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My face if I manage to 100% the game... |
I began this week by playing a little more of Crash
Bandicoot, trying to get some of the gems and relics. I wasn’t very successful!
From what I understand, the game’s puzzle involves getting the coloured gems to
open up some of the paths in the earlier levels in order to get all the crates.
This is all well and good but in order to get the gem, you need to clear some
of the most difficult levels in the game having smashed all of the crates and
not dying even once. That is a pretty tall order, especially for a game I’ve
already beaten, and while it would be lovely to get all the achievements, I
have a feeling that will become more work than fun before too long.
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Haven't played any of the Murphy's Touch levels yet... |
I carried on with Rayman: Legends on the Nintendo Switch;
pick up and play games are a great boon to have in a busy life! It’s great that
you can do a few levels at a time then switch (aha!) it off and not have to
worry about it, and while few people would find the levels themselves a
challenge, it tests me on the right level. I could probably get to the end of
the game and only really make an effort on the boss battles, but of course the
real challenge of the game comes from getting all the collectibles. This isn’t
particularly difficult either but I will have some backtracking to do on those
levels where I didn’t quite get enough Lums, or rescue all the Teensies!
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Watch out, he'll batter you... |
When I’ve had some time with my laptop I’ve come back to my
old sparring partner, Mordheim: City of the Damned, where I’ve been trying to
get my Nordland Ravagers warband up to the point where they could tackle the
third campaign mission. This mainly involves my Ogre getting to level four
before someone kills him, as I desperately need a soldier in the warband immune
to the fear effects put upon by the Daemons I know are coming. But I’ve also
taken some time out for him to train some skills, so it’s a slow process,
during which one of my better henchmen lost one of his arms, and one of my
better archers died altogether (to be replaced by someone that, I found out
after the fact, only had one leg.) Still, I’ve always really enjoyed this game
so I’m not complaining!
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Will they ever beat him? |
Finally on Sunday I carried on with Pathfinder: Rise of the
Runelords. It took us a while to organise this one, and some people have come
and gone. This time we organised it with two of our characters missing, so Dave
turned up with his friend Ross who created a polearm fighter. He also took the
Big Game Hunter feat that is one of the campaign traits for the adventure path.
This is an interesting one because I’d read the first adventure for this, Burnt
Offerings, long before I’d read the rest of the campaign and while Big Game
Hunter telegraphs the larger creatures that this feat is designed to deal with,
I wouldn’t necessarily think to take it knowing what was coming in Burnt
Offerings! It came in useful this time, as we are at the fourth section –
Against the Giants – and the party made short work of four Stone Giants, two
Lamias (who are designed in the adventure to be a lot harder than the ones that
appear in the Bestiary,) and two Young Red Dragons.
It’s a testament to how enjoyable the Pathfinder adventure
paths are that we’ve kept this going for two and a half years, but I’ve run
into a problem with Against the Giants – Action Economy. Basically what this
means is that while the monsters I’m running are pretty hard in their own
right, I haven’t got enough actions with my monsters per turn to pose a threat
to the party. To be fair, this might be due to the fact that I didn’t do a lot
of preparation (or I might have had the Dragons come to assist the Lamias, that
would have been interesting!) but it’s something I might need to think about
for future sessions and campaigns.
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