Showing posts with label achievement points. Show all posts
Showing posts with label achievement points. Show all posts

Monday, 13 November 2017

Last Week's Games: Assassin's Creed, Pathfinder


I decided when I came home late on Monday Evening to give Streets of Rage 2 one last hurrah, but I found that I wasn’t concentrating properly and making too many silly mistakes. So instead, I had a look at some of the bonus games on the Sega Megadrive Ultimate Collection: Space Harrier, Alien Syndrome and Tip Top. They are all very difficult early arcade games, and I didn’t really give them a lot of time engage me; it was just a way of winding down after a long and not very easy day. Realising I was getting nowhere, I moved on the following evening.
You can't see me...
I started playing Assassin’s Creed, of all things! I’ve had a bit of an on-off relationship with this game. The series itself has come under fire in recent years for releasing the same game over and over again with naught but a token effort to innovate, but having only ever played the first one, I haven’t really noticed that. The game is decent enough, and follows a core loop of the Master Assassin, Altair, researching and investigating a target for assassination in the Holy Land, before planning your attack and delivering the killing blow. It’s good at what it does but the gameplay is very repetitive, and not in a way that I find particularly enjoyable, so I play a bit at a time and then not touch it again for months, sometimes even years. Thankfully, this isn’t a game I feel the need to return to the start of for the sake of the plot, or we’d be here for a very long time.
During the last time I played, I manage to get the achievement points for surviving one hundred fights without dying. It’s not that hard if you know what you’re doing; once your health bar gets to a certain point the fights are generally over before you take any significant amount of damage. So this would normally be of little significance but I came very close to messing it up! I started off in the city of Acre, and had forgotten that you’re supposed to blend in with the scholars in order to leave as most of the guards in the game will attack me unless I’m hiding. So I ran right through the guards, who promptly attacked. I tried to fight back, but I’d forgotten the controls too and it was taking me a while to get an attack pattern going, by which time I was surrounded by six or seven guards that I knew I hadn’t got a hope of beating. I ran off to avoid being killed, managed it, and got the achievement about half an hour later. I realised that the bulk of the work I’d put in for that would have been done years ago, and that if I got killed I’d have had to start all over again, so I was very grateful I’d had the sense to run from that fight!
Those kind of stories are what make the experience for me, but on a broader scale the game has a lot going for it. Graphically it’s gorgeous, and the level design is on point for a game of this size. I’ve progressed about half way through the game and I’m actually finding it a lot more enjoyable now that I’ve realised I am supposed to be killing the guards as well. When I played the game previously I was trying to do what an assassin would do, which is try to kill his intended target with as little collateral damage as possible. Then I read the achievement list and realised I was actually supposed to be assassinating the guards. I find the game a lot more fun having discovered this!
I also continued running Pathfinder for my friends Dave, Victor, Shane and Ian. I’ve been running Rise of the Runelords for them monthly for a year and I’m really enjoying how the campaign and the characters are setting up – particularly Victor, who’s played through the vast majority of the campaign before with a different system but is enjoying the different approach this group is taking. We should get another session in next month.

