Showing posts with label Khorne. Show all posts
Showing posts with label Khorne. Show all posts

Monday, 6 November 2017

Last Week's Games: Streets of Rage 2 and Hydro Thunder Hurricane, plus buildng Warriors of Khorne


It’s been a bit quiet on the gaming front this week, due to being extremely busy for most of it and asleep for the rest. Here’s what I’ve had going on:
For a while I’ve been meaning to start a new game on my Xbox360. Which one? I don’t know yet. I’ve got quite a few single-player narrative-driven games to play, many of which I’ve never even touched despite having owned for years, and I’d like to get down to playing some of them. However, because I’m out most evenings, and because I’m very tired when I come home, I put on my Xbox, try to work out what I’m going to play (Current frontrunners are Blue Dragon, Shadow of Mordor, Of Orcs and Men and Enslaved) and invariably go “Never mind, I’ll have another bash at Streets of Rage.”
I can cheese that big fat guy on the right -
but only if I face him alone...
So that’s the principle game I’ve been playing this week, and I find myself using Axel more than Max for my play through these days, perhaps as way of keeping the game fresh for me! Interestingly I got as far as the fifth stage and found that I wasn’t concentrating anywhere near as much as I should have been; for this reason I lost the game on the elevator boss rush on the seventh stage. I don’t usually get much further than that but I could barely keep my eyes open!
It's big, it's dumb, it's fun. I love it!
I’ve also been playing Hydro Thunder Hurricane; I’ve been really enjoying going for the gold score on every level. I don’t play many racing games; there’s fun in learning tracks and optimal customisation options, but it is a long-winded process which gets tedious after a while. With Hydro Thunder, you pick the right boat for the track and away you go; any customisations are purely cosmetic – so I know if I’m going wrong it’s because I don’t know the track very well, not because I don’t know how to set up my vehicle and am therefore knackered from the start. It’s the kind of arcade racer I used to play when I was younger, and I’m enjoying it a lot more than I might for not taking itself too seriously.
In my quest to tackle my ever-growing backlog of hobby models, I had some time in Warlords ‘n’ Wizards on Sunday and put together some of the Warriors of Khorne from the Age of Sigmar boxed set that came out – and I bought – over two years ago. I built and painted most of the Stormcast Eternals, and some of them appeared in my previous blog, but it was so long ago that I can’t actually remember how I painted them. (Yes, I know they’re blue. I can’t remember what I did to get the highlights etc. I don’t want half my army looking different from the rest!) This is a problem I never even considered I would run in to before, but with many, many paints in the Citadel range, I’ve started keeping track of my paint schemes a little better now. I build all of the character models and monsters, and five of the Blood Reavers; I’ll do the rest at some point but that should keep me going for now.
If I have a large number of models from the same army I like to alternate painting the “rank and file” models in blocks of five, and then paint something else. That keeps it as fresh as it’s going to get and I get more done for not having to paint the same model over and over again, or take ages to see any progress for painting too many models at a time. I like to do a good job – or as good as I can manage – but I fall foul of many of the fallacies that plague many amateur painters: Rushing the last few parts, trying to get as much as I could do in the time and not taking breaks when I need to. I try not to paint to a deadline anymore, as this puts pressure on me to do something I’ll never manage and I get disillusioned.
Went on a bit about the paint there, but I’ve not got much else this week!

Monday, 10 August 2015

Finally Finished my Khorne Bezerker Army...


One of the ways I manage to keep myself engaged with hobby games after well over half my lifetime is the variety of models that I get to paint. I rarely stick with one army or faction, preferring to flit between one system, or army, and another. That way, I get a different challenge each time I paint; I get to paint different models, different scales, and different colours. It keeps me interested, but it also means that I rarely have a so-called ‘full-sized’ army.
This is something of an abstract concept, so for those of you who don’t know: Each game has a ‘standard’ size, usually measured in points or the system’s equivalent. With Warhammer 40K, that’s usually 1500 points. With Warhammer, it’s 2000, though that has changed with the advent of Age of Sigmar, not sure what the standard size is here. With Lord of the Rings, it’s something like 700 points, and with Batman Miniatures Game I think it’s 300.
The Red Fury, in its full glory.
So it’s no surprise to anybody who knows my approach to hobby gaming that even though I’m well into my 17th year of doing it, I’ve only managed to create a full-sized army 3 times.
This is the third: The Red Fury.
An army of Khorne Bezerkers, why not? I came up with the idea for the army around halfway through 2011, when I wanted to build up a force to take to every Games Workshop in the country and play a game with it. I intended to build it up a lot more quickly than I did, and it really was my first army where I’d planned it out from the start; I knew where I was going with it, what models I wanted, and what strategies I wanted the army to achieve. Here’s the army list:

