Monday, 17 November 2014

No Game New Year: Kicking More Ass with Dynasty Warriors 7

Dynasty Warriors is a series I’ve enjoyed since 2001. I’ve played several of the games and always enjoyed the power fantasy of having a huge unstoppable hero ploughing his/her way through countless enemies. The series has received criticism for being the same game seven times[1] and while it is absolutely true that the series iterates rather than innovates, Dynasty Warriors trades on doing a small number of things very well.

Lu Bu. He's really hard. Except when he isn't.
The game play is classic Dynasty Warriors: Slash your way through hordes of soldiers who haven’t got a hope of beating you, and then kill the enemy commanders whose prospects aren’t much better. This involves much hammering of the X button. Similarly, the plot is the story KOEI have been telling since the 80s, based around The Romance of the Three Kingdoms – rich, but nothing new. The background music, while pleasing to hear in a generation where it is not that common, is the same shreddy techno-metal with familiar themes that has always accompanied the franchise.

The main difference from the previous iterations[2] is in the way the Story mode works. In the past, you would pick a character, play through a number of battles while the plot unfolded around them and that would be it. You’d get endings, but as they weren’t substantially different from the cut-scenes between battles, it wasn’t much of a reward.

In Dynasty Warriors 7, you pick one of the Factions: Wei, Wu, Shu and later Jin, and play through the story using characters from that faction. You play as the character most relevant to that part of the story. In my play-through, I’m playing as Shu, and started as Guan Yu. I later got to play Liu Bei, and Zhang Fei. I didn’t get to play Zhao Yun – the poster boy for the series – until much later. The plot is filled by explanations over a map of China and the usual cut-scenes. This sounds like there is less content overall, but given that all the characters function similarly with only minor differences between them, it makes for a more streamlined game. You no longer have to play the game through twenty times to unlock all the characters and cut-scenes!

The character design is more camp, hammy and androgynous than ever before, but the only other difference is the way the characters develop. You increase your stats by defeating an officer then taking the items they drop, and you also get skill points for taking out officers. You then spend them on upgrades: extra hits to the combo, extra Musou attacks, extra speed etc. You also upgrade your weapons bought with gold.

Now, I’m not one to complain about similar game play across the different editions. As any Call of Duty player would say, if you’re going to buy a game that’s functionally identical to its previous iteration, you can’t complain that it’s functionally identical to its previous iteration. But, joyous experience though the power-fantasy-style game play is; it is starting to show its age now. The different characters and weapons differentiate things for a while, but you can still win most battles by hammering X. The strategy of the game was never comprehensive, but they’ve almost completely removed it from story mode; you travel from one place to another as directed, take everybody out and repeat until you beat the level. The fire, water and catapult attacks that you at least felt you had a hand in instigating in Dynasty Warriors 5 are set pieces in this game. You don’t affect it, you watch as it happens around you. You can’t avoid the set pieces in order to beat the level, as you could before. It feels like a game of Simon Says,[3] and as you rarely have an objective beyond ‘kill everything in sight,’ it makes the repetitive game play monotonous.

Oh, and turret sections? Really, KOEI? That’s how you were going to vary the game play? They function and are thankfully rare, but even for Dynasty Warriors are anachronistic and rubbish. I doubt anybody in third century China had access to a Ballista that could fire at a rate of most modern machine guns.

The game also has a Conquest mode. I haven’t tried this yet but I think it’s going to work like a light version of Romance of the Three Kingdoms, a game I’ve enjoyed on the PS2. I’ll give this a go eventually but I’m looking to finish story mode first.

I can’t be far from finishing the game now; the next battle is Wu Zhang Plains which approaches the end of the story. While there are still three other factions and an entirely different mode to beat, for the purpose of NGNY, I’ll probably put Dynasty Warriors 7 to bed when I beat the game with Shu.


[1] At the time of writing we’re up to Dynasty Warriors 8, not counting the spinoffs and handheld games, and the first one doesn’t count because as I understand it it’s essentially a fighting game.
[2] I missed out on the 3rd and 6th games so I’m not entirely sure where these changes occurred.
[3] And I haven’t forgotten I levelled a similar criticism about Grand Theft Auto Five months ago.

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