Showing posts with label GTA Online. Show all posts
Showing posts with label GTA Online. Show all posts

Sunday, 2 February 2014

No Game New Year part 5: GTA Online and a better Blood Bowl competition...

Hi there!

GTA Online

So, with GTA 5 being the huge game it is, I'm still going through the story - roughly 80% of the way through it now - and I find myself with very little to say about it that I haven't already covered in previous blogs.

I have, however, been enjoying GTA Online a lot more as I've been looking to break out of the story mode from time to time. I've played quite a few multiplayer modes on the various games that I own and I'm really finding a lot of fun in this one now that I've got a better idea of what I'm doing. I'm still not all the way there and I'm constantly learning but hopefully I'll get some more hours out of it while I finish the story. After that I probably won't bother too much about it. My copy of the game is physical, so it runs off the disk, which means if I've got anything else in there it's not like I can go on the Xbox Dashboard and boot it up for a few death matches. I'd have to put the game in again, and while I write this, I am astonished at how lazy I'm getting with it!

So, two main things I like about GTA Online:

I think my favourite thing about the game is the variety of activities on offer that you can do at pretty much any time. Most games that have multiplayer has various modes that offer a different take on the core mechanic of the game. Gears of War, for example, is all team-based, and most of the variation in the multiplayer mode depends on who and how you kill. Whereas with GTA Online, you can go from a Deathmatch, Team Deathmatch, Last Man Standing, Racing, Parachute Jumping, Air Combat, Bike Racing, Tennis - and all of those games work really really well. It's actually hard to get bored doing any of those things because even if you do, you can go ahead and play somewhere else. And you can even just drive around the city if you prefer.

I also like the Level Up system. This is something I've come across in a number of games and most of the time it only serves to show how long various people have played the game. There are ways to level up more quickly but if all I did for a week were to play Far Cry Two online I'd be level 30 pretty much by default and it would make no difference to how I play. I'd still be rubbish. In GTA Online, it really does make a difference because certain missions, or 'jobs,' weapons and I think cars as well only become available when you go level up. For example, I'm currently at Level 12, and the game has only just decided I'm ready to use a SMG (Sub-machine gun.) Up until now my best weapon was a Micro-SMG. So I'm looking forward to seeing where I go in the future and what weapons will become available to me.

You can also increase your character stats but the only way I've found to do it is to run around all over the gaff until your stamina increases. That being said, bearing in mind it's got to take you all the way up to Level 100, perhaps the stats weren't increasing as quickly as I was expecting. But I see players who aren't much higher than me with significantly higher stats, almost maxed out in some situations.

Some highlights:
  • Interrupting a fierce gun battle in a 4-player Death Match and taking both guys out before they realised what was happening,
  • A 'you're a dick' moment where a guy pretty much let me win a race for 5 out of the 6 laps then rammed me off the road,
  • A well-matched game of tennis that really could have gone either way but I managed to win.
Blood Bowl

