Friday, 19 March 2021

Backlog Beatdown: Crashing into more Bandicoots with Crash Bandicoot 2

Crash Bandicoot 2: Cortex Strikes Back is a game Kirsty bought as part of the N-Sane Trilogy when she first had the PS4. I play Crash every now and again, usually as some sort of intermission between long-form RPGs and open world games! Regular readers may remember I beat the first Crash Bandicoot nearly two years ago, and after coming back to Crash Bandicoot 2 I reached the end of that a few weeks ago. Here’s what I found:

Watch out for that plant...
Crash Bandicoot is abducted by Dr Neo Cortex and instructed to retrieve 25 crystals for him so that Cortex can harness their power to stop a cataclysm caused by an up-coming alignment of planets. Crash must traverse 25 levels in search of these crystals, and hand them over to Dr Cortex. However, all is not as it seems, as Crash’s sister Coco warns him against Cortex and his former assistant, Dr Nitrus Brio, contacts Crash with an alternate plan… which path will Crash choose?

The Mascot Platformer was declining in popularity during the mid-late 90s but given that Crash was flying that flag for Sony’s PlayStation, it shared a remarkable number of the same tropes as Super Mario or Sonic the Hedgehog. The groundwork was set in the first Crash game – the characters, the villains, the basic gameplay loop – and Crash 2 was more of the same but expanded upon in ways that made the game better. In addition to everything he could do in the previous game, Crash also acquired a power slide and crawl move, which came in useful for certain puzzling sections of the game. Late in the game, Crash acquires a jetpack, which is a little fiddly to use but shakes the gameplay up a bit. And the post-game content contributes to the end as well – the “alternate plan” I referenced earlier involves getting all the gems – much harder than the crystals – which affects how the game ends when you defeat the final level.

As a tribute to my Dad's recollection of a 
Monty Python sketch, I called these hedgehogs:
"Spiny Norman."
Most of the levels in Crash 2 are designed with the 2.5D sensibility that worked well for the Crash Bandicoot series at the time. You run from one side of the level to the other, smashing all the crates, spinning, or dodging the enemies, picking up the crystals – they’re always in the path of the level and are impossible to miss – and defeating the bosses once every five levels or so, which are quite a bit easier than the first game. The levels require some quite precise platforming, and while there’s nothing as irritating as the bridge levels from the first game, there are certain sections where jumping on platforms that are ahead of you require some trial and error! The levels where you ride an animal for extra speed make a welcome return, as do the levels where you’re running away from a much larger obstacle – a giant polar bear or rock! The latter are hard because you are running into the screen in this case, and it’s very difficult to see where you’re going. It wobbles on the line between satisfyingly challenging and frustratingly hard, so while getting to the end of the game is far from impossible, I find that Crash is better enjoyed in small bursts. Having reached the end of the game, I have no desire to go back and find all the gems – I haven’t got anywhere near as much investment in this as Spyro!

Keep Rollin' Rollin' Rollin' Rollin...
The game is presented well; the graphics are fine, and the sound is good. The voice acting is in line with the larger-than-life cartoon characters of the 90s and works as well as it needs to. The plot is a little thin – it is obvious that a “betrayal” twist is on its way – but that’s hardly the point of a Crash Bandicoot game!

I enjoy Crash Bandicoot as a distraction from longer and more serious games, as I described above. But the frustrating difficulty makes it hard to enjoy as much as some other games I’ve been playing. Crash 2 is definitely better than its predecessor, and remains a good game, but for me, never quite reaches the levels of being a great game. I’ve enjoyed it – but that’s all I did.

Final Score: 3/5: Worth a look.

Saturday, 20 February 2021

Last Week's Games: 221B Baker Street, Ultra Street Fighter II

Last week me and Kirsty tried a board game out for the first time – 221B Baker Street.

The smell of freshly-printed
card was curiously absent...
This game, as you might expect, is built around the Sherlock Holmes property; not something either Kirsty or I have much investment in but from what I understand, Sherlock Holmes was the progenitor for a lot of how certain kinds of modern fiction were developed – detective stories, of which I’ve enjoyed many even if I can’t remember many of them, and also the “buddy cop” trope where the protagonists are polar opposites in terms of personality and approach, and this variation is often what leads to the results. The actual game presents you with a murder mystery, and the gameplay loop revolves around visiting different places in London to find different clues – some are word games that point to the solutions, and others are background information to support the given facts.

