Showing posts with label Fallout: Brotherhood of Steel. Show all posts
Showing posts with label Fallout: Brotherhood of Steel. Show all posts

Monday, 24 March 2014

No Game New Year part 11: Fallout Brotherood of Steel and Sega Mega Drive Ultimate Collection


I think I’m going to have to admit defeat and call it a day with Fallout: Brotherhood of Steel. It was getting to the point where I wouldn’t even want to put my PS2 on for thought of having to deal with that asinine game, and I found myself thinking: Time to move on. Play something else. And get rid of that game.

(If and when I get rid of my games that I don’t play anymore, it will probably be all at the same time. In the UK there is a service called Music Magpie that will take some old games and CDs etc off your hands for a relatively small amount of money – but they will take them, and if there’s more than 20 items, the delivery is free. That’s how I’ll probably sell my games when the time comes. That’s also why I’ll hang on to the game long enough for me to give it another go if the mood takes me.)

So here are just a few things that are wrong with it:

The biggest problem I’ve had so far has been with the health recovery system. You either use Stim Packs, which will restore roughly ¼ of your health, or you can stand still for about 5 minutes and your health will recover automatically. The former is by far the quicker option, but if you do this, you will burn though your health packs very quickly and they need to be saved for the bosses. The latter sounds great until you start doing it after every 5 enemies or so. They drain a lot of your health if they hit you, which of course they will. I spent ages standing around waiting for my health to recover, and it would have been incredibly boring had I not had my laptop on at the same time and spent the downtime watching videos on Youtube. What I did before Youtube I don’t know. I certainly wouldn’t want to have to play this game and have nothing else to do!

Also, some of the set-pieces are very lazy. Quite early on in the game you have to escape from a cave that is crumbling around you and rocks are falling down on to you from overhead. The idea is to get you to hurry up while you’re leaving, which you do, until you realise that not a single one of these rock falls – which occur once every six seconds or so with EXACTLY THE SAME ANIMATION – has even the remotest chance of hitting you. All it’s actually doing is getting in the way of your field of view. Granted, given the size of the level, having any of them hit you would have made escape almost impossible, but it could and should have been handled a lot better than this.

Aside from this, the game is just outright dull. Other than the main questline, the quests are absolutely ridiculous (I can’t imagine that a prostitute in post-apocalyptic America is going to be too worried about the whereabouts of her cat, even if it is called Mr Pussy,) the characters aren’t likeable by any stretch of the imagination and the combat is repetitive and boring. I imagine the game would be more fun played in 2-player co-op,[1] but what isn’t? I bought it on the strength of the Fallout games – which up until then had been very good – but in hindsight; I’d have done better leaving this one alone.
 
Time for some fun...
 
Sega Mega Drive Ultimate Collection
This is a collection of games I’ve got on an Xbox360 disc of about 40 games for the Sega Mega Drive, better known in the rest of the world as the Sega Genesis. I owned a Mega Drive years ago – and some of these games - , from when I was eight up until about nineteen, when I traded it in for an Xbox. (This was 2005 and retro gaming was HUGE in the UK at this point.) I figured, in the spirit of the challenge, that it would be a good idea to play through some of these.
Now, some of these old Mega Drive games are very hard to complete. On at least one of them, it actually can’t be done (because it is a Tetris-style puzzle game and will carry on indefinitely until you lose.) Some of them are astonishingly difficult to manage. And some of them are simply better games than others. While I like enough of the games to want to keep the actual disk, in some cases all I will be looking for is the Achievement Points for it.
Here are the games I’ve won achievement points on so far, and what I had to do to get them:
  • Alex Kidd: Collect 1,000 in currency
  • Altered Beast: Collect 100,000 points or higher on the first level
  • Bonanza Brothers: Reach 40,000 points on the first level
  • Columns: Get 20,000 on Easy mode
  • Comix Zone: Complete the first episode
  • Doctor Robotnik’s Mean Bean Machine: Complete the game
  • Ecco: Talk to another dolphin
  • Fatal Labyrinth: Progress to the 5th level of the labyrinth
  • Golden Axe: Collect 20 magic power-ups
  • Kid Chameleon: Collect Maniaxe
  • Shinobi III: Complete the 1st level without using continues
  • Sonic Spinball: Get 10,000,000 points on the first level
  • Sonic the Hedgehog: Obtain a Chaos Emerald
  • Streets of Rage: Complete 1st level using all 3 characters.
  • Super Thunder Blade: Score over 1,500,000 points on the first level
So, without further ado, here are the games I’ve been playing and how I managed with them:
 