Sunday, 6 March 2016

Backlog Beatdown: Collecting EVERYTHING with Lego Star Wars: The Complete Saga


If you’ve been reading my blog for a while, you might be forgiven for thinking “But Matt, haven’t you already beaten Lego Star Wars: The Complete Saga?” And you would be correct, well done, especially if you’re not one of the (currently) 33 people who read that blog in the first place. And you’re right, I wouldn’t normally count a game as ‘beaten’ if I’d already done so. However, I allowed myself a free pass with Lego Star Wars. And here’s why:
Lego Star Wars: The Complete Saga is the first full game on the Xbox 360 I have completed 100%. That is to say, I have completed all the campaigns, collected all the collectables (and this is a Lego game so there are a LOT,) and got all the achievement points.
Playing as Obi Wan in his full 'Cool
Old Guy' glory. What's not to love?
In fairness, this is probably the only game in my collection where I have a hope of achieving all the achievement points. It’s not because I’m bad at games, not just because of that anyway. It’s just that for the vast majority of games I’ve got on the 360, a lot of the achievement points are tied up in the online Multiplayer mode. And since I’m always going to struggle even to get a game in now that most people have moved onto the Xbox One, the chances that I’m going to get many achievements that depend on multiplayer games are slim indeed. There was one achievement, in this case, that required me to complete a level with another player online, but I managed that one a couple of years ago.
I got a long way to doing this when I was participating in No Game New Year back in 2014, but after collecting all the mini-kits and other various achievements, I realised I was essentially going to have to play through the game at least another two times in order to complete the game and it got filed under “can’t be arsed.” Nearly a year and a half later, I came back to it and found that I needed to get all the Blue Mini-kits in challenge mode. I used an online guide for this because I was looking to complete the game, not get bogged down, and even then some of those kits were very tough to find in the 10-minute time limit. It took a while, but I got them all.
Then I needed to complete the bounty hunter missions for the final few gold bricks. These turned out to be quite easy and very enjoyable; the bounty hunters are always fun characters to play and it’s nice to play the familiar levels with different characters. Yes, I know Free Play allows you to do this, but the Bounty Hunter missions lock you with those 6 (I think) characters so you have to utilise what abilities you have – some have more than others – to get through the level.
The final thing I needed to do was to complete Super Story Mode – in this, you apparently have to get through each story in less than an hour and collect 100,000 studs along the way. Now, I’m not complaining, but I found in my play-through that I only actually had to do the latter, as some of the stories took me well over an hour and were marked off as complete anyway. Collecting 100,000 studs is really not that hard to do, so it was just a matter of getting through the story again, but I managed it for the final achievement of completing the game 100%.
Fitting that this was the scene at the end of the
Lego Star Wars - TCS journey...
And that should be it for Lego Star Wars: The Complete Saga. I’ve done everything there is to do and there’s no reason for me to own the game anymore, so I should probably just get rid of it. Except… for some reason, I can’t bring myself to do it. I don’t know whether I’ve got an ill-proportioned amount of investment in this game now, or whether I’m thinking of playing it through again in the future, but I don’t want to delete it from my hard drive just yet.
Maybe it’s because whatever else it might be, Lego Star Wars: The Complete Saga is actually a really good game.

Saturday, 19 July 2014

No Game New Year: Game Backlog

Hi there.

This week, I've been playing more Gotham City Impostors and Streets of Rage II. I haven't really got time to write a full review of what I've been doing as I'm about to go on holiday, however last night I saw a post from Cassandra Brabon mentioning a Kotaku article about managing and playing your way through games more efficiently. The article did suggest some good ways to organise your play-throughs, though it is a little presumptuous about how long it will take to play through most games. It fails to take into account the fact that I suck. Nonetheless, after reading this, I decided to compile a list of my games to check my progress on them, and I thought I'd share it with you today.

So, there are 3 things I'm looking for (my list, my rules):
  1. Whether or not I've played the game, because I'm always horribly astonished when I count the games I own and never actually played.
  2. Whether or not I've completed the game, that is to say got to the end credits. Where N/A appears here it is because it is not a game you "complete" in the usual sense, usually either because it's a puzzle game that goes on indefinitely or it's a multiplayer-only game with no single-player campaign.
  3. Whether or not I've got all the achievement points, which is the point at which I decide I don't need to own the game any longer. Where N/A appears here it is because the game does not use achievement points.
Also, please be aware that this list refers only to the Xbox 360. I have yet to compile similar lists for the Xbox (original,) Playstation 2, Playstation 1, Nintendo DS and Gameboy Advance. That will take me a lot longer.

