Showing posts with label Street Fighter. Show all posts
Showing posts with label Street Fighter. Show all posts

Sunday, 18 January 2015

Backlog Beatdown: MORTAL KOMBAT!!!


As a franchise, Mortal Kombat needs very little introduction. It is one of the principle beat-em-up games that became popular in the 1990s, one of the few franchises to survive the decade. The version I’m playing is the 2011 re-boot. I’ve had it for a while, and I’ve always had a lot of fun with it. Here’s why:

The game design is brilliant. Usually when a game developer talks about taking a game franchise ‘back to its roots,’ it means they’ve completely lost the plot and are trying to make a dying series work to keep feeding their cash cow. The difference is that with Mortal Kombat, it actually worked. It bought back the 2D fighting system but improved the graphics. It acknowledges the contrived storyline developed over seven games, but brought a new and well-done story into the re-boot. It’s done away with the multiple fighting styles and weapons, and made an excellent job of utilising what was left. It’s done away with most of the characters we didn’t care about (basically any that were introduced after MKIII) and filled its roster with characters from Mortal Kombat I-III. Finally, it brings the gameplay back to what Mortal Kombat was all about, which, quoting one of the developers, is: “I’m going to kick the shit out of you and rip your head off.”

There’s been a lot of debate over the years as to which fighting game franchise is better, with Street Fighter being its obvious rival. Having enjoyed both games, and others besides, I’m not going to get caught up in that. I will, though, say what I enjoy about Mortal Kombat in general and this iteration in particular:

Of all the fighting games, I think Mortal Kombat has always had the richest lore. Even though the plot is ridiculous, it works. For one thing, there actually appears to be a reason for this particular fighting tournament: It is the safeguard against the invasion of Earthrealm by the sinister Outworld. There are multiple factions playing each other off for power, wealth and supremacy: The Shaolin Monks, the Lin Kuei, the Black Dragon, the Tarkartans, the Shokans, the Special Forces, and then there are the people who are fighting for their own reasons and agendas. The characters have unsteady alliances, bitter rivalries, and tragic back-stories, but this time there seems to have been something of a sense of humour in them. It’s like the writers said to themselves “Yeah, we know this is camp and cheesy, let’s play that up as much as we can.” The end result is that, for the brief time you spend with each character, you know what they’re fighting for – and you enjoy it.

EVERYONE loves Scorpion...
The fighting is pretty good as well. The controls are designed with the controller in mind, as opposed to Street Fighter which is very much still designed for the Arcade. The game does a good job of giving you a basic move/combo set, but leaves it up to you to discover how to spam the combos and special moves to become unstoppable. Balancing is an issue, though. The basic ‘Ladder’ mode has ten fights. You’ll do the first six without trying, even on Hard mode (my preferred difficulty.) After that, there’s a massive difficulty spike as the AI suddenly becomes competent one moment, and spams all the boss character’s special moves the next. Shao Khan in particular, the game’s final boss, takes a long time to beat if you don’t know what you’re doing, and even then, it’s a lot of luck rather than judgement. That’s always been the case with Mortal Kombat for as long as I can remember, and isn’t news to anybody.

There’s a few different modes I’m going through at the moment, and I always enjoy playing it online, but now that I’ve beaten the game with all the characters that start off unlocked, I might put Mortal Kombat to bed for a while. That’s the kind of game this is – you can enjoy it for a while, then come back to it months or even years later and have just as much fun, if not more. I can always look forward to coming back to it!

Sunday, 9 November 2014

No Game New Year: Street Fighter IV, Arcade Edition.


After the debacle with Final Fantasy VII, I was rather miffed that I wouldn’t get to see the game through to the end and therefore felt the need to kick something’s ass. Hence the choice for this week’s game:

Super Street Fighter IV: Arcade Edition

Another free download from XBL Gold, Street Fighter is an intellectual property that few are unfamiliar with. Most of us have played an iteration of Street Fighter II back in the mid 90s. Some have even seen the films; Street Fighter: The Movie is probably my favourite film for “so bad it’s good.” But I haven’t played a full Street Fighter game since then.

Not managed to beat anyone playing as Fei Long yet...
I have heard that, out of the fighting games on the Xbox 360, Street Fighter IV was the most technical. Certainly the set combos are hard to do, which means I probably won’t do very well with the challenges in ‘Trial’ mode. I’ve mainly been playing Arcade mode, and of course online. I’ve been having good fun with both, in Arcade I particularly enjoy the cut-scenes at the start and end of the game depending on who you’re playing. Some of the characters aren’t too familiar to me and it’s good to get a bit of context with each one. While I don’t very often win Online, (I’m around 40% wins at this point,) I think I’m competent enough to offer a challenge to all but the most hardcore players.

That being said, I’ve noticed a couple of small but significant ways in which Street Fighter IV is different to the other fighting games I’ve played on the Xbox 360:[1]

Firstly, Street Fighter differentiates between fast and slow attacks more than any fighting game I’ve played. Normally, a character’s faster or slower moves would be a standard part of the move set, but Street Fighter actually has buttons for the different speeds of attack that offer a balance of speed and power. This can result in some technical situations where you have a split second to counter a slow move with a fast one; it’s risky, but it can be done – more so than with the other fighting games.

Secondly, the controls are difficult. The basic controls work OK, but the combination of directional waggles and buttons needed to do the Super and Ultra moves are really hard to do – and that’s if you can even remember them. Of course, there’s a reason for this: If you look at other fighting games for the 360 you’d find their control system optimised for its controller. Street Fighter, on the other hand, was very much designed for an arcade stick. Some of the moves, for example, require you to do a 360 degree rotation of the analogue stick – quite hard to do with just your thumb. And some of the moves require you to use all three punch or kick buttons. They’ve tried to get around this by mapping this function to the left bumper and left trigger. When you get a combination that requires you to make two complete rotations of the left analogue stick then pull the left trigger with the same hand, it’s nigh on impossible.

I’ve only played as four characters so far: Ryu; Ken, E. Honda and Ibuki. The first two are good all-round characters and stand a reasonable chance against anyone, but I’ve really been enjoying E. Honda. He was actually my favourite character from the earlier games and not much has changed! He’s easy to underestimate because he’s fat and slow, but his strong kicks have a surprising amount of reach and do a lot of damage. And if he gets in close, he can do a lot of damaging combos as well. Plus, his diving headbutt provides him with some much needed speed in the game. He’s got me my highest proportion of online wins so far! Ibuki, on the other hand, I haven’t been enjoying so much; she relies too much on speed in what is already a very quick game and doesn’t fit my play style at all.

Of course, this being a Capcom game, I’ll have to download a lot of DLC in order to complete the game fully and earn all the achievement points, which isn’t going to happen for a while. Now that I’ve completed the game with four characters, I’ll probably mark the game off as complete and move on to something else next week.


[1] Which for the record are Mortal Kombat and Injustice: Gods Among Us.