Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, 31 January 2021

The Tenth Year Anniversary of my Gaming Blog...

The thought occurred to me a couple of weeks ago: “Strewth, I’ve been doing this blog for 10 years!”

My coverage on Batman Begins
remains my most-read blog...
For ten years, I’ve been talking to you about games I’ve been playing, wins, losses, video games, my thoughts on game design, and all that sort of stuff. That’s a long time to keep something going, and while the return isn’t necessarily representative of what you might expect for someone who spends that long on the internet (at the time of writing I’m coming up on 60,000 views across the entire ten years and 325 blogs, and it’s never represented any financial reward) I’ve enjoyed it, people I share it with enjoy it, people I don’t share it with enjoy it, so in some capacity or another, I’ve kept doing it.

My speculation on the 6th edition of 40K was
probably my biggest blog for comments...
Mind you, it did take me a long time to come up with a regular format for the blog that I was happy with. My original intention was to document the games I was playing in Games Workshop, as it still was at the time. I did it for a while, but I didn’t go in regularly enough to blog it in a consistent routine, and even when I did, it sucked some of the fun out of the games knowing that I was going to have to write about them later. The same applied to when I tried to create a journal for the Roleplaying games I was just starting to get involved with; documenting my first character’s journey through Pathfinder’s Souls for Smuggler’s Shiv was entertaining at first but quickly became a lot more work than fun. It didn’t help that I was trying to do the same thing with a music blog every time I did a gig, which meant I was doing a lot of writing! Funnily enough, even though more people I knew in person read my music blog than my gaming one, my gaming blog was engaging a far wider audience. I kept writing on and off about some hobby games I was playing, and some video games I managed to beat, even writing about a game of pool at one point, but it took a long time before I found a format that I was happy to do regularly.

I covered Lego Star Wars in the
original No Game New Year...
Then in 2014 something happened: I came across a Youtube video from a guy called Brian Castleberry who had been talking to his friend Norm Caruso a.k.a. The Gaming Historian about a concept called No Game New Year. The idea was that they had built up a huge backlog of games, some of which they rarely played, so they set themselves a challenge and invited others to join: Don’t buy any new video games for 2014. Instead of that, we were supposed to play through all our old games, keep the ones we liked, get rid of the ones we didn’t, and really try to tackle our backlog. There were roughly 30 people on board to begin with, but by the time the year ended, only a few of us remained, including me, though I had come close to falling off the edge by erroneously buying a new copy of Final Fantasy VII! I don’t know how much of their backlogs the other people involved in the challenge managed to clear, but what I did notice was that without permission to buy new games, they were actually playing games a lot less – and doing more things with their families. That can only be a positive thing! Part of the challenge of No Game New Year was that we were all supposed to update each other on how we were doing with either a video, blog post or even just a Facebook status, (we had a group for it which I still share even to this very day!) so I tried to do the blog in a weekly format. It worked for a while, but I eventually found myself with very little to say without repeating myself, so I changed the format slightly and only wrote about games when I’d beaten them. This is the format of what eventually became Backlog Beatdown, my longest-running series that I created after No Game New Year.

Age of Sigmar was a refreshing change...
I went through some significant life changes in the following few years. I’d taken up singing lessons, started a self-employed music business, became a regular at some of the open mics in Wolverhampton and became a Dad. I found a lot of my spare time was taken up with all of that, so I wasn’t spending anywhere near as much time in hobby shops as I had prior; most of the games I played were video games and while I kept the roleplaying groups going a little longer, I had decided not to write about those experiences anymore. The fact that I’d bought what was at the time a reasonably powerful laptop capable of playing PC games was also conducive to this, so I kept my blog going with Backlog Beatdown.

Mordheim's been one of my favourite games
of the last decade...
As part of my quest to try to play all my games, I found myself listening to the Co-Optional podcast while I played, featuring TotalBiscuit, Jesse Cox, Dodger and a guest for the episode. It was a three hour show in which they would all talk about, amongst other things, the games they had been playing that week. And somewhere around September 2017, I found myself thinking “wow, people are actually interested in this!” and decided to have a go at it myself. Thus, I began my biggest and most popular series of blogs: Last Week’s Games.