Streets of Rage
I’d actually already got the achievement for this, as playing through the first level with all three characters isn’t actually all that hard. However, as far as brawlers are concerned, the Streets of Rage series was as good as they ever were or ever would be. In fact the second game is my favourite game of all time. I hadn’t completed it though, (at least, not on normal difficulty) and I’ve got this thing where I have to play through all the games in the series in order, so I thought I’d start with this one.
Streets of Rage, while not superbly balanced, includes a surprising amount of strategy for a brawler. But I guess that’s what games were like back in the early 90s. In order for it to be a challenge, the game was designed in such a way that you couldn’t just button-mash. You had to think about what you were doing, and how you’d tackle the various different enemies, particularly the bosses.
For example, at the end of level 2, you come across a guy with Wolverine-style claws. The way to deal with him is NEVER to jump, because as soon as you do he rushes at you with a slash and knocks you out of the air. Instead, approach him from above if you can, and get him in a hold. To maximise the damage output, flip over him while holding him, do the first couple of moves of the hold combo then throw him.
To deal with the big fat guy who breathes fire on level 4, you have to make sure you’re at the opposite height of the screen to where he is (i.e. if he’s low, be at the high end,) intercept him from behind as he’s breathing fire and do the hold combo. But whatever you do, don’t try to throw him or he’ll fall on top of you and you’ll damage yourself.
By far the hardest enemy in the game is Mona and Lisa, two fighters who in this version are re-skins of the playable character Blaze. If these two hit you, it will hurt – more than a third of your health bar will disappear – and the only way to hit them is to use your back attack. If you try to attack them head on, they will simply jump away from you. This requires a lot of skill to manage, and a character with a good back attack.
And then there are the characters themselves: Adam, Axel and Blaze, each with their own strengths and weaknesses. The game purports to help you out with this on the selection screen; Adam is strong and has a good jump attack but is not very quick, Axel is strong and quick but doesn’t have very good jump attacks, and Blaze is quick and has jump attacks but is not very strong. But they all have different things about them that you can only discover through playing the game yourself – or reading a wiki. In my case it was a mixture of the two.
My favourite character is Adam, but I think this has a lot to do with the fact that he doesn’t appear as a playable character in Streets of Rage 2 which I owned years ago. I always enjoyed playing the different character. He’s good enough to take out most of the enemies in the game, but sadly not quite quick enough to get out of their way when they’re doing their fast attacks, and I tend to die before I get to the end of the game.
Axel is quite average and was great in the second game but in this one he’s lacking in ranged attacks. He has to be right up close before he can do any significant amount of damage, and this is the case for his jump attack and back attack as well, making him almost useless for some of the later bosses. It’s kind of ironic that the character that was the face of the game was also the least useful.
I actually finished the game with Blaze, in the end. She’s quick enough to dodge most attacks and she’s got good jump and back attacks as well. Her regular attacks are less powerful but this is a small price to pay because you just need to do more of them. Also – and this is where some balance issues come in to it – she has the best throws out of the three of them as well. So she’s fast; useful; and if you get close enough she can do a huge amount of damage. She’s actually therefore the best character in the game.
The game also lets you choose a ‘Bad’ ending. The idea of different endings wasn’t unknown for the time, and you’d usually have to do something extra to get the good one – play on a higher difficulty level, collect all the Chaos Emeralds and such – but in Streets of Rage, you actually have to work harder for the bad one. At the end of the game, you have to choose whether you want to become Mr X’s right hand man, and if you decide that you do, he drops you down and you have to play the last I think three levels again. You then have to beat the last boss anyway, which is surprisingly easy. I’ve seen both endings; I completed the game years ago and got the bad ending on Easy mode, but for this play-through I wanted to play it on normal and get the good ending. It was satisfying to beat it again after so long!
 