Hoping for a better competition than last time, I entered the No-Game Nihilists into the Orc Toof cup. I levelled Hector the Weeper up and gave him Block. I also levelled up Dur Head-Wrencher the Ogre and gave him Grab, which allows him to move his opponents to pretty much any square he likes after a tackle except the one directly behind him. It was not until I tried to use this that I realised just how useful this would be...
  • Game 1 vs Dwarf Anvils (Dwarf) Detlef Doolist got us off to a good start with a score after a fight, but then got injured in the following turn. Dagonet Huppert got another one in during the early part of the 2nd half thanks to a sweeping passing play from the two throwers. A counter-attack from the backline resulted in another pass from Gawain Rosluver and another point from Dagonet. Nihilists Win 3-0, and Woras the Mad levelled up; I gave him Block as ever.
  • Game 2 vs Warpstone Wanderers (Skaven) The Skaven team started with a LOT of mercenaries. After a massive fight across the whole pitch and most of the first half, Skaven got one in just before halftime. Dagonet got a goal in halfway through the second half after a handoff from a lineman, but the Skaven team got another try from a pass play. We tried a desperate play to pull it back and force a draw, but for some reason our ball carrier was struck by lightning. Nihilists Lose, 2-1. Griswold the Punisher levelled up and was given Block, but Serange the Storyteller suffered a broken neck.
  • Game 3: The Witches Fury (Dark Elves) After a long and bitter fight, the Nihilists scored at the end of the first half. A handoff between the two Catchers resulted in another try for us in the second, giving the Nihilists a Win 2-0. More remarkable was the ferocity with which we managed it; we achieved 4 Knockouts and 4 Casualties! Ardtrai the Boss-Eyed levelled up and was given Block, and the Thrower Arne Rolf levelled up as well; I gave him Accurate, hoping to improve my passing game for future competitions.
This was enough to get us into the playoffs, where for some reason there was only a final match between us and the Warpstone Wanderers...
  • As this was the only team we lost against in the first round, we approached this with some trepidation. However, after forcing their ball carrier into the sidelines, Viscount Lutolf picked the throw-in up to score. After a gruelling battle, Skaven got a try, but Arnulf Ottman ran the ball up the wing and scored in the last moments of the match. No-Game Nihilists win 2-1, and that also meant that we won the Orc Toof Trophy!
See you next week...

Sunday, 26 January 2014

No Game New Year part 4: Progress with GTAV, an awful Blood Bowl competition and temptation...

Todays post may come across as a little negative but if it does it's not because of any ill feeling towards the challenge or anything like that, it's just that the balance of things that have happened this week won't necessarily come across too well when written down.

Temptation 1: Dust: Elysian Tail

So this week I had my first real temptation to jack it all in and buy a new game. You see, I've recently become a fan of TotalBiscuit, and in my quest to try and watch every single video the man has ever made (or at least, all of his WTF is... series,) I occasionally come across a game I want to try. This doesn't happen very often as TB is a PC gamer first and foremost, and I don't own a PC that even comes to within a country mile of being powerful enough to run most modern games, but sometimes he covers games that have come out on the Xbox360 as well, and depending on what he's said about the game, sometimes I feel compelled to give it a go.

The video I watched in this case was the one where he covers Dust: Elysian Tail. The game looked really good and I'd love to have a go with it. One of the great things about TotalBiscuit is that he often covers indie games. I love it when reviewers do this because there's tonnes of the things out there and I can't be bothered to trawl through all of them to find one that's any good. Don't get me wrong, I'd love to support indie developers. I think a lot of the time you get Triple-A games that have had huge development teams, massive production companies backing them and a large potential audience, and somewhere between the initial idea for the game and it's fourth or fifth iteration (I'm looking at you, Tony Hawks Pro Skater) they lose sight of what the game was trying to achieve in the first place. So if the indie developers have a small enough gig going on that they can maintain their vision for the game, AND make enough money to support themselves, I'm very happy to support them - if they come up with good games. If they don't, then I don't want to buy them, simple as that, so I'd like to thank TB and anybody else who covers indie games for being a part of the process of sorting out the good games from the bad ones.

By the way, just so we all know, I bought Brothers: A Tale of Two Sons on Total Biscuit's recommendation back in November, and Rad Raygun on the Happy Videogame Nerd's recommendation late last summer. I've finished both games so they probably won't come up again in this series. In the spirit of the challenge, I did not buy Dust: Elysian Tail, and I saved myself £9.99 (about $15). But I'll put that on the list of games I might buy next year, and see how it all looks then!

Grand Theft Auto Five

There isn't much I've got to say about this game in the rather major terms of storytelling and game mechanics that I've been talking about up until now, simply because I haven't had that much time with the game so there's not really all that much to say. The plot, as they say, is thickening, and I'm getting a lot more missions now that are conducive to the metaplot of the whole game now rather than 'filler.' It's a great, compelling story, but to be honest I'm at the point now where I'm looking forward to playing another game, and wondering what the next one is going to be. But I'm choosing to be hopeful that my victory over GTAV will be all the more sweeter for all of this.

