Showing posts with label Streets of Rage. Show all posts
Showing posts with label Streets of Rage. Show all posts

Monday, 2 July 2018

Last Week's Games: Sonic Transformed, Streets of Rage, Midnight Wanderes


What's it like to drive with no tyres?
As I resolved to play one new game every week, I tend to do that at the start of the week to make sure I’ve done it and give the game a chance to engage me. I didn’t do that this week, starting with a game I’d been playing a few weeks before: Sonic All-Stars Racing Transformed. I had a fine time with this a couple of weeks ago but had left it alone for most of the previous week; it took a few goes to get back into the rhythm of the game. I had a go at the final section of the World Tour, and chose Vyse for this part of the play through as one of the achievements are tied up in his lap times and I wanted to level him up. However, after a few races, it became apparent that I’d got as far as I was going to get by playing through on Normal difficulty. I tried switching to Expert and got utterly destroyed, so I settled for Hard difficulty and played through the first few races again to earn some stars. This is going to take a while but it’s the sign of a good game that I’m willing to come back to it!
The three original heroes. Shame Adam
didn't appear in any more games!
On Wednesday night Kirsty and I had a go with the original Streets of Rage on the Xbox 360; I downloaded the compilation trilogy when it became free on Gold. I chose Adam for the play through and Kirsty played as Axel. It was good fun going through the game and hearing Kirsty come up with names for the enemies: Stabby McGee, Streetwise Prince Harry, Purple Zombie Dude, Yellow Turtle Guy and He-Man were some of my favourites! We actually did quite well; we got as far as the last stage but we fell down to the Big Ben bosses. The game is re-balanced to accommodate two players, and when Kirsty ran out of lives and continues, I couldn’t handle two of the Big Bens on my own with Adam as he moves quite slowly. It didn’t help that I kept forgetting not to throw them in this edition of the game!
Metal Slug with a crossbow...
So what was my new game for this week? Well, a while ago, I watched one of Metal Jesus’ videos, Discover HIDDEN GEMS in Game Collections and Compilations, which he did with his friend John Riggs. In that video they talk about some excellent games that were part of compilations, and Jason (Metal Jesus) was often surprised to hear John talk about a game he didn’t realise that he owned on a compilation! The same applied to me when John talked about a game that appeared on Capcom Classics Collection vol. 2: Midnight Wanderers: Quest for the Chariot. This was actually hidden in a multi-game, called Three Wonders, so wouldn’t necessarily happen across it. So I gave it a try. It is a platform/shooting game similar to Metal Slug in gameplay, where you control a hobbit called Lou on a quest apparently taken on a whim to find a chariot. I gave it a go and it’s a pretty decent game; I like the way it plays, the jumping feels a little off but it very often did back in the early 90s when jumping mechanics weren’t standardised. The enemy design is really good as well. I didn’t get too far with it since I didn’t have long, but I had a decent amount of fun and I’ll probably come back to it at some point – although, it has to be said, that compilation has a lot of other good games on there that I should probably check out too!
I managed to find time to go to Warlords ‘n’ Wizards and continue to paint my Chaos Cultists. I’ve done the vast majority of them now; I just need to do the flesh and the base and we’re away. I’ve got another ten to paint after this, and I’m hoping to get a Dark Apostle done after that. That will be 500 points of Word Bearers painted, so I might move on to something different after that; I was inspired to paint Blood Angels by Regicide after all!

Saturday, 9 August 2014

No Game New Year: WWE Smackdown vs Raw 2007 with a bit of Streets of Rage...

WWE Smackdown vs Raw 2007 (PS2)

I wasn’t going to bother with this game originally. This series of games is in its 16th year (crikey, that makes me feel old…) and I owned all of the games at some point up to 2009.[1] As the new iterations of the game are almost always better game play-wise than the previous ones, I’d not usually touch the older games after I’d got the new ones, and I put SvR 2007 and 2008 on the list of games that I was going to get rid of at the end of the year, 2009 having already gone a couple of years ago.