Painting this boxed set was an achievement...
The idea was simple: write down what games I’d played in the week and find something to say about them. This usually amounted to two or three games every week, and if I found anything to say about the painting or hobby gaming I’d been doing that week, I’d write that down too. I’d try to release them on Mondays, (regular readers will know that it doesn’t always work out that way!) and run it as a weekly series that I’d share on Facebook and Twitter. I was able to include some of the hobby games, including the one Roleplaying group I managed to stay in. Quite quickly, though, I needed to put a restriction on how much I was writing, because I didn’t want it to become more work than fun. What I decided to do was keep the blogs to exactly 700 words each: this is about a side of A4 paper and is about as much time anybody has to read anything. I quite enjoy editing the blogs to fit in with the word counts, and I rarely stray from it. It was a challenge to do this every week without repeating myself, and I didn’t always manage it, but I did find a massive uptake in my readership – I was getting a lot more views with regular content than I had before. Most of them were from overseas, funnily enough; Russia and Italy are two countries that often have people reading my blog!

TotalBiscuit - Gone but never forgotten.
This carried on for about a year, up to the point when I moved out of my Mom and Dad’s house for the first time. I found myself needing to re-balance what I was doing in my spare time, owing to the adjustments I had to make to accommodate both mine and my partner’s working patterns and my daughter, to whom I was able to provide a home for the first time. But in the new year of 2019, I started the blog going again and apart from a couple of wobbles where I found myself caught up in all sorts of things with little to say about gaming, I have kept it going ever since.

Murder in the Alps - an interesting, if
not-well-paced mobile game...
At this point I would like to interject that around 2014, as a result of No Game New Year, I created a list of all my Xbox 360 games. I’ve developed it to include all my systems and games and keep track of how many I own, have played, beaten and 100%ed on an Excel spreadsheet. The original plan was to share it on the blog; I never did this because looking at the numbers is frankly embarrassing. But it did give some structure to what I’ve been playing and when, rather than blindly buying and trying games every so often!

Pandemic became oddly prophetic...
All of this makes me wonder where to take the blog from here. I’ll keep Last Week’s Games going, I still enjoy that, and I’ll keep Backlog Beatdown going when I remember to do it! (At the time of writing I still need to write a review to Gears of War 2 which I played last Autumn.) But the way my life and hobbies have changed over the last couple of years has given me some different things to say. For a start, I don’t talk about painting on Last Week’s Games anymore; I put that in a separate blog called Last Month’s Painting – I don’t paint anywhere near enough to make it a weekly series!

Nice to let games become
a family thing...
Also, having huge stacks of games around my house is all well and good, but here I find myself with more to say about how that relates to my daughter. She was pre-school age when I first bought her a board game, and she enjoys playing with me. It’s very interesting to observe her level of engagement, and her enthusiasm for certain games over others developing as we’re going along, to the point where it’s something she wants to do to entertain herself, rather than something she wants to do with me specifically – though that’s still an important point. I’m at the age now where many of my contemporaries are starting families – in many cases already have – and they’re wondering how their hobbies and interests can relate to their children. It’s nice to be able to talk about my experiences in that area, and it may become something I focus on in the future, but I certainly don’t want to make a job out of playing with my daughter so I’ll approach that with a certain amount of care.

The UK Game Expo is a lovely opportunity
to see my long lost friends from Swindon...
There were some plans that fell by the wayside. I wanted to start attending tournaments and blog that, and I tried doing a blog series called Tournaments and Tribulations. Unfortunately, that never really got off the ground, as my week allows little time to rock up at tournaments and spend weekends playing games! My experiences in this area are mainly confined to games I’ve played at the UK Games Expo. I also wanted to do a series of blogs where I go through the campaigns of some of the Dungeon Crawling games that I own (Space Hulk, Descent etc.) That never happened either, though it would have been a mission to coordinate even before Covid-19 became a thing we were all going to have to get used to hearing about! I’d still like to try it out at some point though.

The Horus Heresy: Legions is a game that
took up a fair amount of my time.
It’s also been suggested to me that I record video footage of games I’ve been playing and put them up on Youtube or something similar. I have thought about it and even had a go at streaming The Horus Heresy: Legions at some point. The problem is that making videos takes a fair amount of work and time that I don’t necessarily have, and the equipment I own isn’t up to it – I can’t get a decent framerate out of my laptop if I’m running recording software on it; domestic laptops aren’t designed for that, and I don’t have the hardware necessary to record footage from my consoles either. I could address both of those issues, but that would be a large investment to make for not necessarily a huge return – most games I play are several years old, and common interest in them has waned.

