Friday, 13 December 2019

Backlog Beatdown: Answering the Call of Duty with Call of Duty: Classic


Call of Duty was always a bit of a funny one for me. I’m frequently in the mindset of “If everybody is going left, go right,” when it comes to choosing what video games to buy and play, on the basis that I’m rubbish at multiplayer modes and I don’t necessarily want a shared experience in a single-player campaign. But at some point, in 2013, I decided to buy a Call of Duty game, and with my almost OCD-like need to play games in sequence, I bought the first one on Xbox live: Call of Duty Classic.
Six years later I beat it, and then had the much harder task of reviewing it. When you review a game that’s more than a generation old, the question is going to be: Is it still good today? And that was a question I found very hard to answer.
The ubiquitous war-torn environments...
The premise of this First Person Shooter game is that you control three soldiers – an American, an Englishman and a Russian, which straight away sounds like a bad joke – at various points of the latter part of the Second World War. You’re thrust into chaotic and intense combat situations and must run and gun your way through the level, with some support from a squad in certain situations. There are usually mission objectives, which develop along with the level you’re on. You’re provided with an arsenal of a sidearm, grenades, and up to two small-arms weapons at a time, and it is up to you to get to the end of the level and beat the campaign.
The game handles reasonably well; I was playing it with a controller and the control scheme was becoming standardised at this point. Some of the controls are a bit clunky – crouching then going prone is something that is rarely employed – but overall the controls are fine. The levels are designed for something approaching realism, which fits the theme of the game but creates some rather cheap situations where you can be under fire, have no idea where it’s coming from and be shot to pieces before you can react to a threat you had no way of responding to. Yes, this is probably closer to the experience of being in a battle than many other of Call of Duty’s contemporaries, and it doesn’t derail the game entirely as there are checkpoints that save the game as you’re going along. But it can feel cheap at times, and these situations are not much fun.
Stalingrad. Not exactly a holiday destination
back in those days!
The other problem you run in to when you’re going for realism in design is that there’s not much variety in enemies. They’re Nazis, you shoot them, and that’s about it. Some of them may have different weapons but other than that there’s no sense of scale in the quality of the enemies you’re fighting. There is some variation in tank and turret sections, but there’s usually no climax to the levels, they just sort of end, and leave me feeling a little flat.
The graphics in Call of Duty are fine for the time, about as good as any game in the 6th generation was ever going to get. They haven’t necessarily aged well but you don’t play a game released in 2003 to ogle the graphics engine! The sound is ok, with some reasonably competent voice-acting from Jason Statham, and the guns have a nice kick to them.
The guy with the megaphone is warning
the troops of what will happen if they desert...
The multiplayer mode is non-existent in the Xbox 360 version I was playing. Maybe it was a thriving community at some point, but no one seems interested in playing it now. Call of Duty became the pinnacle of online shooters later, so it would have been nice to experience its original form, but it was not to be.
While Call of Duty: Classic is a competently-designed game presented well with a full campaign, I can’t believe the franchise didn’t get better later. The cheapness of some of the deaths and the lack of a functioning multiplayer mode makes it very difficult to recommend this game at the end of 2019. If you’re interested in how this long-running series got started, give it a go. But don’t spend any significant amount of money on it.
Final Score: 2/5: If you’re sure.

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