Then when I made my list of PS2 games I hadn’t completed, I remembered that I never finished the Season Mode for either game. And given my almost obsessive-compulsive need to play games in order, even though it doesn’t actually make much difference in the long run, I thought I’d play through SvR 2007’s Season mode.

 
I created my own wrestler for this. This is something I don’t do very often. You’ve been able to create your own wrestler in every iteration of the Smackdown games since the first, and while I enjoyed it hugely in the first game, I found that by the time the second one came out, I hadn’t actually played as many of the wrestlers. I thought I had missed out on a lot and didn’t bother with it after that. I think I used the mode once in every game but I’d usually play through the Season mode as one of the wrestlers.

Creating a wrester in the later games is a long and not always enjoyable process so I decided this time to have a bit of fun with it and create a video game character. I chose Abadede from Streets of Rage 2,[2] and basically created a freakishly tall, muscle-bound god with purple underpants, boots and wristguards that were as near as I could get to a metallic colour (black.) Sadly I couldn’t get the right haircut. Apparently 80s bouffant never occurred to the designers of SvR 2007; who knew? I made sure he was from Mexico, gave him what I thought was a Mexican voice but actually sounds more like a cool black guy, and gave him clean tactics. The latter option might seem strange but for his boss battle in SoR2 he never uses a weapon, and it’s a straight 1v1 fight, giving me the idea that Abadede at least had enough pride in his own ability to fight properly. For his move set, I gave him a very powerful uppercut, and made sure he had a lot of opportunities to do clotheslines as these are his main attacks in SoR2, with a fairly standard Power Bomb as his finisher. Sadly I’ve got no way of screen-grabbing anything off my PS2, and trying to take a photo of it always turned out rubbish, so I can’t show you. But I mention it because of the contribution it made to my enjoyment of the game!
 

I took Abadede into the Season Mode. It works on an experience points system, where you play a match and if you win you get 2000 XP, if you lose you get 300. You then get to spend these points in your various attributes. Because of the build I was going for with Abadede, I put as much as I could into Strength, Stamina and Durability, with Charisma as a secondary consideration. But this brought to light a design flaw in the game that brought the momentum of the game to a juddering halt: There is no way to apply experience points from inside the Season Mode. Instead, you have to save your game, exit the Season Mode, load up the Create Mode, apply your points, exit Create Mode and load the Season Mode up again just to apply some experience points.

This is made all the worse by the fact that the PS2 game took a while to load each screen. I would imagine the position would have been somewhat different with the Xbox 360 version, but with no hard drive, the PS2 had to rely entirely on reading the disc. It was a long and not very enjoyable process to do this at the end of almost every match, and knowing that it could have been better with just a single tweak of the game’s design was nothing short of insulting. Thank goodness that I spent most of the time I spent waiting watching videos on Youtube. I do seem to be doing that rather a lot with PS2 games!

The actual wrestling is not bad but it takes some getting used to. For a start there is a ‘Stamina’ system whereby if you use too many big moves too quickly, your wrestler will run out of energy and will need time to recover. Strikes are easy enough, but basic throws are done from the Right analogue stick. You have to hold down R1 for a grapple, from which you can do a number of different moves, again with the Right stick. Some moves target certain areas of the body, and the body damage can impede your wrestler’s ability to use that part of the body but significant damage can be reversed by recovering your stamina. Aspects like Stamina, Body Damage and Momentum were handled better in later games, but once you get used to it, it works. Thankfully, as Abadede is quite clearly a heavyweight, I never had that horrible problem where you can’t lift a wrestler much heavier than you. I guess it makes the game more ‘realistic,’ a term tragically mis-applied given the sport that this game represents, but it slows the game down to a crawl when it happens and is never welcome!