That being said, there are still some aspects of the game that are fantastic and worth commenting on:
  • For the longest time I didn't realise that you could reply to some of the emails that you are sent! I've already commented on how much Michaels issues resonate with me, and seeing the emails between Michael and his daughter Tracey were quite poignant for me because it reminds me that Michael's issues with his family aren't going away just because you're playing a game.
  • I did, for the first time in a long time in any game, a bit of exploration that wasn't on the map, by which I mean there's no towns, missions, any reason for me to go there. I was, in fact, on my way to somewhere on the North side of the map (I forget the name of the town) and I tried to see if I could do it by driving an all-terrain vehicle up the mountain range blocking the most direct route. I didn't manage it in the end, but I'm determined to come back at some point and try again on a dirt bike. There's not many games in which I find entertainment by trying to traverse a difficult piece of ground! 
  • Having now done several missions in a plane and/or helicopter, I have to say the flight mechanics of this game are superb and the best I've seen in any game in a long time. I don't really play air combat games anymore so this isn't saying much, but given that the controls for them the last time I tried (early 00's, at the latest) were either naff or overly complicated, it's nice to see that they're finally getting it right.
I don't remember playing much multiplayer, but the one time I did, I'm going to have to call out the douchebag who, on the Saving Ryan's Privates level, took it upon himself to climb into a tank, and destroy all the vehicles on the level so that nobody else could use them. Thanks for that, it was re-he-hearly good fun playing with you. Ass.

Blood Bowl

Oh dear Lord I've had a bad run of games this week. I took part in The Aerial Cup, and managed to lose every single game I played. This was partly due to my lack of tactical acumen, partly due to the fact that in any game where you can get screwed by the dice, you WILL get screwed by the dice, but mostly because the other teams were just better than me. Here's how it all went down:

I began by managing my team. The catcher Detlef Doolist went up to Level 3, and I gave him Diving Catch, which allows him to attempt a catch from both his square and all surrounding squares. Given how poorly this can turn out in games of Blood Bowl, I wanted to make sure he had as easy a time of this as possible. I also levelled up my other catcher, Dagonet Hupper, and gave him Sure Feet which allows him to re-roll Go For It rolls.

*Go For It: The last two possible squares of movement for any player are Go For It squares, where the player is expending a little more energy and taking a risk in making the manoeuvre. You have to make and pass a 'go for it' roll, or he will fall flat on his face and the turn will be over. I usually ignore it but twice last competition it was the difference between winning and losing so if I'm going to rely on it, I might as well give them a little something extra!*

Given that I rated my catchers and blitzers but didn't think much of my linemen, I signed a new player: Griswold the Angry. He was a Level 5 beast with Strip Ball (if you push the ball carrier he will drop the ball, whatever else happens) +1 armour and +1 strength, and sure hands. I also sacked Arnul the Beloved, as I had yet to use him and he wasn't doing me much good on the sidelines.

