blog to find that out.) It’s odd to play games about going to work, but I really enjoy the core gameplay loop! I think the campaign could have done with fewer cities and a bit more time to develop in each city, as the improvements you make usually only occur once before you have to move on. The map doesn’t make much difference to what’s going on.
Let’s see what I’ve got time for next week…

Monday, 11 June 2018

Last Week's Games: Split/Second, Eternal Crusade, X-Wing, Catan, One Night Ultimate Werewolf, Pathfinder


Quite a bit to get through this week…
Get ready to blow stuff up!
My new game for this week was Split/Second, a racing game recommended by Metal Jesus in one of his Hidden Gems videos. It’s an arcade racing game with a TV show-like aesthetic, where you drive in various challenges to compete for enough credits to advance to the elite races – and hopefully the next episode! What I like about this is that this is purely an arcade racing game; there’s no micro-managing your vehicle, no sense of realism in the game. It’s just you against the cars and the environment.
Oh yes, the environment. The main gimmick of the game is that you can, once you’ve drifted enough and been on someone’s tail for long enough to build up your power meter, trigger certain parts of the environment to cause problems for your rivals. More often than not, these come in the form of explosions that throw them off the track, but there’s some fun ones as well. In one of the earlier tracks, triggering a certain point causes a digger to swing its shovel around that creates an obstacle. It works for a couple of reasons: Firstly, you can’t just press the button to ruin someone’s day; it needs precise timing and knowledge of the track in order to make it work effectively. Secondly, certain of these trigger points change the entire layout of the track, so chances are you won’t be racing on the same bit of track on the next lap!
I played Split/Second for a couple of hours and I was really enjoying it so I’ll definitely be playing some more!
I carried on with Eternal Crusade, there’s a live campaign running over the next few days where you have to win five battles for a large reward of Rogue Trader Credits. These are used to buy weapons and armour that affect the character aesthetically. They’re no better or worse than the equipment you can buy; they just look different. This is the Micro-Transaction element of the game; you can pay money for these things but since it wouldn’t increase my level of enjoyment of the gameplay, I certainly won’t be spending money on them! But if I can get enough RTC to get an upgrade for one of my guns, I might do that. Otherwise they’ll just sit there gathering e-dust!
I found myself with a little more time to be out and about than I normally do, and on Wednesday I went in to Warlords and Wizards and had a game of X Wing with my old friend Mason. I’ve known Mason a while and his collection of Imperial ships has grown in that time! I took on his force with my Trenchrunners, and had a run of good luck in the beginning of the game. However, the ferocious abilities of Quickdraw, as well as the support provided by a local shuttle, meant it was a very hard game that I eventually lost. Great fun though, cheers Mase!
Then on Friday I had a game of Catan with a couple of young lads who go to the shop. They’re getting quite in to it now and with that comes a certain amount of skill. I got off to what I thought was a good start by heading straight for the ports, but they managed to break up my Longest Road, and one of the lads won the game on at least three bought victory points. Well done!
All sorts of different roles...
We also had a quick game of One Night Ultimate Werewolf; I had the app on my Kindle Fire and we sat down for a four-player game. I was the Werewolf with one of the other lads, and I tried to bluff it to claim to be the seer; they saw through it eventually but time had run out by then and we all voted for the Troublemaker. Great fun!
Finally on Sunday I continued Pathfinder: Rise of the Runelords with Dave, Victor, Morgan and Ian. For the first time, I’ve run a campaign all the way up to level 8, and the lads were happy to level up!
I’m expecting a quieter week next week, so see you then!

