I picked up Into the Breach roughly a year ago, having been
made aware of it by the adverts on the Steam info page for FTL: Faster Than
Light (both games have the same developer,) and an article on Rock Paper
Shotgun where Into the Breach was at the top of its list of the 50 Greatest
Strategy Games. I was intrigued by the idea that a game stripped back to the
essentials of what makes a strategy game should be such a compelling
experience.
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Artillery blasts are always fun... |
Into the Breach is an absolutely brilliant game. It is a
turn-based strategy game where you control a squad of three “mechs,” who have
gone back in time to free what is left of the planet from the Vek, an alien
race of giant insect-like monsters who are destroying what remains of the
planet’s population. The game presents you with four themed islands, which have
several stages you must get through in order to clear the island and defeat the
boss – usually a variation on an enemy you’ve already fought with more health
and a different colour palette. The mission takes place on a 16x16 square grid
and is usually quite simple: Stop the Vek from destroying too many civilian
buildings, as they are forming a power grid that powers your mechs. What’s
great about the battle system is that your mechs move then attack – the Vek
attack, then move, then telegraph their next attack. Once you realise that your
attacks move the Vek when they hit, you discover that this is your opportunity
to strategically plan your moves so that the enemy does as little damage as
possible. If enough of the power grid and at least one of your mechs is still
operational at the end of four or five turns, you win the battle.
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Don't think I've used this weapon before... |
Variety is added to the missions by completing additional
objectives: Protect specific buildings, destroy certain parts of the
environment, avoid killing a ‘Volatile’ Vek that will explode if it takes
enough damage are just a few. Your reward for completing these is either more
power to your grid, or reputation points that can be spent at the end of an
island to kit out your mechs. Once you’ve cleared at least two islands, you can
attack the Vek on their base island, and if you can beat that mission you win
the game. This mission scales in difficulty based on how many islands you’ve
beaten, so you can’t fully level up your pilots and kit out your mechs and hope
for an easier time – it’ll be a challenge either way! The game takes an hour to
two hours to beat, and there is a plethora of stuff to unlock as you’re going
along; I’ve beaten the game, but it will take much longer than that to
complete!
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The Final Mission is a blast! |
The graphics are of a 4th/5th
(console) generation pixel art style; it doesn’t look particularly special, but
it will still look that good in ten years! The sound effects are of a similar
standard, with the exception of the soundtrack. The music in this game is
wonderful; it strikes the balance of being atmospheric and ambient enough to
support the game without getting in the way of the action, but memorable enough
to stick in the mind long after you’ve finished playing. Subset Games have a
very talented composer in Ben Prunty!
Into the Breach is an excellent game with a lot to offer.
While the fact that it is a turn-based strategy game might limit the appeal
initially, its presentation makes it accessible to most people. The interface
is fine; there’s very little clunk and it doesn’t take you long to figure out
how everything works. There is a deeper plot than the one suggested, but apart
from the fact that most of the characters have quite distinct personalities,
you’re left to discover the intricacies of the plot on your own. The game
allows you to uncover its weapons, upgrades and ideal paths at your own pace,
and your reward for doing so is addressing the challenges the game presents
using whatever option it gives you on each run. A fine game, and one that
everybody should at least try.
Final Score: 5/5:
Beyond excellent.
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