Showing posts with label Ogre. Show all posts
Showing posts with label Ogre. Show all posts

Monday, 21 January 2019

Last Week's Games: Mordheim and Pathfinder


So here are the significant things that happened to me this week:
I spent a lot of time on Monday afternoon playing Mordheim: City of the Damned. You may remember that the last time I talked about this game, I’d failed the third Human Mercenaries campaign mission, and intended to return to it once I’d trained up my ogre to be a match for the Daemons I know are in the library. That was my mission for that session; to train the ogre to the point where he’d be good enough to take on the mission (roughly 4th level.)
Slight problem with that: he died.
He can dish it out and take a punch...
After taking him into a few battles and levelling him up quite a bit, I then found myself against the Undead, who are a very messy faction to contend with. Most of them are not affected by fear, and they can do a brutal amount of damage before they fall. The vampires themselves cause terror, and that severely limits the effectiveness of your warriors against them. Unfortunately they have a habit of tying up your best warriors in combat and there’s not a lot you can do about it once you’re there. It was a ferocious pitched battle against the two factions, which I eventually won but not before their Crypt Horror tanked most of the health from my Ogre. I managed to drop the Crypt Horror in the end, but after that it fell to one of the ghouls to inflict one blow on my Ogre, which was enough to put him out of action and, when the time came to roll on the injury table, kill him.
I’ve got a new one now – I didn’t have enough money to pay for a higher-level Ogre, but I don’t mind training one up again. I don’t know whether I’ll train him enough to have another go at the campaign mission. I’m more likely to use the regular warriors in the warband for that, because of timing issues. The campaign missions take ages to get through, and I need to give myself enough time to do it, so if I get an evening with a couple of hours spare I’ll do it then – with or without the Ogre. I certainly can’t afford to take him on the mission at the moment, knowing that he will go down quite easily.

Then on Sunday I carried on running the Pathfinder game: Rise of the Runelords that I started two years ago. This is as long and as high-level as I’ve ever run a game of anything! The line-up of players and characters have changed over the years but the core of the group remains the same. We’re at the beginning of Chapter 4 (of 6,) Fortress of the Stone Giants, and the group enjoyed a battle for to save the town from marauding Giants, before investigating certain aspects of the town (trying to avoid spoilers here!)[1]
Great adventure path.
Pathfinder’s an odd game to run; it’s got a huge amount of depth to the rules but if you don’t know what you’re doing it can also get quite unwieldy. There’ve been a few times when I’ve been running it and playing it I’ve found myself thinking, “roll to hit and then do your maths homework.” Thankfully most of my players are familiar enough with the system to know that they at least need to be able to tell me what they want to do and how it’s going to work, otherwise they’ll slow the game down to a crawl.
Where Pathfinder stands out for me, though, is the quality of the adventures – it’s got the best long-form campaigns I’ve seen in eight years of roleplaying games, and it’s a pleasure to be able to run them. I’d even run the same adventure with a different group to see how differently they’d handle it – if I had time.
I’ve got a new game I’m about to try out, and I’m looking forward to telling you all about it next week…


[1] By the way if you’ve gone through Rise of the Runelords and are wondering how we’ve only managed to get this far after two years, our group meets on a monthly basis.

Saturday, 3 November 2012

Scales of War part 1: Batle at the Bar 17/10/2012


Our tale begins in one of Brindol’s Taverns; Ilya’s Cardhouse. Sat around a table near to the hearth, four figures sat, drinking jovially and playing cards. Their motivations for being in a cardhouse in Brindol were kept to themselves, but their instincts allowed for the company of strangers.

Towards the middle of the afternoon, Lucian and Orodrethanthilis, the two elves, happened to look across the room to a table at the back of the card house where three men were sat around, playing cards. Of particular interest to the elves were the thirty golden pieces set on the table, and sensing the opportunity for a profit, challenged the braggarts to a game. Lucian played extremely well and Oro managed to claim some coin. Even Grambur the Dwarf Warrior managed to win a few hands, and they looked very close to cleaning the players out. Just as accusations of cheating were beginning to fly, the door burst open and some Goblinoids entered the room…

The Hobgoblins seemed intent on causing as much havoc as possible, but the elves were quicker to react and cut several of them down quite quickly. Goblin Blackblades, making use of their diminutive size, ran around the tavern setting the place on fire, including the bar and the table on which the card game was brought to such a juddering halt. For his own entertainment as much as anything else, Grambur strode straight into the fray, taking several blows but refusing to go down. Lucian and Sayer, the Eladrin Ranger, took a height advantage of the tables and sniped at the hobgoblins, and those who had the presence of mind to pay attention to Oro would have found it curiously amusing that he was doing far more damage with his quarterstaff and throwing knife than he was with his spells. The battle was over when a goblin, having backed Sayer up against a wall, failed to see Grambur coming up behind him and was subsequently chopped into two pieces, neither side very pretty.

After leaving the Tavern to a bucket line, and berating the town guards for not being much help, the heroes learned that attacks like this were happening all over the town. Sayer and Oro pricked up their elven ears at the sounds of just such another attack, and used the opportunity to tell the others to get into position. Sayer took up a vantage point on top of a Barber’s Shop, to see an Ogre pulling a wagon, carring a lit barrel of pitch and threatening to throw it at any second. Grambur took in the situation at once, attacking the Ogre head on so that he could neither proceed further or run away. Lucien, in a concealed position, took a careful aim and hit the pitch that the Ogre was carrying, causing it to explode. The fire quickly spread, injuring the Hobgoblins and the Ogre. Oro, Sayer and Grambur wore the huge beast down with their relentless attacks, but in the end it was the fire that consumed it. Grambur strode forward to finish off the Hobgoblins, killing one. The other tried to escape, but another careful shot from Lucian put paid to any hope of escape.

Exhausted from their endeavour to stay alive, the heroes learned that the town guard had driven back the Hobgoblin incursion. However, it was not lost on the heroes that many of the fallen Hobgoblins bore the mark of the Red Hand, the army that attacked Brindol 10 years ago. Somehow, they felt they hadn’t seen the last of these Hobgoblins…

Experience: 279 each

Treasure:

  • 30 arrows
  • 30 Gold Pieces from playing cards.