Friday 24 April 2015

Backlog Beatdown: Dusting off Dust: An Elysian Tale

Dust: An Elysian Tale has the coincidence of being both a game that tempted me away from No Game New Year a few months into it and was given way free with Xbox Games with Gold a couple of months later. I saw TotalBiscuit’s first impressions review and I wanted to give it a try, then when I got it for free I forgot about it for a long time.
However, last week I thought I’d give it a go. And what a delightful game it is! It is at its heart a platform game with RPG elements, and makes no apology for it. It’s got good graphics, excellent gameplay and a great story. It’s seriously like the best Super Nintendo game I never played.
The art style certainly looks ‘cartoony,’ but is as good as any 6th-gen game might have been if they’d bothered with 2D platformers. You play as Dust, an anthropomorphic rabbit-like creature that has all the hall-markings of a troubled hero but still manages to sneak in a sense of humour. You’re joined on your quest to save the world and remember who you are by your sword Ahrah which talks to you, and an irritating flying creature called Fidget. You meet a cast of NPCs that are a mixture of anthropomorphic rabbits, bears and toads. You battle a range of enemies that breaks out from the usual mix of ‘like Tolkien, but…’ The visuals are gorgeous, the backgrounds are amazing and the character models are really well put together.
This game really does kick ass...
In terms of gameplay, the controls are fluid and responsive, but its trump card is the brilliant combat system. There are three ways to attack[1]: You can press X to attack with your sword and develop a combo using a combination of X and Y, use Y to create a ‘Dust storm’ which allows a short amount of flight and slightly damages the enemies, or you can use B to have Fidget cast a spell. The real fun comes into combining the effects of the different attacks. For example, in the early stages of the game, pressing B will have Fidget splash a magic missile style of attack, that doesn’t do much damage. Combine that with a Dust Storm and the missile multiplies and flies all over the screen, doing a lot of combined damage. You only have a limited amount of time to do either – your spells and your dodge is limited by an energy bar, and you can do the dust storm for around six seconds before you’ll injure yourself, but you can recover them by landing your attack combos as well. This all makes for a rapid attack system that looks and feels very impressive.
Elsewhere, the platforming is challenging but not insurmountable, the puzzles are not hard to work out but are a little tricky to put off, and the treasure is useful but not essential. This is one of the best parts of the game’s design – you don’t have to feel obliged to do all the side quests and collect all the treasure. If you do, great, and that can add an extra level of fun for the completionists among us, but the game won’t punish you for wanting to get to the end.
I won’t talk much about the story; it’s great but needs to be experienced by yourself. I will, however, mention the sound. The background music is gorgeous; it strikes the balance of being memorable enough for it not to be merely background noise, but not so much that it becomes cheesy or ridiculous. A lot of work went into those compositions, and it shows. The voice acting was very good, and they didn’t ruin it by trying to draw facial animations. And the game’s sound effects are visceral and effective; all the bells and whistles happen in the right places.
All in all, a very well-designed game that does its job, is fun to play and doesn’t outstay its welcome. I might return to this at some point for a completionist run, but the game is as long as it needs to be and I’m ready to move on.


[1] Controls refer to an Xbox 360 controller

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