Components
Points
Total Points
Total Army
HQ
Chaos Lord
65
130
1496
Aura of Dark Glory
15
Axe of Blind Fury
35
Veterans of the Long War
5
Mark of Khorne
10
Troops
Khorne Bezerkers (8)
162
284
Chainaxe (4)
12
Gift of Mutation
10
Veterans of the Long War
8
Icon of Wrath
15
Power Weapon
15
Plasma Pistol
15
Chaos Rhino
35
Havoc Launcher
12
Khorne Bezerkers (8)
162
284
Chainaxe (4)
12
Gift of Mutation
10
Veterans of the Long War
8
Icon of Wrath
15
Power Weapon
15
Plasma Pistol
15
Chaos Rhino
35
Havoc Launcher
12
Khorne Bezerkers (8)
162
284
Chainaxe (4)
12
Gift of Mutation
10
Veterans of the Long War
8
Icon of Wrath
15
Power Weapon
15
Plasma Pistol
15
Chaos Rhino
35
Havoc Launcher
12
Heavy Support
Chaos Defiler
195
200
Havoc Launcher
5
Chaos Vindicator
120
157
Siege Shield
10
Havoc Launcher
12
Daemonic Possession
15
Chaos Vindicator
120
157
Siege Shield
10
Havoc Launcher
12
Daemonic Possession
15

 
The heavy vehicles pound the enemy from a distance...
So the concept was simple: Pound the opponent from a distance with three 5-inch blast templates per turn, and destroy whatever was left in close combat afterwards. The Rhinos add to the firepower with their Havoc Launchers, and the Daemonic Possession on the tanks protected them from being stun-locked out of combat.
Unfortunately, I designed the army while 5th Edition 40K was still in full swing, and while upgrades to the Bezerkers sorted out the discrepancy in points, I still completed it four years and two editions after the fact. It’s got no way of dealing with Fliers, for example, and since most armies these days have at least some form of flier it can cause problems. With the introduction of Hull Points in 6th edition, tanks became much easier to destroy. And of course the idea of relying on blast templates and close combat weapons is something of a departure from the fact that the most damage I ever do to anything in 40K is with small-arms fire.
While the Bezerkers wait to eviscerate anything that gets too close.
Nonetheless, the Defilers and Vindicators do their jobs well as destruction machines and are absolute magnets for bullets. Oddly for an army that relies on close combat, I play a defensive game and allow the opponent to take the fight to me. I enjoy hiding my Bezerkers in ruins, out of line of sight. This forces my opponents to approach me if they want to win, because if they don’t, I can use the tanks to blast them from a distance.
This isn’t a strong army, by any stretch of the imagination. A hardcore tournament player would take me to pieces in moments. But it does what it does well enough, and hopefully proves a beyond-beginner level of challenge for most people. If Chaos are getting a new codex for 7th edition, I’ll be interested to see what changes it will bring and how it will affect the dynamic of an army like this. Until then, I’ll try and get some games in, and see what happens when an unstoppable force whoops an immovable object’s ass.

Lead by this beast of a warrior (Games Day 2009 model)
You may also notice a difference in the painting of some of the models; this is again due to the changing editions of the paints. The Bezerkers started off being painted Mechrite Red, but by the time I got around to painting the last squad, two of the Rhinos and the two Vindicators, that colour had been replaced by Mephiston Red which is a little brighter. I was a bit miffed about that, but I wanted to see this army through to the end so I tried not to worry about it too much.

