Showing posts with label Fantasy Flight Games. Show all posts
Showing posts with label Fantasy Flight Games. Show all posts

Monday, 25 March 2019

Last Week's Games: Crossword and Thoughts on Hobby Games


Does anybody know?
Time has not been on my side this week with regard to gaming. Work, family and band commitments has meant that the time I managed to find to play games was restricted to this crossword game on my phone, which is a great little app to download and play every so often. It is sometimes quite strange that I can look at a clue for days and not know what it means, then come back to it a week later and have the meaning perfectly clear in my head!
There’s really not that much more to say about Crosswords, though, so instead of that I’m going to talk about hobby games for a bit. There’s quite a bit to say, so this blog is a little longer than usual. I’ve used the tag line on this blog a number of times, and I thought for today I would do a piece about exactly what I mean when I say hobby games:
They’re games that you usually play on a table top with a number of people, normally with some sort of tactile element to them such as cards, dice or moving pieces. And I do enjoy playing them, when I get the chance!
The first board game I can remember playing was Snakes and Ladders; still popular to this very day! While it is a very simple game in terms of its rules and structure, it’s a wonderful little way to engage with people, particularly children. My family played it a lot when I was young, and continued to do so all throughout my childhood. I have fond memories of playing Cluedo, and my brother could play Monopoly at a very early age! 

One of the few times I completed a 40K army.
Getting in to games as a hobby came about when I was thirteen and started collecting Games Workshop’s Warhammer 40,000. I still enjoy it to this very day, over twenty years later, although I can never escape the feeling that I’m still finding my feet with it to a large extent! I don’t paint or play games with my models anywhere near enough to develop an instinctive knowledge of the games, rules or painting techniques, but it hasn’t gone anywhere and I’ve enjoyed it on and off through most of my life. I even worked for Games Workshop at one point, although I wasn’t particularly good at that either.
But it’s been within the last ten years or so that I’ve really taken an interest in hobby games as a whole. It started with the Games Workshop games, of course, but then my mate Dave introduced me to Yu-Gi-Oh, and while collectable card games are probably the aspect of hobby games I enjoy the least, it was always fun to play with him every now and then. Around the same time I discovered Fantasy Flight games, and played some of their games over the following years before discovering other game developers and publishers. I had always wanted to find out what playing Dungeons and Dragons was like, so I bought a starter set, found a public group of people who meet every week to play Role Playing Games and got involved with that; that’s been a massive part of my social life for a long time! I also started building up a large collection of board games that, while few people seeing it for the first time have a clue what it’s all about, they do find them interesting to look at!
I always enjoy this one!
These days, I play hobby games as and when I can find the time, which currently is not often. I’m fortunate enough to have a steady roleplaying group that I meet with once a month, and I play a few games with my girlfriend and her friends now and then. I make the UK Games Expo an important date on my calendar every year! But I haven’t got the structure in my life at the moment to attend hobby shops and groups regularly. Still, the games are there if I need them!
Hobby games are in something of a “Golden Age” at the moment, where new games are coming out every month and it’s no longer the exclusive domain of unsociable nerds. Nonetheless, there’s a lot of it, and it can be quite tricky to know what I’m talking about, so I thought I’d give you a break-down of what I consider to be the four main categories, and my stake in them:
·        Board Games
·        Collectable Card Games
·        Role-Playing Games
·        War Games
It was my original intention to write it all in this blog post but I found the scope of that was too large for the format my blogs usually take, so I’m going to write them a bit at a time instead, and release them periodically. That should be a bit more interesting!

Monday, 8 January 2018

Last Week's Games: Far Cry 2 and Hey, That's My Fish!