Bonanza Brothers
This game appears to be about two brothers who steal things from various guarded locations, and what has to be one of the first games with a ‘Stealth’ mechanic. You could hide from your enemies, or shoot them, which in actual fact would stun them for around 5 seconds. The levels were timed and there would be a bonus in your score for beating the level quickly. Time-based scoring like this was quite common in those days, I think.
I never owned this game on the Mega Drive and to be honest, I’m not enjoying it too much now. The controls are quite clunky and the theme is something I’m struggling to care about. I might give it another go at some point, but now that I’ve got the achievement for it, it won’t be any time soon.
 
Alien Storm
Another brawler. Don’t be fooled by the fact that all the characters have guns; they are short ranged energy blasters that don’t go more than a few feet. The idea behind the game is that aliens have descended on to earth and are disguising themselves as bins and post boxes, and you have to kill them all with your weapons. Or, as is commonly the case with Mega Drive games, mash the B button. The A button does the usual super-attack, but the C button is what sets this one apart from regular brawlers. Rather than jumping up, this one actually makes jump forward, which you can combine into a quick attack in the form of a forward roll. It’s useful, provided you understand where you’ll end up and make sure there are no enemies there, and quite a bit different from the usual jump attacks. But you do find yourself missing the notion of a jump keeping you out of harms way for a valuable second while you decide what to do next. The game also has ‘first person’ sections, where you control a crosshair to aim at various different aliens coming at you and shoot crates to get power-ups.
 
This game is OK but not as good as Streets of Rage. For one thing, the things that are supposed hide alien life – bins, etc – are things that in any other game you’d smash to get an item; trying to do so in this game almost always results in an alien appearing out of it, taking away any element of surprise. You also need to collect energy for your guns, which is a peculiar thing to put in a brawler because that potentially means you could derail the whole game by running out of ammo. It is also very hard. I can’t actually get the achievement – I have to make it to the end of the third level without dying even once. Something always manages to kill me, either by ganging up on me to the point where I can do nothing but use a super-attack to deal with it, or by being a horribly hard boss fight.
But, for a game that was obviously designed for arcade, this is not too bad at all. It is fun, if a little frustrating, and it’s nice to have a slightly different take on what you would normally expect from a brawler. I’ll keep going at it until I get that achievement, but whether I’ll make it to the end I don’t know.
 
Dr Robotnik’s Mean Bean Machine
This is an absurd but surprisingly fun game using characters from the Sonic the Hedgehog franchise. (For those of you who don’t know, Dr Eggman was originally called Dr Robotnik. I don’t know why it was changed for the later games!) In fact, some of the characters who appear in the game were also from The Adventures of Sonic the Hedgehog TV series, which I used to love when I was about 8 or 9 and for quite a long time afterwards! It is a tetris-like puzzle game, where you have to group four or more ‘Beans’ of the same colour in order to ‘free’ them.
What makes this game different is the adversarial nature of the game. The Scenario Mode pits you against a ladder of 12 different robots that are also playing the game, and the idea is to make them fill their playing field before they do. As soon as that happens, it’s game over, but there’s a twist: Each time you free a group of coloured beans, it creates a group of colourless “refugee” beans that drops on your opponent. These cannot be grouped in the usual way, and the only way to get rid of them is if they are next to a group that they are freeing. The more beans you get rid of in one shot – or the higher your combo – the more refugees are dropped on your opponent. Drop enough of them and you can knock them out straight away, though more likely you’ll be very disruptive to the combos they were planning. Of course, they can do the same to you, and trust me, they will…
The robots you fight are a colourful bunch, and feature Scratch, Grounder and Coconuts from The Adventures of Sonic the Hedgehog amongst others. All the robots say something to you in a text-based format before their level begins, and I can’t help but wonder if the script-writer ever actually watched the show; most of the characters that feature here are devoid of their usual personalities in the game. They are all supposed to have different strategies and tactics in order to make life difficult for you, but to be honest, the only ones that gave me any significant amount of trouble were Dynamight (Level 7,) and Spike (Level 9.) The rest of them… well it wasn’t exactly easy, but when I won, I felt it was more to do with luck of the draw than skill. I actually beat Dr Robotnik on my first go.
The game also features a 2-player versus mode, which caused some horrific rows between me, my brother and some of my friends in my younger days! (Dropping a load of refugees on each other was never taken in good grace, and even now seems something of a ‘dick’ move.) I guess that can be fun if played in the spirit it was intended. There is also a training, or ‘free’ mode, which can be one or two players and does not feature refugees. I guess that could be fun too, but with Columns on the same disk, there’s not much point…
I had a lot of fun with this, but now that I’ve got the achievement (Complete the game,) I doubt I’ll be coming back to it any time soon.