And there’s the fact that somewhere, out in the world, there’s a small sub-set of people who still like to read the written word every now and again…

Monday, 23 September 2019

Last Week's Games: My Game Buying Analytics


This edition of the blog is going to take a decidedly Non-Gamey tone, since very little of it is to do with playing games. Most of it is the analytics I have been flagellating myself with all week. I will put some game bits in the start, but if you aren’t interested in anything I’ve got to say about my large and probably insurmountable game collection you can close the web page after the next paragraph.
I carried on with my usual games of The Horus Heresy: Legions and Rayman: Legends; games that I use mainly to pass time between jobs and things I need to be doing but are fun nonetheless, if better enjoyed in short bursts than extended gaming sessions! I also had a go with Chaos Gate, trying to beat one of the optional levels without losing any Space Marines. I didn’t get very far with that one. Finally, I continued playing Wolfenstein 3D and, for reasons that will become obvious in a moment, managed to drive myself to beat it. The review will be coming up on Friday, but I will say as one last snide remark that, brutally difficult though that last level was obviously designed to be, if I hadn’t looked up the map on a guide and found that secret area, I’d never have got past the second room.

Something to aspire to?
Or an addiction-based problem?
Watching far too many YouTube videos has made me aware of a vast multitude of games that I want to at least try. I’ve always owned too many video games, but that fact has been kicked into overdrive once I discovered Steam and its Wishlist system. To explain, if you find a game you are interested in on the Store page you can add it to your Wishlist. At some point, a game will usually go on sale and you can get it for a significantly reduced price. When this happens to a game on your Wishlist, Steam will send you an email telling you so, tempting you to buy the game. Being able to buy a lot of games for a relatively small amount of money tugs at my addictive nature, and this is how I’ve ended up with several hundred of the things – many of which I have never played. The fact that I now have the option to do this on GOG does nothing to help this issue.
At some point last week, I decided to count my games. I already keep track of what games I own on an excel document, so it was simply a case of working it out from the numbers in the margin. Having counted them, I then decided to total how many of them I’ve played, how many of them I’ve beaten and how many I’ve completed 100%.
At the time of writing, I own 834 video games, have played 415 of them, beaten 106 of them and completed 34 of them. And that’s if I haven’t missed any of them. Also keep in mind that this doesn’t consider all the video games I have ever owned, as many of them went to trade-ins at some point. Some of them I managed to beat, some I didn’t, but at some point, I decided I wasn’t going to play them again and traded them; that information isn’t displayed here.
I had originally intended to display the graphs I’d done as a result of this, but when I’d finished writing the first draft of the blog and read it back along with the graphs, I really didn’t come out of it well at all. Suffice to say, I own too many video games and should play some more of them at least to the end credits! I’m not saying I will never display that information, but I’d rather do it at a point where I have something more positive to say about it, e.g. if next year shows any significant improvement in my spending and gaming habits. The final chart, where I ran the number of games I’d bought and beaten throughout the years, was a particular eye-opener, and I’m hoping to see an improvement in what it’s telling us for next year.
So, back to it!