Kind of sad seeing Chris Benoit in the game,
given what was months away from occurring...
The season mode follows a number of pre-set storylines that last for 6-7 matches and culminate with a final match to resolve the situation, usually at a pay-per view. Which stories you get largely depends on whether you choose to be on Raw or Smackdown at the start of the game. I chose Smackdown for no reason other than I like Tazz’s commentary.[3] There’s little you can do that effects the progress of the story; it’s usually the same matches whether you win or lose, but it is what it is – a background giving context to your matches. And it’s got all the camp, hammy, convoluted plots you would expect from a WWE storyline, with your wrestlers being as dense as a wrecking ball in most cases. It’s good fun; wresting always is! After a several storylines have passed you get traded to the other show, I suspect because of the production with regard to writing and voice acting not having enough material to carry one show on its own for a year.

I had a decent amount of fun playing through the various storylines, and actually felt quite good about their resolution when it all went my way. I didn’t feel too badly about it when it didn’t, though, as the game would be very boring if I won all the time! It’s Wrestling – it doesn’t always go your way. It is for this reason that I set the difficulty to Hard; I would not have enjoyed the game much at all if there’d been no challenge. My only complaint really would be the first storyline, The Deadman and the Wolverine, which pits you against The Undertaker and Chris Benoit – two men who few would consider pushovers, and since Abadede had no experience at that point, it was hard to make any headway at all. Other than that, there are no incompetent or out-of-context difficulty spikes that I saw.

My season actually ended when, having won the World Title at Wrestlemaina and defended it against Triple H in the following story, I actually lost it to The Big Show of all people at the end of the final story. I don’t know whether the game would have carried on had I managed to win that particular storyline, but to be honest I was about 2 more upgrades away from completely maxing out Abadede’s stats at this point and there wasn’t much mileage left in it. It was a fitting end to an altogether rather enjoyable game, and I’m glad I had the opportunity to play it through.

The game also features a general manager mode, where you compete against the other show for ratings. Now, I had a go with this in the previous version of the game, 2006. While it wasn’t terrible, it was a bit of rigmarole, so I think I’m going to tackle that when I play through 2008 – just so that I’ve only got to do it once, with the best version of it.

I probably won’t play 2007 again, and will sell it when I get enough stuff to do make a decent sale. But I did enjoy playing it through, and while I would like to do something a little different for my next game (the last 2 have been fighting games!) I will probably come back to 2008 before the end of No Game New Year.


[1] 2009 was the Nintendo DS version. I didn’t own a machine capable of playing the ‘main’ version at the time!
[2] I know Abadede appears in both of the first 2 games but the version of his sprite in Streets of Rage 2 was a little more detailed and easier to copy. Besides, I’d been playing the game, which is kind of what inspired me to do it so…
[3] While I’ll probably play through SvR 2008 at some point, Tazz doesn’t appear in that version of the game.

Monday, 24 March 2014

No Game New Year part 11: Fallout Brotherood of Steel and Sega Mega Drive Ultimate Collection


I think I’m going to have to admit defeat and call it a day with Fallout: Brotherhood of Steel. It was getting to the point where I wouldn’t even want to put my PS2 on for thought of having to deal with that asinine game, and I found myself thinking: Time to move on. Play something else. And get rid of that game.

(If and when I get rid of my games that I don’t play anymore, it will probably be all at the same time. In the UK there is a service called Music Magpie that will take some old games and CDs etc off your hands for a relatively small amount of money – but they will take them, and if there’s more than 20 items, the delivery is free. That’s how I’ll probably sell my games when the time comes. That’s also why I’ll hang on to the game long enough for me to give it another go if the mood takes me.)

So here are just a few things that are wrong with it:

The biggest problem I’ve had so far has been with the health recovery system. You either use Stim Packs, which will restore roughly ¼ of your health, or you can stand still for about 5 minutes and your health will recover automatically. The former is by far the quicker option, but if you do this, you will burn though your health packs very quickly and they need to be saved for the bosses. The latter sounds great until you start doing it after every 5 enemies or so. They drain a lot of your health if they hit you, which of course they will. I spent ages standing around waiting for my health to recover, and it would have been incredibly boring had I not had my laptop on at the same time and spent the downtime watching videos on Youtube. What I did before Youtube I don’t know. I certainly wouldn’t want to have to play this game and have nothing else to do!

