Showing posts with label Bubble Bath Bunny. Show all posts
Showing posts with label Bubble Bath Bunny. Show all posts

Tuesday, 25 February 2020

Last Week's Games: Bubble Bath Bunny, Doom and Mordheim


How many tokens can you get?
This week I’ve had to balance being off work for half term with having my daughter for a lot of the time in between. I’d had less time to play games than I might have wanted, though she and I did get in a game of Bubble Bath Bunny at one point. This is a great little game that is designed to improve memory skills, and while I don’t know how much the game itself has been conducive to that in the eight months that we’ve owned it, it’s great to see that she’s getting better! We also had a go with Pop-up Pirate, Crocodile Dentist and Burp the Baby; kid’s toys that rely almost entirely on chance but they’re fun for the time we’re playing them, and it keeps them amused!
Cacodemons. Horrifying when you're low on ammo.
I carried on with Doom, which suddenly got a lot harder once I’d got on to the second chapter: The Shores of Hell. I found myself for the first time ever (while playing Doom) worrying about conserving ammunition. As with Wolfenstein 3D, Doom was developed before it became usual to program ammo dumps prior to finding yourself in a situation that needs it, and while it does help you out in certain situations, for the vast majority of the time you’re on your own if you burn through your ammo carelessly. This has created an extra level of challenge that I’m not used to with Doom and means that I’m going into certain sections of the game severely under-powered. I might need another run through the chapter in order to get it right, but it hasn’t stopped the game from being very good fun to play.
Nonetheless, high-octane action isn’t always the experience I’m looking for, and when I found myself preferring to take my time, I returned to my old sparring partner Mordheim: City of the Damned. People who read this blog regularly may remember that I became stuck on the third campaign mission of the Mercenaries campaign, as Luthor – the Dramatis Personae who, as a win condition for the mission, cannot be killed – was the only member of the warband who wasn’t reduced to a gibbering wreck at the sight of a Daemon. So, I rallied my troops, trained up an Ogre, took some skilled archers and gave my troops items that would assist them with fear and terror tests. I won the mission without suffering too much damage to any of my men, though I had some close calls!
Glad to have cleared this one...
The next mission is going to be one that haven’t done yet, and I’m wondering exactly how I’m going to approach it and whether to take the Ogre. Obviously, he’s useful against the enemy’s impressive characters, which they almost always use on campaign missions. It’s just that I haven’t forgotten the mission in the Cathedral with the Possessed warband – the Impressive character you have to fight there (the one that relates to the Sisters of Sigmar; I actually don’t know what that is called because I never recruited one) doesn’t appear until you’re several levels higher, which even if I had taken a Chaos Spawn, he’d never been able to approach.
It doesn’t help that completing those missions takes a fair amount of time that I can’t always guarantee that I have. If you don’t know what you’re supposed to be doing, it takes a couple of hours to explore the levels and find what you need to do – which, between work, family and the occasional need to have a rest, isn’t always possible.
But hey, I’m ready to tackle it when I’m ready, and until then I’m busying myself collecting Wyrdstone for when the inevitable requests come in. Although it is possible to have your warband all but destroyed, the only actual lose condition for the game is when you fail to complete those deliveries four times – I’ve been running this warband for so long now, and the requests becoming more and more demanding, that failing the delivery may be a distinct possibility if I don’t watch what I’m doing. But for me Mordheim is a game that’s always kept on giving, and I’m glad that nearly five years later I’m still finding new challenges.

Thursday, 20 June 2019

Last Week's Games: Spiderman, Reigns, Bubble Bath Bunny and Roleplaying Speculation


Spins a web, any size...
I find myself at a point I knew I was going to run into when I started the blog again – not picking up a new game every week means that sometimes I have to search to find something interesting to say! I’ve been playing Spiderman a lot, of course, but that’s been the case for weeks now. I’m getting quite close to the end-game, and I want to make sure I’ve at least done everything else I need to do before I get there. I also researched the trophies available for the game to find out what the hidden ones were, as I don’t want to get bogged down by having to look for them. One of them requires you to visit Uncle Ben’s grave, I’d never have thought of that! It’s looking like I’m going to need at least one more play-through to 100% clear the game, because I need to beat it on New Game + mode at maximum difficulty, but it appears as though all your unlocks, suits etc. are carried over into the new game so I only need to focus on the story elements; less of the faff that comes with open world games!
Looks basic, but surprisingly addictive...
I also had a go with Reigns, a whimsical game which I must have talked about in the past at some point but I don’t know when. (I usually name the text documents I write these blogs on after the games I’ve been playing in the week; that combined with the date stamp on the file usually gives me a useful clue but I don’t always write all the games down!) It’s a game where you are the king, and every year you have to make a decision based on what an advisor or character has told you. Each decision affects your kingdom in four different ways: Religion, People, Military and Money, and if one of those indicators reaches the bottom, you die. You are then replaced by a different king and you start all over again. I usually play this when I’ve got half an hour or so to spare at work; it appears to be an unlock-fest rather than any particularly-driven plot, but it’s fun for a while, even if the interface and control method lends itself better to a mobile game (which it is.)
During her first game...
When my daughter stayed with me over the weekend we played Bubble Bath Bunny, a board game I bought at the UK Games Expo. I won’t say too much about it as I want to do a full review of it at some point, but it’s a memory game aimed at very young children; ages 2 and up. You roll a lovely big dice and try to pick up a face-down token that matches colour or symbol. We have a lot of fun playing it, and even though Jessie can only really manage one round before she starts to lose concentration, she is equally happy playing, winning or losing. That’s the mark of a good game, I think!
Mad as a fish. And so is Xanathar,
I’ve been reading a lot of the Dungeons and Dragons rulebooks, and watching a lot of Taking20 videos about Dungeons and Dragons while wishing I had time to play it. While I still run Pathfinder for some friends from time to time (and indeed will be doing so next week so I might actually have something interesting to say about it,) I do miss playing on a weekly basis; work and family commitments got in the way of my regular group so I don’t go anymore. I’m particularly enjoying Xanathar’s Guide to Everything, mainly for the little remarks Xanathar makes throughout the book which are amusing but also a salient representation of how a monster might react to human-level conventions! I also discovered through the videos the potential for Multi-classing, which is something I’ve been against up until now but I’m starting to recognise some of it’s potential for combining effects! It will be a long time, if ever, before I return to playing role-playing games on a regular basis but I hope that when I do, I can bring some of those mechanical concepts to life while my character remains a convincing-enough entity to role-play.