Showing posts with label Warhammer Quest. Show all posts
Showing posts with label Warhammer Quest. Show all posts

Friday, 4 December 2020

Backlog Beatdown: Going on a Warhammer Quest with Warhammer Quest

 I bought Warhammer Quest when I was on a, er, “Quest” to buy all the Games Workshop licensed games – good or not – so that I could play them and make up my own mind. Interestingly, those games that I have played have rarely been “good,” in the usual sense, and Warhammer Quest is no exception – but I tend to like them anyway because of my fondness of and investment in the Games Workshop properties. Warhammer Quest is no exception to that either.

Skaven can be threatening in large numbers...
At its most basic level, Warhammer Quest is a dungeon-crawler set in the Warhammer world, in certain parts of the Empire. You have a group of four Heroes: A Human Marauder, a Dwarf Ironbreaker, a Wood Elf Waywatcher, and a Human Grey Wizard. They’re very simple roles – the Marauder is your attacking hero, the Ironbreaker fights best in bottlenecks, the Waywatcher picks off enemies with her bow, and the Grey Wizard pulls double-duty as the party’s healer and magic user. More heroes are available as DLC but it’s not an avenue I intend to explore in the short term. You travel to towns and get given a quest which almost always entails going to a dungeon (and crikey, there’s a lot of those in the Empire!) and are rewarded with experience, loot and gold. Your principle enemies are Orcs, but in certain parts of the game the Skaven make an appearance, and the Undead turn up from time to time – rarely as the main enemy though. There are thirty-one quests you can get from towns, plus each town has a dungeon in between that you can explore for more items and experience. You must at least pass these to get to the next town, so it’s always worth a look. Later in the game there are some special missions that are handed to you, and you must complete these in order to beat the game.

The screen can be spun around to odd angles.
This game was originally designed for IOS, and it shows. It controls on a point-and-click strategy game basis, though in practice there’s very little strategy to the game. You click on the enemies to attack them and they lose some health until they die; that’s about it. There’s no positioning tactics, no flanking bonuses – the nearest you come to tactical manoeuvring is deciding whether to put your two fighters at the end of a corridor to limit the enemy’s action economy, or use the Marauder to take the battle to the enemy in the room knowing that his multiple attacks mean he’ll likely drop at least some of the enemies, and he probably has enough hit points to take any reprisals. This was fine by me, as too much complexity overwhelms me after a while. It looks OK, the graphics are as good as they need to be for a game like this though all the cut-scenes are text scrolls which takes away from some of the atmosphere. The sound is pretty good as well; fantasy-level orchestral and choral scores, with some functional if predictable sound effects for the towns and weapons.

Losing your ability to act isn't much fun...

Warhammer Quest has several flaws, the main one being the Spiders – try taking these on in any significant numbers and they’ll use their webs to prevent your party from moving and slow the game right down, often forcing you to quit out of the dungeon and start again. Randomly spawning enemies every few turns are supposed to keep you alert but it happens a little too often – sometimes in the middle of an already painful fight! Some of the controls make sense on a tablet but could easily have been modified for PC. There should be a hotkey for the End Turn button at the very least, and some of the clunk could have been removed from activating abilities.

When Warhammer Quest gets it right, it can be a thrilling experience; this usually comes in the form of a reasonable but challenging timed mission. The rest of the time, it’s a solid, functional dungeon crawler. It breaks no boundaries and has little to reward you for seeing it through to the end, but if you like Warhammer or simplistic dungeon-bashing, this will keep you entertained for a few hours at least.

Final Score: 2/5: If you’re sure.