Also, some of the set-pieces are very lazy. Quite early on in the game you have to escape from a cave that is crumbling around you and rocks are falling down on to you from overhead. The idea is to get you to hurry up while you’re leaving, which you do, until you realise that not a single one of these rock falls – which occur once every six seconds or so with EXACTLY THE SAME ANIMATION – has even the remotest chance of hitting you. All it’s actually doing is getting in the way of your field of view. Granted, given the size of the level, having any of them hit you would have made escape almost impossible, but it could and should have been handled a lot better than this.

Aside from this, the game is just outright dull. Other than the main questline, the quests are absolutely ridiculous (I can’t imagine that a prostitute in post-apocalyptic America is going to be too worried about the whereabouts of her cat, even if it is called Mr Pussy,) the characters aren’t likeable by any stretch of the imagination and the combat is repetitive and boring. I imagine the game would be more fun played in 2-player co-op,[1] but what isn’t? I bought it on the strength of the Fallout games – which up until then had been very good – but in hindsight; I’d have done better leaving this one alone.
 
Time for some fun...
 
Sega Mega Drive Ultimate Collection
This is a collection of games I’ve got on an Xbox360 disc of about 40 games for the Sega Mega Drive, better known in the rest of the world as the Sega Genesis. I owned a Mega Drive years ago – and some of these games - , from when I was eight up until about nineteen, when I traded it in for an Xbox. (This was 2005 and retro gaming was HUGE in the UK at this point.) I figured, in the spirit of the challenge, that it would be a good idea to play through some of these.
Now, some of these old Mega Drive games are very hard to complete. On at least one of them, it actually can’t be done (because it is a Tetris-style puzzle game and will carry on indefinitely until you lose.) Some of them are astonishingly difficult to manage. And some of them are simply better games than others. While I like enough of the games to want to keep the actual disk, in some cases all I will be looking for is the Achievement Points for it.
Here are the games I’ve won achievement points on so far, and what I had to do to get them:
  • Alex Kidd: Collect 1,000 in currency
  • Altered Beast: Collect 100,000 points or higher on the first level
  • Bonanza Brothers: Reach 40,000 points on the first level
  • Columns: Get 20,000 on Easy mode
  • Comix Zone: Complete the first episode
  • Doctor Robotnik’s Mean Bean Machine: Complete the game
  • Ecco: Talk to another dolphin
  • Fatal Labyrinth: Progress to the 5th level of the labyrinth
  • Golden Axe: Collect 20 magic power-ups
  • Kid Chameleon: Collect Maniaxe
  • Shinobi III: Complete the 1st level without using continues
  • Sonic Spinball: Get 10,000,000 points on the first level
  • Sonic the Hedgehog: Obtain a Chaos Emerald
  • Streets of Rage: Complete 1st level using all 3 characters.
  • Super Thunder Blade: Score over 1,500,000 points on the first level
So, without further ado, here are the games I’ve been playing and how I managed with them:
 
