Showing posts with label racing. Show all posts
Showing posts with label racing. Show all posts

Saturday, 18 June 2016

Backlog Beatdown: Destroying Cars with Destruction Derby 2


There were no shortage of racing games on the PS1, and Destruction Derby 2 was one of the ones that everybody had played at some point. It must have been something of a bold venture at the time, as racing games that had destructible cars as their main gameplay mechanic were almost unheard of. Yes, there were games where the cars could take damage, but not necessarily games where that was the whole point of the game!
Destruction Derby 2 is a racing game which follows a pretty straight formula of drive around a track and attempt to reach first place. If this was all there were to it, the game wouldn’t be much good. The graphics are OK for the time but the limited draw distance results in a lot of ‘pop-in’ on certain tracks. There is limited commentary that gets old quite quickly, and this game was released before analogue controls were standardised so it’s not that easy to control your cars effectively.
What sets this apart from the other racing games of the time is that it’s less about your race position and more about how many points you can get by causing your opponents to spin. If you collide with your opponent and cause them to spin 90 degrees, you get ten points. If you cause them to spin one 180 degrees, or force them to retire from the race, you get 25 points, and if you manage to get them to spin all the way around you get 50. Your points and those of your 19 opponents are totalled up at the end of the race – along with 50, 25 and 10 points available for 1st, 2nd and 3rd positions respectively – and the driver with the most points is the winner. The Championship mode involves four seasons of four races plus a ‘Destruction Derby’ mode at the end of each race where the cars all drive at each other in a coliseum-like setting and see who lasts the longest, and the idea is to get promoted to the top division and win the Championship.
Definitely the car to choose if you want to win...
It was a good idea, but it wasn’t terribly well-executed. Scoring points for the race by crashing in to other cars was fun when it worked, but more often than not it didn’t; sometimes the car wouldn’t spin, sometimes I’d clip straight through the car altogether. And let’s not pretend that the few times I did manage it weren’t more by luck than by judgement. The Destruction Derby levels were a lottery based on how many cars had already been knocked out of the race by the time you get a chance to score. And because you have to be hitting the cars at a certain speed to get them to spin at all, the only car to choose out of the three that are available is the Pro car – maximum speed, minimum control. The only reason I made it through the third season is that I was fortunate enough to score something like 400 points on the first race; to this day I still don’t know how I managed that.
I did eventually manage to beat the game but with such an inconsistent scoring method, the only way I could do it was to scum-save the game between each race when I got a relatively decent score. Somehow I’m taking up 5 blocks on the memory card with a one-block game!
There was a “Stock Car Racing” mode – a mode where the score is based on your position and nothing else – but I didn’t bother with that. Destruction Derby 2 doesn’t handle well enough to get much fun out of it as a racing simulation, and there are far better games out there for the purpose.
I probably sound quite negative about this game but the truth is that I did enjoy my experience with it. I learned little tricks and quirks of each track to help my progress, which gave me a sense of achievement. Actually making it to the finish line was always nice, and never a guarantee. And props to the soundtrack of grind-y Nu-Metal, which was very much of-it’s-time and leaves me in a nostalgic haze.

Sunday, 2 February 2014

No Game New Year part 5: GTA Online and a better Blood Bowl competition...

Hi there!

GTA Online

So, with GTA 5 being the huge game it is, I'm still going through the story - roughly 80% of the way through it now - and I find myself with very little to say about it that I haven't already covered in previous blogs.

I have, however, been enjoying GTA Online a lot more as I've been looking to break out of the story mode from time to time. I've played quite a few multiplayer modes on the various games that I own and I'm really finding a lot of fun in this one now that I've got a better idea of what I'm doing. I'm still not all the way there and I'm constantly learning but hopefully I'll get some more hours out of it while I finish the story. After that I probably won't bother too much about it. My copy of the game is physical, so it runs off the disk, which means if I've got anything else in there it's not like I can go on the Xbox Dashboard and boot it up for a few death matches. I'd have to put the game in again, and while I write this, I am astonished at how lazy I'm getting with it!

