This week, my blog focusses less on the actual rules, most of which have been covered, and more on the way some of those rules can apply.
Before we kicked off last week's session, one of my players who's playing the Human Fighter asked if we could come up with a way of using a rope as a lasso. The concept was that she'd spent some downtime between adventures on a ranch, and learned how to do it. There is no specific rule yet that covers this sort of thing, but thankfully I found that the rules were flexible enough to make it work:
What I decided to do is to run it as a modified grapple attack. Usually this would work with a contest between the Attacker's Strength and his target's Strength or Dexterity, whichever was higher. I decided to do the same except that the attack was ranged (didn't decide on a maximum range but I reckon half the length of the rope ought to do it) so the contest would start from the attacker's Dexterity. So, in effect, using the rope in this way is a ranged grapple. This gives my player less chance at success - his DEX is lower than his STR - but he can attempt to do it at a range.
I also said at the time that if the target's Dexterity bonus was higher or lower than the player's, then I'd apply an advantage or disadvantage either way. On reflection I don't think I'll be doing this as the advantage caused by the different attributes would be represented by the contest.
And that's about all I've got to say on that subject this week! Short, I know, but not much else came up as it wasn't a particularly combat-heavy session.
See you next week!
Matt
Video Games, Hobby Games, Card Games, War Games, Board Games, Roleplaying Games... If I play it you can read about it.
Showing posts with label Human. Show all posts
Showing posts with label Human. Show all posts
Wednesday, 5 February 2014
Thursday, 3 May 2012
Dungeons and Dragons: In Search of the Unknown #3
Having found the allies in the Human Fighter Ahlo, and the Elven Rogue Estra, that he so desperately needed, The Forsaken journeyed to the stronghold once more to try to find the ever-elusive Bag of Devouring...
The first thing The Forsaken did on entering the catacombs was to journey to the Library to find out what was in the chest he spied. The addition of allies made short work of the Stormclaw Scorpion he found in there, though privately the hirelings felt that the use of the cleric's Avenging Flame was a little over the top. The chest turned out to contain nothing more than 15 gold pieces, but The Forsaken wasn't complaining. He'd have to pay his hirelings somehow...
The party stopped for a while in the Storeroom to make camp, and The Forsaken took some time to get to know his newfound companions. Ahlo was somewhat incredulous, but nonetheless explained that he had a background in the military, which ended in what he would only describe as 'some unpleasantness. With the commander's wife.' Since then, he's been working in a guard capacity for the River Rats. Estra, however, had only ever known the street life, and joined the River Rats through an offer of protection from the authorities in exchange for a cut of her 'takings.'
With the party fully refreshed and ready to move on, they first investigated the stronghold Kitchens. While there was nothing of particular use in the form of kitchen implements as weapons, The Forsaken nonetheless found a leather pouch containing 35gp, hidden under a pot in one of the cupboards. This day was just getting better and better. They then moved on to the dining room. The Forsaken sent Estra to scout ahead where she found a surprise...
Estra had always thought this sort of thing was just a joke, but it was true: The dining room featured a table 20 feet long with a chair at either end. I mean, why? What was the point? It's not like Roghan and Zelligar entertained much company; did they dislike each other to the degree that they refused to sit together for meals?
Rather less amusing were the two zombies that had caught sight of her, and The Forsaken was not at all pleased when Ahlo refused to go in and fight them. This left the Elf and the Revenant to do battle with the undead minions. The Forsaken took a savage mauling, but Estra came to the rescue and distracted one of the Zombies momentarily. This gave The Forsaken time to finish the one he was fighting and dispatch the other one, though he did make the mistake of invoking his Revenant power of dealing necrotic damage; there's little use in doing that if your victim is already dead! Estra took a beating as well, and although they both survived without serious injury, the Elf did not have much left in her...
In an antechamber just off the Dining Room, the party found a small amount of gold in a box. More interesting was the marble statue of the nude and extremely alluring woman in the centre of the room, though The Forsaken knew that, thinking objectively, they'd never be able to move it. The Forsaken lead his warband through the stronghold until he came upon the Mistresses Bedroom once more; he had not forgotten the Scorpion that nearly killed him and wanted to see what lay at the end of the door it was guarding...