So, on to the games:
  • Game 1 vs The gur'klash Murderers (Chaos) We got off to a promising start with my blitzer, Arnulf Ottman, benefitting from training and gaining +1 Strength for the match, but they had a Star Player, Grashnik Blackhoof (I think. My handwriting is bad to the point where even I can't read what I've written...) After a huge fight including several KOs from both sides and my other blitzer, Viscount Lutolf, suffering a  gouged eye, Chaos scored a well-deserved try. In the second half, the team busted through my appallingly leaky defence to score a second try. A good passing play from Arnulf Ottman to Detlef Doolist got the Nihilists a try, but it wasn't enough to save the game. No-Team Nihilists Lose, 1-2.
  • Game 2 vs Da Spitgob Dribblerz (Goblins) There were no trys in the first half of the game, partly due to a scrappy set of passes from the goblins, and partly due to my linemen's complete inability to pick up a ball. In the second half, the goblins scored a point right before the end, we didn't manage to respond and Nihilists Lose, 1-0.
  • Game 3 vs Noxious Nibblers (Skaven) Unfortunately for us, our training failed and the recently levelled-up Dagonet couldn't play. And if that wasn't bad enough, a pitch invasion knackered most of my team before the starting whistle had blown. The gutter runners got an early point - Christ, the Skaven are fast! We tried for a point near the end of the first half but the blitzer failed his Go For It roll. In the second half, the Skaven scored another easy, slippery try. Serange the Storyteller got in a late point, but it was purely to improve his stats as it was too little too late for his team. Nihilists lose, 2-1. Serange and Jek the Anti levelled up, and Block was given as a skill to both of them as this would in theory sort out a lot of what was going wrong with the dice.
Because of the way the competitions at this level work, we weren't out of the runnings yet, though our sponsors were not going to be happy:
  • Playoffs: Noxious Nibblers This game got off to an absolutely appalling start when my throwers shoved a gutter runner into a clear path to the goal! They snuck another one in towards the end due to a mis-placed tackled. After one of my linemen narrowly escaped death, the gutter runners scored again. Enan the Applauder got one in after a huge fight, but with Skaven scoring again in the dying moments, we never had a chance. Nihilists Lose, 4-1.
However, Arne Rolf, one of my throwers, did win Best Passer of the game, so it can't be all that bad, can it? Well, let's hope it gets better for next time...

Sunday, 19 January 2014

No Game New Year part 3: GTA 5 and a new Blood Bowl Season!

Hi there! A couple of things to talk about this week:

GTA 5

OK so I've been playing Grand Theft Auto 5 again for most of this week. It is as huge game and, as predicted, it is taking me a while! I'm around 55% of the way through the main game, and I'm up to level 6 in GTA Online.

From my previous write-ups, you might have picked up on the fact that I'm in two minds about a lot of the missions; wondering whether or not they were any good given that a lot of them are based around storytelling rather than free choice of how they are handled. Having now played through a lot of the game, there is one other factor that occurs to me, and that is variety.

Even though there is often only one way to complete a mission, every mission is different in some way to the one that you played previously. In fact, sometimes they are substantially different. It is quite rare in a game that I find myself saying "well I really should go to bed now, but I want to see what this next mission is; I'll just do one more." The variety of activities on offer here really makes for a much better game and as most of them can be wrapped up in 5-20 minutes of game time, you never really feel like you're stuck in a long section doing the same thing over and over again with no opportunity to take a break. So well done to Rockstar for that.

The cut-scenes, as I have described previously, are well done and actually capable of conveying some quite raw emotion. Often it's things that are to do with Trevor, as some of what he gets himself in to really makes you think "Whoa, I shouldn't be doing this..."

*SPOILER ALERT*

*One part that really made me quite sad was the mission where Michael and Trevor have to kill a guy on a plane, and pick up some files from the plane. You have to use a gun in a van to shoot down the plane as Michael, and then follow the plane on it's way down across half of the map with Trevor on a dirt bike. The thing is, when you're following the plane, the game patches you in to the radio chatter between air traffic control and the pilot of the plane you've just shot down. For about a minute and a half, you're speeding across the desert on a dirt bike, listening to the pilot as he's desperately trying to land the plane. You get the initial shock of being shot and subsequent recovery, the professional desperation as he tries to guide the plane to a landing strip, and the resignation in his voice when he realises there's no way he's going to make it and has no choice but to attempt an emergency landing in a field. This done, you approach the plane, kill the guy you were supposed to kill then board the plane to find the files. It then cuts to a scene where Trevor searches the cockpit to find the pilot - modelled as an older guy at least in his late 40s - dead from the impact of the crash. In typical Trevor style, he doesn't give the pilot a second thought, and this adds to the feeling of "the poor guy!" It's a rare game that can make me feel something like that about, well, not even a minor character really, more of a 'bit player.'*

This, combined with some of the other scenes where there characters have to look at the consequences of their actions, makes for quite an immersive experience. This is certainly more the case than pretty much any RPG I've played on the Xbox360 has done so far. I think it suggests that if it is possible to bridge the gap between video games and movies, GTA 5 is coming close to doing so.