Now, there’s two ways you can play this – competitive or collaborative. The former involves up to six players using a die to move around the board, arriving in different locations and receiving their respective clues. You can also play a “Scotland Yard” card to block players from visiting certain areas, and a “Skeleton Key” card to remove the blocks. If you think you know the answer – usually the name of the murderer, the murder weapon and the motive – you travel back to 221B Baker Street, reveal your answer, and if you get it right, you win the game.

A board game without dice may seem a little odd,
but the visual representation helped.
However, Kirsty and I chose to play it in the collaborative way, where we travel to the different locations finding the clues and try to solve the mystery in as few moves as possible. You’re graded on how many turns it takes – a maximum of 14, and a minimum of 1, and you need to get between 1-5 to get the highest grade of Master Detective. Straight away this presented some mechanical differences – we eschewed the die, as there was no need to randomly determine how long it would take us to get to a location once we’d agreed where we were going. We also managed without the Scotland Yard and Skeleton Key cards as well, since there was nobody competing against us to block off. Finally, we saved ourselves a lot of time – the instructions were talking about roughly an hour and a half for one game, we managed it in 30 minutes. Instead, we focussed our attention on the clues themselves, trying to work out what they represent and working out the answer. The first case, we didn’t do very well – we got the worst possible grade of Watson, but we were struggling with the motive and it didn’t become clear until we’d gone around all the locations. The second case went much better; I think we were more familiar with the gameplay by then!

Straight away, Kirsty began wondering whether we can run this game online – if you’re reading this in the future, either when Covid-19 has been eradicated or when it’s caused the downfall of the entire human race and the ants have taken over, we have limited social contact in these times and much of it is over Zoom. We have done a few social deduction games with some friends and family, but a collaborative effort like this might make a nice change. Not bad given that the only reason we bought the game was because we’d accidentally bought each other two copies of the same games for Christmas 2019!

Fei Long's quick attacks make him
absolutely nails...
Elsewhere, I played Ultra Street Fighter 2 with Jessie. This was one of the first games I had on the Nintendo Switch, and while I enjoyed it well enough, I’d been doing Street Fighter for about 25 years at that point, and there was nothing new in there other than Way of the Hado. Playing it with my four-year old daughter was… interesting. Of course, I could have flattened her straight away if I’d wanted to, but that wouldn’t have been fun for either of us. Instead, I held back a bit and found Jessie’s unpredictability a refreshing challenge on the game! We didn’t need to play it for very long, but we enjoyed the time we had nonetheless.

Thursday, 11 February 2021

Last Week's Games: Beating Lego Star Wars with a 4-Year Old

 Many of you will have noticed that I’ve had a lot of time this week playing Lego Star Wars: The Complete Saga with my daughter Jessie. Last week, we managed to beat the story mode of the game! It was an interesting journey, to say the least; beating a game of any significant length with a four-year old as the co-pilot is a fresh challenge on what by now is a very familiar game to me, but we managed it! But I’ve covered Lego Star Wars a lot on this blog so I’m going to use this one to assess what Jessie thought of it:

May or may not be a
screenshot from the game.
She liked playing her favourite characters from the films, and as they all appear in the game at some point, she had a lot to choose from. She initially preferred the Jedi characters: apart from the fact that everybody loves the Jedi, these are the characters that are presented to you first so she’d got to grips with their mechanics and preferred to play as them where possible. She also liked playing as the droid characters, for reasons I’ll explain in a minute. Later in the game, she liked playing as Chewbacca and Wicket because she thinks they’re cute, which is as good a reason as any. Of course, the Ewoks are adorable, but Chewie has some great additions to his character. He doesn’t handle any differently to Han Solo or Princess Leia, and you play as those characters a lot in the second half of the game, but his melee attack involves pulling Storm Trooper’s arms out of their sockets, and when he tries to put a Storm Trooper helmet on, it doesn’t fit properly.

