First of all, sorry I’m a bit late with this one. I didn’t
get much sleep on Sunday night and had a very long day on Monday, when I would
normally write these. By the time I got home I was exhausted and I knew I’d
find it very difficult to focus, so I decided to put it off for a day, get some
sleep and come back to it in the morning. I guess, if I was writing for a
magazine with a deadline, I wouldn’t be allowed to do that, but this is
somewhat different. I have a fair amount of people reading these blogs, but the
majority of them come in long after I’ve published them – they sort of trickle
in off search engines. I doubt anybody reading this in a month, six months, a
year, or several years (it happens!) is going to care that I didn’t put this
one out on a Monday, but they will probably notice if my writing is below my
usual standard. So here we are.
I carried on with Warhammer 40K: Regicide, I was hoping to
beat it last week! It wasn’t to be, sadly; I got to within the last couple of
levels of the Space Marine campaign to find that the secondary objective for
the penultimate mission is, once again, to kill – not capture – all the Ork
pieces. Regular readers will remember that this gave me some problems a few
weeks ago with the final mission of the second act, but at least the playing
field was somewhat level for that one! Here, you are outnumbered by quite a lot,
and you will lose if either your Librarian (Queen) or Captain (King) are
eliminated. Not being allowed to capture the pieces makes the game very
difficult in that regard; I haven’t quite managed it yet but I’m sure I’ll get
there if I tackle it hard enough!
Orks, mate. They'll blow you up. |
Not to judge Square characters by their fashion sense, but... |
Elsewhere I played Kingdom Hearts 1.5, getting through the
Agrabah level. Here, I noticed something a little odd about the platforming
sections of the game – you don’t die from falling off the platforms. Instead,
you fall to the bottom of the screen, or when appropriate, a different screen
altogether. I’m not suggesting that it requires a suspension of disbelief, as
quite frankly playing as a 14 year-old boy running around with a giant key, a
one-piece swimsuit (I think) over a short jacket, shoes that are far too big
for him and accompanied by Goofy and Donald Duck allows you suspend it enough
to ignore the potentially harmful effect of gravity. But consider – when you
lose all your health in the game, you click Continue and go back to the start
of the screen you’re on. When you fall off a platform, you have to climb all
the way up again, and if you’ve fallen into a different screen, this is
actually quite a bit more faff than simply restarting the section. I don’t
know, it may seem meaningless, but I think it’s a clever little bit of game
design – they didn’t make it too easy to keep repeating the same parts over and
over again in order to practice the platforming sections, so it gives a better
incentive to concentrate.
Then on Monday, when I was having some work done on my car,
I spent some time in Phoenix Games in Stourbridge painting my remaining Chaos
Cultists. I used to go in to the shop quite a lot, and even ran a Dungeons and
Dragons game for them for a couple of years. I don’t go in so much anymore,
mainly due to family and work commitments, but Brett and Steve are always happy
to let me sit down and paint while my car is being fixed. And it was nice to
see Emile and Matt, who were previously in the DnD game, having a game of
Konflikt 47. I didn’t get my models
finished; I wasn’t expecting to as I take my time with my painting. But I got a
good way in to it and I might even pick them up again in the week while I’m off
work!
I’ll see what I can get done next week!
Good to read, Matt!
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