I mentioned last week that Dark Souls is a very difficult
game, but so far, that difficulty is not insurmountable. It is a plausible
tactic to allow yourself to die a few times while learning the attack patterns
of the monsters, and retreat from boss battles that aren’t going your way.
I had this very thing happen to me when I’d finally got far
enough away from the Undead Burg to find another bonfire. I proceeded with the
game from that point and found myself, after throwing myself at the Dark Garden
for an hour, face to face with the Moonlight Butterfly. Incapable of inflicting
much in the way of damage, I decided to backtrack for a while and grind some
enemies to level up. In doing so, I discovered that I’d missed what I was
supposed to be doing, which was ringing the bell at the top of the Undead
Parish. I went through that particular level, which still took me a couple of
hours, and actually made a lot more progress with the game than I would have
done had I thrown myself into the path of the Moonlight Butterfly and her
Golems many more times.
Contrast this with something like Dragon Age Origins – a good
game, but as I’m absolutely useless at character builds, I’ve come very close
to derailing the whole game on more than one occasion because I haven’t picked
the right combination of feats etc to level up, finding myself in fights that I
CANNOT avoid because of the ‘random battle’ system – and you see why I’m
enjoying Dark Souls a little more. I’m not saying the same hasn’t got the
potential to happen with Dark Souls, but so far I’m finding there’s more scope
for dealing with it. If I’m finding one part too hard, I can look behind and do
another part. Sometimes the enemies are too hard for me to kill, other times
they need some concentration, and while it is a little hard to make the
distinction sometimes, it does add to the challenge of the game.
Here’s an experience I think will become familiar quite
soon: After ringing the bell at the top of the Undead Parish and being rewarded
with a weapon that there is no way I can use because I’m the sorcerer, I
decided to have another crack at the ‘underground’ section. I tried it a number
of times before deciding that I still wasn’t good enough to take on the
Skeletons (horribly difficult) at the level I was, and went around the rest of
the game to grind for some experience. I finished back in the Dark Garden ,
and though I had no intention of fighting the Moonlight Butterfly again, I did
at least get to the clearing before – killing a Golem in the process, which I
was pleased with. On my way back to the Firelink Shrine, somebody invaded my
world close to the exit of the Dark
Garden . Not quite
realising what this feature is for, I did not make a move to attack the guy who
was clearly a higher level than me. They then proceeded to take me out with one
Pyromancy spell, and I lost the 4000 or something souls I’d been saving – I
needed around 4500 for the next level up.
“You bastard,” I thought, and hurried back to the area to
recover the souls, praying that this Player vs Player mechanic didn’t extend to
pinching each other’s souls. It apparently doesn’t and I got them all back.
THEN I noticed for the first time that there was a different way you could go
out of the garden, and found myself in what the game was calling the Dark Basin .
“Oh wow, a new place to explore,” said I. I
went down into the basin, got ambushed by a Knight, rolled off a cliff and lost
all my souls – and when I came back to collect them, I couldn’t reach them,
rolled off the cliff AGAIN and made the last hour and a half of play count for
nothing except a new area.
But I guess it’s one of those things I’m going to have to
get used to!
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