Showing posts with label Baldur's Gate. Show all posts
Showing posts with label Baldur's Gate. Show all posts

Monday, 5 April 2021

Last Week's Games: Baldur's Gate, Doom and Dark Void

 This week I’ve mainly been playing Baldur’s Gate on my laptop. I mentioned last week that I’m enjoying this game a lot more now that I’m in the frame of mind to go around the different areas grinding for Experience Points, but first impressions of the game are a little misleading in this respect, as there is really only one way you can go at the start of the game – the Nashkel Mines is the first major dungeon – and if you don’t go there reasonably quickly, certain party members leave you behind. I wouldn’t want to have to handle the first part of the game without Jaheira’s healing powers! Now that I’m well into the game, having cleared the Cloakwood mines – the second major dungeon – I’m touring round the Southern part of the world map, trying to tie up all my loose ends before I head to Baldur’s Gate itself.

Apparently he gets much
better later on...
The other thing to keep in mind was that while I was initially willing to allow some of my party members to die, I’m building a party around the six I have now that I’m happy with: The main character is a Paladin called Roisin, who I’ve given a two-weapon fighting style. Imoen, of course, is essential for her trap-finding skills and as her main weapon is her bow, she also serves as most of the party’s artillery. I picked up Branwen in Nashkel, and I held on to Jaheira as well – multiple healers in the party give it a little more longevity, especially in the later areas of the game where you need to cast several healing spells to heal a party member completely. Dynaheir is my wizard, and she is at her most useful when her area-of-effect spells flatten a combat encounter before it even starts. Finally, I have Rasaad, a monk who is new to the Enhanced edition of the game I have. He can do a decent amount of damage up close, but doesn’t seem to be able to take much himself – I had to use magic items[1] to bring his Armour Class down[2] to a reasonable level, and even then, he appears to get hit a lot and doesn’t have a particularly high hit dice.[3] Nonetheless, I’m happy with the party I’ve got now and I’ll hopefully see it through to the end!

I mean, I'm assuming this is an updated
version of the Revenant...
Elsewhere, I’ve been playing Doom on the PS4. I’ve had this a while and I’ve just gotten around to playing it; I’m liking it so far! While the graphics and gameplay have obviously been enhanced by increasingly good technology since the 1993 originals I still play from time to time, the fast and frantic game play is still there and makes for some intense, thrilling battles. Hit-scan weapons are thankfully a thing of the past, but it’s a lot harder to dodge projectiles unless you’re really on it with your strafing! I’m not very far into the game yet, but it’s one I will come back to when I need a cathartic shooting spree. I don’t have a PlayStation Plus account though, so you’re unlikely ever to see me on Multiplayer.

Has the same 7th gen problem of having
unnerving eyes...
Finally, I downloaded and played Dark Void on Xbox Games with Gold on the Xbox 360. This is an interesting game that looks like it’s going to be a jetpack-based shoot-em-up, but then the main plot kicks in and it’s a 7th-gen cover-based shooter with some jetpack elements added later. It’s based just before the World War II, where your plane crashes somewhere over the Bermuda Triangle and you find yourself under attack from strange metal beings called The Watchers. It’s alright; it’s tried to implement verticality into cover-based shooting which was a brave move, and I probably would have liked it a lot more were it not for the fact that I’ve just played through Uncharted 2. I’ve heard that Dark Void was something of a let-down in its potential, but I’ll try to beat it and see for myself!



[1] Monks can’t usually wear armour.

[2] Baldur’s Gate is based on the second edition of Dungeons and Dragons’ weird THACO – To Hit Armour Class Zero – system, and any enhancement to your armour class goes down rather than up.

[3] D8, I think.