Monday, 7 January 2019

Last Week's Games: Mordheim, Crash Bandicoot, Roll the Ball


This week, I’ve been playing Mordheim: City of the Damned on my laptop. People who follow my blog posts will know that I love this game, even though it has all of its bugs and imperfections, and the fact that it tanks the power on my laptop to the point where I’m terrified it’s going to cause the blue screen of death. I started a game using Human Mercenaries late last summer and I carried on with that rather than starting again. I got through the first two campaign missions quite quickly, especially since I found how to avoid the bug I was running into last time (I think. It was a vague recollection I hesitate to dignify by calling a memory!)
I tried the third campaign mission in the Library as well, but here I ran into some difficulty. The principle enemies in the Library are Daemons, which cause terror to most of the warriors in the warband. This reduces your chance to hit and some of your strategy and offence points, which means your warriors are less effective when fighting them. The exception, of course, is Luther – the Dramatis Personae who accompanies you on the campaign missions. He is immune to fear and terror, so I over-used him to fight the Daemons. He eventually fell, but with the campaign missions, if the Dramatis Personae falls, the mission is over, though thankfully with no further consequences to your warband.
They're like onions, I've heard...
Next time I tackle that mission I’ll bring my Ogre – he is also immune to fear, and probably terror as well, so I’ll have at least two warriors that can fight the mission at full capacity. But he’s going to need some training before I take him out on a mission that vital, and the problem I’m running into is that he rarely survives any mission I take him on. When you take an Impressive class out on a mission, the AI always does the same – and theirs is usually better. They cause fear by default, and will often have abilities and hit points far in advance of yours. If they surprise you with their location, you very often find that there’s no time to wear them down first, and taking them on comes down to a straight fight between the two impressives, that yours can’t win. It doesn’t always work out that way, but more often than not it does.
There's getting through the level, then there's
beating the time trials...
While I was playing this, my girlfriend Kirsty was sat next to me playing Crash Bandicoot: N-Sane Trilogy on her PS4 and I was helping her out with some of the harder bits. I’d played Crash Bandicoot sparingly before, usually when I’d been around somebody’s house, but I never owned the game so I’ve never put any substantial amount of time into it. Nonetheless, I was able to help with some of the harder platforming sections, such as in the Native Fortress and a few of the Ice levels in the second game. I even managed to get an achievement for it – the one where you “accidentally” spin away an extra life. (Funnily enough, that trophy is called “I meant to do that.”) I’m having a decent amount of fun doing it as well; 3D platformers aren’t games I play very often, and it’s nice to have a go at one from time to time.
This was one of the levels I
"cheated" on.
On my phone, I played Roll the Ball; the only game I have on there and what I play when I’m fed up of reading about Brexit on Facebook. I got to the end of the “Angle” level pack in Rotation Mode. It’s a tough set of levels as it’s not always obvious what combination of spins you need to do to guide the ball to the goal, and I confess I have had to use youtube guides for one or two of them. This is arguably cheating but if I’m getting bogged down to the point where I’m not enjoying the game anymore, then I guess it’s OK.
Last week I had the benefit of the Christmas holiday giving me some free time; I won’t get that this week and I’m expecting a busy time so next blog may be a bit lighter!


Monday, 31 December 2018

A cautious return to blogging...


It’s been a while since my last blog post where I told you all not to expect too much more from me in the future due to having to accommodate a number of significant changes in my life. Right now, we’re coming up on New Year, and with New Year comes New Year’s Resolutions. I’ve got a number of them, but for now, I’m going to try and get my gaming blog going again.
A few things have changed since I last posted. I’ve still been playing the Xbox 360 and various games on my laptop, but also I’ve been playing Kirsty’s Playstation 4, and she was kind enough to buy me a Nintendo Switch for Christmas. We’ve been having a laugh with that! I’ve not been playing as many hobby games as I used to due to time allowances, but I always enjoy it on those occasions where I do, and I’ve been fortunate enough to have acquired some new games over the last few weeks!
So I’m looking forward to writing about it all again. I’ll try and get most of my regular series going, so Last Week’s Games should come out on Mondays. One thing I’m not going to be doing next year though is playing a new game every week, as I tried to do this year. It was a well-intentioned attempt to play at least some of the games I’ve been buying, but ultimately it meant that I wasn’t getting very far on the games I was playing and I enjoyed them a lot less than I could have done.
I therefore face a new challenge this year: Trying to write about more or less the same games each week and make it sound interesting. For example, while I’ve thoroughly enjoyed the PS4, Yakuza Zero is the only game into which I’ve put any significant amount of time. I currently own two games for the Switch, (Street Fighter and Rayman,) and as I tend to buy games on the cheap, I probably won’t own too many more for a while. And on those occasions where I’m alone with my laptop long enough to play a game on it, it tends to be the same one each time now (currently Regicide.) The same is true for my Kindle Fire; the only game I’ve played on that for months is 8-Ball Pool and I really enjoy that but there’s a certain amount of skill involved with it, rather than clicking things to make things happen until it starts demanding money. My 360 is always there but the only game I’ve played on that for a while is XCOM: Enemy Unknown. Some semblance of progression on at least one game a week should be enough for me to find something to write about, we’ll see how that pans out.
As for the Hobby games, it’s as and when I can find the time. I’ve had to drop the Black Country Role Playing Society indefinitely; we’ll see how things pan out but it will be a long time, if ever, before I will be able to return. I’ve still got the monthly RPG group; that tends to be pretty constant. I’m hopefully going to be having some games nights around my flat so I might get some board games in. The Wargames, have had a massive slowdown, as it’s a faff to make it happen; I’ve missed painting my models but requires a certain amount of planning and deliberation to find time to do it, which if I’m honest sucks a lot of the fun out of it. Doing it with two or more people in order to actually play a game is something I haven’t attempted in years (I just go down to the relevant shops and played a game with whoever is there.) You can be rest assured that on those occasions where I do manage to get a game in, I’ll be writing about it!
2019 will going to be an interesting year, whatever happens. I hopefully won’t buy too many more games in the future but I might at least get a better “Bought : Beaten” ratio than I’ve manged for the last few years!