Friday, 19 July 2013

40K: Chaos Space Marines vs Dark Eldar 11/7/2013

Again behind a bit with the blogs...

So I had a game of 40K last week at Games Workshop Dudley, it didn't go so well for me! Here's why:

Sometimes I have managed to win games by insisting that my opponent uses a smaller army. This worked quite well in Warhammer 7th Edition, where I would tell opponents I could only go up to 1500 points which would mean that they couldn't use their Lord choices, which in turn would cost them the game.

However, insisting that people go from using a 1500pt 40K army to the 600pt army I had ready to roll is taking the piss a little bit, especially on Thursday nights where you get all the tournament-style play going on. Normally I would avoid situations like that but I go into Games Workshop as and when I can, and this particular night I found myself in on a Thursday. My opponent, Craig, was all ready to play 1500pts, and I only had 600... so I had to cobble together an army out of 2 different armies that were both Chaos. On the plus side this was the first time my Khorne Bezerkers had got an outing. On the down side, they never had a chance...

My army consisted of the following:
  • Chaos Lord w/ twin lightning claws, a jump pack and the Mark of Slaanesh
  • 2 squads of 6 Chaos Space Marines w/ the Mark of Slaanesh, plasma guns and twin lightening claws, and an Icon of Slaanesh which gives them Feel No Pain
  • 6 Raptors with 2 Melta Guns, a Plasma Pistol and the Mark of Slaanesh
  • 2 squads of 8 Khorne Bezerkers with a Power Axe and a Plasma Pistol.
This brought me up to roughly 1100pts, which Craig matched.

Craig's army was built around Venoms; squads of 5 Whyches riding in 4 venoms which I'm sure is making many of you who know what that means shaking your heads in sympathy.

Not much to say about the battle really; it was The Emperor's Will game which means that there is one objective on each side, Craig won the game 4-1.  I was completely unprepared for fighting this kind of army, and my army was not geared towards tournament play. To my credit I lasted 4 turns before I was tabled, but with far too many shots coming from the splinter cannons on the venoms, I'm astonished I lasted that long. The Bezerkers got wiped out to a man very quickly, and the Raptors didn't even make it into the game, having Deep Striked off the board.

The one victory point I did manage to earn came from having my CSM squads shooting that Craig's Archon and his Incubi. I didn't take them out; 3+ is a tough armour save to get through, but I did take enough of them out to force a panic check which they failed. They also failed the subsequent check to rally, and the game was all over before I'd managed that.

So, what to do next time?

Well, I probably won't be playing a tournament-geared army unless I'm prepared for it, because it made me feel like a nut being cracked with a sledgehammer. But, with that army, the only thing I could have done differently is take my Khorne Lord rather than my Slaanesh one. Reason is, that would make the Khorne Bezerkers count as Troops and therefore scoring units, so on the off chance any of them were still alive by the time they got to the top of the board, they could in theory have taken the objective. As it was, they were Elite, so they didn't have that option.

Can't say I enjoyed that game too much! Got some more work to do before I try taking Craig on again.

Wednesday, 5 September 2012

Painting: Chaos Defiler, Chaos Rhino

I bring to you for the first time in a while a long overdue painting blog. These are additions to the Khornate Chaos Space Marine army I started last year. And a bit of a rant as well, but more on that later...

Daemonic posession might just give it the edge...
OK to start us of we've got a Chaos Space Marine Rhino. This wasn't actually planned; how it came about was that just after Games Workshop released 6th Edition 40K, I turned up at GW to participate in a 400pt tournament. I took my Chaos and my new Space Marine army as well which I have yet to show you guys so get ready. Now the Space Marine stuff I had, but for the Chaos Space Marine stuff I needed a Rhino to make a 400pt list so I got to the shop early and bought this, and painted near enough all of it in the morning apart from the heads and that on the spikes running across the top of it. I painted it pretty much the same way as I painted the Bezerkers; copious amounts of Mechrite Red and Gold painted from Brown. I was pleased with the muck and dust coming up the sides, done with Khemri Brown and Denheb Stone, but I was less pleased when I noticed that I hadn't done it on the back. Ah well, there's always the next one. The detail on the heads were probably my favourite bits to paint, to be honest; I'm getting better at doing that! You can't see it on the photos but I've painted the Space Marine head as though he was from the Black Consuls chapter that I'm painting up as well; the last time I painted a Space Marine head it was Dark Angels and I didn't want to do that again what with Dark Vengeance out now, so I chose a colour to offset the Red: Black. On the whole I think it came out pretty well.