Wednesday, 6 June 2018

Pickups and Trades #5


I’ve been very short on money this month, so I haven’t bought as many games as usual. That can only be a good thing!
On Steam, I bought the following games:
The Risen trilogy. I know, I know, it’s not very good, but it was on sale, and the first one purports to have some flashes of brilliance in it so I bought it as a pack.
Stronghold Crusader Extreme HD: A Real Time Strategy game with Castles instead of bases. Sign me up!
Sword of the Stars Complete Collection: It looks like a space combat game plus its expansions, I haven’t played one of these that wasn’t a Star Wars game in a while so this will be interesting.
Can you figure out this interface?
From GOG, I bought Warhammer: Shadow of the Horned Rat. This is a game that I don’t know if I ever officially owned, (more likely borrowed off someone and never gave it back) but I probably still have the CD-ROM lying around somewhere. It’s based on the Warhammer Fantasy universe, and I enjoyed it hugely when I used to play it nearly two decades ago. I actually have it on the PlayStation, but it doesn’t work very well on there. The user interface was never particularly good, and without a mouse or any form of analogue controls, it’s a nightmare to try to run. I’ll never get the CD-ROM version to run on my laptop in a million years (from what I remember, you needed to be in 256 colour mode. Remember that? I’ll tell you what doesn’t remember that: Windows 8.1,) so I bought a digital version. I gave it a test run, as some GOG users were experiencing problems with it, but it seems to be running just fine and I had a great time getting stuck in to it again!
While my financial situation is unlikely to have improved by the time next month’s blog goes out, I had saved up some money and bought some games at the UK Games Expo at the beginning of June, so I’m looking forward to telling you all about that!

Monday, 4 June 2018

Last Week's Games: Divine Divinity, UK Games Expo 2018


I had a very enjoyable weekend at the UK Games Expo, I got to play a lot of new games and had a fantastic time. I’ll give an overview and the highlights here, but some of it will need to go in a separate blog. Even so, there’s lots to cover here, so this blog will be a little longer than usual:
Having had most of this week off work for the half-term holiday, I had time to play some video games; I cracked on with Eternal Crusade, but I played a new game as well: Divine Divinity. It’s an action-RPG in the style of Diablo. Indeed, it starts in pretty much the same way; you find yourself in a small town plagued by some misgivings from the local area, and after some initial fetch-questing, you descend into the dungeon to sort it all out.
Down in the Dungeon...
What I like about this game is that there’s no hand-holding; no easy first level, no tutorial. It’s you vs the game almost straight away, and I am fine with that. One of my pet peeves of video games is having to play it for an hour before the actual game starts. But in Divine Divinity, once you’re in the dungeon, you’re on your own. And I had a really good time; I chose the Wizard class, I managed my resources, killed enemies, got the treasure and went back to the town to take breaks when I needed to. I’ve noticed that with some RPGs, the dungeons are designed to give a sense of realism and pacing, and while the latter is crucial for a good game, sometimes the need to stop playing the game to advance the plot makes it feel somewhat artificial. While plot can add to a game, developers should never forget that the core of the game is the gameplay, and when it’s done as well as this, I could happily spend the entire game dungeon-bashing without any semblance of plot. I’ll be coming back to this one!
I make an effort to return to the UK Games Expo every year! It’s very often the highlight of my year. Here’s how it went down:
Yep, it was as rickety
as it looks...
On Friday, I had entered two tournaments: Catan and Dominion. It had been a long time since I’d played in tournament, and in previous years I felt I’d missed out on some of what the expo had to offer by avoiding them, so I signed up to play some games. I never expected to do very well, which is just as well because I didn’t, but I played seven games in a day which is more than I think I’ve ever manage in my life!. I’ll cover what I can remember of the details in a new semi-regular blog series titled Tournaments and Tribulations, but at this point I’d like to say that the atmosphere was almost the complete opposite from what I expected from tournaments. I’ve played with so-called hard-core players before, and I’ve struggled to enjoy it. I didn’t know the games very well so I expected to have a rough time, but the vast majority of people I played were very nice, patient and helpful, and that made my day as much as anything else.
Adam and Chloe - Showing me a new way
to play Hey That's My Fish
 