They found what looked like the Master Bedroom, judging by the decor probably used by Roghan. But there was no time to investigate, as the room's current denizens were a pair of Gnolls, and they did not look as though they welcomed the intrusion. The Forsaken lead his party in a formation, and Ahlo did an impressive job of momentarily cowering the more feral of the two Gnolls, causing it to misjudge its actions and fall back, leaving itself open to attack. However, the fight was always going to be a challenge, and the fury of the gnolls was not to be underestimated. Estra, already exhausted from her fight with the Zombies, became seriously injured, and the Gnoll savagely tore into her once he'd smelled the blood. Estra collapsed onto the bed, weak and bleeding. The Forsaken and Ahlo made a fight of it, but the first Gnoll would not fall and the second fired arrows with worrying prescision; it was all The Forasken could do to make sure at least two people left the room alive.
Back in The Mistress's bedroom, The Forsaken and his hirelings licked their wounds, and took their rest. At some point they would have to return. But not yet...
The first thing The Forsaken did on entering the catacombs was to journey to the Library to find out what was in the chest he spied. The addition of allies made short work of the Stormclaw Scorpion he found in there, though privately the hirelings felt that the use of the cleric's Avenging Flame was a little over the top. The chest turned out to contain nothing more than 15 gold pieces, but The Forsaken wasn't complaining. He'd have to pay his hirelings somehow...
The party stopped for a while in the Storeroom to make camp, and The Forsaken took some time to get to know his newfound companions. Ahlo was somewhat incredulous, but nonetheless explained that he had a background in the military, which ended in what he would only describe as 'some unpleasantness. With the commander's wife.' Since then, he's been working in a guard capacity for the River Rats. Estra, however, had only ever known the street life, and joined the River Rats through an offer of protection from the authorities in exchange for a cut of her 'takings.'
With the party fully refreshed and ready to move on, they first investigated the stronghold Kitchens. While there was nothing of particular use in the form of kitchen implements as weapons, The Forsaken nonetheless found a leather pouch containing 35gp, hidden under a pot in one of the cupboards. This day was just getting better and better. They then moved on to the dining room. The Forsaken sent Estra to scout ahead where she found a surprise...
Estra had always thought this sort of thing was just a joke, but it was true: The dining room featured a table 20 feet long with a chair at either end. I mean, why? What was the point? It's not like Roghan and Zelligar entertained much company; did they dislike each other to the degree that they refused to sit together for meals?
Rather less amusing were the two zombies that had caught sight of her, and The Forsaken was not at all pleased when Ahlo refused to go in and fight them. This left the Elf and the Revenant to do battle with the undead minions. The Forsaken took a savage mauling, but Estra came to the rescue and distracted one of the Zombies momentarily. This gave The Forsaken time to finish the one he was fighting and dispatch the other one, though he did make the mistake of invoking his Revenant power of dealing necrotic damage; there's little use in doing that if your victim is already dead! Estra took a beating as well, and although they both survived without serious injury, the Elf did not have much left in her...
In an antechamber just off the Dining Room, the party found a small amount of gold in a box. More interesting was the marble statue of the nude and extremely alluring woman in the centre of the room, though The Forsaken knew that, thinking objectively, they'd never be able to move it. The Forsaken lead his warband through the stronghold until he came upon the Mistresses Bedroom once more; he had not forgotten the Scorpion that nearly killed him and wanted to see what lay at the end of the door it was guarding...
They found what looked like the Master Bedroom, judging by the decor probably used by Roghan. But there was no time to investigate, as the room's current denizens were a pair of Gnolls, and they did not look as though they welcomed the intrusion. The Forsaken lead his party in a formation, and Ahlo did an impressive job of momentarily cowering the more feral of the two Gnolls, causing it to misjudge its actions and fall back, leaving itself open to attack. However, the fight was always going to be a challenge, and the fury of the gnolls was not to be underestimated. Estra, already exhausted from her fight with the Zombies, became seriously injured, and the Gnoll savagely tore into her once he'd smelled the blood. Estra collapsed onto the bed, weak and bleeding. The Forsaken and Ahlo made a fight of it, but the first Gnoll would not fall and the second fired arrows with worrying prescision; it was all The Forasken could do to make sure at least two people left the room alive.
Back in The Mistress's bedroom, The Forsaken and his hirelings licked their wounds, and took their rest. At some point they would have to return. But not yet...
Sunday, 29 April 2012
Dungeons and Dragons: In Search of the Unknown #2
This week was supposed to kick off a new campaign starting with Keep on the Shadowfell, however with the people we were playing with more flaky than a packet of breakfast cereal the only person to actually turn up was Dave. So it was back into the Unknown once again, in search of riches, treasure and the Bag of Devouring...
