Showing posts with label Colonization. Show all posts
Showing posts with label Colonization. Show all posts

Tuesday, 17 September 2019

Last Week's Games: Museum Rush, Colonization, Army of Two


I’m going to start this week by talking about a game I’d forgotten to mention in the previous one: Museum Rush. My brother bought this for my birthday, so Kirsty and I thought we’d give it a go. This is a delightful little game in which you play as thieves trying to steal exhibits from a museum by sneaking around, cracking codes, avoiding the guards and making as little noise as possible. The player who’s stolen the most valuable goods at the end of the game is the winner. The board is created by cards, so you get a different one each time, and it’s surprising how claustrophobic it can feel when you know one of your actions will trigger the guards! There are some advanced rules about the different characters you can play, stashing goods and buyers who will pay better than the standard rate for a certain piece of artwork, but we didn’t use these; they appear to be designed to add to the game mechanics and Kirsty and I thought it would be better to learn them first! I would raise some questions about the build quality of some of the components – the cards began to scuff almost straight away (and we were playing on a bed!) and the miniatures representing some of the thieves look like they’ll snap off their bases if somebody breathes on them too hard. But we had a good time with it! 

I spent a surprising amount of time playing Sid Meier’s Colonization. I’d this played before back in March; stopped playing for some reason and thought I’d give it another go. I’ve got quite a long way into the game now – roughly 10 hours – and I’m… well, I have no idea how I’m doing, to be honest, because there’s little means of measuring such things. I’m playing as the English this time (lead by Hugh Bonneville – see my previous coverage) and I’ve managed to establish seven or eight colonies around the middle of the map. Most of these I have taken from the French or the Dutch, and while the Dutch haven’t given me much trouble, the French have not taken the losses of their colonies lightly and they fight me tooth and nail to get them back. I seem to have remained friends with the Spanish so far – largely because they occupy the bottom third of the map that I don’t have a lot of interest in at this point. My colonies are up to a standard, which is just as well because I will be on the front line when the time comes to declare independence and hopefully defeat the European forces. I’m not able to do that yet though! I have no ships apart from your starting ship, and I doubt I have the numbers to repel a sustained attack. I wonder whether, in hindsight, I would have been better addressing some of the issues from the beginning – producing liberty bells, for example – but I haven’t come this far to start again. This time, win or lose, I hope to see it through until the end!
Finally, I played Army of Two on the Xbox 360. I bought this game in 2015 (I keep track of these things, what of it?) and played it for a while before getting in to something else. I didn’t touch it for a long time after that; it wasn’t that I didn’t enjoy it at all, but a modern military shooter just wasn’t what I was in to at that point. I’m enjoying it now, though. It’s a 3rd person action game about a couple of private security mercenaries who get caught up in a conspiracy. It sounds quite generic and to a certain extent it is, but the game’s gimmick is the dynamic between you and your partner. You can use him to distract the enemy or attack them while you do the same, and unlike many AIs this one’s reasonably competent. He will take out enemies efficiently, not wait for you to do it. It’s been a fun game so far, and I’m not too far from the end now so we’ll see how it works out.
Until next week!

Monday, 11 March 2019

Last Week's Games: Dungeon Master, Colonization, Murder in the Alps, Chainsaw Warrior, Pathfinder: Rise of the Runelords


I started this week having a go with a game I haven’t played for a while: Dungeon Master. Some of you may remember I started playing this game back in April, and I didn’t get very far with it! This was partly due to the clunky nature of the game mechanics being a lot more work than fun in many cases, and also, looking back at the date stamp of the blogs I did last year, I discovered Eternal Crusade a couple of days later. I was a little better at the combat last time, and I understand how to work the spells now, but the latter still isn’t going very well. This could be because I’ve picked four heroes that don’t have a lot of mana about them; apparently spells are a crucial part of beating the later game so it might mean another re-start to pick a more balanced group of heroes!
Always more fun with a funny name...
Later in the week I tried Colonization again, and after a couple of hours of play I did what I always do whenever I play a 4X game – realise I’ve messed it up completely and will need to start again. I anticipated this and kept things fresh by entering my name as a famous person from the relevant country every time I do. England is the obvious one as I know some of the names, and I had the entire English Colony of America headed up by Rowan Atkinson at one point. In my current play-through that I’m almost certainly going to have to abandon, the Dutch are being led by Ruud van Nistelrooy. It’s completely useless but it’s fun to think about!
A murderer amongst you... but who is it?
I carried on with Murder in the Alps as and when I had the time, and ended up beating the third stage which I think wraps up the whole of the trilogy. Currently there is one other episode available and another four planned, according to the list of levels you can choose from, and I’m quite glad that I got to the end of an entire trilogy of levels – getting to the end of a story-based game on a mobile device is no mean feat – without having spent any money on it. I wonder if it’s worth doing a review at this point.
10/10 for style, though.
On Saturday I had a go with another Games Workshop licensed game: Chainsaw Warrior. I bought this in a Steam sale at some point and I didn’t pay a lot of money for it, which is for the best because it’s not that good of a game. It’s based on a board game that’s dungeon-bashing with cards, except that games have come on a long way since 1987 when it was released and it shows. The point of dungeon-bashing games is to go in with as good a chance of winning as possible; apart from selecting your equipment at the start of the game there’s almost nothing you can do to affect this and most of it relies on Random Chance. I know that with a Games Workshop game that’s like complaining that grass is green, but it doesn’t make for a hugely engaging experience. Thankfully it doesn’t last long!
I actually got to run a dragon. A proper dragon,
that fights and everything! My players killed it.
Finally on Sunday I carried on with Rise of the Runelords, with Dave, Victor, Morgan and some of their friends. I’ve been running this campaign for over two years now and I’m pleased that a solid core of the group that originally started it are happy to keep playing! Currently we’re at Fortress of the Stone Giants, and I’m really enjoying running this dungeon. What I’ve found with the current edition of the game is that when you have a group of players who know exactly what they’re doing when it comes to optimising their characters, it’s very difficult to frighten them with encounters they can easily beat. Some of the monsters I’ve been putting them up against - Deathwebs, Redcaps and modified Stone Giants – have been capable of doing them some serious harm, and I’ve been able to use terrain and traps to a good effect as well. The result is that it feels less of a grind for my players, and it’s a lot more fun for me.