On Saturday I met up with some old friends from Swindon: Adam, Chloe and Tom. After going around the expo for a while we went to the gaming hall; I was happy to introduce them to Hey, That’s My Fish! We played a couple of games, and I won both of them. Chloe made an interesting observation: She suggested that we play the second game blind, with the tiles upside down. This would have been covered in playtesting, but it made a remarkable difference to the game. Without being able to call our moves based on the number of fish we’d get, we instead played a lot more aggressively, blocking each other off, and making sure we had a long run of tiles to collect when we were blocked. We also borrowed Riff Raff from Thirsty Meeples; a game in which you aim to be the first to put all of your wooden pieces of cargo on a rickety ship without them falling off – if they do, you need to catch them. Adam and Chloe won that between them. Finally, we played A Fistful of Penguins; a gambling game in which you compete for money by rolling different combinations of animals on dice, and using penguins to re-roll or add dice. I can’t remember who won those games but it was a good laugh!
A Fistful of Penguins.
Penguins are purple.
Tom stayed for Sunday and Kirsty was there as well, so we watched a couple of shows. Dark Room was excellent; John Robertson was exhausted after what must have been a long weekend for him, but his improvisation and crowd interaction was spot-on. We also saw Knightmare Live. I’ve now seen the show three times, and it was good to see some different rooms being developed. The team guiding the dungeoneers was the best I’ve ever seen it; they were from Shut Up and Sit Down. The two lead actors, however, weren’t quite as on it with their improvisation as they usually are, and I think there was a presumption that the vast majority of people had seen the show before. This blunted their usually excellent performance, but it was a very funny show nonetheless.
You can see the pattern emerging in our
preferred choice of gaming animal...
 
 
 
Earlier I’d bought Ice Cool, and Tom showed Kirsty and me how to play. It’s a really good game about flicking penguins through the halls of a school to get fish, while one penguin tries to stop them. It takes about ten minutes to play, and is meant for children, but it’s great fun and we thoroughly enjoyed it. I won the first game, and Kirsty won the other by being very good at catching our penguins!
So, a brilliant weekend, and I while my bank balance can certainly wait for the next one, I can’t! See you next year.
 

