Monday, 28 September 2020

Last Week's Games: Gears of War 2, Warhammer Quest, Spyro 2, Juju

I’ve got a few new games to talk about this week. I discovered a better way of counting my games on the spreadsheet I have for them, and found that I had more than I thought I had bringing me up to over 1000 games now, and the number of games I have yet to play is astonishingly high so I thought I’d better play some of them.

Dom's sad story brings a tear to the eye...
I played Gears of War 2 on the Xbox 360 a lot last week. I beat it as well, so most of what I’m going to say about the game will be in the review I’m going to post up about it next week. However, I will say this: It’s among the first games I ever bought for the 360, and I didn’t play it for the longest time mainly because I wanted to get everything I could possibly get out of the original Gears of War before I moved on to its sequel. Of course, that didn’t happen, and probably never will, but I found myself thinking about the almost obsessive attitude I’ve taken towards completing games over the last eight years, and how I’m making the necessary adjustment to accommodate it.

First, I needed to break out of the need to play through games sequentially. I usually do this if I can, but it means a few things that are detrimental to clearing my backlog. For one thing, many of the games I’ve bought over the years are series; I’ve bought many sequels to a base game before I’ve even played it. I bought the first three Gears games at the same time, for example, but I’d never have dreamed of playing any but the first game first. Also, there are many game series out there whose first iterations are on consoles I no longer own, or computers I don’t have access to and never will. Finally, the quality of games tends to improve with sequels, so I’m potentially missing out on the best the series has to offer by playing them all in order first!

Secondly, I need to not worry so much about the achievement points and trophies. They’re nice to have, but difficult to justify why it’s so important to me when, say, I’m playing a game where many of the achievements are tied up in online multiplayer modes with dead servers. Gears of War is one such game, and I won’t be throwing away the opportunity to play a well-designed game with a fun story because I haven’t completed its previous iteration any longer!

Danger threatens in the dungeon...
I’ve also been playing Warhammer Quest on my laptop. I first saw this covered by TotalBiscuit, and while he didn’t think much of it, I can usually find some fun in Warhammer-related games. It’s a turn-based dungeon basher, with some basic role-playing game elements to it. There’s not a lot to it, and the skill involved with the game is almost nullified by the random number generation that permeates the game, but sometimes a simple dungeon crawler is all I want to be playing, and Warhammer Quest appears to be a game I can dip in and out of if I happen to have an hour to spare in the afternoon.

This is Ripto, in case you were wondering.
Finally, I’ve been playing a couple of games that are very much aimed at children: Spryo 2: Ripto’s Rage on the PS4, and Juju on the Xbox 360. I’ve said it before but not for nothing: my daughter Jessie is around a lot of the time now, and while she’s maturing at a rapid rate, it would be very irresponsible of me to play graphically violent or intense games when she’s around. So, when she’s with me, I stick to either racing, sports or child-friendly action games. Regular readers may remember I was talking about Spyro the Dragon a lot last year, and what I’ve seen so far is everything a sequel should be: more of the same, but with extra moves, more things to do, and an overall better experience. Juju is a charming little platformer where you make your way through an exotic forest jumping on things; I’m sure I’ll be playing more of this in weeks to come!

Friday, 25 September 2020

Last Week's Games: James Pond 2: Codename Robocod, Necromunda: Underhive Wars

 I’ve got quite a bit to say about the games I’ve been playing this week. I don’t know how much of it is going to make sense; I’m not very well today. But we’ll see how I get on:

The first thing I should say is last Friday I reached the end of the main campaign of Not Tonight; you can read my review here. I’ve enjoyed it, and it hasn’t outstayed its welcome so I might give the extra part of the game called One Love a go as well, but I haven’t got much more to say at this point.

I also reached the end of God of Word. As a game that I installed onto my laptop so that I’d have a game on there I could play without necessarily having to plug in my mouse, it certainly served its purpose, and I managed to spend quite a long time playing it over the last few weeks! I’m hopefully going to get a review out on Friday so I’m not going to say too much about it now, but it was a good time.

