Sunday, 15 March 2015

Backlog Beatdown: Catherine. The game to play if you want to spend long portions of your evening going 'What was that all about?'


This is one of the weirdest, yet most enjoyable full-price games I’ve played on the Xbox 360 so far. Given that I own a LOT of games, that’s saying something.

I was inspired to pick up this game from Youtube’s The Completionist. I’d been aware of the game before now on the Xbox Live marketplace, but even though I thought it looked interesting, it was priced at a higher mark than I wanted to spend on a blind buy. Watching Jirard review the game changed that as I had a much better idea of what I was getting myself into, and when I could find a cheap-enough copy on Amazon (it’s not for sale in any of the game shops I usually attend,) I bought it quickly before anybody else did. Finding a physical copy of this game is not easy!

I actually had to click 'gameplay' to get an image off
Google that wasn't fan-art, Cosplay girls, or various
other people called Catherine including Zeta Jones.
The gameplay is divided into two sections, the main one being the Nightmare levels where you have to guide the lead character Vincent through a set of block-shifting wall puzzles to beat the level. It sounds simple, but the genius of this game kicks in when it starts adding variety to the blocks. Regular blocks can be moved and stood on. It’s when the game starts adding blocks that can’t be moved, or trapped blocks that will kill you if you don’t get off them straight away, or ice blocks that you can’t stop on, that things get really interesting. You have to plan your moves or you will box yourself in – but as the floor is always collapsing from underneath you, you can’t take too long about this or you will lose the level by falling off the wall.


I say this a lot but there’s something satisfyingly ‘old-school’ about games like this. Puzzle-action games[1] aren’t common in the triple-A market and you’d only buy a game like this if you knew what you were looking for; as such they’ve had something of a decline in popularity over the last decade. But it is a rare time with the Xbox 360 that I’ve had a genuine sense of satisfaction from finishing a level, as it is down to your skill as a player that you manage it. The game is hard, but not insurmountably so and while you’re essentially doing the same thing all the way through it, there’s always new mechanics to the blocks being introduced.

The other section of the game takes place in a bar, where Vincent hangs out with his friends. This, along with cut-scenes that would give Metal Gear Solid a run for its money in terms of length, is where the story unfolds: Unsure of whether to commit to his long-term girlfriend Katherine, Vincent accidentally cheats on her with a young sexy woman called Catherine. This is a part of the cause of the nightmares, where everybody appears to each other as sheep, and if they fall from the blocks they die in real life. Vincent’s anguish over having cheated on his girlfriend, his deteriorating mental state as he repeatedly gets drunk and loses sleep, and his gradual realisation that some of the people he speaks to in the bar are also having the strange dreams[2] is played out remarkably well. How you speak to and respond to people in the bar, and also text you keep getting from both girls, affects the ending of the game, of which there are a total of nine.

Yes... an Arse monster. Funnily enough not the
freakiest thing in the game...
In all cases, the game does not outstay its welcome. Even with the added block mechanics, solving wall puzzles does get old – but the game ends before that happens. The conversations in the bar happen on a timed basis, so you can’t talk to everyone because at some point, some of them will leave, forcing you to continue with the game. The cut-scenes do an excellent job of moving the story forward; the whole game is paced really well.

I’d more than recommend giving this one a go. I’ve got a lot more to unlock than anyone will manage on one play-through, but like most games, now that I’ve completed it I’m going to put it to bed until I feel like coming back to it.


[1] The game is often referred to as a Puzzle Platformer, but as that kind of game almost always includes a jump function and Catherine doesn’t, I’ll call it what I want.
[2] Oh it’s not a spoiler, you’d have figured it out straight away.

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