Showing posts with label Undead. Show all posts
Showing posts with label Undead. Show all posts

Monday, 21 January 2019

Last Week's Games: Mordheim and Pathfinder


So here are the significant things that happened to me this week:
I spent a lot of time on Monday afternoon playing Mordheim: City of the Damned. You may remember that the last time I talked about this game, I’d failed the third Human Mercenaries campaign mission, and intended to return to it once I’d trained up my ogre to be a match for the Daemons I know are in the library. That was my mission for that session; to train the ogre to the point where he’d be good enough to take on the mission (roughly 4th level.)
Slight problem with that: he died.
He can dish it out and take a punch...
After taking him into a few battles and levelling him up quite a bit, I then found myself against the Undead, who are a very messy faction to contend with. Most of them are not affected by fear, and they can do a brutal amount of damage before they fall. The vampires themselves cause terror, and that severely limits the effectiveness of your warriors against them. Unfortunately they have a habit of tying up your best warriors in combat and there’s not a lot you can do about it once you’re there. It was a ferocious pitched battle against the two factions, which I eventually won but not before their Crypt Horror tanked most of the health from my Ogre. I managed to drop the Crypt Horror in the end, but after that it fell to one of the ghouls to inflict one blow on my Ogre, which was enough to put him out of action and, when the time came to roll on the injury table, kill him.
I’ve got a new one now – I didn’t have enough money to pay for a higher-level Ogre, but I don’t mind training one up again. I don’t know whether I’ll train him enough to have another go at the campaign mission. I’m more likely to use the regular warriors in the warband for that, because of timing issues. The campaign missions take ages to get through, and I need to give myself enough time to do it, so if I get an evening with a couple of hours spare I’ll do it then – with or without the Ogre. I certainly can’t afford to take him on the mission at the moment, knowing that he will go down quite easily.

Then on Sunday I carried on running the Pathfinder game: Rise of the Runelords that I started two years ago. This is as long and as high-level as I’ve ever run a game of anything! The line-up of players and characters have changed over the years but the core of the group remains the same. We’re at the beginning of Chapter 4 (of 6,) Fortress of the Stone Giants, and the group enjoyed a battle for to save the town from marauding Giants, before investigating certain aspects of the town (trying to avoid spoilers here!)[1]
Great adventure path.
Pathfinder’s an odd game to run; it’s got a huge amount of depth to the rules but if you don’t know what you’re doing it can also get quite unwieldy. There’ve been a few times when I’ve been running it and playing it I’ve found myself thinking, “roll to hit and then do your maths homework.” Thankfully most of my players are familiar enough with the system to know that they at least need to be able to tell me what they want to do and how it’s going to work, otherwise they’ll slow the game down to a crawl.
Where Pathfinder stands out for me, though, is the quality of the adventures – it’s got the best long-form campaigns I’ve seen in eight years of roleplaying games, and it’s a pleasure to be able to run them. I’d even run the same adventure with a different group to see how differently they’d handle it – if I had time.
I’ve got a new game I’m about to try out, and I’m looking forward to telling you all about it next week…


[1] By the way if you’ve gone through Rise of the Runelords and are wondering how we’ve only managed to get this far after two years, our group meets on a monthly basis.

Sunday, 5 October 2014

No Game New Year: Dark Souls

It hasn't escaped my attention that my blogging has been somewhat inconsistent of late. Usually the reason for this is that I haven't had time to write a blog about what games I'm playing. So to counter this, all subsequent No Game New Year posts - or indeed anything I write on the subject of getting through video games - will be 700 words or thereabouts.

With that in mind...

Dark Souls


So for the past couple of days I’ve been playing Dark Souls, a game of some renown amongst the so-called “Hard Core.” For the rest of us, Yahtzee sums up the core of the game quite well: “[You] must best a series of castles, dungeons and bosses by doing the equivalent of firing yourself from a cannon at them an infinite number of times.”

It’s true; the game is very hard. Horribly unforgiving, it doesn’t suffer fools or their mistakes. This action/horror RPG is frustrating to play, depressing to experience and has probably by now caused several cases of advanced delusionary schizophrenia.

And do you know what? I love it.

 
I’ve played most of the RPGs for the Xbox360 and a significant number of them for the Xbox and other systems. The high-fantasy swords and sorcery basically-the-same-plot-each-time-but-with-slightly-different-controls are enjoyable enough for the first few hours but get a bit samey after a while, when you realise you’ve been playing for two hours and made absolutely no progress in the game.

Dark Souls is different. Its setting is of a dying world largely populated with undead, lending itself to its dark, oppressive atmosphere straight away. There are no elves, dwarves, orcs or equivalent: Here you’re a former human, now an undead soul, trying to battle your way for something remotely resembling a purpose. I say this because I know no better. There’s not much exposition that explains the plot, and such that there is comes from talking to the VERY small number of NPCs you happen across on your travels. It actually is your story.

It also does away with a lot more of the common RPG tropes, which is very refreshing. For a start, the Tutorial - such as it is - explains the game mechanics and that is it. No button prompts, no hand holding. It will take you up to the first boss, and then you’re on your own. There’s also no village you use as a home base. Sure, there are bonfires, which is about as good as it gets for the purposes, and there are NPCs and Merchants scattered around the gaff, but nowhere you would feel safe or even free from the imposing environments. There’s none of this tedious mucking about with crafting, no lore explained to you in 24-page long books you can’t be bothered to read, no ‘relationship’ mechanic. It does a good job of keeping the focus where it needs to be: On the aforementioned Castles, Dungeons and Bosses.

Yes, this caught me out first time...
On that subject, there’s plenty going for it here as well. A lot of the regular enemies are easy enough to kill but can still make very short work of you indeed if you are careless. Anything tougher than a regular hollow man (who makes up the majority of enemies in the earlier section of the game) really does need thinking about in order to come up with strategies for beating them. The fact that I’m playing The Sorcerer adds to this, since I’ve got to decide whether to use my very limited magical resources for an easy kill, or risk attacking up close with my melee weapons and taking more damage. Dying – which I do a lot – sends you back to your last bonfire without any souls (awarded after you kill enemies, and brilliantly used as both currency and experience points) and though you do have a chance to recover what you’ve lost if you manage to get to the same point on your next run-through, it does shut down anybody who thinks they can get through the game by scum-saving.

So while it is perfectly possible to play this game for two hours and not get anywhere, it’s not because the game is designed with faffing around in mind. If you die, it’s because you’re rubbish. Or you’re careless, which is the same thing. Or it could be because you haven’t analyzed the attack patterns of the enemies yet. Correct me if I’m wrong, but there’s something very old-school about this – and a welcome change of pace from the games I’ve been playing for the 360 this year!