Saturday, 6 October 2018

Why My Gaming Blog Has Stopped - For Now...


It’s been quite a while since my last post, and I find myself making a new one to tell you all not to expect any more for the foreseeable future…
I’ve had some significant changes to my life occur over the last few years, and while most of them are positive, they’ve also affected the amount of time I can put on writing blogs like this. Most saliently, I finally moved out of my Mom and Dad’s house for the first time in nearly 33 years. That’s brought with it a lot of flexibility to do things I wasn’t able to do before – I won’t go into details – but also a lot of responsibility to look after my new home and be a lot more efficient in managing my time and my money.
What this means is that I don’t have time to write regular blogs any more. It’s a shame, as I had a number of things I wanted to write about. Access to Kirsty’s PS4 means that I can play a whole lot of games I couldn’t before. I was planning a retrospective look at some of the games I’d played in my past which was going to become a weekly post once I’d written enough of them. And after my experience at the UK Games Expo, it was my intention to enter some hobby gaming tournaments and write about my experiences with that. I was going to call it Tournaments and Tribulations. But I barely have time to play these games anymore, let alone write about them! I’m sure, to most of you reading this, taking the 45 minutes it generally takes me to write a 700 word summary of what I’ve been playing this week isn’t a huge imposition on me, but as I spend the vast majority of my time these days either working, supposed to be working or asleep, there just isn’t the time. Welcome to the real world, eh?
Also, blogging doesn’t make me any money. I know how that makes me sound, so let me clarify here that I never expected any substantial amount of money from this. I only ever did it for my own enjoyment, and it was great to see some other people enjoying my posts as well, a few of whom I know in person (mainly from the gigging circuit, and for similar reasons I don’t do anywhere near as many gigs anymore!) But with my schedule as packed as it is, a lot of other things to do (sometimes work, sometimes not,) and my own personal enjoyment my only real incentive to write the blog, it’s fallen by the wayside.
Will I ever do it again? Perhaps. There are things going on that are still quite “up in the air,” so to speak; a lot of situations are developing and I haven’t quite got settled into a routine yet. If such a time comes when I do, and I can find a regular amount of time in the week to put into playing games, I might be able to write about them in a regular blog again. But it’s not going to happen without a re-assessment of exactly when I can get everything out. In the past, I would put Last Week’s Games out on Mondays, Pick-ups and Trades out on the first Wednesday of every month (at least, that was the plan; it rarely worked out that way!) and on those occasions when I managed to beat a game, I’d write a Backlog Beatdown post about it for the next Friday if I could. If I manage to post anything out in a regular schedule again, it won’t be anywhere near as busy. There may be some changes to the content as well; I might find myself playing more handheld games as I’m out rather a lot these days! We’ll see what happens.
In the meantime, I thank you all for reading my blog. There were roughly 60-100 of you a week at its peak, and more would come along later to look at archived posts. I hope you know I appreciated each and every one of you, and I hope to be back some day!

Monday, 26 December 2016

My Unfinished Games of 2016


Well we’ve come to the end of another year and once again I’ve bought more games than I’ve got a hope of playing through. I’ve not beaten anywhere near as many games as I was expecting, although I would attribute a change in my personal circumstances and an almost compulsive need to keep myself busy to at least some of that.
Of course, there are games out there that I have played and, for whatever reason, I haven’t beaten them. Maybe they’re too long, maybe they’re too hard, maybe they’re not supposed to be ‘beaten’ in the usual sense. Maybe in some cases they weren’t very good. As I write this I’m still trying to get through a couple of games in time for the New Year but I’m not going to force it, since that sucks a lot of the fun out of playing video games for me. Nonetheless, there are a few games that I’ve had a lot of fun with, and I thought I’d take this opportunity to tell you about some of them:

Mordheim: City of the Damned
A battle in full swing...
 