[1] The only person who’d play this sort of thing with me is my sister, who doesn’t live with me anymore so we don’t see much of each other. If she is around, we’ve got much better games than this to play together.

Sunday, 9 March 2014

No Game New Year part 10: Fallout: Brotherhood of Steel, and some Temptations...

Right then, first thing's first, I've recently become aware three games that have brought me ever closer to failing the challenge. I haven't given in, but here they are, and the reasons why:

Temptation 2: South Park: The Stick of Truth

This one's a bit of a mystery to me. Am I a South Park fan? Not really; I kind of lost interest as it got ever-more ridiculous. Am I an RPG fan? Yes, and I've got plenty of those games and I know it. But everything I've seen on the new South Park game looks so good that I really wanted to give it a try. I've seen Angry Joe's review, and Total Biscuit's WTF is... video on it, and it really does look like a game I would enjoy playing. Apart from anything else, it's about time someone put out a decent South Park game!

Temptation 3: One Finger Death Punch

Another one from Total Biscuit, this simple-but-intricately-timed brawler looks like an absolutely amazing way to fill a few hours. I'd love to download it onto my Xbox, (there's no way it would happen on my laptop!) but I'm keeping it quiet for now.

Temptation 4: Final Fantasy VII.

An old friend put me on to this. I think this game is as good as Final Fantasy ever was or ever will be, and I've owned it on the PC and the Playstation. Sadly, there's no way on God's Green Earth that any computer we have in our house will run a game ported to PC in 1998, and I've lost my copy of the game for the Playstation (we suspect it was stolen.) Then my friend put on Facebook a picture of him playing the game on the PSVita, and if I ever get one of those, that will be the reason - so I can play Final Fantasy VII again. Trouble is, dropping at least a tonne on the Vita and buying a game I already own will come dangerously close to breaking the challenge, so in its spirit, I will wait until it is over before I do this.

And now on to what I've been up to this week...

Actually, not a lot. Apart from the fact that I've been busy most nights this week, I've also been quite ill with the back-end of a cold. I've had headaches, I've been dizzy, and I've been unable to regulate my body temperature - three things that are not conducive to having a particularly good time when I've been playing video games. Plus my girlfriend was up this weekend so my PS2 has remained off. So most of these notes actually cover what happened last week...

Fallout: Brotherhood of Steel

So I spent quite a lot of time last week talking about how I think we came to have such a game on the PS2, and why a relatively poor addition to the otherwise-excellent Fallout franchise came to exist at all. If you missed it and are wondering what Fallout: Brotherhood of Steel is, here's a quick re-cap: The game is a top-down Dungeon-Crawler action title, with some very basic RPG elements based on the Fallout setting (post-apocalyptic 50s style.) The idea is that you are an initiate in the Brotherhood of Steel - about as near as the Fallout series gets to having a 'good' faction - sent on a quest to find some of the brotherhood. Naturally, things don't go to plan, and you end up fighting your way through Radscorpions, Raiders, Ghouls and Super Mutants.

There are quite a few aesthetic differences between this game and the other games in the Fallout series that are worth mentioning straight away. First, you do not 'create' your character in the usual sense; you choose from a choice of three (and later six:) Nadia, Cyrus and Cain. Nadia is the 'quick and nimble' archetype who moves slightly faster and has the ability to use dual weapons. Cyrus is a heavy-set man, tougher than Nadia who can't use dual weapons but can use heavy weapons. Cain is a Ghoul, neither tough nor particularly quick but can use all the weapons and also has the advantage of being immune to radiation. This difference will put off a lot of the more traditional Western RPG fans, but it does have the advantage of being able to put you in the action more or less straight away. These, by the way, are the only differences between the characters. The dialogue options and the way each character handles certain situations never changes in the slightest.