Monday, 29 March 2021

Last Week's Games: Baldur's Gate, Uncharted 2 and Ultra Street Fighter 2

It’s been a while since my last mainline blog. Nothing happened that specifically made me stop, but there were a couple of times where I found myself wanting to play games more than write about them so that’s what I did. And I’ve built up a backlog of things to talk about as well; so big that talking about them all wasn’t the right approach. I could talk about how I’d beaten Crash Bandicoot 2 and Skyrim, but both of my reviews are available if you want to read about that. No, instead I’ll talk about the games I’ve been playing recently.

To try to manage the backlog of games, (fighting for a lost cause, I know, but I might as well try!) I find myself organising the kind of game I’m playing across different platforms. I might have an RPG on one system, a platformer/action game on another, a fighting game on another, and a strategy game on yet more. This works well; it can take a while to settle into the routine between beating games but once I do, I’m a lot more focussed.

Hopefully the map will be a lot more
full by the time I'm done.
For my long-form RPG I’ve come back to an old save file on Baldur’s Gate on my laptop. This is a game I’ve started and re-started many times over the years, and I’ve always enjoyed the first few hours before drifting off to another game. The game is not particularly well-balanced and unless you think to save in the middle of an area or dungeon, you can potentially lose anything up to an hour of play for having your protagonist or a favourite party member die. But I think what frustrates me most is that I always feel like the player character (A paladin, in this case!) and the party are always under-levelled for the mainline quest; I’ll go to deal with whatever I’m supposed to be dealing with and be destroyed within moments. There are also moments in the game where certain of the side quests and enemies are presented to you far sooner than you can deal with them. But this time around, I found myself thinking: “Hey, you’ve just beaten Skyrim. Whenever something was too difficult in Skyrim you’d go and clear another few dungeons to level up your abilities and get some more weapons! Just do that.” And then I knew where I was, and everything started to fall in to place. Hopefully this will keep me playing long enough to see it through to the end!

Chloe's a great character...
On the PS4 I’ve been playing Uncharted 2. This was my action-adventure game that, in a move typical of many 7th-gen console games, are entertaining while they last but don’t take too long to beat. Some of you may remember that I played through the first Uncharted game the year before last; I enjoyed it at the time but felt that one play through was enough, and Uncharted 2 is shaping up to be much the same, with one exception: The story is much better. I’m all for keeping a tight focus on your plot, but having a well-performed cast of characters with conflicting interests and personalities, as well as having a betrayal and revenge saga alongside your quest for gold and glory, makes the game a lot more engaging. I’ve about three quarters of the way to the end at the time of writing and I’m hoping to beat it by the end of the month.

Zangief is much better in USF2, because
he has a special move that blocks projectiles
without losing ground.
And finally, on the Switch I’ve been enjoying Ultra Street Fighter 2: The Final Challengers. This is always a nice game to play with Jessie, but I’ve been playing through the game on the hardest difficulty with as many of the characters as I can. So far I’ve managed to beat it with the original eight Street Fighter 2 characters, and I’m always pleased to see that the endings have been modified slightly from their 4th-gen counterparts – it gives something new to those of us who have been playing Street Fighter 2 for years. I also find myself spamming medium jump kick more than I ever did before!

Hopefully by next week I’ll have finished Uncharted 2, and I’ll tell you about that. See you then!

Monday, 20 August 2018

Last Week's Games: Early August


Hi, it’s been a while since my last regular blog, so I thought I’d do an update for you with the games I’ve been playing over the last few weeks. This isn’t me ‘resuming normal service’ in the usual way; things are still very up in the air at the moment and I can’t give a timetable to a weekly blog for another couple of weeks at least, but I can give you an idea of what’s been happening. 
Mack the Knife. Also known as Stabby McGee.
Thanks Kirsty!