I love this game. Mordheim was always my favourite of Games Workshop’s intellectual properties, and when I heard a video game was in production I really hoped it would be good (as Games Workshop have taken a somewhat cavalier approach to licensing their property for video game development, this isn’t a guarantee!) What we got was a game that grew on me as I was going along, to the point where I can look at my Steam screens and see that I’ve sunk 140 hours into the game. Not since XCOM: Enemy Unknown have I played a game so obsessively, and it certainly filled a strategy game-shaped hole left when XCOM 2 failed to engage me in the same way.
There’s plenty that I like about Mordheim. Firstly, the tutorial is kept separate from the main game. Far too many games these days introduce the mechanics as they’re going along; useful in itself but makes replaying the game far from a joy as you’re basically following a scripted sequence for anything up to the first hour. Mordheim shows you the game mechanics in the tutorial, but after that, you’re on your own. It’s up to you to learn your warband’s various strengths and weaknesses, what strategies work best with each faction, and what loots and rewards you need to be aiming for.
Developing your warband into a fighting force that can take on the game is a fulfilling experience when you know what you’re doing in terms of customisation. The skills and stats they build up along the way are always fun to apply, and even the injuries they pick up contribute to the organic story that you’re telling. Character development, when done well, can be a game’s greatest asset and this one is pretty good.
Finally, the game lets you go at your own pace. You have to collect enough Wyrdstone in a certain amount of time, and the game is over on the 4th time you fail to do this (I’ve never had this happen to me, yet!) Other than that, it’s up to you. If a large percentage of your best fighters are injured, you can make the decision not to go on a mission while they recover – there’s no penalty other than wasted time. There are campaign missions which you have to do at some point, but if you want to raise the value of your warband so that you can beat it more easily – but risk more injuries in the process – that’s up to you.
Unfortunately the game is let down by two major flaws: Game breaking bugs and the Ironman saving system. There have been times when I’ve reached a certain point in the game – and put a significant number of hours into the relevant save file – to find that I’m unable to complete a mission because the game will not end it. Either the AI won’t take their turn, or one of your objectives doesn’t register. You have an option to abandon a mission if this happens but this comes with penalties that could potentially cripple your warband. And while the idea behind an Ironman save system – the game is constantly saving on one file so you can’t go back and load a previous save – is great for a game that relies on the consequences of the choices you make, it also means you can’t reload a save file if it is effected by a bug. Things came to a head when playing the 4th campaign mission with the Sisters of Sigmar warband I’d spent weeks building up, and I couldn’t complete the objective without abandoning the mission. I quit out of the game and haven’t played it since. I probably will again at some point – but I have other games I could be playing for now.

Rogue Legacy

Dodge this, squire...
Since watching some TotalBiscuit videos I’ve been hearing the term ‘Rogue-like’ bandied around a lot, with Rogue Legacy being the crowning achievement in the genre. Now that I’ve played the thing, I’m starting to see why it’s so popular! The gameplay is excellent – tight controls, a charming art style and competent procedural level generation. Even better is the upgrade system, where you upgrade your skills and equipment after every run.
Because of course, that’s the whole point of Rogue-likes: You’ll never beat them all in one go but nor are you supposed to. Instead of that, you’re supposed to carry on until you die and then use what you picked up along the way to improve your chances of getting further next time. I have actually played a few games with so-called ‘Rogue-like’ elements and this one has been by far the best, for this reason: You’re always clear on how well you need to do for your next upgrade. You buy the upgrades for a certain amount of gold, and provided you know where to take your next upgrade, you always know how much you need to aim for. This might seem like a minor detail, but in actual fact it does a really good job of gauging the success of your run, rather than champing at the bit all the time.
It will be a long time, if ever, before I beat this game. And even if I do, I understand there’s quite a bit of post-game content to enjoy as well. But I’ve thoroughly enjoyed my time with it so far, so it made my honorary mentions list.

Super Mario Maker
Spiny's can go upside down? What devilry is this?
Well how do you beat a game that has ongoing and almost entirely user-developed content? The answer is that you don’t; you just have some fun with it. And fun I have had! It’s good to fight your way through different levels made by other people, it’s good to have a go at some dev-designed levels that don’t appear in the Super Mario games that these are based on, and designing your own levels and seeing how they challenge people is a rewarding experience.
You make your own fun with Super Mario Maker, and when I’m building levels I try to make a gimmick for each one; a puzzle or a challenge to overcome. Whether that’s building a set of pipes in the shape of a hill, sending several Bomber Bills flying at you, or creating levels that look like a chandelier, I want to make a level that challenges low-mid level players on the right level. I may never reach the giddy heights of designing a level where you don’t have to move; just let the platforms carry you. And I may never build a super-difficult level that only the most precise platforming can overcome. But I like to build what I would consider to be challenging levels.
I come back to this game sparingly as I tend to prefer games that have an ending that I can aim for, but for a bit of creative fun every now and then, you could do far worse than this.
 
