Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Friday, 13 December 2019

Backlog Beatdown: Answering the Call of Duty with Call of Duty: Classic


Call of Duty was always a bit of a funny one for me. I’m frequently in the mindset of “If everybody is going left, go right,” when it comes to choosing what video games to buy and play, on the basis that I’m rubbish at multiplayer modes and I don’t necessarily want a shared experience in a single-player campaign. But at some point, in 2013, I decided to buy a Call of Duty game, and with my almost OCD-like need to play games in sequence, I bought the first one on Xbox live: Call of Duty Classic.
Six years later I beat it, and then had the much harder task of reviewing it. When you review a game that’s more than a generation old, the question is going to be: Is it still good today? And that was a question I found very hard to answer.
The ubiquitous war-torn environments...
The premise of this First Person Shooter game is that you control three soldiers – an American, an Englishman and a Russian, which straight away sounds like a bad joke – at various points of the latter part of the Second World War. You’re thrust into chaotic and intense combat situations and must run and gun your way through the level, with some support from a squad in certain situations. There are usually mission objectives, which develop along with the level you’re on. You’re provided with an arsenal of a sidearm, grenades, and up to two small-arms weapons at a time, and it is up to you to get to the end of the level and beat the campaign.
The game handles reasonably well; I was playing it with a controller and the control scheme was becoming standardised at this point. Some of the controls are a bit clunky – crouching then going prone is something that is rarely employed – but overall the controls are fine. The levels are designed for something approaching realism, which fits the theme of the game but creates some rather cheap situations where you can be under fire, have no idea where it’s coming from and be shot to pieces before you can react to a threat you had no way of responding to. Yes, this is probably closer to the experience of being in a battle than many other of Call of Duty’s contemporaries, and it doesn’t derail the game entirely as there are checkpoints that save the game as you’re going along. But it can feel cheap at times, and these situations are not much fun.
Stalingrad. Not exactly a holiday destination
back in those days!
The other problem you run in to when you’re going for realism in design is that there’s not much variety in enemies. They’re Nazis, you shoot them, and that’s about it. Some of them may have different weapons but other than that there’s no sense of scale in the quality of the enemies you’re fighting. There is some variation in tank and turret sections, but there’s usually no climax to the levels, they just sort of end, and leave me feeling a little flat.
The graphics in Call of Duty are fine for the time, about as good as any game in the 6th generation was ever going to get. They haven’t necessarily aged well but you don’t play a game released in 2003 to ogle the graphics engine! The sound is ok, with some reasonably competent voice-acting from Jason Statham, and the guns have a nice kick to them.
The guy with the megaphone is warning
the troops of what will happen if they desert...
The multiplayer mode is non-existent in the Xbox 360 version I was playing. Maybe it was a thriving community at some point, but no one seems interested in playing it now. Call of Duty became the pinnacle of online shooters later, so it would have been nice to experience its original form, but it was not to be.
While Call of Duty: Classic is a competently-designed game presented well with a full campaign, I can’t believe the franchise didn’t get better later. The cheapness of some of the deaths and the lack of a functioning multiplayer mode makes it very difficult to recommend this game at the end of 2019. If you’re interested in how this long-running series got started, give it a go. But don’t spend any significant amount of money on it.
Final Score: 2/5: If you’re sure.

Tuesday, 19 November 2019

Last Week's Games: Rayman, Call of Duty and Spyro


I haven’t been very well this week, mainly with a cold but it nonetheless drags you down! So, with a very busy week, and in a state of almost constant exhaustion, my time for playing games was limited for the first half, and heavy for most of Monday where I refused to do anything else. Because of that, I managed to beat two of them. They were: Rayman Legends on my Switch and Call of Duty: Classic on the Xbox 360.
This level took a few goes!
I’ve talked about Rayman Legends on this blog enough times for you to know I’ve been enjoying it, and I’d rather reserve any additional remarks I have on the matter for the review. I will, however, say that it is nice to still be having fun with a game with the post-game content, and in games like this, getting to the end is only half the battle! It’s one of the few games I have a hope of achieving 100% completion on, and if I’m still having fun on the journey, one wonders why not.
Seen one bombed-out ruin, seen them all...
Call of Duty: Classic was a different matter. I bought this game in 2013, I think. (It was somewhere within the bracket of buying the Xbox 360 in 2012 and making a habit of keeping track of what games I was buying, which was 2014-2015.) I’d probably thought at some point that if everybody else was playing Call of Duty by then, I might as well play it too, and given that I almost obsessively had to play games in sequence at that point in my life (still do, though I’m less finnicky about it now!) I was always going to start from the first one and work my way up. Never mind that, at the time I bought it, Black Ops 2 was out, Ghosts wasn’t far away and the part of the game that everybody liked – the multiplayer – dies as the yearly sequel spawns; I wanted to play through those campaigns! If I’d have known at the time it would take me over six years to get through even one of them, I might not have bothered. Nonetheless I managed to get to the end of the first Call of Duty game. It was OK. It’s showing its age now, obviously. It’s playable enough, but brutally hard in places and some of it feels quite cheap. However, I’m rather smug to be able to say that I got through the second half of the game without using the Lean function even once. This was because I only remembered it existed when I checked a Wiki to find out how in the world you are supposed to get all the achievement points by beating the game on its hardest difficulty setting – apparently this is a key skill for most of it, though it won’t help in certain “turret” situations, and “that” level in Russia where you somehow have to hold a building for four minutes. I was also surprised to learn that it was originally a PC game, and not, as I had previously thought, a port of Call of Duty: Finest Hour, which I owned for the Xbox at one point but traded in.
There's a secret room behind him...
Earlier in the week I carried on with Spyro the Dragon, beating the Beastmakers levels – not without some help from a guide for those last few gems; I’m not looking to get bogged down – and did the first level of the Dream Weavers, which I found quite colourful and endearing! I haven’t got much further than that though as my attention drifted over to Call of Duty, which sounds bad but let me explain: Kirsty’s PS4 is in our living room, my Xbox 360 is in our bedroom. Noticing I wasn’t well, Kirsty convinced me to come to bed where it was warmer and play some games there. The original plan was to play some co-op games but when all the Xbox Live Arcade games I’ve been saving for co-op turned out to need a separate profile in order to play them in co-op mode, I moved swiftly on! Kirsty didn’t seem to mind watching me getting killed in CoD over and over again, so no harm done.