Thursday, 3 December 2020

Last Week's Games: Warhammer Quest, Magic Labyrinth, Ninja Dice and Dungeon Roll

I’ve been playing Warhammer Quest again this week and finally reached the end of it, after ages of slogging through endless dungeons, hordes of spiders and timed quests which were the highlight of the game! The review will be up on Friday but I have a few additional points to make here: The ending was a bit of a let-down; it’s hard to spoil a game that has no real story to speak of, but it essentially amounts to a text scroll. Having said that, and as I mentioned in my review and some of the other blogs, when the game really goes for it – cuts your health down to the wire and forces you to win in a couple of turns or die, and puts timers on certain missions forcing you to act quickly – it can create some very tense and thrilling sections of the game which I’m glad I played! I spent a lot of time deliberating over whether to score it 2/5 or 3/5; I enjoyed it enough for it to be a three, but I always find something to like about Warhammer games and I can’t objectively say anybody else will enjoy it in the same way. In the end it came down to: “Did I enjoy it more than Regicide? No.” Therefore I gave it a two.

Snotlings aren't much of a threat but they're
always fun to splatter.
One thing I was quite pleased about when I reached the end of Warhammer Quest is its treatment of Orcs. This echoes back to something my friend Victor mentioned to me a while ago: Orcs, or Orks (their Warhammer 40K equivalent) are very often presented as hulking stupid lummoxes with nary a brain cell between them, and while that’s not necessarily the case – they tend to possess a certain amount of low cunning at the very least – it does make it very easy for writers to show them as being subjugated by a higher power. In video games, Orcs are almost always under the control of Chaos agents, or Skaven, or even Eldar depending on the game. This has the effect of limiting the Orc’s potential as a threat and knowing that the twist is coming gets old after a while. The main villain at the end of Warhammer Quest is an Orc, and I was delighted to see that for once they’ve allowed the Orcs to have a leading antagonist role. Let the Orcs be the bad guys!

Where are the walls?
Elsewhere, I tried some hobby games with Jessie. The discovery for us this week was Magic Labyrinth, the game in which you search for treasure in a maze where you can’t see the walls. This is aimed at quite a young audience, but Kirsty and I have enjoyed it well in the past, and Jessie seemed to like it too. She loves treasure hunts, so it was an easy sell! I really like this game as it is a good balance of luck and skill: The maze is constructed prior to the game, but once it starts, you find the walls via trial and error, which is where the element of skill comes into it. As you can twist the board around before the game starts, you’ve got potentially eight variations of the two mazes it gives you, and it’s given you rules for constructing your own. Also, you use a 6-sided dice for movement, which adds a random element to the game. Magic Labyrinth was easy enough for Jessie to understand, but random enough that I wasn’t necessarily at an advantage for having played it before, and in fact Jessie won the game by collecting five treasures!

I mean who wouldn't want to see
what's in the box, at least...
We also had a go with Ninja Dice; this didn’t go so well as I haven’t played it before and wasn’t able to explain to Jessie how to play (she was allured by the admittedly brilliant “box” art!) So, she quickly became bored with Ninja Dice and we moved on to an old favourite: Dungeon Roll, where she gets equal enjoyment from playing the heroes hunting for treasure as the monsters defending it. I need to modify the rules down slightly for the game to work, but she loves the theme and understands the basic mechanics. Not bad for a four-year-old!

Monday, 23 November 2020

Last Week's Games: Roleplaying Games, Warhammer Quest, Skyrim

It’s been a while since my last blog post. There have been a few reasons for this: The main one is that I’ve been involved in a theatre project for the last three weeks which has taken up a lot of my spare time. Barely a week has gone by since September where I haven’t had to adjust my working patterns to accommodate one thing or another. Also, my mental health hasn’t been at its peak over the last month. It’s nobody’s fault, nothing’s happened, but in the small amount of quiet I’ve had over the last few weeks, I’ve found it difficult to keep my mind focussed enough to find something interesting and relevant to say.

I’ve been looking at new campaign ideas for Dungeons and Dragons, with the aim of putting together a framework for a whole campaign without getting bogged down in small details. The idea is that if I ever get the chance to run it, I’d develop it one session at a time out of the framework and ideas I’m writing now. However, I’d really like to play as well so I’ve been looking in to trying to find an online group, using mainly Roll20 as a source. This hasn’t been successful; timing often gets in the way but also there are so many people trying to join games on Roll20 it often feels like applying for a job. But I’ll keep trying and we’ll see how it goes.