Streets of Rage
I’d actually already got the achievement for this, as playing through the first level with all three characters isn’t actually all that hard. However, as far as brawlers are concerned, the Streets of Rage series was as good as they ever were or ever would be. In fact the second game is my favourite game of all time. I hadn’t completed it though, (at least, not on normal difficulty) and I’ve got this thing where I have to play through all the games in the series in order, so I thought I’d start with this one.
Streets of Rage, while not superbly balanced, includes a surprising amount of strategy for a brawler. But I guess that’s what games were like back in the early 90s. In order for it to be a challenge, the game was designed in such a way that you couldn’t just button-mash. You had to think about what you were doing, and how you’d tackle the various different enemies, particularly the bosses.
For example, at the end of level 2, you come across a guy with Wolverine-style claws. The way to deal with him is NEVER to jump, because as soon as you do he rushes at you with a slash and knocks you out of the air. Instead, approach him from above if you can, and get him in a hold. To maximise the damage output, flip over him while holding him, do the first couple of moves of the hold combo then throw him.
To deal with the big fat guy who breathes fire on level 4, you have to make sure you’re at the opposite height of the screen to where he is (i.e. if he’s low, be at the high end,) intercept him from behind as he’s breathing fire and do the hold combo. But whatever you do, don’t try to throw him or he’ll fall on top of you and you’ll damage yourself.
By far the hardest enemy in the game is Mona and Lisa, two fighters who in this version are re-skins of the playable character Blaze. If these two hit you, it will hurt – more than a third of your health bar will disappear – and the only way to hit them is to use your back attack. If you try to attack them head on, they will simply jump away from you. This requires a lot of skill to manage, and a character with a good back attack.
And then there are the characters themselves: Adam, Axel and Blaze, each with their own strengths and weaknesses. The game purports to help you out with this on the selection screen; Adam is strong and has a good jump attack but is not very quick, Axel is strong and quick but doesn’t have very good jump attacks, and Blaze is quick and has jump attacks but is not very strong. But they all have different things about them that you can only discover through playing the game yourself – or reading a wiki. In my case it was a mixture of the two.
My favourite character is Adam, but I think this has a lot to do with the fact that he doesn’t appear as a playable character in Streets of Rage 2 which I owned years ago. I always enjoyed playing the different character. He’s good enough to take out most of the enemies in the game, but sadly not quite quick enough to get out of their way when they’re doing their fast attacks, and I tend to die before I get to the end of the game.
Axel is quite average and was great in the second game but in this one he’s lacking in ranged attacks. He has to be right up close before he can do any significant amount of damage, and this is the case for his jump attack and back attack as well, making him almost useless for some of the later bosses. It’s kind of ironic that the character that was the face of the game was also the least useful.
I actually finished the game with Blaze, in the end. She’s quick enough to dodge most attacks and she’s got good jump and back attacks as well. Her regular attacks are less powerful but this is a small price to pay because you just need to do more of them. Also – and this is where some balance issues come in to it – she has the best throws out of the three of them as well. So she’s fast; useful; and if you get close enough she can do a huge amount of damage. She’s actually therefore the best character in the game.
The game also lets you choose a ‘Bad’ ending. The idea of different endings wasn’t unknown for the time, and you’d usually have to do something extra to get the good one – play on a higher difficulty level, collect all the Chaos Emeralds and such – but in Streets of Rage, you actually have to work harder for the bad one. At the end of the game, you have to choose whether you want to become Mr X’s right hand man, and if you decide that you do, he drops you down and you have to play the last I think three levels again. You then have to beat the last boss anyway, which is surprisingly easy. I’ve seen both endings; I completed the game years ago and got the bad ending on Easy mode, but for this play-through I wanted to play it on normal and get the good ending. It was satisfying to beat it again after so long!
 
Bonanza Brothers
This game appears to be about two brothers who steal things from various guarded locations, and what has to be one of the first games with a ‘Stealth’ mechanic. You could hide from your enemies, or shoot them, which in actual fact would stun them for around 5 seconds. The levels were timed and there would be a bonus in your score for beating the level quickly. Time-based scoring like this was quite common in those days, I think.
I never owned this game on the Mega Drive and to be honest, I’m not enjoying it too much now. The controls are quite clunky and the theme is something I’m struggling to care about. I might give it another go at some point, but now that I’ve got the achievement for it, it won’t be any time soon.
 