Xbox 360 Compilations inc. Played Completed Achievement Points
Ascend: Hand of Kul x
Assassin's Creed x
Batman: Arkham Asylum x x
Batman: Arkham City x
Battleblock Theater
Beyond Good and Evil HD x
Bioshock x x
Blood Bowl x
Borderlands: Game of the Year x
Brothers: A Tale of Two Sons x x
Brutal Legend
Call of Duty Classic x
Capcom Arcade Cabinet
Castlevania: Lords of Shadow
Charlie Murder
Civilisation: Revolution
Command and Conquer x
Crackdown x
Dark Souls
Dead Island
Deadlight
Deus Ex: Human Revolution
Dishonored x
Dragon Age: Origins x
Dragons Dogma x
Dungeon Defenders
Dust
Dynasty Warriors 7 x
Fable 2 x x
Fable 3
Fallout 3 x x
Farcry 2 x
Farcry 3 x
Gears of War x x
Gears of War 2
Gears of War 3
Gotham City Impostors x N/A
Grand Theft Auto 4 x
Grand Theft Auto 5 x x
Halo 3
Hitman: Absolution
Injustice: Gods Among Us x x
Iron Brigade
Kill Team x x
Kingdoms of Amalur: Reckoning x
L.A. Noire x
Lara Croft and the Guardian of Light
Lego Harry Potter I-IV x
Lego Star Wars: The Complete Saga x
Madden 12 x
Marvel: Ultimate Alliance x
Mass Effect x
Mass Effect 2
Mortal Kombat (2011) x
Oblivion x
Prototype x
Rad Raygun x x N/A
Rainbow Six Vegas
Red Dead Redemption x
Resident Evil: Code Veronica X x
Resident Evil 4 x x
Saints Row x
Saints Row: The Third
Sega Megadrive Ultimate Collection Alex Kidd x x
Alien Storm x x
Alien Syndrome N/A
Altered Beast x x
Altered Beast Arcade N/A
Bonanza Bros. x x
Columns x N/A x
Comix Zone x x x
Decap Attack
Dr Robotniks M.B.M x x x
Dynamite Headdy N/A
E-SWAT
Ecco the Dolphin x x
Ecco: The Tides of Time x
Fantasy Zone N/A
Fatal Labyrinth x x
Flicky
Gain Ground x N/A
Golden Axe x x
Golden Axe 2
Golden Axe 3
Golden Axe Warrior N/A
Kid Chameleon x x
Phantasy Star x N/A
Phantasy Star II N/A
Phantasy Star III N/A
Phantasy Star IV N/A
Ristar
Shining Force N/A
Shining Force II N/A
Shining in the Darkness N/A
Shinobi III x x x
Shinobi Arcade x N/A
Sonic the Hedgehog x x x
Sonic the Hedgehog 2 x x N/A
Sonic the Hedgehog 3 x x
Sonic & Knuckles x x N/A
Sonic Spinball x x
Sonic 3D: Flickies' Island x
Space Harrier x N/A
Streets of Rage x x x
Streets of Rage II x x N/A
Streets of Rage III x
Super Thunder Blade x x
The Story of Thor
Tip Top N/A
Vectorman x
Vectorman 2
Zaxxon N/A
Shadowrun x N/A
Shoot Many Robots
Skyrim x
Sonic CD x
Space Marine x x
Spartacus Legends
Super Street Fighter IV
Tomb Raider x x
WW12 x
WW13 x
The Wolf Among Us
XCOM: Enemy Unknown x x
XCOM: Enemy Within x

As you can see, I've still got a long way to go...

Sunday, 13 July 2014

No Game New Year: Gotham City Impostors


While deciding what game to play through next I became aware that my Xbox 360 is running out of memory. With the Games on Gold downloads meaning that I’ve somehow managed to acquire 20 or so games for absolutely nothing, I’ve got a log going on with my hard drive now and have roughly 60 gigabytes left. Not a small amount of memory given that the laptop that I’m writing this on only has 80GB altogether, but given that this time last year it was something like 180, I realised that perhaps I might need to play one or two of these games I’ve been downloading so I can farm all their achievement points and delete them.

That being said, I was as surprised as anyone at the game I found myself playing this week:

 
Gotham City Impostors

This is a multiplayer-only 6v6 shooter that is currently available to download free with an Xbox Live Gold membership, and that is how I came to own it. It’s got some nice little quirks, not the least of them the setting: Seemingly normal people in Gotham City, dressing up as the “Batz” and the “Jokerz” that make up the two factions of the game. The differences between them are aesthetic, as you might expect from a balanced shooter, but the unusual art style and customisation options makes for quite a varied set-up.

Now if this hadn’t come out as a free download I probably would never have played it, and here’s why: I thought the idea of the game was absolutely ridiculous. If I was going to play a multiplayer-only game, I wanted to be using DC’s own super-heroes, not a bunch of people dressed up as Batman and The Joker!

I’m also not a massive fan of multiplayer games for one simple reason: I’m terrible at them. I haven’t really got the reflexes to be able to pull accurate headshots, I’m not good at combining load-outs etc for maximum effect, and I die far too easily to people who are far better at it than me. I’m not saying I’ve never had any fun playing multiplayer games, but I would not usually buy a game purely for the purpose of playing multiplayer.