Another few points:
  • Great to hear Queen on the soundtrack! This should happen far more often.
  • Thank heavens for the 'Quick Save' feature on the phone; it would have been incompetence of the highest order had saving been restricted to visiting your safe house (which can often trigger a mission.)
  • I would love to say the stock markets are a nice feature in the game, but honestly I'm really not sure what I'm supposed to be doing with it.
Blood Bowl

Blood Bowl is a game I've owned for a while now, and by the standards of the Xbox360, it is very poor indeed. The graphics resemble a PS2/Xbox game, the gameplay could (and in fact does) work every bit as well on a hand-held console, the coding is poor (not that I would know about such things; it's something I've heard TotalBiscuit say,) and the dice mechanics take a lot of the skill out of the game.

The above comments are the bare-bones elements of the game, and sadly for the most part, Cyanide seemed content to leave it at that. For those of you who don't know, Blood Bowl is a strategy-sports board game originally published by Games Workshop, loosely based on their Warhammer mythos. You buy the game which includes the board, dice and a couple of 'teams,' you paint them yourself and build them however you want by buying new models for them - or build a different team entirely. Or at least, that was the case, though GW have now discontinued the so-called 'specialist' product line. Given all that, you would expect to see some customisation in how your team appears, or at least some variation in the colours, but there isn't. Your team either plays in red or blue. That's it. You don't even choose which colour. There is an online mode, but the asinine way in which it was handled means that there is no longer an online community to play it. Apart from the obligatory ranking system, there were no tournaments, no leagues, nothing to give the players anything more than they would have got it they'd have found some friends, bought the game, painted all the models and sorted the tournaments out for themselves. I understand that later versions were released on the PC and are now doing a little better, but I don't play games on the PC. I am therefore stuck with the 360 version - which had 1 DLC pack to add Dark Elves to the line-up and that was it - which is a substandard game to the point where it barely feels complete.

And do you know what? I absolutely love it.

I've been a fan of Warhammer and 40K for over half of my life, and sadly Blood Bowl had been and gone by the time I got in to it. The video game was therefore the only opportunity I was ever going to get to play it, and while it took me a while to get my head around it, soon I was winning matches, picking abilities for my players and really having some good fun with it. The campaign mode is basically a selection of competitions that you can enter, which as far as I can see is always a round-robin league followed by a knockout tournament. You have to have a certain number of points before some of the competitions can be accessed, and you have to go through the smaller tournaments before you can access the bigger ones. What is interesting is the way your team develops along the way, gaining Star Player Points (basically experience points,) new abilities, and even better attributes. And while the dice are used for this as well, the fact that you never really know what you're going to get until you've got it forces you to work with what you've got, rather than deliberately building an unstoppable set of abilities. Your players can grow old and have to retire, be injured which can reduce their attributes or give some other penalty, or get killed during the match and need to be replaced! Even without the potential level of customisation that game could have had, the storytelling potential of this game far outweighs any of the core mechanics and it is for that reason that even though I have owned the game for a year and a half, somehow I always seem to find time to go back to it.

I've never got to the end of the campaign though. This is largely because there isn't an end, but if I set a goal of participating and winning all the tournaments, I haven't done that yet. So, in the spirit of No Game New Year, now seems a good time to give it a go. This is likely to be an ongoing thing - I'll probably not do all of this at once, as the game can get a bit 'samey' watching the same thing happen over and over again. I might play through a competition once every couple of weeks, and see how it develops from there.

For a start, I should probably explain the block dice: Blood Bowl uses, for the most part, 6-sided dice, and this includes the dice to show what happens when you block (i.e. tackle another player.) If you choose to block a player, in most cases you roll 1 block dice and get 1 of the following results:
  • Attacker Down - your player goes down which also forces a turnover (your turn ends.)
  • Both down - both your player and your opponent's player goes down unless the Block skill is used. If your player goes down, it also forces a turnover.
  • Pushed - the defending player gets pushed back by the attacking player
  • Defender Stumbles - The defending player goes down unless he uses the Dodge skill
  • Defender Down - The defending player goes down. This is the one you're usually looking for.
Some of the effects I will be describing here require you to understand the effects of the block dice, so I'll probably re-post this part whenever I talk about Blood Bowl.