Alien Storm
Another brawler. Don’t be fooled by the fact that all the characters have guns; they are short ranged energy blasters that don’t go more than a few feet. The idea behind the game is that aliens have descended on to earth and are disguising themselves as bins and post boxes, and you have to kill them all with your weapons. Or, as is commonly the case with Mega Drive games, mash the B button. The A button does the usual super-attack, but the C button is what sets this one apart from regular brawlers. Rather than jumping up, this one actually makes jump forward, which you can combine into a quick attack in the form of a forward roll. It’s useful, provided you understand where you’ll end up and make sure there are no enemies there, and quite a bit different from the usual jump attacks. But you do find yourself missing the notion of a jump keeping you out of harms way for a valuable second while you decide what to do next. The game also has ‘first person’ sections, where you control a crosshair to aim at various different aliens coming at you and shoot crates to get power-ups.
 
This game is OK but not as good as Streets of Rage. For one thing, the things that are supposed hide alien life – bins, etc – are things that in any other game you’d smash to get an item; trying to do so in this game almost always results in an alien appearing out of it, taking away any element of surprise. You also need to collect energy for your guns, which is a peculiar thing to put in a brawler because that potentially means you could derail the whole game by running out of ammo. It is also very hard. I can’t actually get the achievement – I have to make it to the end of the third level without dying even once. Something always manages to kill me, either by ganging up on me to the point where I can do nothing but use a super-attack to deal with it, or by being a horribly hard boss fight.
But, for a game that was obviously designed for arcade, this is not too bad at all. It is fun, if a little frustrating, and it’s nice to have a slightly different take on what you would normally expect from a brawler. I’ll keep going at it until I get that achievement, but whether I’ll make it to the end I don’t know.
 
Dr Robotnik’s Mean Bean Machine
This is an absurd but surprisingly fun game using characters from the Sonic the Hedgehog franchise. (For those of you who don’t know, Dr Eggman was originally called Dr Robotnik. I don’t know why it was changed for the later games!) In fact, some of the characters who appear in the game were also from The Adventures of Sonic the Hedgehog TV series, which I used to love when I was about 8 or 9 and for quite a long time afterwards! It is a tetris-like puzzle game, where you have to group four or more ‘Beans’ of the same colour in order to ‘free’ them.
What makes this game different is the adversarial nature of the game. The Scenario Mode pits you against a ladder of 12 different robots that are also playing the game, and the idea is to make them fill their playing field before they do. As soon as that happens, it’s game over, but there’s a twist: Each time you free a group of coloured beans, it creates a group of colourless “refugee” beans that drops on your opponent. These cannot be grouped in the usual way, and the only way to get rid of them is if they are next to a group that they are freeing. The more beans you get rid of in one shot – or the higher your combo – the more refugees are dropped on your opponent. Drop enough of them and you can knock them out straight away, though more likely you’ll be very disruptive to the combos they were planning. Of course, they can do the same to you, and trust me, they will…
The robots you fight are a colourful bunch, and feature Scratch, Grounder and Coconuts from The Adventures of Sonic the Hedgehog amongst others. All the robots say something to you in a text-based format before their level begins, and I can’t help but wonder if the script-writer ever actually watched the show; most of the characters that feature here are devoid of their usual personalities in the game. They are all supposed to have different strategies and tactics in order to make life difficult for you, but to be honest, the only ones that gave me any significant amount of trouble were Dynamight (Level 7,) and Spike (Level 9.) The rest of them… well it wasn’t exactly easy, but when I won, I felt it was more to do with luck of the draw than skill. I actually beat Dr Robotnik on my first go.
The game also features a 2-player versus mode, which caused some horrific rows between me, my brother and some of my friends in my younger days! (Dropping a load of refugees on each other was never taken in good grace, and even now seems something of a ‘dick’ move.) I guess that can be fun if played in the spirit it was intended. There is also a training, or ‘free’ mode, which can be one or two players and does not feature refugees. I guess that could be fun too, but with Columns on the same disk, there’s not much point…
I had a lot of fun with this, but now that I’ve got the achievement (Complete the game,) I doubt I’ll be coming back to it any time soon.



[1] The only person who’d play this sort of thing with me is my sister, who doesn’t live with me anymore so we don’t see much of each other. If she is around, we’ve got much better games than this to play together.