Wednesday, 30 May 2018

Rest In Peace TotalBiscuit: A Tribute


As many people know by now, John ‘TotalBiscuit’ Bain died a few days ago from bowel cancer that spread to his liver. I’ve been a fan of his for a while and wanted to do a tribute to him, so I’ve made this blog post. His battle with cancer has been well-documented, and he was a very well-known figure in games media, so rather than it being a biography of his life, which many will do, I thought I’d give a brief overview of who he was and then talk about what he meant to me. I’d rather have to do this only once so while I would normally keep these blogs fairly short, this one will naturally be longer.
There are better pictures than this, but this is how I remember
TotalBiscuit - sitting in his office doing the podcast.
The production and access of media has been changing dramatically for as long as I can remember. Around the middle of the previous decade, YouTube came in to prominence as a large platform on which you can upload videos. Once the site started running advertisements on those videos, and the people who make them – content creators – started to be paid, it became possible to make a decent living from making videos on YouTube. This came from advertising revenue initially, and with their fame and exposure, many YouTube stars made money from sponsorship deals as well.
One such person was TotalBiscuit, a games critic who championed consumer rights and choice. He tended to focus on PC gaming with a balanced line-up of reviews of games from major publishers to draw in the views, and indie (smaller) developers to support the practice of developing games. His biggest and longest-running series was WTF Is… ?, which gave TotalBiscuit’s first impressions of a game after playing it for a few to several hours depending on the game. It combined gameplay footage with TotalBiscuit’s massive talent for commentary, and he produced hundreds of videos for the series. He also provided commentary on news and controversies within the games industry, as well as supporting and commentating on the competitive gaming movement now known as E-Sports.
I first became aware of TotalBiscuit in late 2012 when he posted a video of playing the multiplayer mode of XCOM: Enemy Unknown against Angry Joe; another games critic I’d been following for a while by then. It was entertaining, but I didn’t know anything about TotalBiscuit at that point so I took two prominent YouTubers playing the multiplayer mode as a curio to a game that I’m a big fan of – I’d bought and beaten the game by then, and it remains one of my favourite games to this very day.
The video that truly engaged me, that made me realise that TotalBiscuit’s was a voice well worth listening to – and I expect that the same is the case for many people – was This video is no longer available: The Day One Garry’s Incident Incident, posted in October 2013. TotalBiscuit displayed something that became a prominent issue on YouTube over the next few years, where an angry game developer – in this case Wild Games Studios – abused YouTube’s copyright strike system to remove his coverage of their appalling game Day One: Garry’s Incident. TotalBiscuit provided an insightful and useful overview on exactly how this works, what was done and how behaviour like this was used as an attack on games critique and what it would mean for the industry if it were to continue to allow this to happen. Three million people had viewed that video by the time the topic next came up, and that number has grown considerably since then. To put that in perspective, a games critic can, at the top of their expectations, expect roughly a million to a million and a half people to watch their videos if they are popular enough and if the game is big enough; usually the so-called Triple-A releases. Most of TotalBiscuit’s videos were viewed by around half a million people, at the height of his popularity. No small number of course, but the only time I ever see videos viewed more than that are the more popular music videos.
I guess what was most appealing about all this to me was the fact that TotalBiscuit was, or at least appeared to be, talking as himself; a genuine human being. I’d certainly come across some volatile videos before – prior to this I watched a lot of Angry Joe, and the Angry Video Game Nerd – but TotalBiscuit was the first games commentator I’d seen since the days of Bad Influence in the 90s where the reviewer was talking as himself; not a character or a persona invented for Youtube. Not that this makes Angry Joe or the Nerd any less valid in the points they make, you understand, but TotalBiscuit was a lot more relatable for, of all things, using a normal speaking voice.
TB's strong and often caustic opinions made him a controversial
figure. Here's some commentary he did on the Gamergate scandal.
At that point, I became a fan, watching the WFT Is… videos and the less-regular Content Patch; a series commenting on the news in the gaming industry. Interestingly, for the longest time, TotalBiscuit’s content wasn’t relevant to me, as I didn’t own a PC capable of playing the vast majority of the games he covered. Some had console ports, but with the Xbox 360 coming to the end of its generation by then, and not having enough money to justify buying what is now the current generation consoles, he didn’t cover many games I eventually bought. For me it was more about finding out what’s going on in the world in an industry I’m interested in. So I watched all the videos, enjoyed the way he presented himself, even adopted some of his mannerisms (people who know me in person might remember that I often punctuate the flow of my speech with “yes indeed,” and agree with certain things with “and rightly so.”) Often I’d fall asleep listening to some of his videos, not watching them at all, purposefully putting them on any time I wanted a nap! I feel no shame in admitting this since I know from talking to certain people that it is far from uncommon. Later, I enjoyed the Co-Optional podcast as well; I don’t follow Jesse Cox and Dodger but it was always nice to hear some people sitting around talking about video games, and I’d often have it on while I was playing, though the three-hour format made it difficult to listen to all the way through due to time constraints. Of course, when I bought my laptop, which in 2015 was a pretty powerful machine, I was able to download and play some of the games he’d been covering; regular readers will recognise those times when I’ve said my purchases were inspired by TotalBiscuit, and I still have a list of games he covered that I’d like to buy at some point!