Sadly, I lost a friend I knew through roleplaying games the week before last. Andy from the Black Country Role-Playing Society passed away in hospital; I don’t know any more than that and I would prefer not to ask. Andy was one of the first people I was in an RPG with; he was one of the players in Pathfinder: Souls for Smuggler’s Shiv. He was also in the first game I ran as part of the group. After that, he ran another Pathfinder game: Council of Thieves, in which I played a couple of fighters (I had to change my first one after I learned about builds!) It was a good game to be a part of, and I was able to help Andy run it by occasionally looking up a rule to resolve a dispute or explain a ruling in ways that made sense. I had to leave the game eventually when life got in the way, but Andy remained a constant and committed presence in the group and I’m sure everyone there will miss him very much. I’m glad I got to see him a few weeks ago when I had the opportunity to return to the group; you never know when it’s going to be the last time.

Imagine five, six, seven of these spiders
firing off their webs at you...
With video games, I’ve been having problems with spiders. In Warhammer Quest, I’m fighting some high-level spiders – Venomous Gigantic Spiders, or something along those lines. The problem I’ve been having with these is the way their AI is programmed. They have two ways of attacking you – bites, which can poison you, or webs, which stop you from moving. Bites are the nastier of the two moves, but they will only do this if you move close enough to attack them. If not, they’ll keep firing their webs at you, with the result that whatever is left of your party can’t move or act in any way. This slows the game down to the point where I had to quit out of the dungeons and start again, and since they can take quite a while to clear, this isn’t fun!

Apparently those things either side of its mouth
are its sexual organs. Doesn't bear thinking about...
I’ve also started playing Skyrim again, as an Argonian Two-Handed Weapon fighter. I’ve learned a few things from my time with Dark Souls and I’m a lot better equipped to take on the game now. I like how the game is developing, but I don’t like the Frostbite Spiders. Horrible things. They’re huge. It’s certainly not the first time I’ve tried to play through Skyrim and I can’t remember how far I’ve got in the game before, but my character is at level 18 now and I’m enjoying it so far so hopefully I’ll be able to see it through to the end this time.

Tuesday, 3 November 2020

Last Week's Games: Warhammer Quest and Escape Game: 50 Rooms 1

 I don’t know if anybody noticed, but most of the games I’ve been playing lately have been long-form RPGs, strategy games and platformers which I’m taking a fairly decent amount of time to complete 100%. One of the problems I run in to when I’m doing this blog is trying to find something new and interesting to say about the games I’ve been playing in that time. However, this week, two opportunities presented themselves, with Warhammer Quest and, er, Escape game 50 rooms 1.

Warhammer first, then. I’ve described the game in previous blogs so have a look at those if you want to know what it’s like. But I discovered a cheat. Well, that’s not true, I doubt I’ve “discovered” anything; I won’t have been the first to have found this. And it’s not even a cheat, really, it’s… not a bug either, more an exploit in the game’s programming. Here’s what it is:

"I saw a rat! Where?"
At some point during the game your party goes to Altdorf, the capital city of the Empire. Here you are given three missions against the Skaven.[1] On the second of those three missions, you’re given half of your pay at the beginning – 750 gold. You then play through the mission, where you have to drop a gas bomb in the Skaven tunnels – a thrilling battle in itself, as you only have a limited time to escape once the bomb has been set, and when I played it, it literally came down to the last available move! Immediately after completing the mission, you’re taken to a cutscene (which in this game rarely amounts to more than a text scroll, from what I’ve seen so far) where you’re paid the rest of your fee; another 750 gold. If you exit the game at that point and come back to it, the scene triggers once more and you get the 750 gold again – and you can repeat this process as many times as you like for what I assume is a potentially unlimited amount of gold! I did it twice: the first was quite by accident, as I had to leave my computer pretty quickly after finishing the mission, and the second was to check what was happening. I didn’t exploit it any more than that – I prefer not to cheat through a game – but it’s there if you need it!