Hand of Fate
I'll beat you in the end, dealer. Oh yes.
Not going to say too much about this one as I am expecting to beat it at some point; a very difficult game but enjoyable to play and I’m looking forward to seeing how it all works out in the end. It will be one of the few PC games I’ve seen through to the end!

Sunday, 19 October 2014

No Game New Year: From Dark Souls to... BattleBlock Theatre?

I was watching an episode of Let’s Drown Out, a show that Yahtzee does with his mate Gabriel. It’s somewhere between a Let’s Play and a Podcast, where they stick on a boring game and talk about things. One of the things they were saying was: About 39% of games that are on Steam are never played.

That got me thinking: There are a lot of games I have that I’ve never played. So I went back to that list I did ages ago, where I was not surprised at all to find that a similar proportion of my Xbox360 games have never been played. This is something that I felt the need to address.

Unfortunately there was something in the way of that, which is the game I’m currently playing – Dark Souls. As I’ve said in the two preceding blogs, Dark Souls is a game where it is perfectly possible to play for hours and get nowhere. If I can play this game for two hours and all I’ve achieved is levelling up my character ONCE, I’d consider it progress. And while I’m still enjoying the game – it has an old-school feel to it that I haven’t seen in games in a long time – it is taking time away from playing everything else I’ve got.

So I’m making the decision to put Dark Souls to bed. Not because I don’t like it – but in the spirit of No Game New Year, I think I need to be playing more games than just the one, if there’s no evidence that I’m getting anywhere in it. I will come back to it at some point, but not now.

I decided to check off the first un-played game on my list:

 
BattleBlock Theatre

And what a fantastic game this turned out to be! In essence, it is a puzzle-platformer. You have to take your player through a series of block-puzzle-style mazes and challenges in order to rescue your friends from a theatre run by cats for their own amusement.

It sounds mad – and it is – but that is part of the joy of the game. This kind of thing reminds us of why we got in to games. It’s bright, colourful, the gameplay is fantastic and above all else is actually FUN. There is a non-interactive tutorial if you want it, but the game mechanics are explained to you as you go along so you can spend more time in the game. The levels are well-designed and balanced; no enemy feels out of place and only a small number of challenges in the main game have been insurmountable for me.

A typical scene. Except I made my guys blue.
For Birmingham City.
If longevity makes a good game, this game is great. The idea is that you need to collect gems in order to open the exit clear the level. There are 6/7 gems per level, but you only need to collect three of them to clear it and if I was playing the game like homework, I probably would. But getting all the gems and a ball of yarn (to bribe the cats for new weapons!) raises your score and rating for the level, and I found myself replaying levels over and over just to find enough gems to give me an A. If you compete the level fast enough you also get an A++ with 2 more bonus gems, but I rarely get this as I am not that fast.

A special mention must also go to the soundtrack of the game. In these times, it is always a pleasure to hear a game that has background music! And much respect to Will Stamper, for the voice that narrates the game. In what I can only describe as a ‘fantasy Irish’ accent, he narrates in a naïve yet oddly sardonic way that fits the tone of the game perfectly. Sometimes he goes off on one and you’re so busy laughing you don’t even notice. And it’s worth getting to the secret level just to hear what… occurs… as he scat-sings over a 2-chord refrain.[1]

This will keep me going for a while – I haven’t even tried the other modes yet – so expect another blog on this at the end of the week!


Saturday, 19 July 2014

No Game New Year: Game Backlog

Hi there.

This week, I've been playing more Gotham City Impostors and Streets of Rage II. I haven't really got time to write a full review of what I've been doing as I'm about to go on holiday, however last night I saw a post from Cassandra Brabon mentioning a Kotaku article about managing and playing your way through games more efficiently. The article did suggest some good ways to organise your play-throughs, though it is a little presumptuous about how long it will take to play through most games. It fails to take into account the fact that I suck. Nonetheless, after reading this, I decided to compile a list of my games to check my progress on them, and I thought I'd share it with you today.