So, here we go:

The Team

For the team I picked Humans. I would normally choose Chaos, as I love the style of beating everybody up with the score being a secondary consideration, but I play Chaos pretty much every time so I decided to go for Humans instead. In honour of the Challenge, I named the team The No-Game Nihilists. They consist of the following players:

Linemen: Ardtrui the Boss-eyed, Enan the Applauder, Seragne the Storyteller, Griswold the Punisher, Jek the Anti, Hector the Weeper, Arwod the Beloved and Woros the Mad.

Catchers: Dagonet Huppert, Detlef Doolist

Throwers: Arne Rolf, Gawain Rosulver

Blitzers: Viscount Lutolf, Arnulf Ottman

Ogre: Dur Head-Wrencher

The Clean Cup

This is always the first competition you enter. It is between four teams. The teams do a round robin league (every team plays every other team once) and then all of the teams are entered into the knockout stages at the end. The four teams were:
  • No-Game Nihilists (Human, and also my team, so yay)
  • Da Severed 'Eads (Orc)
  • Noxious Nibblers (Skaven)
  • Friends of the Wood (Wood Elves)
Once I had bought my team, I had no money left so I negotiated a sponsorship deal of 80% victories, 2 rankings and increasing my team value to 1150 (from 1000) by the end of the competition, for a further 21,000gp. I used this to buy a cheerleader and a 'fan factor' point.

Here were the results:
  • Game 1 vs Da Severed 'Eads (Orc): An early try from Dagonet Huppert gave me the lead, but after this, the first half turned into a fight with neither side gaining the upper hand. The second half looked much the same way but the Orcs broke through and scored a try. It would have ended as a draw, but for a late try from a plucky lineman Griswold the Punisher, breaking through the Orc lines! Win for the Nihilists, 2-1. However, Thrower Gawain Rosulver picked up a smashed knee in the carnage, which will add +1 to any future injury rolls. Also, Orge Dur Head-Wrencher of all people levelled up, which was surprising as I don't remember using him very much in the game. I gave him Guard as a new ability, which allows him to assist other player's blocks even if there is another player in his tackle zone.
  • Game 2 vs Noxious Nibblers (Skaven) Viscount Lutolf scored early on, and again after a brutal fight, meaning the Nihilists were 2-0 up going into the half. However, the second half was a stalemate, and neither side managed to score. Win for the Nihilists, 2-0, and incidentally the only point during the competition where the team managed to keep a clean sheet. Viscount Lutolf levelled up, and I gave him Tackle as his new ability, which effectively shuts down Dodge. I also bought an Apothecary, lest I get any more injuries...
  • Game 3 vs Friends of the Wood (Wood Elves) You'd think, with such a rubbish team name, that this team wouldn't be any good. I've played Blood Bowl far too often to take Wood Elves lightly, but that didn't prepare me for the absolute pounding I got here. They scored quickly in the first half, and early in the second, and the only way I had a hope of pulling it back was to get 2 trys in about 6 turns. However, thanks to some appalling passing from my own team, it wasn't to be, and a final try from the Wood Elves sealed the deal with their only win of the competition. Nihilists Lose 0-3.
Still, it was enough to qualify, so:
  • Playoff: vs Noxious Nibblers: This one didn't get off to a good start, as bribery had reduced the Movement Allowance of 2 of my players by 1 (down to 5.) However, we soon fought back, and Hector the Weeper got the first try. In the second half we looked to capitalise on our lead, but in doing so left the defence wide open and the Skaven scored. The game ended a draw, but in this round, it needed a winner. In an overtime that actually lasted longer than either half, and after most of the Skaven players were brutalised out of the game, Jek the Anti scored the final try - and he was one of the players who'd got bribed! This meant the game carried on a little longer (overtime goes on for a number of turns in a multiple of 4, and Jek scored at the beginning of the 25th turn so it had to run on to 28 before the game could end) but the Nihilists Won: 2-1. Detlef Doolist levelled up, which was a strange thing to happen as I don't actually remember him playing in the match. I gave him +1 movement; an ability would have been nice but the opportunity to increase an attribute is very rare and should not be ignored lightly!
  • Final vs Da Severed 'Eads: This one started off well with an early try from Detlef Doolist, but after a massive srap, the Orcs scored just before the half. They pulled another one through early in the second half, and it all looked like it was going to the Orcs. Then, right at the last moment, a very risky pass play gave a Lineman the chance they needed to break through and score a try, forcing overtime. In the dying moments of this, Detlef scored another try and won the game for us. Nihilists win the match, 3-2 and are the winners of the Clean Cup.
We finished in the top position of the competition and are now 47/64 in the rankings. A good result, but one that will need some management if it is to be repeated. As you can tell from the scores, my defence was appallingly leaky, and it would be worth investing in some blocking skills for my Blitzers and Throwers (as they would usually play in the backfield.) Even my Linemen could benefit from this, as they are usually what has to be challenged in order to break through. But none of them are even close to levelling up yet, so we'll have to see what happens...

