Showing posts with label The Witness. Show all posts
Showing posts with label The Witness. Show all posts

Monday, 7 October 2019

Last Week's Games: Uncharted, Into the Breach, The Witness and Pathfinder


After the previous post’s self-serving revelation that I should be getting on with beating some of these games I’ve been buying had gone live, I went back to my Xbox 360 to try to reach the end of Army of Two; a game that you’ll remember I played over the summer. I knew I was up to the last bit and it shouldn’t have taken me too long, however I ran into a rather fundamental issue: My Xbox 360 broke.
What’s happening is the controller isn’t connecting to the console. (This is happening with both controllers we own. “Try a different controller” is the first thing that comes up on every bit of advice I looked up. I tried. It didn’t work.) It’s still turning the machine on, but not connecting to the point where I could control anything. I tried re-synching it; it didn’t work. I tried moving the console and controller around (this has happened before and carrying it around in my backpack apparently fixed it last time!) but still nothing happened. I looked up a YouTube video on how to get at the parts, got as far as taking the side panel off that gives you access to the hard drive, and gave up when I realised that even if I had the screwdrivers I was going to need in order to get at the motherboard, and even if I could access the correct part, I wouldn’t know what to do with it.
So, my old Xbox 360 has gone in for repairs; I dropped it in this morning. From what I understand, if it’s a component part that can be replaced then it shouldn’t be too difficult to repair. If something’s gone wrong with the motherboard, they’re manufactured by machines at a micro level so there isn’t much that can be done. To be fair, I bought it in 2012, it was second-hand then and I’ve got a lot of use out of it since; it doesn’t owe me a lot. And it’s not like I’m short of video games to play!
It's well characterised, I'll give it that!
To that end, I decided to play a game that I’d bought for the PS4 nearly a year ago and hadn’t got around to playing yet: Uncharted: Drake’s Fortune. This is the first in a trilogy of games in Uncharted: The Nathan Drake collection. I’d seen some coverage of it, and it came across as, rather crassly: “Tomb Raider with a bloke.” And to begin with, that’s exactly what it is, though with a 7th-gen design sensibility that made the game more like the later Tomb Raiders than the earlier ones. I’m enjoying it so far; the game is fun to play and while it doesn’t look particularly long (apparently, I’m roughly 40% of the way through having just beaten the first bit?) there’s a lot to do. I don’t know what, if anything, the PS4 remaster has done for the quality of the graphics or game but for me it’s all about whether I enjoy it, and at this point, I am.
Massive amounts of Vek and environmental
hazards make this a very difficult mission to beat.
I also played a couple of games on my laptop I hadn’t played in a while: Into the Breach, which I’ve talked about before, and The Witness, which I haven’t. Into the Breach is always a fun game; I really like how it can potentially only take about an hour to get to the final mission so that you’re not bogged down in an hours-long campaign, and I like that the final mission scales up with the rest of the game so it’s not as though you can level up and cheese your way to victory. I haven’t beaten it yet though, as either way it is very difficult. I came to within one turn the last time I tried, but all my mechs got destroyed before I could finish the mission.
These tree puzzles were easy, until they weren't...
The Witness is an odd puzzle game that is about exploring an island solving puzzles on computer screens, such as you might find in a puzzle book. I played it last year briefly during a time where I wasn’t doing the blog and came back to it now because I figured if I have 20 minutes dead time at work I could jump in and do a few puzzles, but I find myself oddly engrossed whenever I put it on and often find myself playing for a long time when I put it on. It’s a weird game, but there’s something quite satisfying about solving the puzzles. I’ve had to look up a guide to find out the conceit of some of the puzzles, but there has only been one so far where I had to look up the actual solution, and even when I found it, I couldn’t see how the clue fit the puzzle!
Fiendish.
Finally, I ran Pathfinder for the usual crew at the end of last month. I had a really good time with it this time; the problem with a lot of the battles in upper-level Pathfinder is the characters often have abilities which trump most of the monsters that you throw of at them. Action economy becomes an issue as well, especially with 5-6 player characters. However, at one point they come across a Forgefiend who can move through the walls and create very difficult environments for them to fight in. Also, it does a huge amount of damage by spewing molten slag out of its belly, which makes me sound quite vindictive, but the PCs have quite high defensive capabilities as well, so getting to a point where I do some damage to them isn’t all that common for me!
I am hoping to get the next edition of Pathfinder again quite soon, but for how often I play roleplaying games and the fact that I’ve got at least another year in Rise of the Runelords, I can’t justify spending the money on it currently. But we’ve got Christmas coming up, so you never know!
Let’s hope next week starts a bit better…

Saturday, 14 July 2018

Last Week's Games: Mordheim, Regicide and the Witness


I started this week with a game that might by now be considered an old favourite: Mordheim, City of the Damned. I think what inspired me to do that was that at some point I had a look at the achievement list on Steam, and found that there’s a lot of achievements that only a very small number of folks have achieved. Wanting to be one of them, I’m aiming high this time, wanting to get some heroes to level 10! It’s not an excellent game – the bugs can get in the way sometimes, and it tanks the power on my laptop, and that’s even before we get into the somewhat limited map design and ferociously tough objectives. But as you’ve probably gathered from the tone of some of my more recent posts, I love the Games Workshop licensed games, and Mordheim has been my favourite of them so far.
Witch Hunters. They hunt Witches, I've heard.
By “ferociously tough objectives,” I’m talking specifically about the Crush their Will missions, which is Mordheim’s version of Capture the Flag – you have to steal the enemy’s idol at their cart and return it to your own. The problem that it runs in to is that the battle system works on Morale – the war bands need to take a morale check once their morale falls below a certain point, and if they fail, which they almost always do, the battle is over. The trouble is that there’s rarely enough time to get from one side of the map to the other to get the idol and bring it back to your own, except for certain maps that are generated randomly so there’s no way of strategizing this. And even if there were, you would have to use one of your heroes to do this, as your henchmen don’t have the same kind of mobility. Then again, I tend to play either Mercenaries or Possessed, I don’t very often play Skaven so the position might be different there, we shall see! I played for a long time until I ran into a game-breaking bug that stops you from beating one of the campaign missions, and while I did get some advice on beating it, I ended up starting again as the Witch Hunters.
I also had another go at Regicide, 40K’s version of Chess, where I’ve got stuck on a mission where you have to stop three Ork Stormboyz (knights) from getting into two squares on your side of the board with four Tactical Marines (pawns) and two Devastators (bishops.) The problem I’m running in to is that the secondary objective is to capture the three Stormboyz, (i.e. the conventional way you’d do it in Chess,) not kill them. It’s a tricky thing to do because of course it doesn’t stop the Stormboyz trying to kill you, so even though you make the right moves, your pieces could very well be killed by the enemy shooting at them before they have a chance to capture! So ultimately I’m relying on a mistake by the AI, which isn’t a particularly rewarding way of dealing with things.
I tried Eternal Crusade again after being away from it for about a week, during which the competition seemed to have ramped up in difficulty! I found myself not enjoying it quite as much as I used to, it might just be getting a little old now.
This bit's a beauty...
My new game for this week was The Witness, a puzzle game in which you travel round an island solving maze-like puzzles. This sounds like the most boring thing in the world but I actually quite like things like that and I’m enjoying my time with it, even if I had to look at IGN to find out what to do with one of the Tetris puzzles. It’s a beautifully-presented game, and the ambience does a lot to keep my mind focussed on a couple of different things at the same time. My only complaint so far is about the puzzles that you only appear to have one chance to complete; if you don’t, that puzzle is shut down. It seems a little harsh not to get a second go at it, especially if the puzzle rules have changed!