This came up in the news this week where I noticed that SteamForged games
are bringing their support of their game Guild Ball to an end – a game that’s
been going for six years that I meant
Apparently these two are called Ox and Shark. I never knew. |
to try at some point but never got around
to giving it a go. Since I never played the game, I’m going mainly on what
they’ve said in their blog that covers it, but a lot of the problem was that
Guild Ball relies almost entirely on the skill of their players to play the
game. To echo the article, this created a situation where you would win your
first game – the ones that the developers showed you how to play – and lose your
next hundred, as you faced off against player after player who had been playing
the game a lot longer than you, knew exactly what they were doing and what they
needed to do to win. There was nothing in between; no lower class of players
that would happily have a casual game you could just enjoy. You learned to play,
and then you were in with the big boys who would show no mercy. A high barrier
to… not necessarily entry, but to play on any level that might be engaging or
fun, doesn’t create a sustainable business model, and sadly now it’s reached the
point where the creators of Guild Ball are calling it a day on what was
otherwise an excellent game.
The most obvious basis for comparison is Games
Workshop’s Blood Bowl – a game far more reliant on luck, but with a loyal
fanbase, if not necessarily indefinite support. But I’ve never played the
tabletop version of it either.
Presumably some forest, or other. One that's Enchanted. |
The game I’ve been playing is The Enchanted
Forest with Jessie and Kirsty. This game relies almost entirely on luck and won
Game of the Year in 1982, though from what I understand that wasn’t a great year
for board games. As I said last week, it’s not a particularly well-designed
game, we can’t really play it to the conclusion written into the rules as Jessie
gets fed up with it before then once the initial novelty has worn off. But it’s
easy for her to play, she’s even getting the hang of moving pieces on their
movement squares, and understands what she needs to do to win – even if she
hasn’t quite worked out that you’re not supposed to share that information with
the rest of us. This game is nearly 40 years old and still being printed to this
day, not many games can say that, and the ones that can is mainly due to the
fact that their barrier for entry is far more broad than those games that rely
on skill.
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