Back in the day when pickups increased your
score and didn't have to make any sense...
It was my birthday last Wednesday and my daughter Jessie bought me a game for the Nintendo Switch: James Pond 2: Codename Robocod. The James Pond series never really broke out of the fourth console generation (Megadrive / Super Nintendo) and hasn’t had the longevity of some of its contemporaries, but they’re still fun to play. A couple of my friends at school had Codename: Robocod, so I’ve played it a few times before, but never beaten it. It’s a side-scrolling platform game where you traverse colourful locations in Santa’s workshop, fighting your way through traps, hostile creatures and rescuing hostages. Interestingly, of all the James Pond games, it was Codename: Robocod that was ported and re-made onto several consoles after its generation, with some differences including level layout, music, and hostages. I have a vague memory of the hostages in the old versions of the game being penguins; these days they are Santa’s Elves – I suspect mainly because the penguins in the original game were a product placement for the McVities Penguin Bars, and the sponsorship deals have long since expired. The game was altered several times over the generations it was released on, so I don’t really know which version I’m playing – it could be that there was a new version entirely for the Switch!

I bet she's a sight for sore eyes...
Finally, on the PlayStation 4 I’ve been playing Necromunda: Underhive Wars. I’d been looking forward to this game for a long time and is one of the very few games in years I have bought close to release. I’d rather have got it on PC to tell you the truth, but for some reason it’s not designed to work on Windows 8.1 (My PC specs are fine in most other respects, but I wasn’t going to waste my money risking a purchase when it says on the Steam webpage it will only work on Windows 10.) So, I bought it on the PS4. Now, some of you will know that Mordheim: City of the Damned is one of my favourite games, and Necromunda looked like it was going to work much the same way but with guns. And it does – but there are other things going on as well. The campaign – the small amount of it I’ve played, anyway – is far more narrative than Mordheim, with each mission I’ve played so far supporting a plot point. I haven’t tried making my own gang yet, as the story mode drops you in with the Escher gang and presumably allows you to explore the other gangs (Goliaths and Orlocks) as you proceed. I’m not sure whether I like this or not – part of the fun of Mordheim for me was taking your warband through its own story and progression and having the occasional mission to do in between to move the plot along. I appear to have less agency over how the Necromunda gangs develop, but we’ll see how it goes. It may take some getting used to but I’m sure I’ll find the fun in it; it’s a GW game and I usually like those by default!

Friday, 18 September 2020

Backlog Beatdown: Not Letting People In Tonight with Not Tonight

Not Tonight is a game that I’d seen some coverage on during the time it was released for PC in 2018. I’d heard it described as somewhere between Brexit: The Game and Papers Please, and for that reason didn’t buy it for PC – even to this day I’m hearing about Brexit on an almost daily basis, and I already have Papers Please, so I didn’t feel any massive need to buy this game. Then Kieran, with whom I play in a band called Raphaella Kornarskis,[1] told me it was for sale on the Nintendo Switch and I should give it a go. So that’s what I did. Here’s what I found:

"Take Back Control." Hmm.
In Not Tonight, you play as a person of European Heritage in a post-Brexit Britain, who lives in a flat/habitation block and must work as a bouncer to earn enough money to prevent deportation. The game works on three levels: Your working patterns as a bouncer, managing your money and living conditions to prevent game loss through deportation or untimely death due to ill health, and working to support the resistance against the far-right Albion First government.

Your gig as a bouncer is where the bulk of the gameplay lies. You must check people’s identification and other documents to allow them into pubs, night clubs, parties or wherever it happens to be. Initially, you’re just checking that they’re old enough, the photos match the person and the ID card is still in date, but as the game progresses, you have to deal with things like Guest Lists where you have to manage two queues, VIPs who need no ID but you only have a short amount of time to get them in with the correct password, hidden objects, dress codes and nationalities. The game allows you to make a few mistakes, but not many, and if you let too many people in who shouldn’t be in, you get fined or lose the level all together.