The Forsaken awoke from his slumber in the wreck of the Wizard's Workroom where he had fought the gnome some time ago. Fresh and ready to begin his search for the Bag of Devouring, he first investigated the laboratory next door. He was a little surprised to discover a skeleton hanging over the far corner of it, and made a point of crushing its skull to prevent the skeleton from giving him a much larger surprise later on. The room did not at first appear to have much else to offer, apart from a small smoked-glass bottle on the table. The Forsaken had no way of knowing what was inside it, but he did not trust whatever substance lay within. His suspicions were confirmed when he hurled it against the wall, whereupon the gas issued forth; he never found out what the substance was, as he chose that moment to leave and allow time for the gas to dissapate... On returning to the room, The Forsaken found amongst other things a coffin propped up against the wall; he cracked it open to find what he recognised as an Amulet of Protection. With the memory of the battle with the Scorpion still etched in his mind, he took the amulet and continued on...
He remembered there was another secret door in the opposite side of the door and went across to investigate what the denizens of the dungeon would want to keep hidden from view. He found a simple store room with around 60 barrels full of things like meat, salt and coal. Some of the foodstuffs were a little stale but it survival became an issue, the Forsaken now knew where he could find something to eat. There was, however, one little problem...
Out of nowhere, a spider leapt at the Forsaken. Perhaps due to the surprise, the spider misjudged the attack and did not manage to do any damage to the Forsaken, who was having none of it and brought his bastard sword around for an attack. The spider suffered a substantial blow and leapt off to hide within the barrels. Not wishing to play a game of hide and seek with a creature with half his size and eight times his agility, The Forsaken stomped off to where there were no barrels in the room. The spider crawled across the barrels, lined up his attack and made a powerful leap towards the Revenant Cleric, only to have the Cleric dodge out of the way just in time and the spider slammed into the wall. A little dazed, it was unable to respond as The Forsaken cut off a couple of its legs, but it made a ferocious counter attack, biting the Revenant but never quite managing to poison him. Eventually the spider, tired from a fight it hadn't a hope of winning, was impaled by the sword, then unceremoniously scraped off.
The fight had tired The Forsaken as well, so he was pleased to find amonst the barrels a small box containing a little gold in there. He was less pleased to discover on leaving the room that a couple of barbaric humans had ambused him, after hearing the commotion with the spider in the other room. When The Forsaken, not being one to suffer fools, had satisfied himself that there was nothing helpful or even intelligent that either of these men had to say to him, he dispatched them both very quickly.
The Forsaken continued to search the dungeon. Now that the Raven Queen had given him the task of finding the Bag of Devouring, he knew he must leave no stone unturned until he found it. Returning to the bedroom he had originally slept in, he broke open some closets in there to find a substantial amount of gold that should see him proud, should he ever have cause to spend it. He happened across what appeared to be a library, which had what looked like a small chest in there. However as the library had also become home to another Stormclaw Scorpion, The Forsaken decided that if it came to it, he should hire help to clear the dungeon. This feeling was further enforced when he came across a different room where a Carrion Crawler had made its nest....
Things became more interesting for The Forsaken when he entered a room with a glowing, blue gem on a plinth. When he tried to pick it up, it became apparent that neither the gem nor the plinth was going anywhere. However, when he then left the room, he appeared to be in a completely different place. Confused, the Revenant walked along the ever-twisting corridors, and arrived at a blacksmith's forge. There was little there of value to him; the weapons there were useful but not in comparison to the bastard sword he was already using. The forge lead onto another room, which appeared to be a storage room for the fuel for the furnance in the forge. There was also a pit dug there, with an iron ring to tie a rope around, but before he could investigate further there was an interruption...
The ghostly spirit of a fallen warrior accosted the Forsaken and began a furious assault, tearing into his undead flesh. The Revenant fought back for a while, but the insubstantial form of the ghost proved too much for him to keep up for long. Instead, he tried to find out why the ghost was attacking him, reasoning that as they were both undead, they should have a certain kinship about them...
The plan appeared to work. The ghost, for his own reasons, seemed to want to prevent anybody from going down the hole. The Forsaken informed the ghost that this would not be necessary; he was looking for The Bag of Holding and asked the ghost if he knew where it was. The ghost didn't know, but appeared satisfied that it was not the Forsaken's intention to go into the hole. With some difficulty, the ghost raised a finger, pointed at the logs and said 'over there...'
The logs turned out to be concealing a magical mace. While not particularly stronger than his bastard sword, the Forsaken recognised that it had the potential to increase his output of damage, so he chose to take it and use it in the upcoming fights. However, his experience in the dungeon had convinced him that he could not complete his task alone. He decided to venture back to Fallcrest, to look for reinforcements, and he knew just where to start...
