It’s been a while since my last blog post. There have been a
few reasons for this: The main one is that I’ve been involved in a theatre project
for the last three weeks which has taken up a lot of my spare time. Barely a
week has gone by since September where I haven’t had to adjust my working
patterns to accommodate one thing or another. Also, my mental health hasn’t
been at its peak over the last month. It’s nobody’s fault, nothing’s happened,
but in the small amount of quiet I’ve had over the last few weeks, I’ve found
it difficult to keep my mind focussed enough to find something interesting and
relevant to say.
I’ve been looking at new campaign ideas for Dungeons and
Dragons, with the aim of putting together a framework for a whole campaign
without getting bogged down in small details. The idea is that if I ever get
the chance to run it, I’d develop it one session at a time out of the framework
and ideas I’m writing now. However, I’d really like to play as well so I’ve
been looking in to trying to find an online group, using mainly Roll20 as a
source. This hasn’t been successful; timing often gets in the way but also there
are so many people trying to join games on Roll20 it often feels like applying
for a job. But I’ll keep trying and we’ll see how it goes.
Sadly, I lost a friend I knew through roleplaying games the
week before last. Andy from the Black Country Role-Playing Society passed away
in hospital; I don’t know any more than that and I would prefer not to ask. Andy
was one of the first people I was in an RPG with; he was one of the players in Pathfinder:
Souls for Smuggler’s Shiv. He was also in the first game I ran as part of the
group. After that, he ran another Pathfinder game: Council of Thieves, in which
I played a couple of fighters (I had to change my first one after I learned
about builds!) It was a good game to be a part of, and I was able to help Andy
run it by occasionally looking up a rule to resolve a dispute or explain a
ruling in ways that made sense. I had to leave the game eventually when life got
in the way, but Andy remained a constant and committed presence in the group
and I’m sure everyone there will miss him very much. I’m glad I got to see him
a few weeks ago when I had the opportunity to return to the group; you never
know when it’s going to be the last time.
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Imagine five, six, seven of these spiders firing off their webs at you... |
With video games, I’ve been having problems with spiders. In
Warhammer Quest, I’m fighting some high-level spiders – Venomous Gigantic Spiders,
or something along those lines. The problem I’ve been having with these is the
way their AI is programmed. They have two ways of attacking you – bites, which can
poison you, or webs, which stop you from moving. Bites are the nastier of the
two moves, but they will only do this if you move close enough to attack them.
If not, they’ll keep firing their webs at you, with the result that whatever is
left of your party can’t move or act in any way. This slows the game down to
the point where I had to quit out of the dungeons and start again, and since they
can take quite a while to clear, this isn’t fun!
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Apparently those things either side of its mouth are its sexual organs. Doesn't bear thinking about... |
I’ve also started playing Skyrim again, as an Argonian Two-Handed
Weapon fighter. I’ve learned a few things from my time with Dark Souls and I’m
a lot better equipped to take on the game now. I like how the game is developing,
but I don’t like the Frostbite Spiders. Horrible things. They’re huge. It’s
certainly not the first time I’ve tried to play through Skyrim and I can’t
remember how far I’ve got in the game before, but my character is at level 18
now and I’m enjoying it so far so hopefully I’ll be able to see it through to the
end this time.
Well done in producing a balanced and interesting piece that acknowledges and embraces the contribution of a good person.
ReplyDeleteThanks Matt.