Guest Lists: all the faff of checking ID -
AND checking if their name is on the list.
Managing your status is crucial as well. Initially you only have to worry about paying bills and can just about make enough money to do it, but as the game progresses, you’ll find that you start getting billed for things like rent and tax, plus you necessarily have to make improvements to your flat otherwise your health suffers. The only easy way to make enough money to do this is to do some work on the side – Some punters, for example, will offer you bribes if you initially refuse to let them in. Many of them will buy drugs off you if you can buy and supply them. And any money you make off this will stay with you whether you finish the level or not – but do it too much, and your Social Credit will fall to the point of losing the game entirely.

Finally, there’s an ongoing plot about the resistance: You must complete several tasks within the game to build your position in the resistance to activate the final plot device and get the best possible ending.

Later on, you start pulling duties on
government checkpoints. Sounds familiar...
The game runs reasonably well on the Switch; only once did I ever experience a bug in the game. The controls work well enough, though the arrow buttons are sometimes a little fiddly. The graphics are pixel art which have the delightful combination of looking dated but at the same time consistent and enduring, meaning the game will still look as good in 10 years. The sound is limited to some basic effects and mumbled dialogue, but the music is great. Not Tonight does have a rather British tongue-in-cheek sense of humour about it, and while I struggled with it initially (I’m afraid I don’t find the idea of Brexit the slightest bit funny,) eventually I was laughing along with the jokes it made. It’s more linear and binary than Papers Please; you don’t need to balance out your government’s obvious disdain for you with the desire to be a decent human being, but this makes it its own game and it tells the story it wants to tell.

Not Tonight is not for everyone, but if you’re interested, give it a go.

Final Score: 4/5: Great Game.



[1] It’s my blog, I’ll promote my band if I want to.

Thursday, 17 September 2020

Last Week's Games (or whenever it was; I've lost track!) : Not Tonight, God of Word

The original draft of this blog was supposed to open with a paragraph about how I’d only recently published the previous blog and didn’t have much more to say, so I focussed on games I’d been playing the week before. Then I forgot to publish it. Thankfully, I got to the end of last week with precious little more to say, so these notes are equally applicable. I’ll try to have something a little more interesting to say by the next one!

Most of what happens in this game is pretty grim...
I had another go at Not Tonight, the queue management game that I’ve been playing on the Switch. Some of you may remember that while I thought it was a good game, I was struggling with the humour as the situation it describes was just a bit to close to reality. Coming back to it after a few weeks, I found I was able to take it a little more on the chin and enjoy the game a lot more. I got as far as the second chapter in the game, where it adds some very uncomfortable mechanics. One is the dress code system – some venues don’t allow you in if you’re wearing beach gear.[1] But the most horrific one is the need to manage your own health. How this works is that you’re hit with a huge medical bill after the NHS gets privatised (which hasn’t happened in reality yet, but I don’t hold much hope for the future as long as this government is in charge of it!) and then you get a tracker on your own health. It’s affected positively by things like the condition of your flat, heating and bed, and negatively by things like going to work. It’s necessary to buy certain things to keep your health up like a fridge and a heater, but also you have rent and bills to pay and if you fail a level, you lose the money you would have got from it. Having low health but needing the money for bills that were already in arrears, I took my character to work for the evening, and found out he’d died during the night.

Now the game gives you the option to go back to any of the previous days and carry the game on from there. However, I thought I’d do a lot better by starting the game again and, now that I had a better grasp of the rhythm of the game, turn around a lot more money by the time I get to the second chapter. I learned a few crucial things – you can use the X button to find out the requirements for each level, (very useful when deciding what does and doesn’t count as “beach wear,” cheers Kieran!) You don’t need to allow the entire guest list in, (which takes a bit longer to do,) and you get to keep the money from bribes and drug deals whether you beat the level or not – that’s very useful.[2] So I’m doing as much of that as I possibly can, and I’m still only barely getting by but at least I’ve got everything I need for the flat now!