So, there are 3 things I'm looking for (my list, my rules):
  1. Whether or not I've played the game, because I'm always horribly astonished when I count the games I own and never actually played.
  2. Whether or not I've completed the game, that is to say got to the end credits. Where N/A appears here it is because it is not a game you "complete" in the usual sense, usually either because it's a puzzle game that goes on indefinitely or it's a multiplayer-only game with no single-player campaign.
  3. Whether or not I've got all the achievement points, which is the point at which I decide I don't need to own the game any longer. Where N/A appears here it is because the game does not use achievement points.
Also, please be aware that this list refers only to the Xbox 360. I have yet to compile similar lists for the Xbox (original,) Playstation 2, Playstation 1, Nintendo DS and Gameboy Advance. That will take me a lot longer.

Xbox 360 Compilations inc. Played Completed Achievement Points
Ascend: Hand of Kul x
Assassin's Creed x
Batman: Arkham Asylum x x
Batman: Arkham City x
Battleblock Theater
Beyond Good and Evil HD x
Bioshock x x
Blood Bowl x
Borderlands: Game of the Year x
Brothers: A Tale of Two Sons x x
Brutal Legend
Call of Duty Classic x
Capcom Arcade Cabinet
Castlevania: Lords of Shadow
Charlie Murder
Civilisation: Revolution
Command and Conquer x
Crackdown x
Dark Souls
Dead Island
Deadlight
Deus Ex: Human Revolution
Dishonored x
Dragon Age: Origins x
Dragons Dogma x
Dungeon Defenders
Dust
Dynasty Warriors 7 x
Fable 2 x x
Fable 3
Fallout 3 x x
Farcry 2 x
Farcry 3 x
Gears of War x x
Gears of War 2
Gears of War 3
Gotham City Impostors x N/A
Grand Theft Auto 4 x
Grand Theft Auto 5 x x
Halo 3
Hitman: Absolution
Injustice: Gods Among Us x x
Iron Brigade
Kill Team x x
Kingdoms of Amalur: Reckoning x
L.A. Noire x
Lara Croft and the Guardian of Light
Lego Harry Potter I-IV x
Lego Star Wars: The Complete Saga x
Madden 12 x
Marvel: Ultimate Alliance x
Mass Effect x
Mass Effect 2
Mortal Kombat (2011) x
Oblivion x
Prototype x
Rad Raygun x x N/A
Rainbow Six Vegas
Red Dead Redemption x
Resident Evil: Code Veronica X x
Resident Evil 4 x x
Saints Row x
Saints Row: The Third
Sega Megadrive Ultimate Collection Alex Kidd x x
Alien Storm x x
Alien Syndrome N/A
Altered Beast x x
Altered Beast Arcade N/A
Bonanza Bros. x x
Columns x N/A x
Comix Zone x x x
Decap Attack
Dr Robotniks M.B.M x x x
Dynamite Headdy N/A
E-SWAT
Ecco the Dolphin x x
Ecco: The Tides of Time x
Fantasy Zone N/A
Fatal Labyrinth x x
Flicky
Gain Ground x N/A
Golden Axe x x
Golden Axe 2
Golden Axe 3
Golden Axe Warrior N/A
Kid Chameleon x x
Phantasy Star x N/A
Phantasy Star II N/A
Phantasy Star III N/A
Phantasy Star IV N/A
Ristar
Shining Force N/A
Shining Force II N/A
Shining in the Darkness N/A
Shinobi III x x x
Shinobi Arcade x N/A
Sonic the Hedgehog x x x
Sonic the Hedgehog 2 x x N/A
Sonic the Hedgehog 3 x x
Sonic & Knuckles x x N/A
Sonic Spinball x x
Sonic 3D: Flickies' Island x
Space Harrier x N/A
Streets of Rage x x x
Streets of Rage II x x N/A
Streets of Rage III x
Super Thunder Blade x x
The Story of Thor
Tip Top N/A
Vectorman x
Vectorman 2
Zaxxon N/A
Shadowrun x N/A
Shoot Many Robots
Skyrim x
Sonic CD x
Space Marine x x
Spartacus Legends
Super Street Fighter IV
Tomb Raider x x
WW12 x
WW13 x
The Wolf Among Us
XCOM: Enemy Unknown x x
XCOM: Enemy Within x

As you can see, I've still got a long way to go...