Where were the lascannons?
And then there was this hulking monstrosity. I painted the Defiler in the same way although I found I did have to go over it in Mechrite Red again after I'd painted all the metal. It made a more solid coat of paint which was great. I didn't go into a lot of detail with this one; the metal bits were metal, the brass bits were brass and everything else was either red or my attempt at obsidian; black highlighted with grey. I avoided weathering effects because I honestly couldn't see how to apply them to this. Neither of these models are my best painting job ever, but I never said they were. To be honest, painting tanks is not my favourite part of collecting an army; I think I find infantry models more fun now that I'm actually getting quite good at it. I just haven't got the experience in painting larger models like this. Still, I have to start somewhere, and for what I'm going to be using them for (gaming, largely,) they work as well as they needed. They'd certainly get me into the Throne of Skulls tournament, though I doubt I'd win any awards for best looking army!

Which brings me on to something that's been annoying me about a lot of the models I've been buying, particularly for 40K. You plan an army list, you look at your codex, you equip your squads and vehicles in the optimum configuration... only to find that THE WEAPONS DON'T APPEAR IN THE BOX!!!

This has happened a few times over the models I've been building. The original plan for the Scout army, for example, was to give one of the sergeants a Power Fist. It's allowed in the rules, but the Scout models don't come with power fists. The Khorne Bezerkers that I painted last year, I wanted to give them Power Axes (now that 6th edition makes a distinction between Power Axes and other weapons, I'm very glad I made this decision,) and Plasma Pistols, but you can do neither out of the box, even with the Skull Champion. And then there was the Defiler, for which the original plan was to have a Twin-Linked Lascannon for the right arm. Except when I opened the box THERE WAS NO BLOODY LASCANNON! So instead I'm stuck with the Reaper Autocannon instead, which thinking about it would probably be more useful for supporting infantry charges, but it's still not what I wanted!

Now I know what you're thinking: "Well, why don't you convert it?" Yes, except that what with the Defiler being the only substantial vehicle in my army at this point, there's nothing to convert it from. The only thing I can think to do is if I were to drop another £35 on a Predator, and stick the turret with the Twin-Linked Lascannon on it onto the arm. Which would render the Predator completely redundant since the turret would then be on the Defiler. No chance in Hell, would be my answer to that. Same with the Space Marine Scouts; I'd have to spend more money on a box of Space Marines just to get the Power Fist out of it - assuming it comes with one - and to be honest it would probably have been better employed on the Space Marines anyway. The Bezerkers I actually did convert from Ork parts, and that worked reasonably well, but I'll need to find a way to get hold of a plasma pistol before I paint the next lot or I won't be able to equip them properly.

Of course, I know why it's happened - the rules that allow those weapon options were written after the box was designed. I don't know what you were allowed to do with a Defiler before the current edition of the codex came out but if the designers had no reason to put a lascannon in there, they wouldn't have put one in, and they're not going to redesign the whole box just because of a change in the rules. With the Scouts I'd suggest it's pretty much the same story. The Bezerkers are a bit of a funny one; those models were designed for 2nd edition (the frame of the Sprue says 1994, which even by GW standards is an old model) and while aesthetically at least they work as well as they need to, the fact that they've not had an update for nearly 20 years means that they're currently lacking in a lot of the equipment that is allowed in the rules.

Nonetheless, I'm going to be urinated if the Chaos Vindicator I've ordered doesn't have the Havoc Launchers in there, since every vehicle in my army has them. Not quite as urinated as I would have been if I hadn't got a couple of Havoc launchers left over from the Rhinos I made for my previous Chaos army, but urinated nonetheless. Apart from that, there's not really a lot more to this army as I'll be painting it in pretty much the same way so unless something really amazing happens with the Vindicators, this will be the last you'll hear from them until they're ready for the table...

See you then.