Showing posts with label Drake's Fortune. Show all posts
Showing posts with label Drake's Fortune. Show all posts

Friday, 18 October 2019

Backlog Beatown: Charting Fortunes with Uncharted: Drakes Fortune


I bought Uncharted: The Nathan Drake Trilogy soon after I gained access to a PlayStation 4; having been on Xbox and PC for most of the years prior, I hadn’t played any Uncharted games prior. I knew the basic premise of the game, (Gears of War meets Tomb Raider,) and I knew the lead character Nathan Drake was a wise-cracking rogue who could never quite make you sure whether you wanted to buy him a drink or deck him, but other than that, Uncharted was a blind buy.
Straight in the nuts. You know
you want to!
I had a go with the first of the three games it showcases – Uncharted: Drakes Fortune – and I found what for me was a standard action-adventure. You play as Nathan Drake; an Indiana Jones-like character who bears a passing resemblance to a younger Gerard Butler and is voice-acted by the renowned Nolan North. You’re on a quest to find the treasure of El Dorado, either for fame and fortune or for the fact that you may or may not be related to Sir Francis Drake who was looking for the treasure originally – probably a little of both. Along the way, you get caught up in a conflict of interest between Sully, your mentor, Elena, a reporter, and a group of criminals and mercenaries who also want to find El Dorado. Conflict escalates, and you are forced to run, gun and jump your way through an increasingly hostile environment as you search to find the truth behind the treasure and save your friends.
There are two main sections to the game: Platforming, in which you jump from wall-section to ledge in order to traverse difficult-to-get-to areas, and combat, which mainly involves shootouts with modern-day pirates. The platforming is not difficult; it is rarely a challenge to see where you need to go and even if you do get stuck, the game will show you where you’re supposed to be going next if you stand still for a few seconds. Once you know where you’re going, the route is usually obvious, and the challenge is avoiding traps and making sure you don’t linger to long on a ledge lest it crumble beneath your feet.
The bulk of the game's action is in scenes like this.
The combat is standard cover-based shooting, and is handled well enough, with the one puzzling exception that grenades are mapped to L1 (R1 is the standard, right?) You shoot some enemies, move up to the next area, find some cover and shoot some more enemies. There is an array of weapons in the game, but you can only carry two at a time; a pistol and one other weapon. These are what you would expect; machine guns, shotguns and grenade launchers. Uncharted is very much “of it’s time” in terms of its level design; the ammo pick-ups are in all the right places so you’re never out-gunned, and conserving resources between one fight and the next is rarely a consideration. One particularly memorable moment near the end of the game came when I was in a church with snipers in the raised areas; this could have presented a very different challenge if there hadn’t been a sniper rifle lying around in the first place you dive for cover; classic 7th gen design!
I mean, even if Wikipedia wasn't a thing,
you'd know how this was going to end up...
Uncharted is presented well; the voice-acting is spot-on, and the graphics are good for their time. The sounds are as good as they need to be, the gun sounds work fine and the music fits the environments, though it isn’t particularly memorable. The game is not especially long, but it tells a fun story with an effective twist, and it doesn’t outstay it’s welcome.
It’s difficult to know how to call this one. While I was writing this, I had to go back and check all the times I’d written the word “Standard” and go back and change some of them. Uncharted: Drake’s Fortune was released in 2007 and, while it’s still fun to play now, doesn’t bring anything to the table that wasn’t there before. It’s as standard as a 7th generation game gets, and is very competently put together, but now that I’ve got to the end of it, I’ll be more likely to put it to bed than go hunting for all the achievement trophies.
Final Score: 3/5. Worth a look.

Monday, 14 October 2019

Last Week's Games: Painting a Dark Apostle and Uncharted


I’ll start this week by talking about something I should have mentioned in the previous one: I’ve finished painting my Dark Apostle for my Chaos Space Marine Word Bearers army.
This one was a massive faff to keep it held together. This being a Finecast model, it wasn’t terribly well cut and there are some rather wobbly joins holding it together. The result is a model that would very likely fall apart if somebody breathes on it too hard, (even as I write this the star on the top of his weapon has broken off again,) and a lot of the time I wanted to spend painting it was spent repairing the thing.
Not the best picture but
the best I could do at the time.
I was a little puzzled at first as to what colour I should be painting him. Dark Apostles are, of course, the Chaos Space Marine equivalent of the Space Marine Chaplain, and they always wear black armour no matter what chapter they are attached to. I wondered if the same applied to Chaos Space Marines and whether I would necessarily have to paint it in that dull rusty colour that appears on his box art. After a little research I couldn’t find a definitive answer, so I opted to paint him the usual Word Bearers colours of red and silver, making a neat job of the trimmings but not with the level of detail one might expect from a character model such as this. I’m pleased with the result nonetheless, and I look forward to putting him on the gaming table at some point.
This concludes the 500 points block of Chaos Space Marines I was painting in the Word Bearers colours, including a Chaos Space Marine squad, two squads of Cultists, a Chaos Lord and the Dark Apostle. Nothing particularly hard-hitting there, but those of you familiar with the most recent edition of Warhammer 400000 will recognise that this brings them into the Battalion force organisation chart, which means I have 6 strategy points to work with for a 500 point army. I don’t know how well it’s going to work but I’m hoping to find out soon.
I own more models for the army than this – I’ve got another squad of Chaos Space Marines and a Helbrute – but as I’ve not used any of them yet, I’m hesitant to get into a battle that’s too big, as I invariably end up slowing the game to a crawl by having to check the rules for the different units every few minutes. Far better, I think, to play a few games with what I’ve got, find out what works and what doesn’t, and add to it after I’ve got used to the rules for the models I’m currently using.
The next project is a Raptor squad that I intend to paint in Black Legion colours, inspired by the Horus Heresy: Legions game I’ve been playing on my phone. I’ll write more about that once I start to progress!
Pretty good, but not much motivation to play it again...
In other news, I reached the end of Uncharted: Drake’s Fortune, and wrote a review for it which is scheduled to come out on Friday. From the tone of the review it seems quite negative, so I just want to clarify that it really is a good game. It was more a case of… you know when you’ve really enjoyed a game and you get to the end of it wishing there were more of it so you can keep playing? With Uncharted, I was quite ready for it to be over when the end credits rolled. The fact that it was 3am probably contributed to that.
Also, there are some new cards out for Horus Heresy: Legions; the Word Bearers are now a faction and a tough one at that. They seem to work around summoning Daemons, which fits the lore, and while they take a while to get going, once those Daemons start to arrive, they can take you down very quickly. I’ve not had a go with them yet, (I tend to keep to the loyalists in the events,) but I’ve got one of their Warlords so I might have a go with them in the future. It would be fitting, since that’s my 40K army!