Apparently in Africa everyone has the same car...
This week, my video gaming consisted entirely of playing Far Cry 2. There’s not much more to say about that game that I haven’t mentioned in previous blogs, except that I’ve got to the second act now. As I understand it, the game is based on The Heart of Darkness; the book by Joseph Conrad that eventually became the movie Apocalypse Now. The central themes running through both of them are dehumanisation, and while a video game is necessarily removed from realistic violence, the theme is picked up here quite substantially. You’re sent to Africa to kill one man – The Jackal – but I’ve killed hundreds of people so far to get close to him, for money, information or weapons. Is the reward for killing this man worth this much death and destruction? I don’t know how the game ends, but I suspect not. From what I understand about the Far Cry games, this is a running theme: When you’ve killed enough people to escape and return home, will you be the same person you were, or will the experience have changed you entirely?
When I resolved to play a new game every week, I didn’t factor in time management, and presumed I’d have some time over the weekend that I didn’t really have as my calendar filled up. So I was set to break my New Year’s Resolution after less than one week; there just wasn’t the time! Thankfully, my girlfriend Kirsty saved it by playing a board game with me. No one said it had to be a video game!
The game we played was Fantasy Flight’s “Hey, That’s My Fish!” I wanted to collect the game and that’s the reason I own it, though I definitely had Kirsty in mind when I bought it as well. The game is about penguins stealing fish off each other, and Kirsty loves penguins. This was always going to be a winner.
"Have you ever seen
A penguin come to tea?
Take a look at me,
A penguin you will see..."
How you play: The board is made up of hexagonal tiles, arranged in lines of 7/8 to make a rough square. You place on the board your team of 2-4 penguins depending on how many people are playing. The tiles either have one, two or three fish on them, and on your turn you choose a penguin to move in a straight line towards the tile you want. After the penguin moves, you get to keep the tile you just left. You keep doing this until the penguins can’t move anymore, and whoever has the most fish at the end of the game is the winner. Kirsty and I played three games, I won the first two, but Kirsty got the hang of it after that and won the third.
This sounds like a fairly light-hearted game, but dig a little deeper and there’s a clever strategic element as well. The penguins can’t change direction during a move, nor can they move through other penguins (including their own team) or empty spaces. That means it’s entirely possible to plan moves around blocking other player’s penguins in, effectively taking them out of the game. It might seem like an unfair thing to do, but it lends a competitive element to the game, and the games rarely last long enough for one player to be eliminated entirely for more than a few minutes.
The best board games meld together their theme and mechanics well. At its core, Hey, That’s My Fish is a competitive Solitaire-like game, and as an abstract concept the game would function just as well. Slap on the theme of Penguins fighting for fish, however, and suddenly there’s a lot more at stake. It’s more fun to picture a penguin stuck on the ice, eliminated with but a single fish to eat, and the devious penguins from the other team sauntering off with armfuls of fish! Kirsty, in particular, had a good time naming the penguins Speedy, Greedy, Angry and Drunk. It’s not perfect – collecting the tiles without messing up the board can be difficult if you’re not careful, and mechanics designed around eliminating players is always a risky move – but we had a lot of fun with it and I’m looking forward to playing it with more players. 

Sunday, 1 March 2015

Star Wars: X-Wing Tournament at Titan Games Stourbridge


I took part in my first X-Wing Tournament today; it was a day of fierce competition and tense matches! I was running a Rebel squad, and my army list was as follows:

Components
Points
Total Points
Total Army
 
 
 
 
X-Wing: Rookie Pilot
21
21
100
 
 
 
 
X-Wing: Rookie Pilot
21
21
 
 
 
 
 
X-Wing: Rookie Pilot
21
21
 
 
 
 
 
Y-Wing: “Dutch” Vander
23
37
 
Concussion Missiles
4
 
 
Cluster Missiles
4
 
 
Ion Cannon Turret
5
 
 
R2 Astromech
1
 
 

 
So, a lot of my strategy was centred on Dutch’s special ability, which is to allow a friendly ship within range 1 to acquire a target lock as soon as he does the same. I invariably deployed in a square formation, usually on the right corner of the board. Here’s how I got on:

My first opponent was Gareth, who was running the one thing I wasn’t expecting: Swarming rebels. Rebel fighters are usually quite expensive but when the Z-95 Headhunters were released for the Rebels, it became possible to buy ships for twelve points each, and since each has to take four hits to go down, tackling them head on is a messy business indeed. Gareth had six of them and also a Smuggler YT-1300 for some extra clout. I managed to take out one of the Z-95s, but after that they blocked anything that remotely resembled a clever move and I lost the game outright.

