Showing posts with label Arena. Show all posts
Showing posts with label Arena. Show all posts

Monday, 4 November 2019

Last Week's Games: Arena, Fire Pro Wrestling World, Spyro the Dragon


Larger than it looks...
I carried on playing Arena and X-COM: UFO Defense, but the problem with both is that they were developed during a time before games were paced and balanced at the level we expect them to be today, and I found them to be frustrating more than anything else. Arena is looking like it’s going to be a long slog indeed. I had forgotten that the first major area where there is a plot-related quest – Fang Lair – is in Hammerfell, and because I am a Wood Elf and therefore started the game in Valenwood, I need to travel across both continents before I find what I’m looking for. On the one hand, you can fast-travel from the very start. On the other, if you try to travel further away than the next town, you’ll be killed before you get there and there’s absolutely nothing you can do about it. The result is that I’ve got a long way to go before I can move the plot along and will likely never get there without a substantial amount of scum-saving. The fact that having more save files appears to increase the likelihood of the game crashing is doing nothing to improve this! I’m having fun, but I’m not likely to see it through until the end.
Strewth, a triple threat cage match!
I carried on with Fire Pro Wrestling World, which I’m finding addictive and a lot of fun. I’m still working my way through the Mission Mode, which is a good way to learn the key mechanics of the game but some of the match stipulations are rather odd, and I’ve had to go online to find out how to do it as the game doesn’t explain it to you. The one I remember is where you must win a Cage match having done a diving attack from the top of a steel cage. Even getting to the top of the cage without being interrupted takes a fair amount of work, and then you have to know where to do it and what button makes the attack – you only get one shot, and if you miss, you’ll be helpless on the floor as your opponent climbs the cage uninterrupted! The match I’m stuck on now is the one where you must let your tag team partner win the match. This is quite difficult to do as your partner doesn’t appear to be able to hold his own against your opponents, so you must do most of the work in beating them – but they’re pretty tough!
Dragoooon!
I had a go with Spyro the Dragon on the PlayStation 4. Kirsty bought this game roughly a year ago and hasn’t had a huge amount of time to play it. I played it because I wanted to be playing a game that I didn’t mind my daughter seeing when she woke up after her nap. But I really enjoyed it. It’s easy enough to play without getting stuck, (although apparently it gets tough later – I’m only at the second world!) and the bulk of the challenge is provided by collectables, which is where I’ve spent most of my time with it so far. I also liked Spyro, with his Sonic the Hedgehog-style ‘90s ‘tude. Having grown up in a time where pop culture was the domain of larger-than-life cartoon characters, it left me in a nostalgic haze, and was a refreshing change from the super-serious RPG characters or shooters. Speaking of my daughter, when she eventually woke up, she wanted to play, and even though she doesn’t have the dexterity to handle 3D controls yet, the game isn’t particularly challenging in the early stages and she had a fine time running around opening treasure chests.
With my hobby games, I spent some time in Phoenix Games while having my car fixed and started painting my Chaos Raptors in Black Legion colours, I’ll show you all when I’ve finished! I’ve also developed what I hope are some horror-based adventures for Dungeons and Dragons; short ones that will fit in to one or two gaming sessions but are paced well enough to give an interesting game to players wanting something a little different. I hope I get to run them at some point!

Tuesday, 29 October 2019

Last Week's Games: The Elder Scrolls: Area, Super Castlevania IV, Fire Pro Wrestling World


Now that I've seen this, I've got Medusa and Hemlock
by Cradle of Filth buzzing around my head...
This week I’ve been playing a bit of The Elder Scrolls: Arena. This was the first Elder Scrolls game released in 1994; I’ve had a dalliance with some of the Elder Scrolls games that have been released since then but have never seen one through to the end. While a lot of the ideas that ended up in the later games were there from the beginning, the interface shows its age! I’ve had a reasonably good time having a go with the different character races and classes, which is easier to do in Arena than it was in Morrowind, Oblivion or Skyrim because the first dungeon (in which you start as a prisoner, so it’s good to see the Elder Scrolls series started as it meant to go on) can kill you quite quickly if you’re not careful! I got to know the area very well; where all the loot drops and enemies were, as I explored it multiple times with different characters. I eventually settled on a Wood Elf mage; I’m aware that the stats of a Wood Elf don’t necessarily support the Mage class, but I found that it had enough physical power to outlast a lot of the other classes I’d been playing. I guess this is one of the areas where video games differ from table top RPGs; when there’s only one player character, you must be able to handle more than the situations your class would normally deal with! I eventually managed to get to the end of the dungeon but then emerged into the town in the middle of the night and got killed by the enemies hanging around the town; often before I even knew they were there! Thank goodness I thought to save the game. It was also amusing to see that the Khajit were originally human in appearance, rather than the feline appearance they later acquired. 
Tricky though this bit is, it's nothing
compared to the next bit...

I also tried Super Castlevania IV on my WiiU again. I played the level where some of the old music from the previous games had been remixed for the 4th iteration of the game – including a track that was involved in one of Jim Sterling’s “F**Konami News” gags, so that raised a smile from me! That level has some very tough platforming segments, so I didn’t get very far, but my three-year-old daughter noticed what I was doing and wanted a go. I set her off on the first level; she hasn’t quite got the dexterity to handle platforming yet, but she was having a fine time making Simon Belmont walk up and down the stairs on the first screen! She enjoyed the results of whipping the skeletons too, though she hadn’t got the reaction times to do it quickly, so I often ended up doing it. But it’s all good; at this point she just enjoys doing things with her Daddy!
Alright mate, put it down; you'll get DQ'd!
Finally, I had a go with a game I’ve left far too long without trying: Fire Pro Wrestling World. It’s been a while since I had a wrestling game to play with, and the WWE series that started with Smackdown has, if I understand the commentary on it correctly, disappeared into its own bottom trying to make the best and most comprehensive creation mode while forgetting to make the gameplay itself any good. Fire Pro Wrestling, free from the shackles of having to use licensed wrestlers or keep up with constantly-evolving graphics engines, has certainly put a lot of thought into the gameplay. The controls are more of a timing-based system than WWE’s button-mashing, and you have to balance light and strong attacks, or you will very easily be countered. I’m currentlyplaying through the mission mode, where you have to achieve a certain condition by the end of the match (not always a win!) This is a great way for me to get used to the different wrestlers in the game, and to learn the mechanics. I even streamed some of it earlier today and put on a rather embarrassing show, but the one person watching it sat through most of it so I’m not complaining! I’ve really enjoyed Fire Pro Wrestling World so far, and I hope I’ll continue to do so!