The other game I played this week was Escape game 50 rooms 1, which I downloaded onto my Android phone last week and I’d beaten by the following Friday. It’s an escape room game, where you must solve puzzles in order to proceed. You find various keys for various doors, items to solve other puzzles, and the occasional number and symbol puzzle. If you find the way to open the door, you move on to the next room.

What's the connection between the
TV and the fish on the opposite wall?
Some people might think games like this are trashy timewasters, and those people aren’t necessarily wrong; it’s hardly A-Grade material. The number puzzles rarely look like the thing they’re representing. A key code panel, for example, will rarely have their numerical display in an Arial font! And some of the solutions to the puzzles are horribly obtuse. Even without that, fifty levels of essentially the same thing can get dull after a while, not that a mobile game is intended for extended play. But when it goes for it, really goes for it, Escape game works well. With most of the puzzles being confined to one room, there’s little wandering around becoming hopelessly lost and confused. The rooms you’re trying to escape from range from hotel rooms, to late 90s offices, to eerily decorated children’s rooms, to some quite frankly bizarre one-shots like ancient Egypt, a cave, and a grisly morgue. The creepy soundtrack, the abstract art, and the level design that looks ever-so-slightly off, creates the unnerving impression that you – the player character – are trying to escape from a place you don’t belong.

I’ve mentioned it here rather than giving it a full review; it’s a free download and it’s not a game I would consider I had to beat, but Escape game is a good experience that I’m pleased I’ve had.



[1] Rat Men, if you don’t know.

Tuesday, 13 October 2020

Last Week's Games: The Sexy Brutale, Necromunda, Spyro 2, Crash Bandicoot 2, Warhammer Quest, Camel Up

 I missed last week, sorry about that – certain things going on at home meant that writing blogs was the last thing I felt like doing! I’ve been playing quite a few games in the intervening time though, so here they are:

You can get this for the Switch too, apparently...
The Sexy Brutale is a heavily stylised and utterly brilliant puzzle-adventure game for the PC, whereby you play a priest (I think) at a masked ball where all the guests get murdered. You must figure out not who murdered the guests, but how – and put the mechanisms in place to prevent it from happening. It’s a brilliant idea and a good game, but the fact that I’ve had to look up a guide to get through certain parts makes me wonder whether I have the stomach for this sort of game anymore.

The Zip line provides some much-needed
mobility into the game...
I went back to Necromunda on the PS4. I wasn’t so keen on this when I first bought the game, but it’s grown on me a little bit now that I’ve figured out the key differences between this and Mordheim. It’s a lot less reliant on random number generation – it is there but it’s also a lot easier to set up high percent hit chances. In its stead, the game is a lot more about action economy; the winner of the battle will come down to who can do the most things per turn, so it’s worth getting a few kills in the isolated gangers as soon as possible.

Moneybags will teach you to swim -
for a price...
I’ve also started playing Spyro 2: Ripto’s Rage. Regular readers will remember that I enjoyed Spyro the Dragon hugely last year, and it is a pleasure to play this one. I’ve been playing it quite a lot lately and I’m not even 20% of the way through the game yet. I’ve noticed that some of the collectables – the real challenge of the Spryo games – are tied up in abilities acquired later in the game, so there’ll be some backtracking this time around. This is neither a good thing nor a bad thing; it’s nice to see the character progress, but it’s also nice to have all your abilities unlocked at the start of the game. We’ll see how it goes!

Watch out for that plant; it'll eat you.
On those occasions where the N-Sane trilogy has been in the PS4 disc drive, I’ve been playing Crash Bandicoot 2 as well. As with Spyro, it is a game I can play when my daughter’s around, and an experience I can share with my girlfriend who likes games but isn’t interested in war! It’s fun and frustrating in equal measure; the frustration at missing daft 3D platforming sections (which kill you far more than any enemy in the game, I think I can almost guarantee that!) has to be there for the payoff, but once you do beat it, there’s an immense feeling of satisfaction.