Jessie also really enjoyed the parts of the game that didn’t involve combat, including the “build-its” and the puzzles. Putting those elements in the game was a great idea: In many cases, you need to do these to progress the game, but as they don’t involve any fighting, it was a great way to help Jessie feel like she was getting through the game. It also helped on those situations where the build-its have to be done during a fight, since I could use the “other” character to keep the heat off Jessie while she did the build-it – occasionally it worked the other way around as well! Therefore, Jess likes the droid characters: They’re necessary to get through the game by activating their switches and doors, but with little-to-no combat ability, the fighting can be left to someone else.

Post-Game Hero Shot.
She wasn’t so keen on the boss battles where it was necessary to fight. This only happens a few times – certain sections of the fight with Darth Maul, Count Dooku and the final battle with Darth Sidious – but the boss characters are harder to deal with for someone still getting to grips with 3D movement in video games, and she doesn’t like the feeling of being in way over her head. She liked it better in those boss battles where she could play as a droid, leave the fighting to me, and use the functional aspects of the environment to help the fight along.

She didn’t like the flying levels – those levels where it is necessary to pilot a flying vehicle – much either, because the speed of the movement and the smorgasbord of obstacles that very often litter those levels made them frustratingly hard. She did, however, enjoy them a lot more when it becomes an option to play with the Millennium Falcon. Even though it doesn’t handle substantially differently to most of the other ships you can play, she loved the idea of playing it!

Our Victory Pose!
It’s also worth noting that in most cases we wouldn’t do more than a couple of levels in a day. With games, stories, films, lessons or whatever it happens to be, the level of engagement lives and dies on its pacing, particularly with young children. Trying to beat entire sections of the game completionist-style would have sucked a lot of the fun out of it for Jessie!

I’ve got some other Lego games – Indiana Jones, Batman and Harry Potter – and we might play these in the future, once Jessie has been introduced to them!

Monday, 1 February 2021

Last Week's Games: Skyrim, Lego Star Wars, Monster Match

 This week I find myself running into the same problem I always do whenever I’m trying to play through a long-form game – trying to find something new and interesting to say about it. Fortunately, while playing Skyrim this week, I played through A Daedra’s Best Friend. This is ostensibly yet another side quest, however it adds to what – memes aside – the games has been sorely lacking up to this point: a sense of humour.

A nasty piece of work,
but brilliantly played.
After exiting Falkreath by the West exit, I was met with a dog called Barbas. He tells me that he’s had a falling out with his master, and requests to accompany him to meet him and make amends. I followed the dog – who uses a distinctive American accent quite remote from the Nordic dialects we’ve been hearing so far – to a dungeon I’d already looked at earlier in the game: Haemar’s Shame. I went through the dungeon again, killing all the vampires and at least one spider along the way, until I met with the shrine of Clavicus Vile himself: Barbas’ master. And my word, what a character. He speaks to you in your mind with slight Cockney twang, as an entity that loves nothing more than causing chaos by granting wishes in the most self-damaging ways possible, and will only agree to take Barbas back if you retrieve an axe for him…

There are multiple ways this quest can end so I’ll leave the actual description of it there, but even though the gags in this quest are hideously dark in places, it is a refreshing change to the grim fantasy world presented for us so far! This was the first situation for a while where I wasn’t chasing quests to level up my character or progress the main plot in some way; I genuinely wanted to see where this quest was going. It wouldn’t work if the whole game was like this, but a little humour in a game can like Skyrim go a long way, create some very memorable moments, and break the cycles of questing and quite nicely.

