Wednesday 28 September 2011

Batman Begins (Xbox version)

I've had this game on the Xbox for some time. I gave it another run through last week since Amy has re-kindled my interest in Batman, and here's what I think of the game:

For a bit of context, I've got all the Batman films since the Tim Burton movie back in the 80s, and I've enjoyed all of them up to a point. However, the Batman Begins film really did put some extra strength into the franchise. The acting was (generally) far stronger; Christian Bale makes a far more believable character out of Bruce Wayne for not having to be nice to absolutely everybody, and for having character flaws that don't necessarily involve his alter-ego. Michael Caine was wonderful as Alfred for his sense of humour and also for the fact that he's not as passive as the versions of him I've seen in the past. The villains were beyond excellent; not much masks and make-up going on in favour of more intricate, urbanised bad guys in the shape of the Ra's Al Ghul and Carmine Falcone. An idea that the film explores briefly at the end is that people like The Joker, The Riddler, The Penguin and Catwoman came about less as an intentional antagonist to The Batman, but rather as a reaction to a vigilante in a costume. Scarecrow is, of course, a law unto himself: He creates his costume and persona for his own reasons. But the overall theme of the film was dark, gritty - and the added element of Batman causing fear came far closer, in my opinion, to what Batman was supposed to be. He might be athletic, but so is Spiderman, any of the X-Men, Green Lantern or anyone you care to mention. He might have gadgets but so does James Bond. But rather than fearing his enemies, he gives his enemies something to fear, and that's what makes Batman unique.

This was going to have to play a huge part in the game in order to pull it off, and as a system, it works quite well. Try rushing in to a fight and you are reminded that Batman is, after all, just a man, as you get your proverbials handed to you by five very angry thugs, probably with guns. Take the time to look around the area, however, and you'll soon come up with different ways of tipping the odds in your favour; dodgy scaffolding you can collapse with a batarang, a pipe you can hang from to pick off your enemies without them knowing, or setting off some explosive barrels. Once they're suitably terrified, drop a Flashbang on them, and you can take the vast majority of the enemies out without having to resort to fighting. It's satisfying to do, especially if you like things with a little more depth than 'Let's find something and kill it,' but don't want such a challenge that it is hard to work out what to do. It is a little simplistic, and the auto-target tool means it will rarely take you long to work out what to do, but you have to remember that the only game before this that came even close to having fear as its main mechanic was The Thing. It was a brave move, and really did push the PS2 version of the game to the limits of it's machine.

Get up from that one and you're a braver man than me...
The game has sometimes been criticised for its length (it's not long by comparison of some other games,) but actually it's as long as it needs to be. The 'Fear' mechanic would probably get old if the game were to last any longer; it's just about the right length so that you can do pretty much everything there is to do in the game without getting bored before you reach the end. And there is a lot of fun to be had from what the game gets you to do; it's never taxing to work out what you have to do to beat the level, but the look on the bad guy's faces when they know you're there but can't see you is worth it. When the time finally comes where you have to have a straight fight and kick ass, there are combos for the avid gamers, but button-mashing works just as well. The targeting system is a bit clunky - you'll be tearing one guy a new one, and suddenly start running across to his mate on the other side of the room, and you won't be able to help but blame it for some untimely deaths.

The graphics and settings are brilliant and compliment the film setting; it has the dirty, gritty vibe that makes Gotham City so special and it is suitably bleak; far from Adam West running around in broad daylight carrying bombs. The music is tied in with the film and works well, and the voice acting is for the most part good. One very careless blunder of using the same sound patch for different types of enemy spoiled it a little - Ninjas from the League of Shadows have their own voices, but scaring them with a dropped scaffolding triggers the same fear reaction you heard from Dr Crane's thugs earlier on in the game. But for the most part, the game is presented very well indeed; exactly the level of detail you'd expect from a film tie-in.

So, a game that looks and feels great, if not executed terribly well. It's worth a look though, and 5 years after buying the game I still went back for another go, so it's not without staying power.

I'm a bit busy for games at the moment but I've had a go with Buffy the Vampire Slayer so you might be hearing from that quite soon...

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