Last week I finally reached the end of Spyro 2: Ripto’s Rage. The review is coming out on Friday and I’ve covered most of the salient points there, but I want to talk to you today about the boss battle that really shaved my onions: Gulp.
Gulp - he's got a big mouth. |
The hard part is getting the achievement trophy for it, and
the skill point that’s tied up into the game, and I thought I was going to have
to settle for just beating this iteration of Spyro when I got stuck. For the
trophy you must beat Gulp without harming any of the fodder – the pterodactyls
drop chickens for you to flame and recover some hit points if you get injured.
Easy enough to ignore – except that Gulp eats them as well, and if he does, he
recovers his it points, prolonging an already gruelling battle. To get the
skill point, you must beat Gulp without taking any damage at all, which is very
difficult. I might have been prepared just to get the trophy, which would at
least platinum the game – but the problem is that the pterodactyls only drop
fodder if you’re injured, which means from the moment Gulp hits you even once,
he has a potentially unlimited supply of healing items you can’t touch.
I’m sure there was a way to do it… but I took the easy route
in the end. I completed everything else – took all the treasure, collected all
the orbs – which provides access to the Permanent Superflame, allowing you to
shoot fireballs at the boss. After that it was just a case of shooting Glup,
which stun-locks him in place so he can’t attack. I did this for Ripto as well,
and 100%ed the game.
An odd little game, but she seemed to like it! |
Of course, this being a game I was playing with Jessie, I
had to simplify it to begin with. For a start, she can’t hold cards in a fan
yet, so she had no way of concealing her move. Also, while I’m generally
against letting her win, I was aware of the advantage I had with numbers – so the
first couple of times we tried, I just played my top card while allowing her to
choose. Once she’d got an idea of the mechanics of the game, she was choosing
the cards she thought she needed! Once we’d got Kirsty involved it became a lot
more fun, since there was the potential for one of us to get ahead of two others
who had duplicate cards! So, a very enjoyable game we’ll probably come back to.
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