Tuesday, 5 March 2019

Last Week's Games: Murder in the Alps, Super House of Dead Ninjas, Colonization, Ultra Street Fighter 2.


Last week, I managed to beat Regicide (see my review here) and after finishing a game that took me 60 hours to complete, I got right on a ‘Pick Up and Play’ kick, where I play a few games for a bit and move on. I know what games I ought to have been playing – Kingdom Hearts isn’t going to be finishing itself, and all the games I’ve bought as part of a series I want to collect would probably be a bit more significant if I played them every now and again. But picking up another 40+ hour campaign is something I’m rarely in the mood to do after beating a game of any significant length, (not that it should have taken me anywhere near that long to beat Regicide but somehow that’s where we are.)
I bet it was always cold though.
I initially looked to my phone, specifically Murder in the Alps. I discussed this last week, along with the reasons I was enjoying the game and a little cross with its payment model. However, I carried on playing and watching videos, getting to the end of the first two stories. It’s pretty good in an Agatha Christie-style murder mystery way, although all of the working out is done in the script – all you’re doing is finding the hidden items. The first story was pretty good, the second was ok but disappointingly short; I’m wondering whether Nordcurrent frontloaded their main efforts into the first story to engage people, and put less effort into the rest? I suspect we’ll find out as we’re going along.
A brief moment to collect your thoughts, then...
I tried a game on the PC that I’d been thinking I should look at for some time – Super House of Dead Ninjas. This is a fast-paced Rogue-like game where you play as a Ninja jumping down the rooms of a tower, slashing, bombing and, er, shuriken-ing your enemies as you go through. It reminded me of Rogue Legacy, unsurprisingly, but this has a much faster pace. Generally speaking it’s a solid experience, and does a lot to promote the “Just one more go!” vibe! As a pick up and play game, it’s excellent, though I don’t know if it will keep my interest into the long term.
Hopefully I'll build a map like this at some point.
One of the games that came up on Rock Paper Shotgun’s 50 Greatest Strategy Games was Sid Meier’s Colonization, and I’ve had that game for a while so I gave it a go. This purports to be an offshoot of the early Civilisation games, focusing more specifically on the period of history when what we now call America was colonized, up to the point where they achieved independence from European control. It was described as a far more focussed experience than Civilisation, and I believe it; rather than tell a sweeping tale of the dawn of the earth to the end of the Space Race for whatever that’s worth, Colonization focuses on a specific part of history that defined the people in the country that made the game, and educated me (I’d never really thought about the War for Independence before.) On the other hand, it’s an old game and not that easy to play; if you don’t know what to do in what order then you can fall flat on your face quite quickly. It’s my intention to keep on with this, but I’ll be using a lot of guides to get through it!
Shocking.
Finally, when I had slightly under an hour to spare last night, I had a go with Ultra Street Fighter 2 on my Switch. I can usually take or leave fighting games, but Street Fighter is probably the ultimate pick up and play game if you’re playing in single player mode, and a nice way to fill 40 minutes. I set the difficulty as high as it would go and played through most of the game as Ryu without losing even once, which I was quite pleased with. I eventually beat it as Vega, and was quite pleased to see his ending sequence substantially different from what I was used to (Street Fighter II: Championship Edition, where it was a text scroll.) It’s not a new game but most of the updates are in the right places!