Then in late 2014, TotalBiscuit publicly announced that he had cancer. I remember thinking at the time that it was a very brave move. For various reasons, I’ve been a lot more careful what I’ve been saying online than I was when I was younger, and I’m not sure I’d want something like that to be common knowledge. But for someone as popular as TotalBiscuit, he’d never have been able to keep it quiet for long. I thought it was a fantastic act of strength to admit that he’d had the symptoms of his condition for roughly a year before going to the doctors about it, and to advise people to get themselves checked out if they think they have any symptoms to avoid repeating his mistake. But I wasn’t unduly worried at the time. Nobody had used the word ‘terminal’ at that point, and with advances in technology and treatment, cancer isn’t always the death sentence it once was. It’s far from fun, but there was hope.
The cancer went into remission, but later returned, and this time it was terminal. I can’t remember how I felt about that at the time, but I was glad that TotalBiscuit kept WTF is… and the podcast going, and the “I Will Now Talk About…” videos, which had somewhat replaced the content patch, was a welcome addition to his line-up. He talked about the cancer from time to time but never for sympathy, and I truly believe it was never his intention to stop working. He made regular videos for as long as he was able, including one very open interview about living with Stage 4 cancer. (From what I understand, Stage 4 is the point of no return for cancer.) I was particularly impressed with his remark that, while the chemo therapy is a massive drain on him, he would accept the four days every two weeks he had to go through it for the ten reasonably good days in between.
At this point, I would like to mention his TotalBiscuit’s wife Genna, who has supported him throughout all of this. This has happened in many different ways, I’m sure, but the specific example I’m thinking of is with the food, which TotalBiscuit talked about in the interview. Even in spite of horribly aggressive conditions like cancer, your body doesn’t want to be ill, and will try to fight to keep itself healthy – but you have to give it the fuel in order to do that. Unfortunately, when you’re that ill, preparing food for yourself is the last thing you feel like doing.[1] For TotalBiscuit, that fell on Genna. If he was too ill to cook, she would do it. If he threw up the food she’d made because he was ill, she’d prepare something else. If that didn’t work either, she’d try another meal, and she’d keep trying until she found something TotalBiscuit could keep down. He said that once he’d eaten a meal, the difference it made to his energy levels and health was huge. He lived far longer than his original prognosis, and I believe his family were a large part of the reason for that. There’s a lesson in there, I think. So well done, Genna.
While the Co-Optional Podcast kept going, TotalBiscuit’s reviews were becoming less frequent, and early this year when he published the Top 10 Games of 2017 video, I remember thinking he didn’t sound well. And then right at the end of April, there was a post on Reddit where TotalBiscuit told his audience that the conventional treatments were no longer effective, and with few other options, he would be managing his pain as best he could and be retiring as a games critic. He knew he hadn’t got long left; he refused to be drawn into exactly how long since he’d already beaten the odds for people with his condition. It was his intention to keep the podcast and streaming going, and for Genna to take over the channel once he’d gone. I think that was probably the most upsetting part of this whole thing. I can’t imagine what it must have meant for TotalBiscuit that he had to stop doing the job he’d loved for so long because he was physically unable to do it.
I regularly looked at his Twitter feed after that – unfortunately the last month has been very busy for me and I haven’t had time to watch the podcast, and I’ve never seen Twitch (as if I need another video site taking up what little time I do have!) and he did a really good job of keeping people informed on how he was doing. And then, on May 24th 2018, the messages started to go up showing that TotalBiscuit had died.
I found it an odd sensation of proportion that I should have been more upset by the passing of someone on YouTube that I’d never even had any dialogue with, let alone have occasion to meet, than some people I’ve known in person who have died over the last five years.[2] Surely it should be the other way around? But I guess TotalBiscuit was a regular part of my life for most of the last five years through his videos, and while there are many YouTubers out there who do their own thing which is just as good, if not better, things on YouTube, games media, and even the internet, are never going to be quite the same again. I’m going to miss him, a lot.
Nonetheless I’ll keep my eye on how things develop. I really hope Genna picks up the channel, and that the Co-Optional podcast keeps going. I’ll continue to write my blog – not that I in any way would have stopped because of this, but I would like to think of myself as a voice that’s worth listening to, even if I rarely talk about current games. I’ve seen enough coverage on Youtube to know that people generally like to listen to or read about people talking about video games, and TotalBiscuit was a large part of creating that culture for me. I’ll keep working, and doing what I can to make a living – that’s not easy, in this day and age, but despite my eating habits my body has the capacity to be an active member of society in a way that some people sadly don’t get the chance to do. And I will – and indeed have – get myself checked out if it appears an illness is going into the long term. I’ll continue with my music as long as I am able, in fact last Friday I did a musical tribute to him by ending a short set at an open mic with a rendition of The Parting Glass.
As for TotalBiscuit, I hope he’s out of pain now, and I hope his family know how much he meant to so many people. “Goodnight, and joy be with you all.”