My second opponent was another guy called Matt, and he was running an interesting combination: two TIE fighters, a Firespray and a TIE Phantom. I recognised that there was going to be a lot of talent on the field, given that Imperial squads usually run numbers, so I decided to press my advantage by taking out the two TIE fighters first. Here the Y-Wing came into its own, as I managed to Ion Cannon the Firespray into an asteroid so that he couldn’t use his considerable firepower. After destroying that, the focus came onto the TIE Phantom and that proved to be a pain in the bum, since I just didn’t have the manoeuvrability to get a clear shot on it. I did my best with the Ion cannon, but in the end time was called and I won the game on points.

My third game was fun and extremely tense. Andy was running a peculiar set-up of Soontir Fel, Howlrunner, Backstabber, a Black Squadron and an Academy Pilot. This struck me as odd as it was the first time I’d fought a squadron with no duplicate pilots, which meant that for once it mattered which one I should take out first. Andy suffered from trying to fly the four TIE fighters in close formation; a powerful move if you can pull it off but if not you end up crashing into each other. This gave me some more time to get into position, and while my first Rookie Pilot didn’t last very long, I was fortunate enough to be able to take out Howlrunner quite quickly. Backstabber was the next to go, but the rest of the match was a deadly game of Cat and Mouse as we tried to outmanoeuvre each other. I wasn’t able to destroy anything else but neither was Andy, giving me a win on points.

My final game was against Russ, who was running two B-wings and an A-wing, rather cleverly deployed. I thought I was doing OK to begin with; I lost a Rookie but manage to take the lesser of the two B-wings with me. However, by this point I was exhausted and my concentration was slipping; I managed to make the mistake of flying my Y-wing the wrong way. I ended up off the board, which meant I had one Rookie left to take on two Named Pilots. He never had a chance, but I made Russ work for it!

So, two wins, two losses, and out of fourteen people I came ninth. I’m quite pleased with that, since as it was my first tournament I thought I was going to get absolutely destroyed. There’ll be time enough later to think about how I could improve my squad, though. I might get an A-wing next, and see where that takes me!

Sunday, 5 February 2012

31/1/2012: Aye, Dark Overlord

Hi,

So this is part of a project I'm involved with for work. This one is actually going up around one or two other blog sites that Coady Consultants use, but I thought I'd put it here anyway because it's actually quite good to see how I'm turning a very entertaining hobby in to something I can use in a professional environment. So, what we have is an introduction from John, the Head Consultant, Company Director and also my Dad, and then I'll make a few comments about what I've seen while playing the game:

John:
Our work is all about relationships, productive ones between us and our customers that often present us with an opportunity to try something that is hopefully different and memorable: we hope!
The Director of an innovatory and outward facing team from one of our major clients-a local university-was involved in a feedback exercise related to Conflict Styles. The activity was originally used with the University’s mediators and Dignity at Work Advisers. As our conversation developed the possibility of an extended Team Development Day was discussed and we are due to deliver towards the end of February 2012.
We tend to work along the (to me at any rate) pretty obvious lines that we learn better when we’re having some fun and even though it’s taken some knocks of late, the application of multiple intelligences still holds up for me. There’s a superb piece on TED and YouTube by Sir Kenneth Robinson called “Shifting the Paradigm” in which he present a cogent and enjoyable argument that we’ve tested the joy out of learning: it reminds me that there’s a range of approaches that are valid, have value beyond the event and help us to understand a little more about each other and ourselves.

So, at our next Team development Day, we are going to use a fantasy role play game that requires participants to think on their feet and shift blame: some might argue that this is and has been the primary survival tool for a successful career! Machiavelli would have “got it” straight away.
 
We’ve employed an enthusiastic game player/developer with a view to expanding the approaches we use to Team Days and other areas of our work: watch this space! So it’s now over to my elder son, Matt to talk about the specifics.

Matt: 31/1/2012: Aye, Dark Overlord at the University

This came about as an introductory session to a portion of a development day that Coady Consultants are organising at the University. My part of the day involves running this activity for the team after the lunch break, and we are having four ‘observers’ to comment on the behaviour of their colleagues during the game and to what extent they show the various skills and attitudes that would be conducive to having a good game, and also for getting on effectively in the workplace.

I’ve covered how the game works before in my gaming blog; this and the whole story for how this came about will be in a future blog about the event itself. However, for the purposes of this piece, I would like to discuss a couple of things I’ve observed as I’ve played the game.