I’ve cheated a bit with playing new games over the last few weeks, as most of them were on the Capcom Arcade Classics Collection Volume 2. This was a disc I bought for the Playstation 2, I think I was still at University at the time so it would have been anything up to twelve years ago. I bought it mainly on the strength of the original Street Fighter which was featured on the disc, and didn’t touch any of the other games on there. That was a shame, as Street Fighter is arguably one of the weakest games on there,[1] and I missed out on some gems! A lot of them were old late 80s/early 90s arcade games, where the arcades where at their peak of featuring scrolling beat-em-ups you were never going to be able to beat without spending at least £10 on continues, but I’ve had a lot of fun with them. Kirsty and I got through Captain Commando, and there’ll be a Backlog Beatdown on that one soon!
Well that's a bit presumptuous. I don't remember being friends
with Susan and Brian. I'm sure they're very nice people.
Elsewhere I’ve been playing 8 Ball Pool on my Kindle Fire. This is a top-down pool game that is played against various people around the world, including at least two people I know! I’m doing reasonably well with it, I win about two thirds of my games, although I’d suggest that at least half of those are to do with the connection going on the other side of the match! Once you get past the novelty of playing pool on your tablet, it’s an unlock-fest really, and one that is not shy about advertising its micro transactions, but as long as you keep your wallet under control it’s possible to have a good time with games like this!
Also I’ve been trying to get through the original Castlevania on the WiiU. As anybody who has played this game will tell you, after a deceptively easy first level, the game becomes brutally difficult, and the only way I’m making any progress is to scum-save each part of the levels and hope for the best when I get to the boss. Thankfully, the structure of the WiiU allows you to do this, or I wouldn’t have a chance. I’ve always really enjoyed the Castlevania games, but apart from beating Super Castlevania IV in 1997, I’ve never beaten another one. Might be time to play through some more!
I haven’t had much time for hobby gaming over the summer holidays for various different reasons, but I’ve continued to run Pathfinder’s Rise of the Runelords for Dave, Victor, Morgan and some of their friends. I’ve also started to run Dungeons and Dragons again at the Black Country Role Playing Society, where I’m running the Misty Fortunes and Absent Hearts path from the D&D Adventurer’s League. I had a starting line-up of players worryingly similar to the Falcon’s Hollow saga I ran years ago, but I should have some new players join up next week.
I should go to the Nashkel Mines next...
Perhaps as added inspiration I started a new campaign on Baldur’s Gate as a Sorcerer. I’ve played through probably the first third of the game many times, and have never been able to see it through quite until the end, however this time is different because I allowed Khalid and Jaheira, and certain other party members to be killed off and will recruit new party members as I’m going along. I almost never do this as canonically they both survive until the end of the game, but I thought I’d see how I get along with the core line-up!



[1] Yes, I know it paved the way for the massive gaming entity that the Street Fighter Franchise eventually became, but the first game in the series just wasn’t there yet.

Sunday, 2 March 2014

No Game New Year Week 9: Fallout: Brotherhood of Steel and the history of the PS2


Fallout: Brotherhood of Steel

This Playstation 2 game is to the Fallout franchise kind of like the embarrassing relative that nobody talks about. It took a rich intellectual property like Fallout and did not do it justice with the version that came out on Console. Now, while not awful, this game is going to take me a LONG time to play all the way through, so this week’s entry will be more about the context of the game than the actual game.

So, when people talk about the Fallout franchise, they’ll think of one of two things:

  • If they’ve been playing games for a while they might talk about the brilliant isometric role-playing game from Black Isle Studios, first released on PC in 1997 and a sequel released in 1998. Games like this weren’t exactly unknown but this game pushed a lot of boundaries in terms of its setting, combat and morally ambiguous content.
  • Younger fans, or people who have been following the franchise for a while and have recognised its developments, would be more likely to talk about Fallout 3 and its sequel Fallout New Vegas. Bethesda created a game that was a massive departure from its predecessors in terms of its game play, but did a lot to bring sci-fi role-playing games into what is at the moment the current generation of gaming. It was also a fantastic game, and incidentally one of the few Xbox360 games I own that I’ve actually completed.

