Monday, 9 May 2011

5/4/11: Pathfinder: Souls for Smuggler's Shiv.

Interesting week...

As it was heading towards the middle of the day we decided to take some shelter in the jungle to sit out the hottest part of the day, whereupon we were attacked by some killer monkeys. All attempts to communicate with them to find out why this should be the case were met with barely intelligable howling, and I took a hit, but the dwarf monk Bronn used a couple of shurikens to take two of them out, including the leader which caused the remaining monkeys to flee. Problem solved, though I was glad that Raziel wasn't wearing heavy armour; the strain would have certainly caused him some problems.

After this, we had a quick chat with some of our fellow survivors and decided, since we only had a limited amount of time to do it, to head on over to the wreck of the ship. The dexterity that comes with being a rogue did me proud as I climbed across the rocks heading towards the ship, and eventually the entire party made it though not without some tumbles. Once we were there, we could hear noise coming from the underside of the ship. I used Stealth to try to investigate, and found that there were a couple of those crab monsters trying to get in through a door. Stealthy though I made myself, I couldn't prevent them from smelling me, and all of a sudden the party and I were set upon by the creatures. I used my acrobatics to leap down the stairs doing a half-twist to come up behind one of them and stab him in the back, with one of the party already there it was caught unawares and Raziel made his first kill of the game.

We checked the ship after that to find several useful items in the Captain's cabin, including keys that would hopefully get our friend Jask out of the clink, and a bottle of brandy that our half-elven friend had asked for. We also found the captain's log, which suggested that he was enamoured of the female passenger Ilyana, and that his desire for her eventually lead to him casting aspersions on the rest of the crew and passengers. It was apparently at Ilyana's request that the ship get wrecked off the coast of Smuggler's Shiv. Further inspection of the ship revealed the first mate, dead. He was the one that the captain had a problem with the most, and it appears to have been he who ensured the party's safety by dragging us onto the beach. From his wounds, he was most likely subsequently killed by the crab/scorpions/whatever. The other door - the one the creatures were trying to get in to - hid the cook, also dead, though I can't quite remember how. We found quite a bit of lumber and enough materials to build a camp, so with this we headed back to the beach...

After hearing some bits and pieces for our colleagues again - including viperberries for the half-elf who feels it will eradicate her drink problem - a few of us set off to explore parts of the island. After being attacked by dimorphodons (sic) and having a very close shave with one or two of them, we managed to get to the other side of the 'shiv' to find that the coast beyond is green jungle, the terrain being the same all the way through. On the islands to the South West, we noticed that the trees have a grey hue to them, though how we're going to get over there I don't know. We came back to the camp, where misfortune befell the party once again...

In trying to engage a serene but impassive looking asian guy in coversation, one of the party - persumably by throwing food at him - angered him to the point where he challenged him to a duel to the death. When Traugon, our half-orc mage with a toad on his head, tried to rescue the situation by casting Charm Person on him, he became the second on the man's list of people to kill. And that is where we left it, Thursday should prove a nasty surprise for some people...

I can see why the others wanted to build a camp on the beach where they knew it was safe, or at least as safe as it gets, but for how long it took us to get from one side of the island to the other I can't help but feel it would have been better to do this later on, when we could have journeyed to a central position on the island. We're going to have to do a lot more exploring if we're going to get anywhere with this, and every night we spend away from shelter is another night something horrible may happen. We'll have to try to find another way around it but it's going to be a tough one, I think...

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