Monday, 12 March 2018

Last Week's Games: Rayman Origins, Dark Souls, New Super Mario Bros and Puzzle Quest: Marvel Super Heroes



A kid's game it may be, but there's
something Lovecraftian about these villains...
After the rather intense experience of playing Max Payne 3 all the way through in a single weekend, I felt I needed something light to lose myself in for a while, so I tried Rayman Origins. Rayman is a franchise that I thing I should have given more time to than I ever really did; it came at a point where 3D graphics were becoming the standard, and a 2D platformer was not what I was expecting of the 5th console generation. It was my loss, really, because Rayman was a very good game, one I currently own for the Playstation and hope to return to at some point. I haven’t played any of the games in between, but Rayman Origins is a very competently-designed action platformer. It’s addressed some of the issues presented by the first game – the difficulty appears to be reduced, you have unlimited lives etc – and this makes for a very fun game. You run and jump across some beautifully-drawn and colourful words, trying to free the Electoons (Little pink blobs,) punching bad guys, and capturing Lums (the game’s equivalent of coins.) Occasionally there’s a shoot-em-up style mini-game with a mosquito which breaks up the action nicely. I’m enjoying my time with it so far, I’ve got to the second ‘World,’ and I mean to carry on. As the achievements are all earned in-game and none of them are tied up in online multiplayer as far as I can see, this is one of the few games I have a hope of 100% completing; it’ll be an interesting journey if nothing else! 

Strewth...
It will be worth remembering how much fun I’m having with Rayman, because the other game I’ve been playing this week is Dark Souls. I’ve started this game a few times and never got very far; all the rumours about the games difficulty are absolutely true. You play as an undead fighting your way through the land of Lordran, to… actually I’m not sure what you’re trying to achieve, other than avoiding spending eternity locked in the Undead Asylum you escape from at the beginning. You fight your way through other undead and demons, each and every one of which wants to see you dead. Which is for the best, really, because you’ll be obliging them on multiple occasions before you’ll get anywhere. Dark Souls has a very technical combat system, and you have to work out the function of each of your moves. A light attack does some damage, a strong attack does more damage and can breaks defence, which is its primary purpose. You can do a jumping attack for the same purpose and to close some distance, while a front kick will knock enemies back; great if you’re fighting near a sheer drop. If you have a shield you can block, and also parry attacks. The latter is almost mandatory for getting through the game, but requires precise timing to pull off. I’ve been playing it a lot over the last week and had to look at a Wiki to find out what I was doing wrong; quite a bit as it turns out. Also it was far from the first time I’ve tried to play through this game and this time I found the lower section of the Undead Burg I’d missed completely for the first time! I think I might have to restart again and follow the Wiki. Is that cheating? Possibly, but even armed with that information, Dark Souls is a very hard game.
Oddly compelling...
When it was convenient for me to be playing on handhelds, I kept on at New Super Mario Bros for the Nintendo DS. I’m enjoying it, but I like being able to put this one down now and again. For some reason, playing through this one knowing I’m almost certainly going to have to do so again to unlock everything isn’t filling me with a determination to do so. On my Kindle Fire, I’ve been playing Puzzle Quest: Marvel Super Heroes. I’ve been enjoying that; it’s a Match-3 but with an element of strategy to it. Can I beat it without spending any money? I hope so, but it’s a bit of a grind!

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