They're all adorable, but there's something a little... off. |
I’ve had a go with a few different games in the last week or
so. One game I’ve played quite a bit but forgot to mention in last week’s blog
was Rayman: Legends, a terrific platformer on the Switch. I’ve got a couple of
versions of the original game but games have improved in their development
since then and I’m enjoying 2D platformers with more modern conveniences!
There’s not much to it in principle; you traverse fantastic environments as
Rayman or one of his variations, hitting bad guys, collecting Lums and rescuing
Teensies (the latter two being cutesie creatures that make squeaky noises.)
There’s a lot of levels so you can keep going for a while. I’ve not played all
the Rayman games, but this game appears to dispense with the “Go to this part
of the map and play this level” modular system started by the earlier Mario
games. Instead, the levels are selected by jumping in to paintings, more of
which are unlocked as you progress. There’s also not (as far as I can see) any
real progression in terms of your abilities; everything you can do, you can do
from the start of the game. The progression in the game aside from beating the
levels is collecting all the unlockables, which is usually achieved by, again,
collecting Lums and rescuing Teensies. This might seem like a grind, but Rayman
is one of those games where you can easily put it down and come back to it
later without having missed much. I’m having a great time with it at the
moment, and I’m sure I’ll continue to do so!
Make the mask noise. I dare you. |
I also carried on with Crash Bandicoot on the PS4; I’ve
found myself enjoying this game more as it’s gone on! I got to the end of the
game and beat it, but I don’t want to say too much about it at this point
because I want to save my main remarks about the game for the review; anything
I have to add to it will probably go on next week’s blog, or the week after.
Is he legit? |
On my laptop I played Papers Please, because there’s nothing
at all funny about coming home from work and playing a video game about going
to work. If you don’t know, it’s a game where you are the inspector for the
border of a fictional country which, given the volatile political situation it
represents, is probably eastern European. You have to check people’s passports
for inconsistencies, allow them through if you don’t find any, and deny them
entry if you do. At the same time you need to be making enough money every day
to feed and heat your family. It’s a bleak game, and I’ve only unlocked three
out of the twenty possible endings so far and none of them have been good, but
there’s something about the core gameplay loop that is fascinating and keeps me
coming back to the game years after I originally bought it.
No. No no no no no no no. No. |
I also had a go with Legend of Grimrock, a relatively modern
update of the old-style dungeon crawler games where you had a party of four
people and you had to go through the dungeon and, in this case, escape. It’s a
good game; it’s a nice mix of puzzles, combat, resource and inventory
management, and spellcasting from pressing the correct combination of symbols.
The interface is a bit wonky but this fits in with the style of the game and
forces you to concentrate on what you’re doing. I began a new play-through and
got to the third level of the dungeon, where I had to call time because the
spiders were making me very jumpy. The giant spiders in Legend of Grimrock are
absolutely horrible, due I guess to the fact that the movement in the game
looks very mechanical and inhuman, and also because I’m playing on a laptop I
don’t have the option to sit further away from the screen. Usually I know
they’re coming but when one suddenly appears and you’re not expecting it, I
panic and completely mess it up! I’ll get through it – I’ve done it before –
but this isn’t a pleasant level to play!
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