If you were wondering how they'd do the
"I am your father" bit when none of the
characters actually speak, here it is...
I carried on with Lego Star Wars with Jessie, and we’ve reached some areas that are surprisingly challenging to traverse, especially when you’re still learning the nuances of 3D movement in video games! The highlights include The Empire Strikes Back sections: Traversing Dagobah has a wonderful moment in it where you play Luke Skywalker in the middle of his Jedi training. As Luke isn’t a Jedi at this point, the usual mechanics don’t apply for certain parts of this level – he can use the force, but not well. To use the force normally, he must pick up Yoda and put him on his back. This came to a head when Jessie – who desperately wanted to play as Yoda and had grudgingly resigned herself to the fact that putting him on Luke’s back was as good as it was going to get – had to use the force to lower some Lego Mushrooms so that R2-D2 can use the gate at the end of the scene. The problem was that this required some quick timing, and Jess kept getting attacked by bats. It took a few goes, to say the least! The other part we enjoyed was the boss battle with Darth Vader, which was nicely designed in the way that Jessie – who didn’t want to fight, so was playing R2-D2 – was able to be useful by turning on steam vents and raising platforms. It will help to build her problem-solving skills if nothing else!

A simple but very entertaining game!
We also enjoyed a tabletop game called Monster Match, in which you must roll two dice and try to match the numbers and body parts they present to the cards on the table. We had to modify this down a bit – the cards score between one and three points each, we had to take that out – but it helps to build up her number recognition. As an aside, Jessie bought this game for me for Father’s Day last year. We had a go with it then, and she didn’t enjoy it much at the time; it’s lovely to see how well she’s coming on when we see her enjoying it now.

Sunday, 31 January 2021

The Tenth Year Anniversary of my Gaming Blog...

The thought occurred to me a couple of weeks ago: “Strewth, I’ve been doing this blog for 10 years!”

My coverage on Batman Begins
remains my most-read blog...
For ten years, I’ve been talking to you about games I’ve been playing, wins, losses, video games, my thoughts on game design, and all that sort of stuff. That’s a long time to keep something going, and while the return isn’t necessarily representative of what you might expect for someone who spends that long on the internet (at the time of writing I’m coming up on 60,000 views across the entire ten years and 325 blogs, and it’s never represented any financial reward) I’ve enjoyed it, people I share it with enjoy it, people I don’t share it with enjoy it, so in some capacity or another, I’ve kept doing it.

My speculation on the 6th edition of 40K was
probably my biggest blog for comments...
Mind you, it did take me a long time to come up with a regular format for the blog that I was happy with. My original intention was to document the games I was playing in Games Workshop, as it still was at the time. I did it for a while, but I didn’t go in regularly enough to blog it in a consistent routine, and even when I did, it sucked some of the fun out of the games knowing that I was going to have to write about them later. The same applied to when I tried to create a journal for the Roleplaying games I was just starting to get involved with; documenting my first character’s journey through Pathfinder’s Souls for Smuggler’s Shiv was entertaining at first but quickly became a lot more work than fun. It didn’t help that I was trying to do the same thing with a music blog every time I did a gig, which meant I was doing a lot of writing! Funnily enough, even though more people I knew in person read my music blog than my gaming one, my gaming blog was engaging a far wider audience. I kept writing on and off about some hobby games I was playing, and some video games I managed to beat, even writing about a game of pool at one point, but it took a long time before I found a format that I was happy to do regularly.

I covered Lego Star Wars in the
original No Game New Year...
Then in 2014 something happened: I came across a Youtube video from a guy called Brian Castleberry who had been talking to his friend Norm Caruso a.k.a. The Gaming Historian about a concept called No Game New Year. The idea was that they had built up a huge backlog of games, some of which they rarely played, so they set themselves a challenge and invited others to join: Don’t buy any new video games for 2014. Instead of that, we were supposed to play through all our old games, keep the ones we liked, get rid of the ones we didn’t, and really try to tackle our backlog. There were roughly 30 people on board to begin with, but by the time the year ended, only a few of us remained, including me, though I had come close to falling off the edge by erroneously buying a new copy of Final Fantasy VII! I don’t know how much of their backlogs the other people involved in the challenge managed to clear, but what I did notice was that without permission to buy new games, they were actually playing games a lot less – and doing more things with their families. That can only be a positive thing! Part of the challenge of No Game New Year was that we were all supposed to update each other on how we were doing with either a video, blog post or even just a Facebook status, (we had a group for it which I still share even to this very day!) so I tried to do the blog in a weekly format. It worked for a while, but I eventually found myself with very little to say without repeating myself, so I changed the format slightly and only wrote about games when I’d beaten them. This is the format of what eventually became Backlog Beatdown, my longest-running series that I created after No Game New Year.

