Friday, 26 March 2021

Backlog Beatdown: Rimming the Sky with Skyrim

 I bought The Elder Scrolls: Skyrim for the Xbox 360 way back in 2013. It’s been released on just about every major platform going since then, but I’ve never felt the need to upgrade; I’ve owned the game for roughly eight years and I’ve only just gotten around to beating it so I don’t know what I was going to do with extra content and multiple copies of the game!

Hagravens are vile creatures...
Skyrim is a game that needs little introduction. After waking up as a prisoner on a cart and narrowly escaping execution, your character discovers an almost unique ability to absorb the souls of dragons. They find out they are the so-called Dragonborn, and that they alone can harness the power of the shout to stop the evil dragon Alduin from raising the dragons from the dead and conquering Tamriel. Along the way, they must learn to control their powers, contend with warring factions, and explore caves, dungeons, and constructs to build up their power, all building up to the final confrontation…

Ugh. Spiders.
I chose an Argonian for my playthrough and was going to go for a lightly armoured double-handed weapon fighter build, but as is very often the case when people play Skyrim, you end up as a sneaky archer. I managed to get somewhere between the two and was very glad of my ability to breathe underwater and heal quickly! I’ve played Skyrim several times already but as all my previous save files were on a different hard drive, I started a fresh character to see where a new adventure would take me.

The thing with Skyrim is that you really need to pace yourself. There’s no point going straight for the main quest; I’m sure a skilled enough player could speed run the game in about five hours but there’s a whole world out there to explore, and there’s little reason to miss out on the content on offer here. I levelled my character up to 50 and there were still outstanding quests to resolve by the time I’d finished the game – I’d refrained, for example, for taking a side between the Imperials and the Stormcloaks. This was a choice I’d made in the game, as I couldn’t honestly say I supported either side. The Imperials were the invaders of the land, but such strongholds they had were being maintained reasonably well. The Stormcloaks had the home advantage but had a ruthless streak in them that made them very difficult to support. That I managed to beat the game without resolving this conflict goes to show how huge this game is! Do a quest here, clear a dungeon there, take a bounty somewhere else, sell your gear wherever you can. Set yourself some goals and play for however long you want to play.

Clavicus Vile is the exception
to the otherwise static voice acting...
The graphics work well enough for a ten-year-old game, and some of the scenery is beautiful; Skyrim feels like a living breathing world to get lost in. The music is great, and the sound effects are good, the voice acting is alright for the most part, if not particularly inspired. The game does suffer from a few bugs that can get in the way of beating certain quests, and I had to weather a few hard crashes, but nothing that stopped me from beating the game – not that I’d have realised I had, if I hadn’t known that this was the end of the main quest. It was only once I’d got to this point that I realised – there are very few cut-scenes in the game, and the ones that are there are interactive to a certain extent. All the exposition is done within the game. There’s no ending sequence, no credit roll, you just… win. I couldn’t help but feel a bit let down by that, but after sinking nearly 120 hours into the game, the journey made it more than worthwhile.

Skyrim is better than average and there’s nothing else quite like it. I’m not sure it’s the pinnacle of RPG experiences, but it does what it does well. I found a way of pacing myself so that it worked well for me – but don’t forget it took me eight years to get there!

Final Score: 4/5: Great game

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