The game works incredibly differently between different demographics. The players still have to do the same things to win (or at least, to avoid losing,) but the style of play varies hugely. I’ve noticed the following things about the people I’ve played it with:

The Family

Playing Aye, Dark Overlord! with my family was absolutely hysterical. We played it on Christmas Day in the evening and it was great fun watching everyone being the Dark Overlord; we were really playing up to the role and it was great to see how differently we all did it. Seeing my brother lost for words is a very rare occurrence and I will savour the moment for many years to come. And given the fact that there is generally – across a great many people – a certain prejudice towards the themed games I tend to play, it was great to see one that the family could pick up reasonably quickly and have a play. Great stuff.

The Club

I took it down to the Black Country Roleplaying Society where I go every Thursday, to see how the game played in its own demographic. The guys with whom I played it were all what we might consider seasoned gamers; they know how card games work and they play to win. They had the right idea, but it seemed to be less about having a laugh with it and more about making sure that they didn’t lose. It was still fun, though.
The Professionals

I won’t pretend that I didn’t approach the idea of playing a game like this with academic professionals in the middle of a working day with some trepidation. But at the University, the game actually went as well as I think anybody could have expected. We had already covered the behaviours and skills we were looking for on the day and the team were making sure of the things that were important – speaking clearly, making sure everybody got a turn and at the same time having a bit of fun with what for many of them was an unfamiliar activity! I also saw the team turn the game right around on its head, and all start working together as a team to overthrow the Dark Overlord by coming up with an explanation he had no choice but to be satisfied with. I don’t know what the team do on a day-to-day basis, but if the accommodating and collaborative style they showed here isn’t conducive to a great working environment, I don’t know what is.
So, three different groups, and almost literally three different games! One thing that didn’t change, though, was the fun. We always enjoyed it. And I’m looking forward to running the activity at the Univeristy in a few weeks’ time, to give some light relief in to what is promising to be an enlightening and very productive day for the team – and, it seems, for Coady Consultants.

Sunday, 25 December 2011

25/12/2011: Aye, Dark Overlord!

Come on Matt, surely you've got better things to do on Christmas Day than write another gaming blog?

Actually, no I haven't. With the presents opened, dinner eaten, Amy talked to, family entertained and my guitar played to the point where my fingers scream in protest if I so much as fondle the strings, I think I could do worse than write about one of the nicest experiences I've had with my family for quite some time...

The concept of Aye, Dark Overlord! is wierd but fiendishly simple: One of you plays a Dark Overlord, who is accusing his Goblin Henchmen of causing a catastrpohical failure in his plan to take over the world. The rest of you play the Goblin Servants, making up excuses to get out of trouble and passing the blame on to each other. The Dark Overlord expresses his displeasure by dealing out Withering Look cards; as soon as someone gets 3, that person loses and the game is over. The hapless goblin is dragged down to the Dark Overlord's deepest, darkest, dingiest dungeon to await a fate that even Kragmortha's best torturers haven't thought about yet.

So there's no real winner to this game, it's all about participation and interacting with each other. And if I can do that with my family - bearing in mind that my Mom and Dad are coming up on 60 and the kids are 18, 24 and 26- then it can't be too bad!

Happy Christmas, gamers!

Thursday, 15 December 2011

8/12/2011: Blood Bowl Team Manager: The Card Game.

I actually played this one down at the Roleplaying club in Blackheath; we're taking some time off the roleplaying games in the last couple of weeks of the year and using the time to try out some different board games and things like that. I've seen this one talked up by Fantasy Flight Games over the last few months and really wanted to try it out.

Before we did, though, we stated with a quick round of Braggart, in which you have to pay cards to make the most strategically fantastic boast out of everybody playing. Having never played the game, or indeed anything like it before, I fluffed it completely and came on to the bottom of the pile.

And now on to the main event...

Blood Bowl, when it was a Games Workshop game, looked really good and I'd always wanted to give it a try. Unfortunately it had been and gone by the time I got in to the hobby, and now it's been lumped into the forlorn graveyard of 'Specialist Games.' These are basically a collection of spin-offs from the core systems that GW produce and, once the initial excitement of the game has passed, absolutely refuse to give them any mid to long term support. And that is a crying shame because they've come up with some absolute gems in the past, but anyway...