Age of Sigmar was a refreshing change...
I went through some significant life changes in the following few years. I’d taken up singing lessons, started a self-employed music business, became a regular at some of the open mics in Wolverhampton and became a Dad. I found a lot of my spare time was taken up with all of that, so I wasn’t spending anywhere near as much time in hobby shops as I had prior; most of the games I played were video games and while I kept the roleplaying groups going a little longer, I had decided not to write about those experiences anymore. The fact that I’d bought what was at the time a reasonably powerful laptop capable of playing PC games was also conducive to this, so I kept my blog going with Backlog Beatdown.

Mordheim's been one of my favourite games
of the last decade...
As part of my quest to try to play all my games, I found myself listening to the Co-Optional podcast while I played, featuring TotalBiscuit, Jesse Cox, Dodger and a guest for the episode. It was a three hour show in which they would all talk about, amongst other things, the games they had been playing that week. And somewhere around September 2017, I found myself thinking “wow, people are actually interested in this!” and decided to have a go at it myself. Thus, I began my biggest and most popular series of blogs: Last Week’s Games.

Painting this boxed set was an achievement...
The idea was simple: write down what games I’d played in the week and find something to say about them. This usually amounted to two or three games every week, and if I found anything to say about the painting or hobby gaming I’d been doing that week, I’d write that down too. I’d try to release them on Mondays, (regular readers will know that it doesn’t always work out that way!) and run it as a weekly series that I’d share on Facebook and Twitter. I was able to include some of the hobby games, including the one Roleplaying group I managed to stay in. Quite quickly, though, I needed to put a restriction on how much I was writing, because I didn’t want it to become more work than fun. What I decided to do was keep the blogs to exactly 700 words each: this is about a side of A4 paper and is about as much time anybody has to read anything. I quite enjoy editing the blogs to fit in with the word counts, and I rarely stray from it. It was a challenge to do this every week without repeating myself, and I didn’t always manage it, but I did find a massive uptake in my readership – I was getting a lot more views with regular content than I had before. Most of them were from overseas, funnily enough; Russia and Italy are two countries that often have people reading my blog!

TotalBiscuit - Gone but never forgotten.
This carried on for about a year, up to the point when I moved out of my Mom and Dad’s house for the first time. I found myself needing to re-balance what I was doing in my spare time, owing to the adjustments I had to make to accommodate both mine and my partner’s working patterns and my daughter, to whom I was able to provide a home for the first time. But in the new year of 2019, I started the blog going again and apart from a couple of wobbles where I found myself caught up in all sorts of things with little to say about gaming, I have kept it going ever since.

Murder in the Alps - an interesting, if
not-well-paced mobile game...
At this point I would like to interject that around 2014, as a result of No Game New Year, I created a list of all my Xbox 360 games. I’ve developed it to include all my systems and games and keep track of how many I own, have played, beaten and 100%ed on an Excel spreadsheet. The original plan was to share it on the blog; I never did this because looking at the numbers is frankly embarrassing. But it did give some structure to what I’ve been playing and when, rather than blindly buying and trying games every so often!

Pandemic became oddly prophetic...
All of this makes me wonder where to take the blog from here. I’ll keep Last Week’s Games going, I still enjoy that, and I’ll keep Backlog Beatdown going when I remember to do it! (At the time of writing I still need to write a review to Gears of War 2 which I played last Autumn.) But the way my life and hobbies have changed over the last couple of years has given me some different things to say. For a start, I don’t talk about painting on Last Week’s Games anymore; I put that in a separate blog called Last Month’s Painting – I don’t paint anywhere near enough to make it a weekly series!

Nice to let games become
a family thing...
Also, having huge stacks of games around my house is all well and good, but here I find myself with more to say about how that relates to my daughter. She was pre-school age when I first bought her a board game, and she enjoys playing with me. It’s very interesting to observe her level of engagement, and her enthusiasm for certain games over others developing as we’re going along, to the point where it’s something she wants to do to entertain herself, rather than something she wants to do with me specifically – though that’s still an important point. I’m at the age now where many of my contemporaries are starting families – in many cases already have – and they’re wondering how their hobbies and interests can relate to their children. It’s nice to be able to talk about my experiences in that area, and it may become something I focus on in the future, but I certainly don’t want to make a job out of playing with my daughter so I’ll approach that with a certain amount of care.

