Showing posts with label The Magic Labyrinth. Show all posts
Showing posts with label The Magic Labyrinth. Show all posts

Thursday, 3 December 2020

Last Week's Games: Warhammer Quest, Magic Labyrinth, Ninja Dice and Dungeon Roll

I’ve been playing Warhammer Quest again this week and finally reached the end of it, after ages of slogging through endless dungeons, hordes of spiders and timed quests which were the highlight of the game! The review will be up on Friday but I have a few additional points to make here: The ending was a bit of a let-down; it’s hard to spoil a game that has no real story to speak of, but it essentially amounts to a text scroll. Having said that, and as I mentioned in my review and some of the other blogs, when the game really goes for it – cuts your health down to the wire and forces you to win in a couple of turns or die, and puts timers on certain missions forcing you to act quickly – it can create some very tense and thrilling sections of the game which I’m glad I played! I spent a lot of time deliberating over whether to score it 2/5 or 3/5; I enjoyed it enough for it to be a three, but I always find something to like about Warhammer games and I can’t objectively say anybody else will enjoy it in the same way. In the end it came down to: “Did I enjoy it more than Regicide? No.” Therefore I gave it a two.

Snotlings aren't much of a threat but they're
always fun to splatter.
One thing I was quite pleased about when I reached the end of Warhammer Quest is its treatment of Orcs. This echoes back to something my friend Victor mentioned to me a while ago: Orcs, or Orks (their Warhammer 40K equivalent) are very often presented as hulking stupid lummoxes with nary a brain cell between them, and while that’s not necessarily the case – they tend to possess a certain amount of low cunning at the very least – it does make it very easy for writers to show them as being subjugated by a higher power. In video games, Orcs are almost always under the control of Chaos agents, or Skaven, or even Eldar depending on the game. This has the effect of limiting the Orc’s potential as a threat and knowing that the twist is coming gets old after a while. The main villain at the end of Warhammer Quest is an Orc, and I was delighted to see that for once they’ve allowed the Orcs to have a leading antagonist role. Let the Orcs be the bad guys!

Where are the walls?
Elsewhere, I tried some hobby games with Jessie. The discovery for us this week was Magic Labyrinth, the game in which you search for treasure in a maze where you can’t see the walls. This is aimed at quite a young audience, but Kirsty and I have enjoyed it well in the past, and Jessie seemed to like it too. She loves treasure hunts, so it was an easy sell! I really like this game as it is a good balance of luck and skill: The maze is constructed prior to the game, but once it starts, you find the walls via trial and error, which is where the element of skill comes into it. As you can twist the board around before the game starts, you’ve got potentially eight variations of the two mazes it gives you, and it’s given you rules for constructing your own. Also, you use a 6-sided dice for movement, which adds a random element to the game. Magic Labyrinth was easy enough for Jessie to understand, but random enough that I wasn’t necessarily at an advantage for having played it before, and in fact Jessie won the game by collecting five treasures!

I mean who wouldn't want to see
what's in the box, at least...
We also had a go with Ninja Dice; this didn’t go so well as I haven’t played it before and wasn’t able to explain to Jessie how to play (she was allured by the admittedly brilliant “box” art!) So, she quickly became bored with Ninja Dice and we moved on to an old favourite: Dungeon Roll, where she gets equal enjoyment from playing the heroes hunting for treasure as the monsters defending it. I need to modify the rules down slightly for the game to work, but she loves the theme and understands the basic mechanics. Not bad for a four-year-old!

Thursday, 9 May 2019

Last Week's Games: Magic Labyrinth, Dark Souls, Into The Breach, Pathfinder


A busy week for me this week! While I played a lot of Horus Heresy: Legions, there’s not much more I can say about it without repeating myself, and I was fortunate enough to have time to play some other games this week:
A magical experience for the whole family.
Kirsty and I played a delightful little board game called The Magic Labyrinth. This game has you controlling little wizards though a grid-board; you roll a dice to find out how far you can move and aim for a randomly-generated magic symbol somewhere around the middle of the board. The challenge comes from the fact that there are walls built under the board, and if the ball bearing that is magnetically attached beneath the board to your wizard falls off because of one of these walls, you have to go back to the start and start again. The first wizard to collect five symbols is the winner. We played a couple of games and had a really nice time; it’s not a deep experience by any means but sometimes we don’t necessarily want to be micro-managing numbers, stats and fifteen different things going on the board, and in those situations games like the Magic Labyrinth are perfect.
A devastating boss fight for parts of your family
you don't get on with and want to punish.
I had a go with Dark Souls for the first time in a while. I’m stuck on the Bell Gargoyle boss monster, with my character having a very light dexterity build. I remember making this character in response to having tried to make a heavy fighter in an earlier play-through, and not having the speed to dodge the gargoyle’s attacks. I can usually beat the first gargoyle down to the point where the second one arrives, but once they start breathing fire, there’s not much I can do and I keep dying on top of the Parish. Nonetheless, it is fun to try, so I’ll keep at it, though I might need to look at a Wiki to find out what I’m missing!
A strategy game for members of your family
who haven't played them before.
On my laptop, I came back to a game I downloaded last year and played for a while: Into The Breach. This is a brilliant turn-based strategy game with rogue-like elements, where you control a team of three Mechs lead by a time traveller to battle the insect-like Vek on the remnants of Earth. There are a number of different time travellers and mech builds to unlock, and the maps are randomly generated so no two play-throughs are the same. In each battle, it is up to you to decide how you’re going to use the resources available to defeat the Vek. The key element of the game is the turn order – When the Mechs take their turn, they move then attack, while the Vek attack then move. The trick is that the Vek telegraph their attacks before their turn, meaning that you can focus your attacks on the one that’s threatening the most, making sure you kill them or eliminate their threat. The mechanics are simple enough and anybody should be able to have a go and enjoy it, but it has a surprising amount of depth. I’ve really enjoyed my time with it this week!
It all seems so long ago, when Goblins were
tearing families apart...
Finally, on Sunday I continued running Pathfinder: Rise of the Runelords for my roleplaying group. Most of the session involved the Wizard character desperately trying to find somewhere to sleep so he could get all his spells back. Trouble is, the party were in a dungeon filled with Ogres and Giants, and I wasn’t about to let the party rest in an area if it wouldn’t make sense for them to do so. This meant that they had to manage their limited resources carefully as they tried to find somewhere to take a long rest, which resulted in some more-careful-than-usual planning and experimenting with different spells. The highlight of the session was when the Druid character used Fire Snake for the first time; a brutal spell that inflicts a huge amount of damage. As this is the highest level I think any of them have ever played (currently level 10,) they don’t get to use the big guns very often!
I’m back at work next week, so I’m expecting my time to be limited but I’ll do what I can!