Friday 1 May 2020

Backlog Beadown: Going on a Dragon Quest with Dragon Quest


I bought Dragon Quest when I saw it advertised on Facebook. This was not a series I had any investment in, or even many games for – one for the Nintendo DS that I haven’t played. But I like RPGs, and within the last few years I’ve been quite interested in the first iterations of long-running series. This is partly because of my almost OCD-like desire to play games in sequence, but I also find it fascinating to see the progression of games as a series: Where the story went, what mechanics were introduced, where the games were good and where they weren’t.
The box art has a certain charm...
Dragon Quest, then, is the first in a long-running series of what later became known as JRPGs – Japanese Role-Playing Games. As an opening statement of intent, it does the job well enough. You play as a stranger who is descended from the legendary hero Erdrick, who has journeyed to the land of Alefgard. Upon arrival, you are informed that the Princess has been captured by a dragon, and that the land has been overridden with monsters and danger from the Dragonlord. The hero then goes on a quest to rescue the Princess, follow in his ancestor’s footsteps, defeat the Dragonlord and bring peace to Alefgard. As plots go, this is as basic as it gets, but in many ways that’s a positive thing – there’s no massively contrived plotlines, no twists, no wandering around the world trying to remember what’s going on. Here’s the dragon, here’s the princess, here’s the Dragonlord, what are you going to do about it?
If you can get around the outskirts of the town without
actually leaving, you'll meet the key seller...
The gameplay is fine; it’s a top-down role-playing game that became the standard in the mid-80s to mid-90s. It is interspersed with a random battle system that pitches you against monsters of increasing difficulty depending on how far you are into the game. Both are quite simple; exploration is nothing too taxing, except for one or two of the secret areas that are necessary to discover to get to the end of the game. As a nice touch, most of the dungeons you can explore aren’t lit, requiring you to use torches – and later, magic – in order to be able to see more than a few feet. Some may call this a faff, but it puts a simple resource management mechanic into the game. The combat is turn-based and not difficult; you attack, the monster fights back, and who ever runs out of hit points first loses. This is for the best as Dragon Quest is very grindy and you will be in combat a lot to be at the required level. Magic is introduced later in the game but it’s mainly for healing; attacking spells are not particularly helpful in any way I that I noticed. Levelling up just happens once you’ve reached a certain number of experience points – there’s no assigning points or anything like that.
This is my evidence that I have no imagination at all
when it comes to naming my characters.
It’s a basic game that does its job well – but the Switch version has got a rather jarring art style. From what I understand, it’s a port of a version of the game that appeared on mobile devices, and some of the graphics are off-base. It’s rare for me to complain about graphics; I’m usually fine with anything if the art style is consistent. But that’s not the case here. The overworld looks like a slightly overdone Super Nintendo game. The monsters have cutesy Kids TV look to them – faithful to their original design but reducing their implied threat somewhat! And the fonts look like the most basic Arial font on Microsoft Word. It doesn’t look good, and it doesn’t look bad – it just looks wrong. And I guess it doesn’t detract from the enjoyment of the game. Neither does the sound, which works well, if a little repetitive. Even the dialogue, which presumably is a cringe-inducing American interpretation of what Olde English sounded like, works. But with a little re-working, polish and consistency, this version of Dragon Quest could have been so much more.
Dragon Quest is a good game, if a little grindy and lacking in polish. I don’t feel any particular need to return to it – but I would very much like to see where it’s going in its sequel…
Final Score: 3/5: Worth a look.

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