Owing to my daughter’s newfound interest in Star Wars, I found myself playing a game I’d had for a while but never gotten around to playing: Star Wars Starfighter. I beat it as well, and the review for it is coming out on Friday. I’ve said most of what I want to say about the game there, but here I’d like to develop a point I made about the plot of Starfighter. Spoilers ahead, for whatever it’s worth!
Holding back the invading droids was a huge amount of fun. |
Starfighter was always going to run into this issue, but it
never loses sight of what Star Wars is at its core – a character-driven story
adventure. It handles it quite well: The plot is set during the run-up to the
Battle of Naboo in The Phantom Menace. Through their own activities as
fighters, mercenaries and pirates, the four pilots discover a droid production
facility on one of the planets and must work together in order to blow up the
facility. The threat is established by showing the duplicitous nature of the
Trade Federation to two of the characters in the early game, and resolved by
having them participate in at least some of the battle of Naboo in the later
game – you really do get a sense of how worse it could have been for Naboo had
the Droid army been at full strength, which if your characters hadn’t been involved,
it would have been.
Flying around a hangar is always a bit fiddly... |
None of which spoils the experience of the game, you
understand. It’s still a fun space shooter that I was happy to play, and it
made a refreshing change for me to play a game I can wrap up in a few days
rather than several months! But it did make me think about the reasons that the
plot of most Star Wars video games is often its weakest point and realise that we
can be thankful for those games that counter it with some very solid gameplay.
As an aside, the exception here – and probably why this game
is so fondly remembered – is Knights of the Old Republic. This was set far
enough away from the plot of the Skywalker saga that the galaxy would have had
time to sort itself out whichever way it went, but also Bioware had a very
talented writing team at the top of their game telling a fun story with twists,
stakes and bitter struggles that many still hold as the standard of RPG
storytelling to this day.
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