I think Yahtzee made the point quite succinctly in his review of Halo Reach: “A full-priced game has to stand up on single-player, because there are always factors in the way of multiplayer that the game can’t help, like its servers becoming tumbleweed-haunted ghost towns three months down the line, or the aforementioned[1] meta-****s doing what they do best at full volume in my ear.” And I’m absolutely convinced that the same will become true of Gotham City Imposters in the not too distant future, presumably once the next Call of Duty game comes out. That being said, right now the game is free, which means a tonne of new people will have downloaded it so there will be people playing on the servers and perhaps not all of them will be, er , ‘power gamers.’[2] It is for this reason, more than anything, that I decided to give this game a go.

 
You can use foot traps as well. He's about to die...
Getting into the game, I was pleasantly surprised by how much fun it actually is. As you might expect, it doesn’t take itself too seriously. The maps are bright and colourful, the game has a good variety of modes and the usual gunplay is augmented by ‘mods,’ ‘gadgets’ and support weapons. It is with the latter point that the game really comes into its own, because it gives you the freedom to decide how YOU want to play the game. Want to play a sniper on roller skates? You can do it. Want a melee-oriented thug who can glide? No problem. Want to play a ninja who can turn invisible? Yes, you’ll have to work for it, but you can do it. The end result is that your ‘teams’ consist of a mixed bag of eccentric personalities and perhaps isn’t always so coherent. This is made up for by the gadgets being a lot of fun to use, like the grapple-hook which allows some fast movement to a high place, and the roller-skates which increase your speed but decrease your accuracy and control.

I’m not good at the game, by any stretch of the imagination. But I do OK and I tend to finish around about mid/low table, depending on who else is in the game. I went with a ‘tough’ (average) build with a semi-automatic rifle, a sub-machine gun, grenades and I switch between the Grappling Hook and Roller Skates depending on the map. I’ve been having a decent amount of fun being the guy shooting into a firefight and taking down two or three enemies, or sneaking up behind people who don’t know I’m there and gunning them down. That’s where most of my kills come from because in a straight fight I rarely come out with my arms raised. The game shows a ranking of the top three most valuable players at the end; rarely do I make it onto this list but I’ve been pleased with my performance on the few times that I have.

There are some performance issues that I think mainly relate to having a lot more people playing the game than its servers are capable of coping with. All too often I see other characters flutter in and out of sight as the game struggles to keep up with them – a bit of a problem when you’re trying to aim! Sometimes the game apparently remembers that about 4 different people have now been killed, and sometimes the server goes down completely. There may also be some balance issues relating to some of the combinations of builds, weapons and mods, but to be honest in a game this diverse that was always going to be hard to avoid!

I also liked the micro-transactions in the game, simply because I’m at no point obligated to buy them. As far as I can see, the only difference that any of the items you’d spend actual money on are aesthetic. It’s not like you can buy the best weapon in the game and spam it; your money affects your costume and nothing else. If you want the weapons, you have to play through the game and earn them, and rightly so.

So how do I ‘play through’ a purely multiplayer game? I look for all the achievement points. So far I’ve got 4 out of 12, and it is going to take me a long time to get all the rest. For example, I have to max out all the ‘feats’ that relate to a single weapon – which usually means get a certain number of kills, a certain number of headshots, and a certain number of kills with each mod. I’m about halfway through the latter but like I said, I’m not very good at this sort of thing and I’m not getting the kills I need. I have a feeling I might be tired of this before I get there. I’m trying to achieve multiple points by playing the right game mode (the Psychic Warfare mode is played by attaching a battery to a brainwashing machine. If the enemy activates theirs, it sends you mad and all you can do is slap people. One of the achievement points I’m chasing involves getting 50 kills in this manner.) but I think I may be fighting for a lost cause with the Nemesis one (I think that just means you have to kill someone twice without dying) because I’ve not managed it even once yet.

Not sure what this is all about but it's amusing...
I’ll keep playing Gotham City Impostors for now because I’m still having fun with it. I’m glad I didn’t spend any actual money on it, but it’s a good game for what it is. While it is still essentially free to play, and should be for another day, I’d more than recommend giving it a go. I think you’ll be pleasantly surprised, as was I…


[1] Referring to a previous comment relating to the game’s fanbase.
[2] While I’ve got no problem with using the word Yahtzee used when referring to the same demographic, I do need to be aware that other people read my blog and will be none too pleased to see such language!