Saturday, 24 August 2019

Last Week's Games: Wolfenstein, Epic Mickey, Open TTD


I started this week with my run through Wolfenstein 3D. In my previous blog post I may have given the impression that I wasn’t fond of the game. While I stand by the remarks that none of the environments are particularly memorable, it is a competently-designed game and I am enjoying it. The levels are designed in such a way that you almost always must clear most of the level to get to the end. There are no skipping tough sections; if one part is too hard, you need to figure out a way to deal with it. Bottle-necking enemies in doorways usually works, but you also need to remember where in the level the health pick-ups and ammo packs are. Your character doesn’t pick them up straight away if he doesn’t need them but you’re likely to run in to a difficult section later that will tank both your health and ammo, and you’ll be glad that there are some pick-ups to run back to! The fact that there is no map (that I’ve been able to see!) doesn’t help but it adds to the challenge of memorising the levels.
They'll drop you in a couple of hits...
I also enjoy using the Chain Gun. This is the most powerful weapon in the game, but it has a problem with ammo conservation; it never uses less than two bullets and any amount of sustained fire will drain your ammo quickly. You’re therefore forced to fire in short bursts to take out the regular guards and save your ammo for taking down the harder opponents like the SS or Mutants. It’s a simple strategic element but is far more effective in making a challenging game than simply giving you the chain gun and letting you run wild!
We worked this bit out eventually.
Elsewhere, me and Kirsty played Epic Mickey 2 on the Xbox 360. This was a free download a few months ago, and we like Disney so we gave it a go to see what it was like. We wanted to like it, we really did, but it’s been a long time since I played a game in split-screen mode and it was very tough for all the wrong reasons. The solutions to the puzzles aren’t particularly intuitive, and the split screen restricts your field of view. We got stuck at a point where you must use one character to throw the other over a gap in the environment, and we weren’t very clear on what we had to do; it sucked all the fun out of the game, and we called it a night.
I’ve carried on with Horus Heresy: Legions; there’s a new event running now that requires you to fight a Titan. Most of the Imperial decks are Space Wolves, and I find them a lot easier to use than Custodes, and the Titan battles are easy enough, but the Player Versus Player modes are always a challenge.
Wha...? I can't even... no. No.
Finally, I came back to a game I hadn’t played in a while: Open TTD. If you don’t know, this is an open-source remake of Transport Tycoon Deluxe, one of the most memorable management games I think I’ve ever played, if only for its Jazz soundtrack! It’s a free download and I’d more than recommend giving it a go. The aim of the game is to build a transport network to supply passengers and various commodities to towns around the environment. There is also a competitive element to the game where you have other transport networks attempting the same. Now, I can build the routes, but I’m not great at micro-managing the train lines in order to get them to run efficiently, and no matter how well the signal system should work, I always end up getting one train or the other stuck. I doubt I’ll make enough money to win the game, but apparently the game ends after 100 years of game time so if I get that far, that will be an achievement!
Incidentally, it was my intention to record some footage of this to put on YouTube. Unfortunately, I can’t get my capture software to work with it, presumably because it doesn’t launch from either Steam or GOG. Still, we can always follow the blog to keep up!

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