In the Lower Keys, where the River Rats group were bullying early morning traders into paying more than they should for the goods they were taking on, The Forsaken stood silently, and was eventually met by Carson, the man who'd sent him on the quest to the dungeon in the first place. After handing over the statuette of the Raven Queen as insurance, the Forsaken was instructed to return to him in the evening where Carson would provide him with some reinforcements. He needed time to search for people low-key enough so that no one would notice if they went missing and certainly couldn't accompany The Forsaken himself, but he'd find someone...
Coming next week...
The Forsaken awoke from his slumber in the wreck of the Wizard's Workroom where he had fought the gnome some time ago. Fresh and ready to begin his search for the Bag of Devouring, he first investigated the laboratory next door. He was a little surprised to discover a skeleton hanging over the far corner of it, and made a point of crushing its skull to prevent the skeleton from giving him a much larger surprise later on. The room did not at first appear to have much else to offer, apart from a small smoked-glass bottle on the table. The Forsaken had no way of knowing what was inside it, but he did not trust whatever substance lay within. His suspicions were confirmed when he hurled it against the wall, whereupon the gas issued forth; he never found out what the substance was, as he chose that moment to leave and allow time for the gas to dissapate... On returning to the room, The Forsaken found amongst other things a coffin propped up against the wall; he cracked it open to find what he recognised as an Amulet of Protection. With the memory of the battle with the Scorpion still etched in his mind, he took the amulet and continued on...
He remembered there was another secret door in the opposite side of the door and went across to investigate what the denizens of the dungeon would want to keep hidden from view. He found a simple store room with around 60 barrels full of things like meat, salt and coal. Some of the foodstuffs were a little stale but it survival became an issue, the Forsaken now knew where he could find something to eat. There was, however, one little problem...
![]() |
Fearsome, if not particularly accurate... |
The fight had tired The Forsaken as well, so he was pleased to find amonst the barrels a small box containing a little gold in there. He was less pleased to discover on leaving the room that a couple of barbaric humans had ambused him, after hearing the commotion with the spider in the other room. When The Forsaken, not being one to suffer fools, had satisfied himself that there was nothing helpful or even intelligent that either of these men had to say to him, he dispatched them both very quickly.
The Forsaken continued to search the dungeon. Now that the Raven Queen had given him the task of finding the Bag of Devouring, he knew he must leave no stone unturned until he found it. Returning to the bedroom he had originally slept in, he broke open some closets in there to find a substantial amount of gold that should see him proud, should he ever have cause to spend it. He happened across what appeared to be a library, which had what looked like a small chest in there. However as the library had also become home to another Stormclaw Scorpion, The Forsaken decided that if it came to it, he should hire help to clear the dungeon. This feeling was further enforced when he came across a different room where a Carrion Crawler had made its nest....
Things became more interesting for The Forsaken when he entered a room with a glowing, blue gem on a plinth. When he tried to pick it up, it became apparent that neither the gem nor the plinth was going anywhere. However, when he then left the room, he appeared to be in a completely different place. Confused, the Revenant walked along the ever-twisting corridors, and arrived at a blacksmith's forge. There was little there of value to him; the weapons there were useful but not in comparison to the bastard sword he was already using. The forge lead onto another room, which appeared to be a storage room for the fuel for the furnance in the forge. There was also a pit dug there, with an iron ring to tie a rope around, but before he could investigate further there was an interruption...
![]() |
Really didn't want anyone else going in that hole... |
The plan appeared to work. The ghost, for his own reasons, seemed to want to prevent anybody from going down the hole. The Forsaken informed the ghost that this would not be necessary; he was looking for The Bag of Holding and asked the ghost if he knew where it was. The ghost didn't know, but appeared satisfied that it was not the Forsaken's intention to go into the hole. With some difficulty, the ghost raised a finger, pointed at the logs and said 'over there...'
![]() |
It looked like this... |
In the Lower Keys, where the River Rats group were bullying early morning traders into paying more than they should for the goods they were taking on, The Forsaken stood silently, and was eventually met by Carson, the man who'd sent him on the quest to the dungeon in the first place. After handing over the statuette of the Raven Queen as insurance, the Forsaken was instructed to return to him in the evening where Carson would provide him with some reinforcements. He needed time to search for people low-key enough so that no one would notice if they went missing and certainly couldn't accompany The Forsaken himself, but he'd find someone...
Coming next week...
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Ahlo, the Human Fighter |
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Ezra, the Elven Rogue |
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