[1] Not that I’d know about how chemo therapy makes you feel, but I felt like that the last time I was very ill with the flu, and from what I understand about cancer, it is far worse.
[2] Just to clarify this remark: Most of people I’m referring to were former colleagues, bandmates, people I’d known through a previous long-distance relationship and a family member I hadn’t met in over two decades. I hadn’t seen them for a long time and, while I’ll always remember the time I had with them fondly, in most cases we were far beyond the point where I had a stake in their affairs.

Monday, 28 May 2018

Last Week's Games: Shogun: Total War, Warhammer 40K, Get Bit, Zombie Dice


Let's see who's standing at the end of this battle!
My new game for this week is Shogun: Total War. The Total War series is one of the ones I’ve been meaning to have a go at for a long time, and while there are a lot of games out there for it now, I have an almost obsessive need to play games in sequence, so I’m playing Shogun first. I played through the tutorials, which was just as well since the interface is unlike any strategy game I’ve ever played. I also had a go through the campaign, but I didn’t really have much of an idea of what I’m supposed to be doing; building up an empire is obvious but I found that battles are not to be entered into lightly! I did, however, have the foresight to set the win conditions up to something other than total domination. I remember playing Star Wars Battlefront 2’s Galactic Conquest mode with my sister years ago, during which I discovered that the problem with potentially endless campaigns is just that – they take ages, and you’ll lose interest in it long before you reach the end. I set up the win to take a certain number of provinces, and to survive for 70 years. But I think I might go back and restart, with a better idea of what I’m supposed to be doing.
I wonder if my need to play video games in sequence hampers my enjoyment of them somewhat. Am I missing some great games because I haven’t played the first ones? Anyone who’s played the Witcher series would probably say that I am; The Witcher 3 looks to be the best game in the series but I haven’t bothered with it because I haven’t played the first two to completion – and I’m unlikely to find time to do so! It shouldn’t matter with Total War because they’re stand-alone campaigns; not sequential storylines, but lately I’ve become interested in finding the core mechanics of the game before jumping in to the arguably-better later versions. Assassin’s Creed is a good example of this; I’ve missed the better games in the series because I wouldn’t touch them until I’d beaten the first. So I’ll see what Shogun: Total War has to offer. It looks really interesting and I have enjoyed it so far, but I want a little more out of it.
I continued playing Eternal Crusade on my laptop, but was pleasantly surprised when on Sunday I managed to go in to Warlords ‘n’ Wizards in Netherton and play the real thing! I got to play a game of Warhammer 40,000, using my Salamanders against Chaos Daemons. We played the Ancient Relic mission, which requires you to take and hold one objective for six victory points. I won because the objective way in my deployment zone. It was a good game but we had to it call early, and for my next one I’ll be using a substantially smaller army because I found myself looking at the rules for the new edition of the game far too often; it’s only my second game. Nonetheless, I like how the vast majority of the new rules are working out; especially how the templates have been removed so there is a point to Frag missiles now!

The front cover of the original X-Wing game.
Robots. Swimming away from a freaking shark.
I also had a game of Star Wars: X-Wing against the same guy, and managed to win with my tournament list consisting of 1st-wave ships and characters. I was pleased that running the Trenchrunners worked, and I also learned not to fire Proton Torpedoes against a ship that has lots of shields and R2-D2, who recharges them!
I played some board games with Kirsty as well. The first was Get Bit, where you have to play cards to have plastic robots with detachable limbs swim away from a shark. There were the beginnings of a really good game in there but I wasn’t familiar enough with it to be able to explain it well enough for Kirsty to really know what she was doing! We also played Zombie Dice, which requires almost no skill other than pushing your luck. It is, ironically, brainless fun, which at the end of a long day is exactly what we needed!