So, two main things I like about GTA Online:

I think my favourite thing about the game is the variety of activities on offer that you can do at pretty much any time. Most games that have multiplayer has various modes that offer a different take on the core mechanic of the game. Gears of War, for example, is all team-based, and most of the variation in the multiplayer mode depends on who and how you kill. Whereas with GTA Online, you can go from a Deathmatch, Team Deathmatch, Last Man Standing, Racing, Parachute Jumping, Air Combat, Bike Racing, Tennis - and all of those games work really really well. It's actually hard to get bored doing any of those things because even if you do, you can go ahead and play somewhere else. And you can even just drive around the city if you prefer.

I also like the Level Up system. This is something I've come across in a number of games and most of the time it only serves to show how long various people have played the game. There are ways to level up more quickly but if all I did for a week were to play Far Cry Two online I'd be level 30 pretty much by default and it would make no difference to how I play. I'd still be rubbish. In GTA Online, it really does make a difference because certain missions, or 'jobs,' weapons and I think cars as well only become available when you go level up. For example, I'm currently at Level 12, and the game has only just decided I'm ready to use a SMG (Sub-machine gun.) Up until now my best weapon was a Micro-SMG. So I'm looking forward to seeing where I go in the future and what weapons will become available to me.

You can also increase your character stats but the only way I've found to do it is to run around all over the gaff until your stamina increases. That being said, bearing in mind it's got to take you all the way up to Level 100, perhaps the stats weren't increasing as quickly as I was expecting. But I see players who aren't much higher than me with significantly higher stats, almost maxed out in some situations.

Some highlights:
  • Interrupting a fierce gun battle in a 4-player Death Match and taking both guys out before they realised what was happening,
  • A 'you're a dick' moment where a guy pretty much let me win a race for 5 out of the 6 laps then rammed me off the road,
  • A well-matched game of tennis that really could have gone either way but I managed to win.
Blood Bowl

Hoping for a better competition than last time, I entered the No-Game Nihilists into the Orc Toof cup. I levelled Hector the Weeper up and gave him Block. I also levelled up Dur Head-Wrencher the Ogre and gave him Grab, which allows him to move his opponents to pretty much any square he likes after a tackle except the one directly behind him. It was not until I tried to use this that I realised just how useful this would be...
  • Game 1 vs Dwarf Anvils (Dwarf) Detlef Doolist got us off to a good start with a score after a fight, but then got injured in the following turn. Dagonet Huppert got another one in during the early part of the 2nd half thanks to a sweeping passing play from the two throwers. A counter-attack from the backline resulted in another pass from Gawain Rosluver and another point from Dagonet. Nihilists Win 3-0, and Woras the Mad levelled up; I gave him Block as ever.
  • Game 2 vs Warpstone Wanderers (Skaven) The Skaven team started with a LOT of mercenaries. After a massive fight across the whole pitch and most of the first half, Skaven got one in just before halftime. Dagonet got a goal in halfway through the second half after a handoff from a lineman, but the Skaven team got another try from a pass play. We tried a desperate play to pull it back and force a draw, but for some reason our ball carrier was struck by lightning. Nihilists Lose, 2-1. Griswold the Punisher levelled up and was given Block, but Serange the Storyteller suffered a broken neck.
  • Game 3: The Witches Fury (Dark Elves) After a long and bitter fight, the Nihilists scored at the end of the first half. A handoff between the two Catchers resulted in another try for us in the second, giving the Nihilists a Win 2-0. More remarkable was the ferocity with which we managed it; we achieved 4 Knockouts and 4 Casualties! Ardtrai the Boss-Eyed levelled up and was given Block, and the Thrower Arne Rolf levelled up as well; I gave him Accurate, hoping to improve my passing game for future competitions.
This was enough to get us into the playoffs, where for some reason there was only a final match between us and the Warpstone Wanderers...
  • As this was the only team we lost against in the first round, we approached this with some trepidation. However, after forcing their ball carrier into the sidelines, Viscount Lutolf picked the throw-in up to score. After a gruelling battle, Skaven got a try, but Arnulf Ottman ran the ball up the wing and scored in the last moments of the match. No-Game Nihilists win 2-1, and that also meant that we won the Orc Toof Trophy!
See you next week...