What they wouldn’t talk about is a top-down dungeon-crawling action game with the Fallout setting released on the PS2 and the Xbox in 2004, which is basically all Brotherhood of Steel was. At best, it was one of two spinoffs from the main series (the other being Fallout: Tactics, which I never played.) At worst, it was a cheap cash-in of a successful franchise to make a game that was shallow, flawed and if I’m honest, actually quite dull.

Which begs the question: Why wasn’t this game a role-playing game? Why such a drastic move away from the style of the previous games?

We may never know, but here’s my theory: I think it had a lot to do with the hardware limitations of the Playstation 2. And this is going to take a while to explain, so bear with me. And also bear in mind that I’m talking about what happened in the UK; the position might be a little different in America and the rest of the world:

Believe it or not, not everything about the PS2 went to plan. If you spool time back to 2001, you might remember that the old PS2s were massive and had an expansion bay in the back. It was supposed to be used for a Hard Disk Drive and an Online Adapter, and was a well-intentioned attempt to take console gaming online. Unfortunately for Sony, this was one of the few times they launched a product before the world was ready for it, and both the Hard Disk Drive and the Online Adapter fell flat on their faces in the UK when they were first released.

Let’s start with the Network Adapter. Why did that fail? Well, a lot of it was to do with the availability of Broadband in the UK at that time. The European version of the Online Adapter came with an Ethernet adapter to connect it to a broadband connection. It didn’t come with an option to connect it with a dial-up connection, (I understand the US model did,) and rightly so because the kind of data that would have to have been processed in order to make a PS2 game work on line would almost certainly have needed a broadband connection.

Unfortunately for a great many PS2 gamers in the UK, very few people actually had broadband at this point, and most internet users used a dial-up connection. This worked by using modems to convert the message from the computer into a telephone signal, sending it across to its destination modem. This would convert the telephone signal back into a computer message, the effect of which would then be displayed on the computer. No wonder connections were slow!

Broadband was no more clever than this. It basically cut out the ‘middle-man’ and connecting computers directly to each other using dedicated internet cables. This allowed the internet to work without all that tedious mucking about with phone lines,[1] but it also meant that a lot of work had to be done to create the infrastructure to allow it to do so. The technology existed and was available, but digging up every street in the UK in order to connect every home to broadband was no small task. We’re still in 2001 here, don’t forget. I don’t think Broadband was used domestically to any major extent until 2002, and I didn’t get it until 2003.

So when the online adapter was first built, it flopped in the UK simply because we didn’t have the infrastructure to make it work. Up until the Slimline PS2 was released in 2004 (which had an Ethernet adapter built in to it,) the only game I can think of that supported online games was Tony Hawks Pro Skater 3, also released in 2001 – and the online functionality didn’t work for obvious reasons. But what about the Hard Disk Drive?

Every console from the original Xbox now has a hard disk drive (HDD) built in to it. This was not the case with the PS2. The HDD was an optional extra that could, in theory, be bought separately and used with the PS2’s expansion bay. I don’t actually know whether this was ever released in the UK or not. It was talked about at the gaming shows, E3 being one of them. But I never heard anything about it being used in any games I read about in magazines, not least because one of its flaws was that no one seemed particularly sure what it was supposed to do.

We know what it does now, of course. Turn on your Xbox One or 360 and the interface you see, and everything you’re getting from Xbox Live, is all part of the infrastructure of the hard disk built in to the console. All your online content goes on to the HDD, and if you’re in to downloading games, they can go on the HDD as well. And there’s all sorts going on with the Next-Gen consoles that I haven’t got the faintest idea about yet.

However, it wasn’t all that clear to console gamers early last decade. Things like additional content and streaming were talked about, but all that made it sound like was a giant memory card. The HDD worked by streaming data from the game disk onto the hard drive. The idea behind it was that the PS2 could access data more quickly from a disk built into its infrastructure than from the disk. It could also be used in online play to download new content, and also have a substantial amount of memory to cope with the data coming in for online games.

It all sounded good in a ‘We’ll see what all that means when we get one’ kind of way, but at that time there were only two games that supported the HDD: Final Fantasy 10 and Final Fantasy 11.

