Wednesday, 6 January 2016

Backlog Beatdown: Being alone with Thomas in Thomas Was Alone


What a delightful game this turned out to be! I can’t remember where I first heard about it; most likely TotalBiscuit, but I remember the idea of moving coloured blocks with some amusing narration was intriguing, if nothing else. I didn’t play it for the longest time because I was trying not to buy more games than I could beat, or at all, but then when I bought a Wii U and found it available on its virtual console, I thought I had to give it a go.

So this game shouldn’t be news to anyone really but what Mike Bithell managed to do was create a game with very simple puzzle-based mechanics and use a fantastic musical score (David Housden) and an incredible performance from Danny Wallace as the narrator to maintain engagement. It follows the story of Thomas, a little red rectangle, as he tries to escape the world he is in. On the way, he meets some different coloured rectangles, each with their own shapes, sizes and personalities – which are never heard, only narrated, in a manner similar to a children’s TV show circa 1980s/90s – and they have to use their various shapes and capabilities to help each other through the world. It takes what could have been an abstract and not-very-interesting concept and breathes life into a gaming world which at the time (2010-2012) was sorely missing some colour and wit. And it works. The music offers a sense of peace and calm, and you can’t help but be invested in the story of Thomas and his friends, as it continues to unfold in a manner which leaves just the right amount open to imagination. The game does have a rather convoluted plot, but it’s not pretending to be sensible – and you’re far more interested in the relationships between each of the characters anyway.

Easy to figure out what needs to happen here -
but how do you get them all up there?
With all the gushing people tend to do over the production, it would be easy enough to assume the score and narration carry the whole game. Thankfully, this is not the case: Thomas Was Alone is a very competently-designed game which has a good learning curve that gently introduces the player to the various different mechanics, and moves on when it is ready. The puzzles are rarely complicated, and require but a moment or two of thought. Some of the more challenging levels require some precision over their execution, but this is nothing a little patience doesn’t solve and there is a sense of achievement in completing them.  Sadly the controls weren’t quite as responsive as they needed to be, I don’t know whether that was to do with the Wii U or the game’s design but it hindered me few times.

The game isn’t very long, but it doesn’t need to be: If you blitz through it as a speed run it’ll take no more than a couple of hours, and even though I took my time I don’t think it took me more than four. I was happy just to pick this one up and have a play from time to time; it was a refreshing change to be able to do a bit at a time without having to level up, or follow a contrived plot, or even take it remotely seriously. It knows what it is – a game about moving coloured blocks – and even though the score and narration do a lot to keep the player engaged, the game is not so long that it outstays its welcome. When it ends, you feel it could conceivably keep going for another few levels, and any game that leaves you wanting more is a great game by any stretch of the imagination.

There is longevity there if you look for it. You can time-attack the levels and there is an online ranking system. The Wii U version – and presumably whatever platform you now buy the game on – comes with an option to play the game with a DVD-style commentary; I haven’t looked in to that yet but it’s great that Bithell managed to squeeze even more life out of such a game. I might look into his other game, Volume, in the future. Until then, we’ll see what comes next…

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