It's worth playing for the looks on their faces. |
This week I did something I don’t do very often these days,
and that is play a game within about a month of buying it! In this case it was
Snakebird, a puzzle game involving moving a curious combination of a snake and
a bird towards the level exit. It works on a grid-based movement system, and
you move your snakes forward by one tile each time looking for the best way to
get the exit, and eat all the fruit along the way if there is any. It’s bright,
colourful, and sounds very twee and pleasant. This is just as well because the
puzzles themselves are very frustrating! There aren’t really all that many options
available to you and if you make a mistake it’s all over; either your snake
will get trapped or fall on spikes or water. The puzzles where you have to move
two or more snakes are even more difficult, because they rely on each other to
proceed – you somehow have to find a way for them to climb on top of each
other, and still have enough support to remain still once their partner has
gone!
So, Snakebird is frustrating, but there is a certain amount
of fun to be had in finally getting it right, even if the vast majority of the
time it is more by luck than judgement.
It's good to be back... |
I also came back to a game I hadn’t played in a while: The
Horus Heresy: Legions. I stopped playing this for a bit when I was at the UK
Games Expo, funnily enough. I found myself far too busy on the Saturday to play
the game and when it transpired that I was happy enough not playing it, I didn’t
go back to it for a long time. But last night I gave it another go and was
pleasantly surprised to find my low-power Lucius deck was still as fierce as
ever. I have been very busy with family and work commitments over the last few
weeks, but I might start streaming and recording again soon if the time is
right.
Finally, I got justifiably angry at one of my favourite
games: Mordheim, City of the Damned. If you’ve been following my blog for any
significant amount of time you’ll know I love this game; the warband
development and winning the 20-60 minute battles give me no end of pleasure,
and getting to know the warriors in your band gives them more character than
any amount of design or voice acting could. But it was my intention to get
through the campaign eventually so, having finally completed my Wyrdstone
obligations, I entered into the third Mercenary mission in the Library. I took
my Level 4 Ogre, knowing how useful it was going to be to have a warrior immune
to fear and terror, and set about finding the grimoires.
The Daemonette did for Luther in the end. If it had gone to plan it would have looked like this: |
So, to complete this mission, you need to find three warding
wands to disable the wards around the grimoires and pick them up. You also need
to collect three other grimoires that are around and about, whilst dealing with
the Curator, who is pretty fierce, and the Daemons, who are horrible because of
the terror they inspire. They are few in number but are brutal, and few
creatures will survive a 1-1 fight.
It was when I was picking up the second Grimoire that
disaster struck – the game bugged out. It’s done this before where you pick up
a quest item, and it is added to your inventory, but the game doesn’t register
it as completing the objective. As in these missions there are only usually as
many items as you need, (no extras,) it is impossible to complete the mission.
The only thing you can do at that point, (and thank you to the Steam community
or I wouldn’t have known this,) is to let the Dramatis Personae die – this is
the only way you can end the mission without there being further consequences
to your warband, as usually they take additional injuries if they abandon the battle.
I did this, and thankfully most of my soldiers survived – but this bug has been
going on for years! Why hasn’t it been patched?
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