Sunday, 12 January 2014

No Game New Year Part 2: Grand Theft Auto 5. This is going to take me a while...

Hi there.

So No Game New Year is going well so far in the sense that I haven't given in to temptation and bought a new game. Early days, I know. But it's rare that we get this far in to new year and I haven't so much as set foot in a game store! In terms of my progress with GTA 5, I wasn't expecting to have much time to play this week due to work/band/Dungeons and Dragons/girlfriend commitments, but an unexpected day off work on Wednesday (I was sick with a cold) meant that I had some time between sleeping and eating to go through the game and I'm up to roughly 28% so far.

Two major things to mention today, and the first is character development. I'm actually really impressed with how this is working out. Michael, Franklin and Trevor (I've now found all three) are their own characters. There is evidence of crime movie tropes within them, but they all have there own different ways of dealing with things and people, and it makes them a lot more believable than characters in video games might otherwise be.

This is quite hard to explain without giving away spoilers, but I think I can say with some certainty that Michael is the character I can most relate to at the moment. In terms of the decisions I've made that have affected the course of my life, I haven't always got it right, and now that I'm 28 I have to live with the consequences of those decisions. And while my personal issues aren't on quite the same level as Michael's problems, it does make me empathise with him. He's well aware of his faults on being too quick to anger, but is desperately trying to make things work with his family, only to have it all blow up in his face because in reality, the damage was done a long time before... and he is forced to follow the only option left open to him.

Contrast this with Trevor... if you've played the game, you'll know what I mean when I say he is at the same time the most and least likeable character in the entire game. Yes, he is an absolute badass. But at the same time, playing as him, or watching his cut scenes, actually makes me feel very uneasy. You've got no idea when he's talking seriously about something or is about to lose it completely and violently murder somebody, or both. He is clearly a very dangerous man, fitting for a GTA game, but not a comfortable or enjoyable character to play. I'll tell you what he's like: He's like the 'hard' people I knew at school, the violent aggressive gang of bullies that prided themselves on nothing but their opinion that they could beat up anybody in the whole school. The only method I had of dealing with those people was to avoid them if at all possible, and if our paths ever did have occasion to cross, I had to keep my head down, my mouth shut, and utter a silent prayer to a God I didn't believe in that they wouldn't decide to mess with me today. That's what it was like when we were all 15. Trevor looks to be around 45, and it looks much, much worse.

And if you're wondering why I'm going in to such depth about the characters... well, that's how good this game is. It actually makes you care about the characters involved. So yeah, well done for that.