The card game, I must admit, hit me with some incredulity. How do you do a sports game in cards? My answer was apparent as soon as I saw said cards; they shouldn't be news to anyone who's played an FFG game before and it's less of a sports game, and more of a battle system. Actually, so is Blood Bowl. So what happens in the game is that you commit your players to highlights of 5 seasons, and try and win the most fans by the end of the game.

This particular game we had Chris, who's game it was, playing Dwarves, yours truly playing Chaos, Paul playing Orcs and Mel playing Wood Elves. There are subtle and important differences to each team; the Wood Elves have more skills that will enable them to capture the ball, and Chaos are out to cause as much brutality as possible.

So how the game works is this: You draw a hand of 6 cards that represent players on your team. You then each take it in turns to commit one player to a game in the highlights. Each player comes with a number of points representing their power over the game, and once all 6 cards from each player are down, the side that has the most points is the winner of that game and gets any associated bonuses. These include coaching tactics to help you win more games, a 'Star Player,' more fans, or even a set of bonuses specifically related to your team.

That's the short version. In reality there's a lot more going on and we all know it. So... Each player you put down (beyond the most basic blocker) has a skill that can, on the turn you put him down, be applied to the game. This represents the character's influence over the game. For example, my Chaos Beastmen work as tackling muscle, and as it's pretty much taken for granted that they're going to cheat at some point, they automatically get a 'cheat' token, and then get to make an attack against any member of the opposing team, if there is one there. If that attack is successful, their card effect kicks in and they have to take another cheat token. Cheat tokens are skulls and one side, and on the other is an affect applied to the game at the end. This will be either more fans (What you're looking for,) more star power (Better than a kick in the teeth but not all that useful as you're unlikely to commit to a game you're not already sure you're going to win) or if you're unlucky, your player will be sent off. As the Chaos Blood Bowl team purport to be more interested in fighting than playing Blood Bowl, this isn't exactly uncommon.

And so it carried on for 5 seasons. But as will all Fantasy Flight games, there has to be a winner...

In 4th place was Mel, who made a really big effort at winning the major tournaments featured in the game at the expense of regular matches, an interesting tactic but a bit of a gamble which unfortunately didn't pay off.

In 3rd place was Paul, who appeared to be struggling but due to his card effects got a lot more fans at the end of the game. He only didn't come in ahead of me because I managed to use one of my Chaos cards to switch around one of the games and apply different bonuses for winning and participation.

I came in 2nd. I had ammassed the most fans by the end of the game but I hadn't taken into account that a lot of the effects of the coaching cards give you more fans at the end of the game.

For this reason, Chris quite comfortably came in first.

So, the Dwarves are the Blood Bowl Champions of the World for the time being. Unfortunately I won't be participating in tonight's game due to other commitments. I should hopefully be back next week though!

See you soon...

Saturday, 12 November 2011

An Expansion to The Horus Heresy?

This has been on my mind as well...

Just so there's no confusion here, I'm on about the board game published by Fantasy Flight Games. The reason this came up is that there has been a discussion on the forums about the possibility of an expansion to the game; basically speculation as to whether or not one is being developed, or if it's even possible. The most likely outcome at this point is that they may expand on some of the cards that you need to play the game, since the currently exisiting decks can be a little limiting. The whole thing is available to read here: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=170&efcid=1&efidt=356284&efpag=0 but as I've already posted on it, I thought I'd offer my take on the matter:

An expansion to the Horus Heresy itself seems unlikely. Black Library are publishing a wealth of background information on the matter including a series of about 20 novels, but if you read them the major battles that occur are kind of integral to the fact that Horus ends up at Terra and bombs the place. It would be no fun trying to recreate the entire Istvaan V massacre, for example; Horus has to win that and the game setting would have to reflect it, and for many gamers playing games they know they haven't got a chance of winning is no fun at all. Same with the battle between the Thousand Sons and the Space Wolves; I haven't read that but since the Thousand Sons make an appearance at the Siege of Terra, it's pretty obvious which side wins. So I can't really see them expanding on that because given the setting and the game mechanics, there's nothing to expand on.

What FFG might consider, and I've heard nothing about this at all and I'm purely speculating here, is putting some elements of the Horus Heresy in to a different gaming system all together. Still using the Horus Heresy background, but essentially different games. Again, I haven't read all the novels in the series, but how does a Space Hulk style stealth-em-up sound for Battle for the Abyss? A Roleplaying scenario based on Legion? A questing knights style game, which could probably be done with cards, to represent the early days of the Dark Angels? A space treck through the warp for Flight of the Eisenstein? If these things can fit in to board or card games, then it's Fantasy Flight who have got the imagination to make it happen, and it wouldn't necessarily have to tie in with the currently exisiting game. So what would you like to see?