The UK Game Expo is a lovely opportunity
to see my long lost friends from Swindon...
There were some plans that fell by the wayside. I wanted to start attending tournaments and blog that, and I tried doing a blog series called Tournaments and Tribulations. Unfortunately, that never really got off the ground, as my week allows little time to rock up at tournaments and spend weekends playing games! My experiences in this area are mainly confined to games I’ve played at the UK Games Expo. I also wanted to do a series of blogs where I go through the campaigns of some of the Dungeon Crawling games that I own (Space Hulk, Descent etc.) That never happened either, though it would have been a mission to coordinate even before Covid-19 became a thing we were all going to have to get used to hearing about! I’d still like to try it out at some point though.

The Horus Heresy: Legions is a game that
took up a fair amount of my time.
It’s also been suggested to me that I record video footage of games I’ve been playing and put them up on Youtube or something similar. I have thought about it and even had a go at streaming The Horus Heresy: Legions at some point. The problem is that making videos takes a fair amount of work and time that I don’t necessarily have, and the equipment I own isn’t up to it – I can’t get a decent framerate out of my laptop if I’m running recording software on it; domestic laptops aren’t designed for that, and I don’t have the hardware necessary to record footage from my consoles either. I could address both of those issues, but that would be a large investment to make for not necessarily a huge return – most games I play are several years old, and common interest in them has waned.

And there’s the fact that somewhere, out in the world, there’s a small sub-set of people who still like to read the written word every now and again…

Monday, 25 January 2021

Last Week's Games: Lego Star Wars, Skyrim

 I knew it! I knew it was a good idea to hold on to Lego Star Wars: The Complete Saga. I knew I’d want to come back to it eventually!

As regular readers will know, my daughter Jessie has recently taken an interest in Star Wars. She’s now watched all nine mainline films and a lot of the Clone Wars series, and last I looked she was going through the Lego Star Wars series as well. At some point, I asked her if she wanted to play Lego Star Wars with me on the Xbox 360. She did, and thus began my next trek through the Star Wars Saga…

We haven't even touched
Free Play mode yet...
In all honesty, this is one of the many things that Lego games were designed for – a safe, easy game aimed at younger players, but enough implied humour to entertain older gamers, and collections and achievements for the hardcore completionists. If you’ve been following my blog long enough you’ll remember that this is one of the few games I’ve actually managed to complete 100%, so there’s nothing left for me to do in the game now – except to guide my young daughter through the game. It will take a while before she builds up the skill and dexterity needed to handle games much more intense than this, but Lego Star Wars is designed almost perfectly. Jessie doesn’t like fights – at least, not ones where she doesn’t know she can win – and is happy to let me handle most of the enemies. Instead, she likes using the force on the build-its, and the droid characters to do their various utility functions in the game. She’s still got a role to play in the game, but it doesn’t necessarily have to be the combat, which she can do when pressed and really enjoys piloting the vehicles. She’s less fond of the vehicle levels, and there’s some tricky platforming sections she had to drop out of the game to allow me to complete. She also absolutely refused to take part in the section from Revenge of the Sith where Anakin fights Obi-Wan. But ultimately gaming is and always has been a large part of my life, and it’s lovely to be able to share some of that with Jessie.

Hagravens start out tough, but can be
dispatched with a well-placed hit...
The other game I’ve been playing for far too long over the last few weeks is Skyrim, and I’ve reached as deep into the game as I’ve ever managed before. It certainly requires some pacing! I became briefly involved with a discussion on Facebook about the quality of the game; it’s obviously very good but some questions were raised about the fact that there is so much optional content to pursue. I understand what they were going for; the mainline quest is what you must complete to beat the game but at the same time there are other situations in Skyrim and other stories to be told. If the aim was to increase the immersion of the game though, it doesn’t really work, as it requires you to suspend your disbelief that the main quest is happy to wait around for you to do it while you look for ten bear pelts, or get involved in some other side quests that have absolutely nothing to do with it. I also find myself spending a significant amount of time trying to sell or store all my loot, so I don’t overextend my character’s weight limit! For these reasons, I tend to like Skyrim best when I can set myself a goal – clear out a dungeon, resolve this particular quest, that sort of thing – and can therefore keep the game going, rather than be overwhelmed by how much there is to do. In terms of scope, yes, Skyrim is amazing. But does a world really want to wait around for you to happen to it?