The other change of course is the music. The background music during the game, when present, evokes a feeling of hopeless defeat and laziness, synonymous I think with Fallout. We do have an ironic 1950s track that plays at the start (uncredited, but probably called 'Nuclear Blast.) Most significantly though are the inclusion of tracks from a number of notable Metal bands of the time, including Slipknot, Messhugha and Chimaira. These generally appear during boss battles, and there is nothing like shooting the shit out of the devious mayor of the local town while listening to a vocal-free mix of The Heretic Anthem. It is a little out of style with the usual music you might expect from a Fallout game, but as I mentioned last week, this game was to cater to a very different demographic.

The graphics aren't amazing, in fact for a 6th gen console game they're actually quite poor. The character models only look a little bit better than something you might find on the PS1. Generally, they didn't have to be much better than that, as most of the action is coming from the top-down so you wouldn't necessarily have the kind of view that would give rise to that kind of detail. But you really do notice when you talk to characters and the quality of their models and animations are... repetitive, to say the least. The voice acting is done well enough, but the script sounds like it was written by a teenager with a very limited vocabulary.

Then we get to the gameplay itself. It is pretty standard stuff; running around, hacking and slashing and shooting at various enemies that will do nothing but try to kill you. You eventually pick up a balance of Ranged, Melee and Grenade-style weapons, and as you can equip up to three weapons I guess it's the best balanced option to pick all three types. With Melee weapons, there's usually not a lot of difference in how they handle; a Hammer is only marginally quicker than a Knife, for example, but does more damage. The difference, then, is that certain characters can't use the larger weapons. With ranged weapons, there's a little more variety between single-shot, automatic, shotguns and all sorts really, though certain characters can't wield two at the same time. The aiming is rubbish: you press R1 to aim a shot; sometimes it works, and sometimes it doesn't. Finally there are the grenades, and I have to wonder what on earth they were thinking when their functionality was designed. You have to hold down the button to throw them, and then a little glowing light moves steadily ahead from you to represent your shot power. You then let the button go and they're thrown in more often than not a random direction as it gets stuck on a piece of scenery. Cover is limited to being able to duck, which I wouldn't have notices at all if I hadn't bashed all the buttons to find out, and even then it's hard to tell.

To be fair, I think all this was before controls in shooters were really standardised, so there are some differences to the controls and functionality which may have just been ill-educated guesswork. And there is some fun to be had in gunning and slashing your way through hordes of enemies. Why do you think we play Dynasty Warriors? However it gets repetitive very quickly and, despite the inclusion of three characters, doesn't lend itself well to multiple play-throughs. This is about my fourth, though I've never reached the end of the game.

For this one, I chose Cyrus, and ramped up the difficulty to the maximum available, and here's where it starts to get interesting: You have to pick your spots carefully. Some enemies are better dealt with ranged weapons than others, but ammo is limited and so is your health, so you have to learn how each enemy attacks, how to avoid it and how to kill them as quickly as possible. You find yourself asking questions like: "Is it worth using a few rounds of ammo to deal with this Radscorpion who will poison me if I get too close?" "These raiders are pretty fierce and I'd love to shoot them but I know that some of them have got Flamethrowers, should I save my ammo for them?" "Is it worth taking a few hits to take down four guys at once with a grenade?" This is where the game comes in to its own, and almost becomes reminiscent of the old-school platform/run and gun style games where you'd have to memories enemy types and attack patterns to survive.

The problem is that the old games it emulates were generally over in an hour and a half. With this game, it takes about that to get through a single section of the game, and there is a LOT of it. The plot isn't particularly compelling either. Currently I'm at the end of the first chapter out of three. I'd love to get to the end of this title simply to say that I have, but I have a feeling I will be tired of the overly-repetitive gameplay long before the game is.

We'll see where I am with it next week, though if my eye doesn't stop twitching, I won't be playing much of anything...