The other bit that was mentioned on the forums that I wanted to comment on was an exansion that would use the Horus Heresy system to represent the war on Armageddon. On the surface, I think that's a fantastic idea; the 'mass battles' system that HH uses would be great to put on Armageddon and give you a feeling of controlling the whole war. I think that game would work very well. It's not going to happen though, for a number of reasons discussed on the forums, not least of which Games Workshop won't let them do it.

Now there's a lot of spiteful blogs going around about GW at the moment so let me be clear on this: My comments are to do with their intellectual property and their licensing agreement, and less to do with their so-called illicit business practices. For Fantasy Flight to produce games based on the Warhammer/40K background, they have to have a licensing agreement. For those of you who don't know what that means, well, FFG have to ask GW permission - and in all probablity pay them some money - to produce games based on the background. FFG have now produced a wealth of games based on Games Workshop's intellectual property. Now I don't claim to have read their licensing agreement, and I certainly haven't played all the games, but one thing is common to all the games FFG have produced: You can do NOTHING in those games that you'd be able to do by wandering in to Games Workshop one day and asking for an introduction to the game. My obvious example is Horus Heresy, you can't buy that game in Games Workshop and they certainly don't have a game like it. (I never played Epic 40k, but even if there were similarities in the mass-battle system GW don't support the game anymore.) Blood Bowl has been and gone, but FFG have released a card game for it. There are certainly no more roleplaying games you can buy at GW anymore, and FFG have produced quite a few of those. And FFG's games that do involve battles have completely different systems to the games that GW now produce and support.

Stay with me here... Think about what happens in the Horus Heresy game, it's participants, and it's game system. You can buy none of them as a model in Games Workshop. You can't buy a model of The Emporer, or Magnus the Red, Rogal Dorn or Fulgrim to use in games of 40K - and quite rightly so; there's enough balance issues in 40K as it is without putting the Primarchs in the mix. And yes, I'm aware that there are some published rules for use of the Primarchs in Apocalypse or whatever, and apparently there is a model of Angron floating around Forge World, but they're not readily available from the shop, and I've certainly not seen either. Then there's the Adeptus Custodes, the Mechanicus, Pre-Heresy World Eaters, the Fabricator General - I've never seen any of those at GW. What FFG have done is created a game that GW does not even come close to replicating with the models and systems that they have at the moment. I'm not saying they never will - perhaps one day they'll come up with a version of Apocalypse that requires an entire housing estate to play on, in which case it might be possible to use the Primarchs without unbalancing the game; I wouldn't put it past them - but for now, they seem to be happy with their 'replace the core games and army books once every five or so years' strategy.

Whereas Armageddon... The battle was every bit as huge, granted. But if you think about what happened and who participated in that, you'd find that with a more, for want of a better word, contemporary piece of 40K history, GW have the grounds covered to be able to replicate it themselves. There was Ghazkull and the Goffs, who you can buy and paint, Commissar Yarrick and the Armageddon Steel Legions who you can model off their exisiting products, and the Space Marine chapters involved were Black Templars, the Salamanders, and I'm pretty sure the Dark Angels were involved as well, possibly even Blood Angels. You can get models for all of those things already, and there's nothing in the setting that can't be represented from the terrain that GW now produce. So even if FFG had approached GW with the idea, GW are not going to want FFG to build a game that can be done with GW's currently existing product. If people want to do a Armageddon campaign, they can do already do it with the GW stuff, so GW's response would run along the lines of 'Sorry guys, we've got that bit covered already.' Which is a shame, because the system would work really well for that battle.

Now I'm aware the guy on the Forum referred to the original Chaos invasion of Armageddon. I'm not entirely aware of the story for that but I would imagine that GW have all that covered as well. So that kind of expansion seems unlikely.

There is of course the fact that the game may not be big enough to warrant an expansion; would enough people buy it? Well, it's fun to speculate...

I'll be back with some game reports in a bit, but I've just realised what time it is and I really do need to get out of bed now.

See y'all soon...