My second point regards the missions. If you read last week's blog you'll recall I talked about the missions that, while good in their own way, lacked variety in the ways you might approach them. This didn't change all that much to begin with. Again, the missions worked well as set-pieces, and the Heist missions (of which I have done one) give a choice when planning them of a gung-ho or stealthy approach which was nice, but once you actually get to playing the game, it does sometimes feel like an elaborate game of Simon Says.

This got better once Trevor came in to it. Once this happened, I noticed a lot more of, shall we say, 'classic' GTA missions where far from running and gunning, you actually have to think about how you're going to do it. For example, the mission where you have to destroy the O'Neil farm is an absolute beauty. While I'm sure it's possible to rush the whole farm with the right combination of weapons and armour, I actually prefer sniper rifles, even if I am appalling at using them. The game really did make you think about what group of enemies would be best to take out first, what weapon to use, and whether another option is available to you. In the end, I took out the middle rank of guards first with the sniper rifle, the front two using stealth, and by the time I got to the house, there were few enough left to make running and gunning an impossible task so I got to do a bit of that as well. Now, this might have been the optimal way to do this mission, I don't know. But the crucial point here is that the game let me figure it out. It didn't keep flashing pop-up messages at me saying "Take these guys out with the rifle" or "Stealth-kill these guys." That made for a much more enjoyable experience. I would like to see more of this as the game progresses. As I said before, I am aware that some of the missions were designed as set-pieces and have to play out in a certain way. But it's good to have a little bit of choice in the matter.

I also noticed the 'Skip' button, where if you fail a mission three times you can choose to skip it. I've never deployed this, but I'm assuming it means that the game will continue as though you had finished the mission, even though you hadn't.

I have mixed feelings about this. On one hand I can see why it has to exist. The storyline and character development have been by far the strongest point of the game so far and you wouldn't want to de-rail the whole thing because you got stuck. On the other hand it can take a lot of the challenge out of the game simply by giving you the chance to avoid it. And not in a clever, Metroid-Vania style 'cast-a-spell-that-turns-you-in-to-a-bat-and-allows-you-to-fly-over-the-fight-you-can't-do' way, because at least you have to find the spell that turns you in to a bat and you can give yourself a pat on the back for figuring out that particular strategy. No, this literally allows you to skip the bit you're on, like a level skip cheat on a Sega Megadrive/Genesis game, only this time you don't even need the cheat code.

Well, fair enough, if that's what it needs to keep the story going then that's what it needs. But I'm unlikely ever to use it myself. I'd be depriving myself of the immense satisfaction of either figuring out how to do a tricky mission, or getting past a tough part; that's where the game gets really good and I'm not going to throw it away!

A few additional points:

One of the things Rockstar don't really appreciate - and to be fair, they're not the only ones, I've seen quite a few games do this - is that not all of us have screens the size of classroom whiteboards. Mine is about 16 inches by 9, and due to the layout of my bedroom, this is not likely to change. While this rarely gives me a problem in playing the game, it does make the text a little difficult to read. Particularly in this game where messages come through the cell phone, I've really had to strain to read some of those text pieces. A bit bigger please, guys!

I've had a go with some of the mini-games as well, namely Tennis, Darts, and 'that' section of the strip club. They function well for what they are, but they are far too easy. Maybe it's because I've played Topspin on the old Xbox, which works in much the same way as the tennis game in GTA 5, but it was much too easy to beat the computer, and not that hard on Multiplayer either. Yeah I get it, they've made GTA 5, not a tennis game, but it takes some of the fun out of it knowing there's almost no challenge in there. Then again, maybe I'm just not playing the right people.

I also had a go with GTA Online and I'm liking that a lot better now that it's not just a free-for-all and there are actually some missions involved with it, as well as some more conventional multiplayer modes like death matches and team battles. I'm not awful at this, (I am in some other games) but I'm not great at it either. I think in some cases I have pissed off members of my team, not because I don't know what I am doing but simply that I'm not very good at doing it. But it's enjoyable enough, and probably as good as an online version of GTA is going to get.

We'll see how far next week takes us!