I also downloaded a game I bought about a year ago and hadn’t got around to yet – God of Word. This is a word game set in Ancient Greece, where your character is trying to get a message to the king of Thebes, I think, and you must beat the monsters in your way by typing words rapidly. It’s a Unity engine game and lacks a certain polish, but I’m having fun with it so far. My main motivation for this was to have a game I could play on my laptop without having to plug my mouse or controller in; it’s a faff to have to do that when I just want to play a game for ten minutes!



[1] This required some suspension of disbelief as well, incidentally, since the venue in question is in Swindon, Wiltshire. I went out with someone who lived in Swindon for four and a half years. There’s no beach there. I’d have noticed.

[2] Reading that back, it’s a good thing everyone knows I’m talking about video games here…

Saturday, 5 September 2020

Last Week's Games: Injustice 2 and Mortal Kombat 2

I’ve been playing some fighting games last week, funnily enough…

Mad as a fish.
The main game I’ve been playing on the PS4 lately is Injustice 2, a fighting game based on one of the DC storylines. Years ago, in 2013 I played Injustice: Gods Amongst Us on the Xbox 360, and I really enjoyed it at the time – but this was before I was doing my blog anywhere near as regularly as I’m doing it now. In actual fact I only published five blogs that year, before the No Game New Year event really began to develop the drive and structure in my writing. The result is the position I find myself in, writing a 700-word blog every week as I’m playing the next-gen sequel to a pretty good fighting game. I’ve really enjoyed this one as well, not least because I’ve been able to play it with Kirsty – it’s not often that we play video games together, but when we do it’s a lot of fun. The thing is, we take very different approaches to playing through the game. I like to learn a few moves and combos, and some of the real fun in Injustice comes from finding the environment interactions and using them to great effect so I like doing that to and getting through the game that way. It works fairly well. Kirsty doesn’t necessarily know how to find all the special moves and combos but does know how to press all the buttons until something falls over, and it works about as well as playing methodically.[1] Of course, the Super Moves are spectacular and we really enjoy doing them, and seeing which character does what. Highlights include Green Lantern’s super move, which looks brutal, and Harley Quinn’s, which is quite representative of her madness even though she’s turned face for this game. At the time of writing, we’ve played through the story mode twice and got both endings, which I won’t spoil but it does a fine job of blurring the lines between morals and necessity. I’m also trying to play through Injustice 2’s equivalent of the Ladder mode – I thought they’d omitted this, but it turns out it’s in the Multiverse mode, and I’m playing through with each character to try to get their endings. So far, I’ve got six – but at the point I’ve got them all, I’ll consider the game “beaten” for my purpose.

I suspect that number of wins is going
to go down by quite a bit...
I haven’t been having quite as much success with Mortal Kombat II, though. The problem I’m having is quite common with the Mortal Kombat and Netherrealm games – horribly cheap difficulty spikes. The game requires you to beat all 12 playable fighters, to begin with. Notwithstanding the fact that most of the special moves don’t work properly as your opponents almost always block or dodge them, you can beat the required 12 fights without trying; even Shang Tsung is nowhere near as powerful as he was in the first game. Then you’re put against Kintaro, and you might as well go home at that point. Your attacks do half the usual amount of damage, his moves are disgustingly powerful, and he has a jump/stomp attack that you have about 1/14th of a second to react to and is absolutely devastating if it hits. Even the usual cheap tactics of jump kicking doesn’t work well, since if you land too close to Kintaro he just picks you up and throws you. The only way I’ve found to beat him – and this has only happened once, not enough to win a match – is to freeze him with Sub-Zero, which leaves him open to an uppercut which is your most powerful attack. It works sparingly at best, since actually doing the freeze move with Sub-Zero leaves you open to the jumping stomp attack. This isn’t to say that Mortal Kombat II is a bad game; as a multiplayer experience it’s excellent and I have fond memories of playing this with my brother when we were both well into adult life. But it’s a very hard game in single player mode!



[1] In our experience, anyway. Anyone who plays the game at a pro level might tell you something different but we’re a long way from that!