You may also have noticed that there was no painting blog for December. Sorry about that! Through all the things I had to do during that month, painting was the last thing I wanted to be doing. I have been working on something for this month which I’m hoping to finish in time.

And there’s a very special blog coming this Sunday…

Friday, 22 January 2021

Backlog Beatdown: Warring in the Stars with Star Wars: Starfighter

Recently, my daughter became interested in Star Wars to the point of watching all nine films in less than a week, and while I’ll happily concede that some of the films are better than others, I usually manage to find something to enjoy about them. Watching bits of Episode 1 back certainly piqued my interest enough to try out Star Wars: Starfighter, a game I’d picked up as part of a Humble Bundle purchase but hadn’t yet played…

Canyon runs need precision...
For a game that was released to fill a large space in the market for video games based on Star Wars while the prequel trilogy was in full swing, Starfighter seems to have its mindset firmly rooted in combining the game – a light fighter simulator – with what Star Wars is at its core: A character-driven story. You play as a Naboo Starfighter pilot called Rhys, a mercenary pilot called Vana and a pirate called Nym at various stages of the campaign, which tells a story of a run-up to the events of the Invasion of Naboo from the Trade Federation. Together with a non-playable mechanic called Reti, they are attacked, betrayed and otherwise set against the Trade Federation, and launch a guerrilla campaign against them in their fighters and bombers.

The inevitable comparisons to X-Wing and TIE Fighter come to mind but I found Starfighter to be a welcome break from that kind of simulation-style gameplay. Your guns either never run out of ammo or recharge, your shields recharge over time but there’s no faffing about re-distributing power, and your speed is managed through a simple speed up / slow down command. All the fighters handle the same but are played slightly differently depending on their armament; Rhys flies a standard N-1 Starfighter which is good for dogfighting, Vana pilots a Guardian Mantis that is good for disabling shields, and Nym pilots his Havoc which is primarily used for bombing runs. There are thirteen missions in the campaign, each one its own set of rules and objectives that must be completed to proceed, with additional objectives available to achieve if you wish.

The last mission takes place during the 
Battle for Naboo...
Starfighter is a good game, but you must be in the right frame of mind for it. The levels are varied and well-designed, and you’ll get past the first of them without trying, after which you’ll face a large difficulty spike where the objectives and threats leave more room for failure. And I can guarantee you’ll find fifty different things to hate about the game when you fail a mission over and over again – but when you finally work out what to do and manage a perfect run, you’ll feel a grin of excitement spread across your face as the Mission Complete screen comes up. Rarely have more modern games made me feel so good about beating a level! The last missions are absolute beauties, requiring knowledge of what’s coming and when, and managing your speed.

A quick note on graphics and sound: Apart from the Star Wars soundtrack which is always excellent, this game was released in 2001 and its assets are showing their age. The fighters and droid vehicles are functional enough, but even for the time, those character models were hideous, and the voice acting sounds cheesy even for a Star Wars game. It didn’t affect my enjoyment, just don’t expect it to be easy on the eye!

Nym's bombs take some getting used to,
but are a lot of fun!
Star Wars games often run into the problem of the stakes being relatively low. Either they’re following the mainline plot of the films, in which case you’re re-telling a story already told, or they’re spun off from the films, in which case you don’t feel like you’re affecting the plot to any great extent because you know how it all works out. Starfighter is in the latter category. I don’t want to spoil the plot in the review so I won’t say if I was right – but I will say I wasn’t giving the game enough credit. I’ve described what I mean in the main blog so have a look at that if you’re interested.

I’d caution against spending any substantial amount of money on Starfighter, but if you can find it cheaply enough, it’s well worth your time.

Final Score: 4/5: Great game.