Showing posts with label Necromunda Underhive Wars. Show all posts
Showing posts with label Necromunda Underhive Wars. Show all posts

Saturday, 24 October 2020

Last Week's Games: Painting Backlog, Necromunda, Spyro 2

The biggest thing that happened to me this week gaming-wise was completing the painting of my Space Hulk boxed set. I tend to keep anything I want to say about painting separate these days, so I’ve written a blog for them that you can read here. I’m mentioning it in this post because it inspired me to think about painting my models, how many of them I still have to do, and whether ever actually doing it is a realistic option for me.

Painted, and ready to play...
I’ve run into the same problem that every wargamer / hobby gamer runs in to at some point: The backlog. I’ve bought a lot of models from hobby shops in the past, most of them Games Workshop, some of them not, and for one reason or another never got around to painting them. The reason for this is mainly because I give priority to whatever army I’m currently working on, as there is a certain expectation that they will be painted should I ever wish to use them in a shop game. At least, that’s the case with Games Workshop, or Warhammer as the shops are called now. Other, independent stores may be a little more lenient about it but having all my models painted is a standard I set for myself during my time as staff. The box games that I’ve been buying have therefore taken a back seat. This changed during lockdown, where I had more than the usual amount of free time (though not much!) and once I’d painted all the models from the Black Legion force I was working on, I made a start on the Space Hulk set. You’d think, with not even 40 models in the set, it would have taken me a little less than eight months, but somehow that’s where we are. I paint intermittently; always have, always will. But that means that my backlog of models is taking a long time to get through.

So, what does that mean? Is clearing my backlog a realistic goal for lockdown? Possibly; it’s been going on for longer than I originally anticipated, and with the UK Conservative Government changing its strategy about as often as most people change their clothes, it could go on for a great deal longer before we’re finally clear of Covid-19. It’s not likely, though. I’ve got quite a few sets to get through! However, it may be possible to make a large dent in it. And that will be fine too.

Close Combat doesn't happen often,
but when it does, it's brutal!
With video games, there’s not much new happening this week. I’ve been playing Necromunda: Underhive Wars, reaching the part in the story campaign where the three factions make an uneasy alliance to reach their goal. I’ve got a fairly shrewd idea on how that’s going to work out for them, given that their alliance is about as stable as, well, the UK Conservative Government. It will be interesting to see how the story ends, I’m not too far away from it now – but as the missions take anything up to an hour and a half to beat, and that’s if you manage it first time, I need to make sure I’m giving myself enough time when I sit down to play. Even after all that, I’ve still got to go through the warband mode, which is the next step!

Struggled to find a screenshot of the
underwater levels from the PS4 version...
Time management is an easier task with Spyro 2: Ripto’s Rage. I’m about halfway through the game now, having 100%ed at least half the levels on the Autumn Plains. It’s an absolutely beautiful game and is always a joy to play, and I’m enjoying the gimmicks and minigames that occur on almost every level which break up the gameplay quite nicely. I’m aiming for 100% completion for this one – none of the achievement trophies are tied up in multiplayer modes, so I could potentially manage it – so I feel absolutely no shame whatsoever in looking up how to do certain of the puzzles, which isn’t always obvious. Plus, it’s a great game to play when Kirsty and Jessie are around. Jessie likes the fact that Spyro can swim in this iteration of the game and loves playing around in the water on the Summer Forest level!

Tuesday, 13 October 2020

Last Week's Games: The Sexy Brutale, Necromunda, Spyro 2, Crash Bandicoot 2, Warhammer Quest, Camel Up

 I missed last week, sorry about that – certain things going on at home meant that writing blogs was the last thing I felt like doing! I’ve been playing quite a few games in the intervening time though, so here they are:

You can get this for the Switch too, apparently...
The Sexy Brutale is a heavily stylised and utterly brilliant puzzle-adventure game for the PC, whereby you play a priest (I think) at a masked ball where all the guests get murdered. You must figure out not who murdered the guests, but how – and put the mechanisms in place to prevent it from happening. It’s a brilliant idea and a good game, but the fact that I’ve had to look up a guide to get through certain parts makes me wonder whether I have the stomach for this sort of game anymore.

The Zip line provides some much-needed
mobility into the game...
I went back to Necromunda on the PS4. I wasn’t so keen on this when I first bought the game, but it’s grown on me a little bit now that I’ve figured out the key differences between this and Mordheim. It’s a lot less reliant on random number generation – it is there but it’s also a lot easier to set up high percent hit chances. In its stead, the game is a lot more about action economy; the winner of the battle will come down to who can do the most things per turn, so it’s worth getting a few kills in the isolated gangers as soon as possible.

Moneybags will teach you to swim -
for a price...
I’ve also started playing Spyro 2: Ripto’s Rage. Regular readers will remember that I enjoyed Spyro the Dragon hugely last year, and it is a pleasure to play this one. I’ve been playing it quite a lot lately and I’m not even 20% of the way through the game yet. I’ve noticed that some of the collectables – the real challenge of the Spryo games – are tied up in abilities acquired later in the game, so there’ll be some backtracking this time around. This is neither a good thing nor a bad thing; it’s nice to see the character progress, but it’s also nice to have all your abilities unlocked at the start of the game. We’ll see how it goes!

Watch out for that plant; it'll eat you.
On those occasions where the N-Sane trilogy has been in the PS4 disc drive, I’ve been playing Crash Bandicoot 2 as well. As with Spyro, it is a game I can play when my daughter’s around, and an experience I can share with my girlfriend who likes games but isn’t interested in war! It’s fun and frustrating in equal measure; the frustration at missing daft 3D platforming sections (which kill you far more than any enemy in the game, I think I can almost guarantee that!) has to be there for the payoff, but once you do beat it, there’s an immense feeling of satisfaction.

Can you flatten them all with an Area of
Effect spell before the fight even starts?
I continued to play Warhammer Quest on the PC. I have a feeling this is going to be one of those times where I love the game because it’s Warhammer, but I’m going to have to concede that the game itself isn’t that great. It feels a lot like a Baby’s First Dungeon Crawler game, where you have characters and abilities to use, dungeons to explore, treasure to acquire and monsters to slay – all of which becomes  easy once your characters get to a certain level! But sometimes that’s all I want out of a game, so I’ll keep playing!

Yes, there's a new edition out.
But I kind of prefer this box art...
Kirsty and I also had a go at Camel Up last week, a board game about betting on racing camels. I remember playing this at the UK Games Expo in 2015 and I enjoyed it a lot more this time around when I could take the time to figure out the mechanics of the game, and what we were supposed to be doing. As a one on one game, it’s great because each of us were constantly reacting to what the other was doing. With multiple players, it would be a very different beast as there’s a higher chance that our ideal actions would go before our turn came around.

I suspect most of what I say next week will be a continuation of this, if a little more focussed! See you then.