FF11 was probably the first in what we now recognise as MMORPGs, and the first game that I was aware of that was exclusively online. So, if you didn’t have an internet connection, you couldn’t play it – and at that time, nobody did, because nobody in the UK had a broadband connection that would support online play with the PS2.

Final Fantasy 10 was not an online game, it was a large but somewhat linear RPG. It had a lot of data to access, and took advantage of streaming data from the game disk on to the HDD, where it could be read more quickly. What was the effect of this? Well, loading times decreased by about a second… and that was it.

So all in all, the situation with the HDD didn’t paint a picture of a piece of hardware you’d want to drop a couple of hundred pounds on.[2] Nobody bought it, and I think by the time the PS2 reached the end of its iteration, there were only 35 games that supported it. It was difficult, if not impossible, to attach it to the Slimline PS2, and its usefulness was overshadowed by the Xbox and the following generation of consoles.

What’s this got to do with Fallout? Stay with me, I’m going somewhere with this…

Given the vast complexities of the requirements needed to create a sandbox/non-linear role-playing game, which is what people would have expected from Fallout, a hard disk drive would definitely be preferable, if not a requirement of a game like that. Any game with a morality-based system has to take into account all actions of the character in order to implement the effect of the world at large. It would also require a metric tonne of voice acting to account for all the possible conversations, and a whole host of other things I have not the technical savvy to describe right now. This kind of thing was possible on the 6th-gen consoles; Knights of the Old Republic, Jade Empire and Morrowind were all released on the Xbox, which had a HDD built in to it.

Put simply, it would have been impossible to put a role-playing game as complex as Fallout would have to have been on the PS2; the machine just didn’t have the hardware to deal with it. So Interplay had to come up with a different game entirely, and what they came up with was a dungeon-crawler: A functional action game with role-playing elements, but none of the depth or exploration that might have been expected for a game from the Fallout franchise.

So why did Interplay make a PS2 game at all? Why not put a proper role-playing game on the Xbox, which had the system capabilities to do it? I would imagine the decision came somewhere between the following two reasons:

  • They had done more or less the same thing for Baldur’s Gate: Dark Alliance in 2001, which pre-dates the Xbox. They’d taken a well-loved and deep intellectual property, and made it into a dungeon-crawler game. Few fans of the series thanked them for it, but the PS2 gamers now had a version of Baldur’s Gate they could play – and Interplay now had a workable engine they could use for games that followed, including Dark Alliance 2 and Fallout: Brotherhood of Steel. This could be cynically viewed as a lazy re-use of assets, when a new game would have been preferable, but it also meant they could produce the game reasonably quickly.
  • Part of the reason for the PS2’s success is that it had a lot of developers and publishers contracted to make games for them. This was partly due to the Playstation being the first console to get CD-based gaming right, which is a different story altogether but a lot of those deals would have been made around that time, and partly because for about 6 months developers and publishers had little choice in the matter. Between Sega calling it a day with the Dreamcast, and Microsoft releasing the Xbox, there was no choice but to make console games on the PS2. Unless Microsoft bought those contracts out when the Xbox was released, (and in some cases they did,) it was very unlikely that a development contract would extend to being able to make a game for the Xbox but not the PS2.

Or to put it simply, Interplay had to make the game for both the PS2 and the Xbox, and with an engine already in place, there was no reason to put any more effort into designing a completely new game.

So that, I think, is how we ended up with Fallout: Brotherhood of Steel. I hope you’ve enjoyed my musings into the history of video games circa early 00’s. Next week I might actually start talking about the game; that would be good, wouldn’t it?

See you next time.


[1] Anyone remember having an extendable phone line that you had to reel around the house to wherever your computer was in order to plug the internet cables in? We laugh about it now, but I wonder how many people actually tripped up over those wires and broke their necks, as my Mom was convinced she would do. She never did…
[2] Or however much it was. I never saw one for sale so I don’t know.