Can you flatten them all with an Area of
Effect spell before the fight even starts?
I continued to play Warhammer Quest on the PC. I have a feeling this is going to be one of those times where I love the game because it’s Warhammer, but I’m going to have to concede that the game itself isn’t that great. It feels a lot like a Baby’s First Dungeon Crawler game, where you have characters and abilities to use, dungeons to explore, treasure to acquire and monsters to slay – all of which becomes  easy once your characters get to a certain level! But sometimes that’s all I want out of a game, so I’ll keep playing!

Yes, there's a new edition out.
But I kind of prefer this box art...
Kirsty and I also had a go at Camel Up last week, a board game about betting on racing camels. I remember playing this at the UK Games Expo in 2015 and I enjoyed it a lot more this time around when I could take the time to figure out the mechanics of the game, and what we were supposed to be doing. As a one on one game, it’s great because each of us were constantly reacting to what the other was doing. With multiple players, it would be a very different beast as there’s a higher chance that our ideal actions would go before our turn came around.

I suspect most of what I say next week will be a continuation of this, if a little more focussed! See you then.

Monday, 28 September 2020

Last Week's Games: Gears of War 2, Warhammer Quest, Spyro 2, Juju

I’ve got a few new games to talk about this week. I discovered a better way of counting my games on the spreadsheet I have for them, and found that I had more than I thought I had bringing me up to over 1000 games now, and the number of games I have yet to play is astonishingly high so I thought I’d better play some of them.

Dom's sad story brings a tear to the eye...
I played Gears of War 2 on the Xbox 360 a lot last week. I beat it as well, so most of what I’m going to say about the game will be in the review I’m going to post up about it next week. However, I will say this: It’s among the first games I ever bought for the 360, and I didn’t play it for the longest time mainly because I wanted to get everything I could possibly get out of the original Gears of War before I moved on to its sequel. Of course, that didn’t happen, and probably never will, but I found myself thinking about the almost obsessive attitude I’ve taken towards completing games over the last eight years, and how I’m making the necessary adjustment to accommodate it.

First, I needed to break out of the need to play through games sequentially. I usually do this if I can, but it means a few things that are detrimental to clearing my backlog. For one thing, many of the games I’ve bought over the years are series; I’ve bought many sequels to a base game before I’ve even played it. I bought the first three Gears games at the same time, for example, but I’d never have dreamed of playing any but the first game first. Also, there are many game series out there whose first iterations are on consoles I no longer own, or computers I don’t have access to and never will. Finally, the quality of games tends to improve with sequels, so I’m potentially missing out on the best the series has to offer by playing them all in order first!

Secondly, I need to not worry so much about the achievement points and trophies. They’re nice to have, but difficult to justify why it’s so important to me when, say, I’m playing a game where many of the achievements are tied up in online multiplayer modes with dead servers. Gears of War is one such game, and I won’t be throwing away the opportunity to play a well-designed game with a fun story because I haven’t completed its previous iteration any longer!

Danger threatens in the dungeon...
I’ve also been playing Warhammer Quest on my laptop. I first saw this covered by TotalBiscuit, and while he didn’t think much of it, I can usually find some fun in Warhammer-related games. It’s a turn-based dungeon basher, with some basic role-playing game elements to it. There’s not a lot to it, and the skill involved with the game is almost nullified by the random number generation that permeates the game, but sometimes a simple dungeon crawler is all I want to be playing, and Warhammer Quest appears to be a game I can dip in and out of if I happen to have an hour to spare in the afternoon.

This is Ripto, in case you were wondering.
Finally, I’ve been playing a couple of games that are very much aimed at children: Spryo 2: Ripto’s Rage on the PS4, and Juju on the Xbox 360. I’ve said it before but not for nothing: my daughter Jessie is around a lot of the time now, and while she’s maturing at a rapid rate, it would be very irresponsible of me to play graphically violent or intense games when she’s around. So, when she’s with me, I stick to either racing, sports or child-friendly action games. Regular readers may remember I was talking about Spyro the Dragon a lot last year, and what I’ve seen so far is everything a sequel should be: more of the same, but with extra moves, more things to do, and an overall better experience. Juju is a charming little platformer where you make your way through an exotic forest jumping on things; I’m sure I’ll be playing more of this in weeks to come!